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When importing bvh in blender,pose ends up being upside down #1

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sparshgarg23 opened this issue Feb 14, 2022 · 0 comments
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@sparshgarg23
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The bvh file generated appears to be upside down as shown in the below image.What could be the reason behind this.

upside_down
Also I noticed that in other codes where mediapipe is being used with blender,they end up using the following convention

  bones[k].location.y = (bns[k].z)*0.5
                    bones[k].location.x = (0.5-bns[k].x)*scale
                    bones[k].location.z = (0.5-bns[k].y)*scale
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