You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 7, 2022. It is now read-only.
I followed the instructions in this repo and this is what happens when I go to /api/latest. I'm happy to provide more information but I am not sure which information is relevant.
The text was updated successfully, but these errors were encountered:
The set Unreal Game Sync up in IIS it's a bit more complicated because IIS don't really support .Net Core, i also don't recommend using this anymore has Epic has rewritten UnrealGameSync to .Net Core.
The set Unreal Game Sync up in IIS it's a bit more complicated because IIS don't really support .Net Core, i also don't recommend using this anymore has Epic has rewritten UnrealGameSync to .Net Core.
Yes it is recommend, but it's not recommended to use this repo anymore, the UnrealGameSync has been updated you should use the one from Epic Games Unreal Engine Repo, this is outdated and won't be updated anymore.
Ah okay. I will pull the code form Epic Games. This does work now, but even if I make the app start on startup, that doesn't really work for a cloud VM cause no user will be logging into it. I'll need a way for it to be started on computer start up like a windows service. Is there any recommendation you have or standard practice?
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
I followed the instructions in this repo and this is what happens when I go to /api/latest. I'm happy to provide more information but I am not sure which information is relevant.
The text was updated successfully, but these errors were encountered: