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For each pixel if we provide the vector pointing to the nearest point of the shape instead of just the distance, shader effects can use that directional information to create anisotropic effects (e.g. smooth edges in one direction and sharp edges in another)
The text was updated successfully, but these errors were encountered:
For each pixel if we provide the vector pointing to the nearest point of the shape instead of just the distance, shader effects can use that directional information to create anisotropic effects (e.g. smooth edges in one direction and sharp edges in another)
The text was updated successfully, but these errors were encountered: