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The bvh file generated appears to be upside down as shown in the below image.What could be the reason behind this.
Also I noticed that in other codes where mediapipe is being used with blender,they end up using the following convention
bones[k].location.y = (bns[k].z)*0.5 bones[k].location.x = (0.5-bns[k].x)*scale bones[k].location.z = (0.5-bns[k].y)*scale
The text was updated successfully, but these errors were encountered:
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The bvh file generated appears to be upside down as shown in the below image.What could be the reason behind this.
Also I noticed that in other codes where mediapipe is being used with blender,they end up using the following convention
The text was updated successfully, but these errors were encountered: