From 66e4426842bf0b5564e3584ae7beac73386be9e2 Mon Sep 17 00:00:00 2001 From: "CodeSmile-PC\\CodeSmile" <42713966+CodeSmile-0000011110110111@users.noreply.github.com> Date: Sun, 28 Jan 2024 11:10:43 +0100 Subject: [PATCH] few more tweaks to the readme --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5c493ef3..ad043618 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,11 @@ -# CodeSmile AssetDatabase +# [CodeSmile AssetDatabase](https://assetstore.unity.com/packages/slug/270771) Imagine Unity's AssetDatabase were self-explanatory, enjoyable to use, consistent in design and behaviour, well documented, prevents disasters, and results in concise code. ### Bam, here it is! :) +Click the image to watch the video: + [![Watch Intro](https://img.youtube.com/vi/kJn9ncvGdac/0.jpg)](https://www.youtube.com/watch?v=kJn9ncvGdac) ## [Get it on the Asset Store](https://assetstore.unity.com/packages/slug/270771) @@ -82,7 +84,7 @@ Complete: You'll also find Cache Server, Version Control, etc. in well-defined, logical places. Error Handling: -- `var msg = Asset.GetLastErrorMessage();` // A file operation failed? Check the error string +- `var msg = Asset.GetLastErrorMessage();` Exceptions are also thrown for malformed input to make the API more resilient and reliable, rather than calls silently failing or printing unhelpful console logs.