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respawn_macros.hpp
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respawn_macros.hpp
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#define RESPAWN_TIMED_WAVE "CAFE_Wave"
#define RESPAWN_TIMED "CAFE_Timed"
#define RESPAWN_TICKETS "CAFE_Tickets"
#define RESPAWN_TRIGGERED_WAVE "CAFE_TriggeredWave"
#define RESPAWN_MENU "MenuPosition"
#define RESPAWN_MODE_TIMED {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TIMED, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TIMED_TICKETS {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TIMED, RESPAWN_TICKETS, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TIMED_WAVES {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TIMED_WAVE, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TICKETS {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TICKETS, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TIMED_WAVES_TICKETS {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TIMED_WAVE, RESPAWN_TICKETS, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TRIGGERED_WAVES {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TRIGGERED_WAVE, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_MODE_TRIGGERED_WAVES_TICKETS {"CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", RESPAWN_TRIGGERED_WAVE, RESPAWN_TICKETS, "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"}
#define RESPAWN_DEFAULTS "CAFE_FixPlayerTickets", "CAFE_WeaponSafety", "Counter", "CAFE_Loadout", "CAFE_Squad", "CAFE_MoveToSpawn"
#define DEFAULT_RESPAWN_ARRAY {RESPAWN_DEFAULTS}
#define RESPAWN_MODE_NAME_TIMED "Timed"
#define RESPAWN_MODE_NAME_TIMED_TICKETS "Timed, with Tickets"
#define RESPAWN_MODE_NAME_TIMED_WAVES "Timed Waves"
#define RESPAWN_MODE_NAME_TICKETS "Tickets"
#define RESPAWN_MODE_NAME_TIMED_WAVES_TICKETS "Timed Waves, with Tickets"
#define RESPAWN_MODE_NAME_TRIGGERED_WAVES "Triggered Waves"
#define RESPAWN_MODE_NAME_TRIGGERED_WAVES_TICKETS "Triggered Waves, with Tickets"