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Features

A complete list of proposed and completed features can be found here: https://github.com/EhWhoAmI/cqsp/projects/2

Conquer Space is built on 3 core pillars, economic, social, and political.

Economic

  • Trade
    • International and interplanetary trade will play a large role in political and social relations
  • Logistics
    • There will have dozens of types of goods
    • Every different place and planet will have a different comparative advantage in producing a certain type of good.
  • Finance
    • Finance plays a huge role in the growth and contraction of the economy
  • Loans and investment will play a role in incentivizing the growth of the economy
    • The expansion of cheap space travel will unlock economic growth with no precedence
    • However, this needs massive investment

Orbital Mechanics

  • Realistic orbital mechanics will play a large role in determining interplanetary logistics
  • We will have full pathfinding between planets so that interplanetary logistics can be automatically handled.

Social

  • Culture
    • Becoming an interplanetary civilization will have huge impacts as to how we think about society
  • Media
    • Media will play a massive role in societies in the futures, and Conquer Space will have game mechanics to reflect that
  • Social conflict
    • Transitioning to an interplanetary will give social pre

Political

  • Geopolitics
  • Internal politics
    • Colonizing a planet is not gonna be easy
    • Waiting for the launch window going to a planet will hinder sending resources, and asserting control over a colony

General features

  • All three of these factors will influence each other