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hgf_params.h
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class Params
{
//vehicles
//height vehicles are paradropped at
class CODI_hgf_vehicleDropHeight
{
title = "CODI_hgf_vehicleDropHeight";
values[] = {500, 1000, 1500, 2000, 2500, 3000};
texts[] = {"500", "1000", "1500", "2000", "2500", "3000"};
default = 2000;
};
//time between 2 vehiclespawns
class CODI_hgf_vehicleSpawnDelay
{
title = "CODI_hgf_vehicleSpawnDelay";
values[] = {60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900};
texts[] = {"60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900"};
default = 150;
};
//time between teleport of the players to the arena and the first spawn of a vehicle
class CODI_hgf_vehicleFirstDelay
{
title = "CODI_hgf_vehicleFirstDelay";
values[] = {0, 60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900,960,1020,1080,1140,1200,1260,1320,1380,1440,1500,1560,1620,1680,1740,1800,1860,1920,1980,2040,2100,2160,2220,2280,2340,2400,2460,2520,2580,2640,2700,86400};
texts[] = {"0", "60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900","960","1020","1080","1140","1200","1260","1320","1380","1440","1500","1560","1620","1680","1740","1800","1860","1920","1980","2040","2100","2160","2220","2280","2340","2400","2460","2520","2580","2640","2700","never"};
default = 0;
};
//time between players are teleported to the arena and spawn of first boat
class CODI_hgf_boatFirstDelay
{
title = "CODI_hgf_boatFirstDelay";
values[] = {0, 60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900,960,1020,1080,1140,1200,1260,1320,1380,1440,1500,1560,1620,1680,1740,1800,1860,1920,1980,2040,2100,2160,2220,2280,2340,2400,2460,2520,2580,2640,2700,86400};
texts[] = {"0", "60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900","960","1020","1080","1140","1200","1260","1320","1380","1440","1500","1560","1620","1680","1740","1800","1860","1920","1980","2040","2100","2160","2220","2280","2340","2400","2460","2520","2580","2640","2700","never"};
default = 0;
};
//paradropheight for boats
class CODI_hgf_boatDropHeight
{
title = "CODI_hgf_boatDropHeight";
values[] = {500, 1000, 1500, 2000, 2500, 3000};
texts[] = {"500", "1000", "1500", "2000", "2500", "3000"};
default = 2000;
};
//time between 2 boatspawns
class CODI_hgf_boatSpawnDelay
{
title = "CODI_hgf_boatSpawnDelay";
values[] = {60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900};
texts[] = {"60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900"};
default = 300;
};
class CODI_hgf_heliDropHeight
{
title = "CODI_hgf_heliDropHeight";
values[] = {500, 1000, 1500, 2000, 2500, 3000};
texts[] = {"500", "1000", "1500", "2000", "2500", "3000"};
default = 2000;
};
//height helis are paradropped at
class CODI_hgf_heliSpawnDelay
{
title = "CODI_hgf_heliSpawnDelay";
values[] = {60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900};
texts[] = {"60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900"};
default = 300;
};
//time between teleport of the players to the arena and the first spawn of a heli
class CODI_hgf_heliFirstDelay
{
title = "CODI_hgf_heliFirstDelay";
values[] = {0, 60, 120, 180, 240, 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900,960,1020,1080,1140,1200,1260,1320,1380,1440,1500,1560,1620,1680,1740,1800,1860,1920,1980,2040,2100,2160,2220,2280,2340,2400,2460,2520,2580,2640,2700,86400};
texts[] = {"0", "60", "120", "180", "240", "300", "360", "420", "480", "540", "600", "660", "720", "780", "840", "900","960","1020","1080","1140","1200","1260","1320","1380","1440","1500","1560","1620","1680","1740","1800","1860","1920","1980","2040","2100","2160","2220","2280","2340","2400","2460","2520","2580","2640","2700","never"};
default = 86400;
};
//1 -> disables nv and tv for all vehicles
class CODI_hgf_disableTIEquipment
{
title = "CODI_hgf_disableTIEquipment";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//start
//time between teleporting players to the arena and the deactivation of the mines
class CODI_hgf_mineTimer
{
title = "CODI_hgf_mineTimer";
values[] = {0,30,60,90,120};
texts[] = {"0","30","60","90","120"};
default = 30;
};
//radius of the circle the players create after teleporting to the arena
class CODI_hgf_startRadius
{
title = "CODI_hgf_startRadius";
values[] = {25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100};
texts[] = {"25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"};
default = 50;
};
//time until startcrates despawn
class CODI_hgf_startCrateDespawnTime
{
title = "CODI_hgf_startCrateDespawnTime";
values[] = {120, 180, 240, 300, 360, 420, 480, 540, 600};
texts[] = {"120", "180", "240", "300", "360", "420", "480", "540", "600"};
default = 120;
};
//loot
//number of magazines in each ammobox
class CODI_hgf_loot_magazineCount
{
title = "CODI_hgf_loot_magazineCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 4;
};
//number of explosives in each explosivebox
class CODI_hgf_loot_explosivesCount
{
title = "CODI_hgf_loot_explosivesCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 2;
};
//number of grenades in each grenadebox
class CODI_hgf_loot_grenadeCount
{
title = "CODI_hgf_loot_grenadeCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 5;
};
//number of special items in each specialbox
class CODI_hgf_loot_specialCount
{
title = "CODI_hgf_loot_specialCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 7;
};
//number of support items in each supportbox
class CODI_hgf_loot_supportCount
{
title = "CODI_hgf_loot_supportCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 3;
};
//number of weapons/magazines in each weaponbox
class CODI_hgf_loot_weaponCount
{
title = "CODI_hgf_loot_weaponCount";
values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
texts[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
default = 1;
};
//drop height for paradroped special loot crates
class CODI_hgf_specialCrateDropHeight
{
title = "CODI_hgf_specialCrateDropHeight";
values[] = {500, 1000, 1500, 2000, 2500, 3000};
texts[] = {"500", "1000", "1500", "2000", "2500", "3000"};
default = 2000;
};
//time between players are teleported to the arena and the first spawn of a special loot crate
class CODI_hgf_specialCrateFirstDelay
{
title = "CODI_hgf_specialCrateFirstDelay";
values[] = {0, 60, 120, 180, 240, 300, 360, 420, 480, 540, 600};
texts[] = {"0", "60", "120", "180", "240", "300", "360", "420", "480", "540", "600"};
default = 0;
};
//time between 2 spawns of a special loot crate
class CODI_hgf_specialCrateDelay
{
title = "CODI_hgf_specialCrateDelay";
values[] = {60, 120, 180, 240, 300, 360, 420, 480, 540, 600};
texts[] = {"60", "120", "180", "240", "300", "360", "420", "480", "540", "600"};
default = 300;
};
//time between touching ground of a special loot crate and its despawn
class CODI_hgf_specialCrateDespawnTime
{
title = "CODI_hgf_specialCrateDespawnTime";
values[] = {60, 120, 180, 240, 300, 360, 420, 480, 540, 600};
texts[] = {"60", "120", "180", "240", "300", "360", "420", "480", "540", "600"};
default = 120;
};
//chance for a normal loot crate to spawn; 0 -> no loot crate will spawn; 100 -> all orange box have loot; reduce it to add a little random to the mission
class CODI_hgf_crateSpawnChance
{
title = "CODI_hgf_crateSpawnChance";
values[] = {10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100};
texts[] = {"10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"};
default = 50;
};
//chance to spawn a ammocrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_ammoChance
{
title = "CODI_hgf_loot_ammoChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a weaponcrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_weaponChance
{
title = "CODI_hgf_loot_weaponChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a grenadecrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_grenadeChance
{
title = "CODI_hgf_loot_grenadeChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a explosivecrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_explosiveChance
{
title = "CODI_hgf_loot_explosiveChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a supportcrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_supportChance
{
title = "CODI_hgf_loot_supportChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a specialcrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_specialChance
{
title = "CODI_hgf_loot_specialChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a watercrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_waterChance
{
title = "CODI_hgf_loot_waterChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//chance to spawn a foodcrate on an orange marker; SUM(CODI_hgf_loot_*) ~ 100
class CODI_hgf_loot_foodChance
{
title = "CODI_hgf_loot_foodChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50};
texts[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50"};
default = 12;
};
//1 -> vas available at start; 0 -> 3 weaponcrates available on start
class CODI_hgf_vasOnStart
{
title = "CODI_hgf_vasOnStart";
values[] = {0,1};
texts[] = {"false","true"};
default = 0;
};
//1 -> vas paradropped as special loot crate
class CODI_hgf_vasOnParadrop
{
title = "CODI_hgf_vasOnParadrop";
values[] = {0,1};
texts[] = {"false","true"};
default = 0;
};
//guarantees n crates of each type, requires at least 8*n crates in the mission otherwise this may fail! Note: this crates are excluded from spawnchance calculation!
class CODI_hgf_lootGuaranteePerType
{
title = "CODI_hgf_lootGuaranteePerType";
values[] = {0,1,2,3,4,5};
texts[] = {"0","1","2","3","4","5"};
default = 3;
};
//general settings
//0 -> all civilians will be removed
class CODI_hgf_civilianPresent
{
title = "CODI_hgf_civilianPresent";
values[] = {1, 0};
texts[] = {"true", "false"};
default = 0;
};
//1 -> orange markers will be removed when lootcrates are spawned
class CODI_hgf_deleteCrateMarkers
{
title = "CODI_hgf_deleteCrateMarkers";
values[] = {1, 0};
texts[] = {"true", "false"};
default = 0;
};
//radius of the safezone
class CODI_hgf_safeZoneDistance
{
title = "CODI_hgf_safeZoneDistance";
values[] = {10, 25, 50, 75, 100, 125, 150, 175, 200};
texts[] = {"10", "25", "50", "75", "100", "125", "150", "175", "200"};
default = 25;
};
//defines the mission's starttime
class CODI_hgf_startHour
{
title = "CODI_hgf_startHour";
values[] = {-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
texts[] = {"evening","morning","night","day","random","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23"};
default = -2;
};
//defines the mission's starttime
class CODI_hgf_startMinute
{
title = "CODI_hgf_startMinute";
values[] = {-1,0,5,10,15,20,25,30,35,40,45,50,55};
texts[] = {"random","0","5","10","15","20","25","30","35","40","45","50","55"};
default = -1;
};
//time before players are teleported to the arena; needed for framework initialisation; player can regroup while this time
class CODI_hgf_groupUpTime
{
title = "CODI_hgf_groupUpTime";
values[] = {0,10,20,30,40,50,60,70,80,90,100,110,120};
texts[] = {"off","10","20","30","40","50","60","70","80","90","100","110","120"};
default = 0;
};
//timeaccelerationfactor for the mission; 60 -> 1 rl second -> 1 ingame minute
class CODI_hgf_acceleration
{
title = "CODI_hgf_acceleration";
values[] = {1,2,4,8,16,24,30,60,90,120};
texts[] = {"1","2","4","8","16","24","30","60","90","120"};
default = 60;
};
//time between player died and removing of its corpse; 0 -> no removing
class CODI_hgf_removePlayersTime
{
title = "CODI_hgf_removePlayersTime";
values[] = {0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300};
texts[] = {"no", "30", "60", "90", "120", "150", "180", "210", "240", "270", "300"};
default = 0;
};
//time between vehicle/heli/boat destroyed and removing of its wreck; 0 -> no removing
class CODI_hgf_removeVehiclesTime
{
title = "CODI_hgf_removeVehiclesTime";
values[] = {0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300};
texts[] = {"no", "30", "60", "90", "120", "150", "180", "210", "240", "270", "300"};
default = 0;
};
//time between players are teleported to the arena and the deathzone warning pops up, deactivation of borders, hint where safezone will be
class CODI_hgf_deathZoneWarningTime
{
title = "CODI_hgf_deathZoneWarningTime";
values[] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,3300,3600,86400};
texts[] = {"300","600","900","1200","1500","1800","2100","2400","2700","3000","3300","3600","never"};
default = 600;
};
//time between deathzone warning pops up and killing all players who are not in the safezone
class CODI_hgf_deathZoneDelay
{
title = "CODI_hgf_deathZoneDelay";
values[] = {60,120,180,240,300,360,420,480,540,600};
texts[] = {"60","120","180","240","300","360","420","480","540","600"};
default = 600;
};
//1 -> revive enabled
class CODI_hgf_revive
{
title = "CODI_hgf_revive";
values[] = {0,1};
texts[] = {"disabled", "enabled"};
default = 0;
};
//maximum error of playerposition and the marker displayed on the map for enemy players
class CODI_hgf_markPlayersPrecision
{
title = "CODI_hgf_markPlayersPrecision";
values[] = {0,100,200,300,400,500,600,700,800,900,1000};
texts[] = {"0","100","200","300","400","500","600","700","800","900","1000"};
default = 100;
};
//1 -> players name is added to its marker on the map
class CODI_hgf_markPlayersName
{
title = "CODI_hgf_markPlayersName";
values[] = {0,1};
texts[] = {"false","true"};
default = 0;
};
//1 -> enemy players are marked on the map
class CODI_hgf_markPlayers
{
title = "CODI_hgf_markPlayers";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//1 -> delete all markers except lootcrates after teleporting players to the arena
class CODI_hgf_deleteSpecialMarkers
{
title = "CODI_hgf_deleteSpecialMarkers";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//time between player leaves the allowed area and its kill
class CODI_hgf_bordersReturnTime
{
title = "CODI_hgf_bordersReturnTime";
values[] = {5,10,15,20};
texts[] = {"5","10","15","20"};
default = 10;
};
//1 -> players are killed if leaving the allowed area
class CODI_hgf_bordersActive
{
title = "CODI_hgf_bordersActive";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//1 -> bullets are influenced by wind
class CODI_hgf_windsystem
{
title = "CODI_hgf_windsystem";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//1 -> post process effects enabled
class CODI_hgf_ppEffects
{
title = "CODI_hgf_ppEffects";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//1 -> rookie scripts (markPlayers) are disabled in harder modes, hard scripts (ppEffects) are enabled in hard modes
class CODI_hgf_difficultyDependendSettings
{
title = "CODI_hgf_difficultyDependendSettings";
values[] = {0,1};
texts[] = {"false","true"};
default = 0;
};
//how much the tao foldmap is magnified (lower values -> more magnification)
class tao_foldmap_mapScale
{
title = "tao_foldmap_mapScale";
values[] = {5,10,15,20,25};
texts[] = {"0.05","0.10","0.15","0.20","0.25"};
default = 10;
};
//1 -> enables icon based hud
class CODI_hgf_dayz
{
title = "CODI_hgf_dayz";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//humanity
//indirect amount of thirst increased per second
class CODI_hgf_thirstRate
{
title = "CODI_hgf_thirstRate";
values[] = {5,10,15,20,25,30,35,40,45,50};
texts[] = {"0.005","0.010","0.015","0.020","0.025","0.030","0.035","0.040","0.045","0.050"};
default = 35;
};
//indirect amount of hunger increased per second
class CODI_hgf_hungerRate
{
title = "CODI_hgf_hungerRate";
values[] = {5,10,15,20,25,30,35,40,45,50};
texts[] = {"0.005","0.010","0.015","0.020","0.025","0.030","0.035","0.040","0.045","0.050"};
default = 30;
};
//damage dealt per second if hunger == 100
class CODI_hgf_hungerDamage
{
title = "CODI_hgf_hungerDamage";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30};
texts[] = {"off","0.001","0.002","0.003","0.004","0.005","0.006","0.007","0.008","0.009","0.010","0.011","0.012","0.013","0.014","0.015","0.016","0.017","0.018","0.019","0.020","0.021","0.022","0.023","0.024","0.025","0.026","0.027","0.028","0.029","0.030"};
default = 10;
};
//damage dealt per second if thirst == 100
class CODI_hgf_thirstDamage
{
title = "CODI_hgf_thirstDamage";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30};
texts[] = {"off","0.001","0.002","0.003","0.004","0.005","0.006","0.007","0.008","0.009","0.010","0.011","0.012","0.013","0.014","0.015","0.016","0.017","0.018","0.019","0.020","0.021","0.022","0.023","0.024","0.025","0.026","0.027","0.028","0.029","0.030"};
default = 10;
};
//indirect amount of fatigue increased per second
class CODI_hgf_fatigueRate
{
title = "CODI_hgf_fatigueRate";
values[] = {5,10,15,20,25,30,35,40,45,50};
texts[] = {"0.005","0.010","0.015","0.020","0.025","0.030","0.035","0.040","0.045","0.050"};
default = 20;
};
//1 -> players are forced to walk if thirst/hunger/fatigue is too high
class CODI_hgf_speedLimitation
{
title = "CODI_hgf_speedLimitation";
values[] = {0,1};
texts[] = {"0", "1"};
default = 1;
};
//thirst needs to be > this value before the player is forced to walk
class CODI_hgf_thirstSpeedLimitation
{
title = "CODI_hgf_thirstSpeedLimitation";
values[] = {50,55,60,65,70,75,80,85,90,95,100};
texts[] = {"50","55","60","65","70","75","80","85","90","95","100"};
default = 75;
};
//hunger needs to be > this value before the player is forced to walk
class CODI_hgf_hungerSpeedLimitation
{
title = "CODI_hgf_hungerSpeedLimitation";
values[] = {50,55,60,65,70,75,80,85,90,95,100};
texts[] = {"50","55","60","65","70","75","80","85","90","95","100"};
default = 75;
};
//fatigue needs to be > this value before the player is forced to walk
class CODI_hgf_fatigueSpeedLimitation
{
title = "CODI_hgf_fatigueSpeedLimitation";
values[] = {50,55,60,65,70,75,80,85,90,95,100};
texts[] = {"50","55","60","65","70","75","80","85","90","95","100"};
default = 75;
};
//player's damage needs to be > this value before the player's damage is increased per second
class CODI_hgf_bleedingDamageLimit
{
title = "CODI_hgf_fatigueSpeedLimitation";
values[] = {50,55,60,65,70,75,80,85,90,95,100};
texts[] = {"0.5","0.55","0.60","0.65","0.70","0.75","0.80","0.85","0.90","0.95","1"};
default = 75;
};
//damage dealt per second if player is bleeding
class CODI_hgf_bleedingDamage
{
title = "CODI_hgf_bleedingDamage";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30};
texts[] = {"off","0.001","0.002","0.003","0.004","0.005","0.006","0.007","0.008","0.009","0.010","0.011","0.012","0.013","0.014","0.015","0.016","0.017","0.018","0.019","0.020","0.021","0.022","0.023","0.024","0.025","0.026","0.027","0.028","0.029","0.030"};
default = 2;
};
//rate how much the temperature changes per second
class CODI_hgf_temperatureChangeValue
{
title = "CODI_hgf_temperatureChangeValue";
values[] = {0,1,2,3,4,5};
texts[] = {"0","0.001","0.002","0.003","0.004","0.005"};
default = 3;
};
//damage dealt per second if temperature is too low or too high
class CODI_hgf_temperatureDamage
{
title = "CODI_hgf_temperatureDamage";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20};
texts[] = {"0","0.0001","0.0002","0.0003","0.0004","0.0005","0.0006","0.0007","0.0008","0.0009","0.0010","0.0011","0.0012","0.0013","0.0014","0.0015","0.0016","0.0017","0.0018","0.0019","0.0020"};
default = 10;
};
//minimum temperature before damage is dealt
class CODI_hgf_temperatureMin
{
title = "CODI_hgf_temperatureMin";
values[] = {200,210,220,230,240,250,260,270,280,290,300};
texts[] = {"20","21","22","23","24","25","26","27","28","29","30"};
default = 280;
};
//normal temperature
class CODI_hgf_temperatureAvg
{
title = "CODI_hgf_temperatureAvg";
values[] = {350,360,370,380};
texts[] = {"35","36","37","38"};
default = 366;
};
//maximum temperature before damage is dealt
class CODI_hgf_temperatureMax
{
title = "CODI_hgf_temperatureMax";
values[] = {400,410,420,430,440,450,460,470,480,490,500};
texts[] = {"40","41","42","43","44","45","46","47","48","49","50"};
default = 440;
};
//1 -> temperature influences hunger and thirst
class CODI_hgf_temperaturInfluencesThirstHunger
{
title = "CODI_hgf_temperaturInfluencesThirstHunger";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
//how much bad effects influence the temperaturchange
class CODI_hgf_temperatureBadFactor
{
title = "CODI_hgf_temperatureBadFactor";
values[] = {1,2,3,4,5,6,7,8,9,10};
texts[] = {"0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
default = 3;
};
//damage player > this -> player gets blackouts
// class CODI_hgf_damagesystemValue
// {
// title = "CODI_hgf_damagesystemValue";
// values[] = {50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100};
// texts[] = {"0.5", "0.55", "0.6", "0.65", "0.7", "0.75", "0.8", "0.85", "0.9", "0.95", "1"};
// default = 75;
// };
//how much a player can eat per second (decrease hunger)
class CODI_hgf_eatValue
{
title = "CODI_hgf_eatValue";
values[] = {1,2,3,4,5,6,7,8,9,10,100};
texts[] = {"1","2","3","4","5","6","7","8","9","10","100"};
default = 2;
};
//how much a player can drink per second (decrease thirst)
class CODI_hgf_drinkValue
{
title = "CODI_hgf_drinkValue";
values[] = {1,2,3,4,5,6,7,8,9,10,100};
texts[] = {"1","2","3","4","5","6","7","8","9","10","100"};
default = 2;
};
//how much damage the player gets per second if he has an infected wound
class CODI_hgf_infectionDamage
{
title = "CODI_hgf_infectionDamage";
values[] = {0,1,2,3,4,5,6,7,8,9,10};
texts[] = {"0","0.001","0.002","0.003","0.004","0.005","0.006","0.007","0.008","0.009","0.010"};
default = 1;
};
//chance (in percent) to get an infected wound per damagepoint per second
class CODI_hgf_infectionChance
{
title = "CODI_hgf_infectionChance";
values[] = {0,1,2,3,4,5,6,7,8,9,10};
texts[] = {"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0"};
default = 3;
};
//hud
//1 -> show thirst in hud
class CODI_hgf_showThirst
{
title = "CODI_hgf_showThirst";
values[] = {0, 1};
texts[] = {"yes", "no"};
default = 1;
};
//1 -> hunger thirst in hud
class CODI_hgf_showHunger
{
title = "CODI_hgf_showHunger";
values[] = {0, 1};
texts[] = {"yes", "no"};
default = 1;
};
//1 -> fatigue thirst in hud
class CODI_hgf_showFatigue
{
title = "CODI_hgf_showFatigue";
values[] = {0, 1};
texts[] = {"yes", "no"};
default = 1;
};
//1 -> show damage in hud
class CODI_hgf_showDamage
{
title = "CODI_hgf_showDamage";
values[] = {0, 1};
texts[] = {"yes", "no"};
default = 1;
};
//1 -> show temperature in hud
class CODI_hgf_showTemperature
{
title = "CODI_hgf_showTemperature";
values[] = {0,1};
texts[] = {"false","true"};
default = 1;
};
};