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images.rpy
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# Overview
image fight_attack_hover = "fight/images/overview/attack_hover.webp"
image fight_attack_idle = "fight/images/overview/attack_idle.webp"
image fight_attack_idle2 = "fight/images/overview/attack_idle2.webp"
image fight_attack_insensitive = Transform("fight_attack_idle", matrixcolor=SaturationMatrix(0.0))
image fight_background = "fight/images/overview/background.webp"
image fight_frame_background = "fight/images/overview/frame_background.webp"
image fight_play_fight_hover = "fight/images/overview/play_fight_hover.webp"
image fight_play_fight_idle = "fight/images/overview/play_fight_idle.webp"
image fight_play_fight_insensitive = Transform("fight_play_fight_idle", matrixcolor=SaturationMatrix(0.0))
image fight_skip_fight_hover = "fight/images/overview/skip_fight_hover.webp"
image fight_skip_fight_idle = "fight/images/overview/skip_fight_idle.webp"
image fight_skip_fight_insensitive = Transform("fight_skip_fight_idle", matrixcolor=SaturationMatrix(0.0))
# Player Turn
image fight_action_info = "fight/images/player_turn/action_info.webp"
image fight_action_stamina_empty = "fight/images/player_turn/action_stamina_empty.webp"
image fight_action_stamina_filled = "fight/images/player_turn/action_stamina_filled.webp"
image fight_action_stance_info = "fight/images/player_turn/action_stance_info.webp"
image fight_action_use_hover = "fight/images/player_turn/action_use_hover.webp"
image fight_action_use_idle = "fight/images/player_turn/action_use_idle.webp"
image fight_actions_hover = "fight/images/player_turn/actions_hover.webp"
image fight_actions_ideal_hover = "fight/images/player_turn/actions_ideal_hover.webp"
image fight_actions_ideal_idle = "fight/images/player_turn/actions_ideal_idle.webp"
image fight_actions_idle = "fight/images/player_turn/actions_idle.webp"
image fight_actions_insensitive = "fight/images/player_turn/actions_insensitive.webp"
image fight_stamina_empty = "fight/images/player_turn/stamina_empty.webp"
image fight_stamina_filled = "fight/images/player_turn/stamina_filled.webp"
image fight_stance_current = "fight/images/player_turn/stance_current.webp"
image fight_stance_end = "fight/images/player_turn/stance_end.webp"
image fight_stance_ideal = "fight/images/player_turn/stance_ideal.webp"
image fight_stance = "fight/images/player_turn/stance.webp"