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configuration.go
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configuration.go
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package vz
/*
#cgo darwin CFLAGS: -mmacosx-version-min=11 -x objective-c -fno-objc-arc
#cgo darwin LDFLAGS: -lobjc -framework Foundation -framework Virtualization
# include "virtualization_11.h"
# include "virtualization_12.h"
# include "virtualization_13.h"
*/
import "C"
import (
"github.com/Code-Hex/vz/v3/internal/objc"
)
// VirtualMachineConfiguration defines the configuration of a VirtualMachine.
//
// The following properties must be configured before creating a virtual machine:
// - bootLoader
//
// The configuration of devices is often done in two parts:
// - Device configuration
// - Device attachment
//
// The device configuration defines the characteristics of the emulated hardware device.
// For example, for a network device, the device configuration defines the type of network adapter present
// in the virtual machine and its MAC address.
//
// The device attachment defines the host machine's resources that are exposed by the virtual device.
// For example, for a network device, the device attachment can be virtual network interface with a NAT
// to the real network.
//
// Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement.
// A VirtualMachineConfiguration is considered invalid if the application does not have the entitlement.
//
// see: https://developer.apple.com/documentation/virtualization/vzvirtualmachineconfiguration?language=objc
type VirtualMachineConfiguration struct {
cpuCount uint
memorySize uint64
*pointer
networkDeviceConfiguration []*VirtioNetworkDeviceConfiguration
storageDeviceConfiguration []StorageDeviceConfiguration
}
// NewVirtualMachineConfiguration creates a new configuration.
//
// - bootLoader parameter is used when the virtual machine starts.
// - cpu parameter is The number of CPUs must be a value between
// VZVirtualMachineConfiguration.minimumAllowedCPUCount and VZVirtualMachineConfiguration.maximumAllowedCPUCount.
// - memorySize parameter represents memory size in bytes.
// The memory size must be a multiple of a 1 megabyte (1024 * 1024 bytes) between
// VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.maximumAllowedMemorySize.
//
// This is only supported on macOS 11 and newer, error will
// be returned on older versions.
func NewVirtualMachineConfiguration(bootLoader BootLoader, cpu uint, memorySize uint64) (*VirtualMachineConfiguration, error) {
if err := macOSAvailable(11); err != nil {
return nil, err
}
config := &VirtualMachineConfiguration{
cpuCount: cpu,
memorySize: memorySize,
pointer: objc.NewPointer(
C.newVZVirtualMachineConfiguration(
objc.Ptr(bootLoader),
C.uint(cpu),
C.ulonglong(memorySize),
),
),
}
objc.SetFinalizer(config, func(self *VirtualMachineConfiguration) {
objc.Release(self)
})
return config, nil
}
// Validate the configuration.
//
// Return true if the configuration is valid.
// If error is not nil, assigned with the validation error if the validation failed.
func (v *VirtualMachineConfiguration) Validate() (bool, error) {
nserrPtr := newNSErrorAsNil()
ret := C.validateVZVirtualMachineConfiguration(objc.Ptr(v), &nserrPtr)
err := newNSError(nserrPtr)
if err != nil {
return false, err
}
return (bool)(ret), nil
}
// SetEntropyDevicesVirtualMachineConfiguration sets list of entropy devices. Empty by default.
func (v *VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration(cs []*VirtioEntropyDeviceConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setEntropyDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetMemoryBalloonDevicesVirtualMachineConfiguration sets list of memory balloon devices. Empty by default.
func (v *VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration(cs []MemoryBalloonDeviceConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setMemoryBalloonDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetNetworkDevicesVirtualMachineConfiguration sets list of network adapters. Empty by default.
func (v *VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration(cs []*VirtioNetworkDeviceConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setNetworkDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
v.networkDeviceConfiguration = cs
}
// NetworkDevices return the list of network device configuration set in this virtual machine configuration.
// Return an empty array if no network device configuration is set.
func (v *VirtualMachineConfiguration) NetworkDevices() []*VirtioNetworkDeviceConfiguration {
return v.networkDeviceConfiguration
}
// SetSerialPortsVirtualMachineConfiguration sets list of serial ports. Empty by default.
func (v *VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration(cs []*VirtioConsoleDeviceSerialPortConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setSerialPortsVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetSocketDevicesVirtualMachineConfiguration sets list of socket devices. Empty by default.
func (v *VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration(cs []SocketDeviceConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setSocketDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SocketDevices return the list of socket device configuration configured in this virtual machine configuration.
