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HexPat.py
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from math import sin, cos, radians
import svgwrite
import random
#colours = [(0.1,[167,173,109]), (0.2,[97,104,71]), (0.4,[67,74,57]), (0.2,[118,74,47]), (0.1,[49,45,42]), (1,[255,0,127])]#fleck arma3
colours = [(0.7,[211,194,166]), (0.2,[119,87,53]), (0.1,[67,74,57]), (1,[255,0,127])]#tropen arma3
#colours = [(0.2,[30,34,33]), (0.4,[66,68,52]), (0.1,[100,100,89]), (0.1,[153,154,113]), (0.2,[113,81,52]), (1,[255,0,127])]#fleck arma2
minMult = 0.25
maxMult = 1.75
class Hex:
def __init__(self):
self.size=10
self.lo = Point([-sin(radians(30))*self.size, -sin(radians(60))*self.size])
self.ro = Point([sin(radians(30))*self.size, -sin(radians(60))*self.size])
self.lu = Point([-sin(radians(30))*self.size, sin(radians(60))*self.size])
self.ru = Point([sin(radians(30))*self.size, sin(radians(60))*self.size])
self.l = Point([-1*self.size, 0*self.size])
self.r = Point([1*self.size, 0*self.size])
self.m = Point([0*self.size, 0*self.size])
cumRnd = 0.0
rnd = random.random()
for c in colours:
cumRnd += c[0]
if (rnd <= cumRnd):
for point in [self.lo,self.ro,self.r,self.ru,self.lu,self.l,self.m]:
point.colour = c[1]
break
def paint(self, dwg):
colour = colourToString(mixColours(self.m.colour, self.lo.colour, self.ro.colour))
dwg.add(dwg.polygon([self.m.pos, self.lo.pos, self.ro.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
colour = colourToString(mixColours(self.m.colour, self.ro.colour, self.r.colour))
dwg.add(dwg.polygon([self.m.pos, self.ro.pos, self.r.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
colour = colourToString(mixColours(self.m.colour, self.r.colour, self.ru.colour))
dwg.add(dwg.polygon([self.m.pos, self.r.pos, self.ru.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
colour = colourToString(mixColours(self.m.colour, self.ru.colour, self.lu.colour))
dwg.add(dwg.polygon([self.m.pos, self.ru.pos, self.lu.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
colour = colourToString(mixColours(self.m.colour, self.lu.colour, self.l.colour))
dwg.add(dwg.polygon([self.m.pos, self.lu.pos, self.l.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
colour = colourToString(mixColours(self.m.colour, self.l.colour, self.lo.colour))
dwg.add(dwg.polygon([self.m.pos, self.l.pos, self.lo.pos], fill=colour, stroke=colour, stroke_width="1", stroke_linecap="round"))
def move(self, rel=[0,0]):
for point in [self.lo,self.ro,self.r,self.ru,self.lu,self.l,self.m]:
point.pos = [point.pos[0]+rel[0], point.pos[1]+rel[1]]
def colourToString(c):
return "rgb("+str(c[0])+","+str(c[1])+","+str(c[2])+")"
def mixColours(a, b, c=None):
if (c is None):
return [round((a[0]+b[0])/2),round((a[1]+b[1])/2),round((a[2]+b[2])/2)]
else:
return [round((a[0]+b[0]+c[0])/3),round((a[1]+b[1]+c[1])/3),round((a[2]+b[2]+c[2])/3)]
#return [round((a[0]+a[0]+b[0]+c[0])/4),round((a[1]+a[1]+b[1]+c[1])/4),round((a[2]+a[2]+b[2]+c[2])/4)]
class Point():
def __init__(self, pos=[0,0], colour=[255,0,127]):
self.colour = colour
self.pos = pos
random.seed()
dwg = svgwrite.Drawing("HexPat.svg", profile="full")
hexes = []
width = 50
height = 100
#generate hexes
for y in range(height):
hexLine = []
for x in range(width):
h = Hex()
hexLine.append(h)
hexes.append(hexLine)
#change shape
for y in range(height):
for x in range(width):
if (y%3==0):
h = hexes[y][x]
#lo
mult = random.random()*(maxMult-minMult)+minMult
diffX = h.lo.pos[0]
diffY = h.lo.pos[1]
h.lo.pos = [h.lo.pos[0]*mult, h.lo.pos[1]*mult]
diffX = h.lo.pos[0] - diffX
diffY = h.lo.pos[1] - diffY
xOffset = 0
if (y%2==1):
xOffset = 1
if (x-1+xOffset >= 0):
if (y-1>=0):
p = hexes[y-1][x-1+xOffset]
p.r.pos = [p.r.pos[0]+diffX, p.r.pos[1]+diffY]
if (y-2>=0):
p = hexes[y-2][x]
p.lu.pos = [p.lu.pos[0]+diffX, p.lu.pos[1]+diffY]
#ro
mult = random.random()*(maxMult-minMult)+minMult
diffX = h.ro.pos[0]
diffY = h.ro.pos[1]
h.ro.pos = [h.ro.pos[0]*mult, h.ro.pos[1]*mult]
diffX = h.ro.pos[0] - diffX
diffY = h.ro.pos[1] - diffY
xOffset = 0
if (y%2==1):
xOffset = 1
if (x+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x+xOffset]
p.l.pos = [p.l.pos[0]+diffX, p.l.pos[1]+diffY]
if (y-2>=0):
p = hexes[y-2][x]
p.ru.pos = [p.ru.pos[0]+diffX, p.ru.pos[1]+diffY]
#l
mult = random.random()*(maxMult-minMult)+minMult
diff = h.l.pos[0]
h.l.pos = [h.l.pos[0]*mult, h.l.pos[1]*mult]
diff = h.l.pos[0] - diff
xOffset = 0
if (y%2==1):
xOffset = 1
if (x+-1+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x-1+xOffset]
p.ru.pos = [p.ru.pos[0]+diff, p.ru.pos[1]]
if (y+1<height):
p = hexes[y+1][x-1+xOffset]
p.ro.pos = [p.ro.pos[0]+diff, p.ro.pos[1]]
#r
mult = random.random()*(maxMult-minMult)+minMult
diff = h.r.pos[0]
h.r.pos = [h.r.pos[0]*mult, h.r.pos[1]*mult]
diff = h.r.pos[0] - diff
xOffset = 0
if (y%2==1):
xOffset = 1
if (x+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x+xOffset]
p.lu.pos = [p.lu.pos[0]+diff, p.lu.pos[1]]
if (y+1<height):
p = hexes[y+1][x+xOffset]
p.lo.pos = [p.lo.pos[0]+diff, p.lo.pos[1]]
#ru
mult = random.random()*(maxMult-minMult)+minMult
diffX = h.ru.pos[0]
diffY = h.ru.pos[1]
h.ru.pos = [h.ru.pos[0]*mult, h.ru.pos[1]*mult]
diffX = h.ru.pos[0] - diffX
diffY = h.ru.pos[1] - diffY
xOffset = 0
if (y%2==1):
xOffset = 1
if (x+xOffset < width):
if (y+1<height):
p = hexes[y+1][x+xOffset]
p.l.pos = [p.l.pos[0]+diffX, p.l.pos[1]+diffY]
if (y+2<height):
p = hexes[y+2][x]
p.ro.pos = [p.ro.pos[0]+diffX, p.ro.pos[1]+diffY]
#lu
mult = random.random()*(maxMult-minMult)+minMult
diffX = h.lu.pos[0]
diffY = h.lu.pos[1]
h.lu.pos = [h.lu.pos[0]*mult, h.lu.pos[1]*mult]
diffX = h.lu.pos[0] - diffX
diffY = h.lu.pos[1] - diffY
xOffset = 0
if (y%2==1):
xOffset = 1
if (x-1+xOffset >= 0):
if (y+1<height):
p = hexes[y+1][x-1+xOffset]
p.r.pos = [p.r.pos[0]+diffX, p.r.pos[1]+diffY]
if (y+2<height):
p = hexes[y+2][x]
p.lo.pos = [p.lo.pos[0]+diffX, p.lo.pos[1]+diffY]
#diffuse colour
#move mid
for y in range(height):
for x in range(width):
h = hexes[y][x]
ang = random.random()*360
dist = random.random()*minMult*h.size
h.m.pos = [h.m.pos[0]+dist*sin(radians(ang)),h.m.pos[1]+dist*cos(radians(ang))]
#lo
colour = h.m.colour
if (x-1+xOffset >= 0):
if (y-1>=0):
p = hexes[y-1][x-1+xOffset]
colour = mixColours(colour, p.m.colour)
if (y-2>=0):
p = hexes[y-2][x]
colour = mixColours(colour, p.m.colour)
h.lo.colour = colour
#ro
colour = h.m.colour
if (x+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x+xOffset]
colour = mixColours(colour, p.m.colour)
if (y-2>=0):
p = hexes[y-2][x]
colour = mixColours(colour, p.m.colour)
h.ro.colour = colour
#l
colour = h.m.colour
if (x+-1+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x-1+xOffset]
colour = mixColours(colour, p.m.colour)
if (y+1<height):
p = hexes[y+1][x-1+xOffset]
colour = mixColours(colour, p.m.colour)
h.l.colour = colour
#r
colour = h.m.colour
if (x+xOffset < width):
if (y-1>=0):
p = hexes[y-1][x+xOffset]
colour = mixColours(colour, p.m.colour)
if (y+1<height):
p = hexes[y+1][x+xOffset]
colour = mixColours(colour, p.m.colour)
h.r.colour = colour
#ru
colour = h.m.colour
if (x+xOffset < width):
if (y+1<height):
p = hexes[y+1][x+xOffset]
colour = mixColours(colour, p.m.colour)
if (y+2<height):
p = hexes[y+2][x]
colour = mixColours(colour, p.m.colour)
h.ru.colour = colour
#lu
colour = h.m.colour
if (x-1+xOffset >= 0):
if (y+1<height):
p = hexes[y+1][x-1+xOffset]
colour = mixColours(colour, p.m.colour)
if (y+2<height):
p = hexes[y+2][x]
colour = mixColours(colour, p.m.colour)
h.lu.colour = colour
#paint
he = Hex()
for y in range(height):
for x in range(width):
h = hexes[y][x]
pos = [x*(he.r.pos[0]*3),y*(he.ru.pos[1])]
if (y%2 == 1):
pos[0] += he.r.pos[0]+he.ru.pos[0]
h.move(pos)
h.paint(dwg)
dwg.save()