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config.lua
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Config = {}
Config.Framework = {
Target = 'qb-target',
-- 'qb-target' = QBCore Target
-- 'qtarget' = QTarget
Minigame = 'qb-skillbar',
-- 'qb-lock' = Minigame Enabled(QBCore Lock - NP Inspired)
-- 'qb-skillbar' = Minigame Enabled(QBCore Skillbar)
-- 'ps-ui' = Minigame Enabled(PS UI Lock Minigame)
-- false = Minigame Disabled
InteractSound = false
-- true = Machine Sounds Enabled
-- false = Machine Sounds Disabled
}
Config.Cooldowns = {
Cooldown = true, -- true = Cooldown to 'Purchase' Extra Enabled | false = Cooldown to 'Purchase' Extra Disabled
SlushyCooldownTime = 5, -- Time is in Minutes
SluckyBuckyDonutCooldownTime = 5, -- Time is in Minutes
IceCreamCooldownTime = 5, -- Time is in Minutes
GumballStandCooldownTime = 5 -- Time is in Minutes
}
Config.Props = {
SlushyProp = {
"prop_slush_dispenser",
"prop_juice_dispenser",
},
DonutProp = {
"v_ret_247_donuts",
},
IceCreamProp = {
"", -- Unkown
},
BubbleGumStandProp = {
"prop_gumball_03",
}
}
Config.CustomProps = {
[1] = { -- Add as many Props as you wish
Enabled = true, -- Prop Enabled / Disabled
PropCoords = vector4(0, 0, 0, 0), -- Prop Coordinate
PropModel = '' -- Prop Model | https://forge.plebmasters.de/
}
}
Config.Prices = {
-- Slushies
RedSlushy = 3,
GreenSlushy = 3,
OrangeSlushy = 3,
YellowSlushy = 3,
BlueSlushy = 3,
RainbowSlushy = 3,
-- Slucky Bucky Donut
SluckyBuckyDonut = 8,
-- Ice Cream
VanillaIceCream = 6,
ChocolateIceCream = 6,
MintIceCream = 6,
CookiesAndCreamIceCream = 6,
-- GumBall
GumBall = 1
}
Config.BubbleGumStandFailChance = true -- true = Chance for Gumball Stand to not give GumBall Enabled | false = Chancel for Gumball Stand to not give GumBall Disabled
--Notification Settings
Config.Notify = "qb" -- "qb" = Default (QBCore) | "okok" = OkOkNotify | "mythic" = Mythic Notifications | "tnj" = tnj-notify | "chat" = Simple Chat Message
Config.Notifications = {
-- Success's
["SlushyGive"] = "You\'ve poured a Slushy!",
["SluckyDonutGive"] = "You\'ve grabbed a Super Donut!",
["IceCreamGive"] = "You\'ve scooped some Ice Cream!",
["BubbleGumGive"] = "You\'ve received a BubbleGum!",
-- Cancel's
["ProgressbarCancelled"] = "You stopped grabbing the Product, why?",
-- Fail's
["SlushyMinigameFail"] = "You failed to discretely pour the Product...",
["SluckyBuckyDonutMinigameFail"] = "You failed to discretely grab the Product...",
["IceCreamMinigameFail"] = "You failed to discretely scoop the Product...",
["BubbleGumStandFail"] = "You failed to discretely wait on the Product...",
["BubbleGumStandFailGive"] = "For some reason the Stand didn\'t give you a GumBall?!",
-- Cooldown's
["SlushyCooldownActive"] = "The Machine seems to have run out of Slush?",
["SluckyBuckyDonutCooldownActive"] = "The Machine seems to have run out of Donuts?",
["IceCreamCooldownActive"] = "The Machine seems to have run out of Ice Cream?",
["BubbleGumStandCooldownActive"] = "The Machine seems to have run out of GumBalls?",
--OkOk Titles
["okok_Title"] = "Store Aid"
}