// Return an empty array if no socket device configuration is set.
func (v *VirtualMachineConfiguration) SocketDevices() []SocketDeviceConfiguration {
nsArray := objc.NewNSArray(
C.socketDevicesVZVirtualMachineConfiguration(objc.Ptr(v)),
)
ptrs := nsArray.ToPointerSlice()
socketDevices := make([]SocketDeviceConfiguration, len(ptrs))
for i, ptr := range ptrs {
socketDevices[i] = newVirtioSocketDeviceConfiguration(ptr)
}
return socketDevices
}
// SetStorageDevicesVirtualMachineConfiguration sets list of disk devices. Empty by default.
func (v *VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration(cs []StorageDeviceConfiguration) {
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setStorageDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
v.storageDeviceConfiguration = cs
}
// StorageDevices return the list of storage device configuration configured in this virtual machine configuration.
// Return an empty array if no storage device configuration is set.
func (v *VirtualMachineConfiguration) StorageDevices() []StorageDeviceConfiguration {
return v.storageDeviceConfiguration
}
// SetDirectorySharingDevicesVirtualMachineConfiguration sets list of directory sharing devices. Empty by default.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetDirectorySharingDevicesVirtualMachineConfiguration(cs []DirectorySharingDeviceConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setDirectorySharingDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetPlatformVirtualMachineConfiguration sets the hardware platform to use. Defaults to GenericPlatformConfiguration.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetPlatformVirtualMachineConfiguration(c PlatformConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
C.setPlatformVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(c))
}
// SetGraphicsDevicesVirtualMachineConfiguration sets list of graphics devices. Empty by default.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetGraphicsDevicesVirtualMachineConfiguration(cs []GraphicsDeviceConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setGraphicsDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetPointingDevicesVirtualMachineConfiguration sets list of pointing devices. Empty by default.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetPointingDevicesVirtualMachineConfiguration(cs []PointingDeviceConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setPointingDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetKeyboardsVirtualMachineConfiguration sets list of keyboards. Empty by default.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetKeyboardsVirtualMachineConfiguration(cs []KeyboardConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setKeyboardsVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetAudioDevicesVirtualMachineConfiguration sets list of audio devices. Empty by default.
//
// This is only supported on macOS 12 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetAudioDevicesVirtualMachineConfiguration(cs []AudioDeviceConfiguration) {
if err := macOSAvailable(12); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setAudioDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// SetConsoleDevicesVirtualMachineConfiguration sets list of console devices. Empty by default.
//
// This is only supported on macOS 13 and newer. Older versions do nothing.
func (v *VirtualMachineConfiguration) SetConsoleDevicesVirtualMachineConfiguration(cs []ConsoleDeviceConfiguration) {
if err := macOSAvailable(13); err != nil {
return
}
ptrs := make([]objc.NSObject, len(cs))
for i, val := range cs {
ptrs[i] = val
}
array := objc.ConvertToNSMutableArray(ptrs)
C.setConsoleDevicesVZVirtualMachineConfiguration(objc.Ptr(v), objc.Ptr(array))
}
// VirtualMachineConfigurationMinimumAllowedMemorySize returns minimum
// amount of memory required by virtual machines.
func VirtualMachineConfigurationMinimumAllowedMemorySize() uint64 {
return uint64(C.minimumAllowedMemorySizeVZVirtualMachineConfiguration())
}
// VirtualMachineConfigurationMaximumAllowedMemorySize returns maximum
// amount of memory allowed for a virtual machine.
func VirtualMachineConfigurationMaximumAllowedMemorySize() uint64 {
return uint64(C.maximumAllowedMemorySizeVZVirtualMachineConfiguration())
}
// VirtualMachineConfigurationMinimumAllowedCPUCount returns minimum
// number of CPUs for a virtual machine.
func VirtualMachineConfigurationMinimumAllowedCPUCount() uint {
return uint(C.minimumAllowedCPUCountVZVirtualMachineConfiguration())
}
// VirtualMachineConfigurationMaximumAllowedCPUCount returns maximum
// number of CPUs for a virtual machine.
func VirtualMachineConfigurationMaximumAllowedCPUCount() uint {
return uint(C.maximumAllowedCPUCountVZVirtualMachineConfiguration())
}