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If adding a female string to Clockwork.voices:Add, considered to be the fifth string (whereas four are only used in 99% of all cases), it reverts to the male variant.
The only way around this right now is by implementing @karl-police's fix ( #513 ) for multiple voice group categories and hard-checking for gender. Tends to get messy.
The text was updated successfully, but these errors were encountered:
Oops, you're right. It's 4 that's used. The first one is the category, the second one is trigger word, third is textual output, fourth is sound file. Fifth is meant to be the female sound in the string list.
And what I'm saying is: My character is female, but if no female string is present or there is but there is no sound file there, it reverts to the male voice line instead.
If adding a female string to Clockwork.voices:Add, considered to be the fifth string (whereas four are only used in 99% of all cases), it reverts to the male variant.
The only way around this right now is by implementing @karl-police's fix ( #513 ) for multiple voice group categories and hard-checking for gender. Tends to get messy.
The text was updated successfully, but these errors were encountered: