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externals are mangled if a non-external with the same name is in the mangleMap #8

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@dekdevy

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@dekdevy

Shader 1:

void main() {
  vec3 light = vec3(1.0);
}

Shader 2:

out vec3 light;
void main() {
  light = vec3(1.0);
}

Even if the mangler is instructed to not mangle externals, the second shaders external light will be mangled.

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