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oculusreader.h
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oculusreader.h
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#ifndef OCULUSREADER_H
#define OCULUSREADER_H
#include <OVR.h>
#include <QObject>
#include <QTimer>
#include <QGLCamera>
#include <QVector3D>
using namespace OVR;
class OculusReader : public QObject
{
Q_OBJECT
Q_PROPERTY(double phi READ phi WRITE setPhi NOTIFY phiChanged)
Q_PROPERTY(double theta READ theta WRITE setTheta NOTIFY thetaChanged)
Q_PROPERTY(double psi READ psi WRITE setPsi NOTIFY psiChanged)
Q_PROPERTY(QGLCamera* camera READ camera WRITE setCamera NOTIFY cameraChanged)
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
public:
OculusReader();
virtual ~OculusReader() { }
Ptr<DeviceManager> pManager;
Ptr<SensorDevice> pSensor;
Ptr<SensorDevice> pSensor2;
SensorFusion SFusion;
SensorFusion SFusion2;
double phi() const
{
return m_phi;
}
double theta() const
{
return m_theta;
}
double psi() const
{
return m_psi;
}
QGLCamera* camera() const
{
return m_camera;
}
bool enabled() const
{
return m_enabled;
}
public slots:
void setPhi(double arg)
{
if (m_phi != arg) {
m_phi = arg;
emit phiChanged(arg);
}
}
void setTheta(double arg)
{
if (m_theta != arg) {
m_theta = arg;
emit thetaChanged(arg);
}
}
void setPsi(double arg)
{
if (m_psi != arg) {
m_psi = arg;
emit psiChanged(arg);
}
}
void readSensors();
void setCamera(QGLCamera* arg)
{
if (m_camera != arg) {
m_camera = arg;
emit cameraChanged(arg);
}
}
void setEnabled(bool arg)
{
if (m_enabled != arg) {
m_isFirst = true;
m_enabled = arg;
emit enabledChanged(arg);
}
}
signals:
void phiChanged(double arg);
void thetaChanged(double arg);
void psiChanged(double arg);
void cameraChanged(QGLCamera* arg);
void enabledChanged(bool arg);
private:
double m_phi;
double m_theta;
double m_psi;
Quatf m_oldOrientation;
bool m_isFirst;
QTimer m_timer;
QVector3D m_upVectorStart;
QVector3D m_viewVectorStart;
bool m_enabled;
QGLCamera* m_camera;
};
#endif //OCULUSREADER_H