diff --git a/Hayzen/src/Games/Alpha/MW2/MW2.cpp b/Hayzen/src/Games/Alpha/MW2/MW2.cpp index 75ebdbb..b1ca745 100644 --- a/Hayzen/src/Games/Alpha/MW2/MW2.cpp +++ b/Hayzen/src/Games/Alpha/MW2/MW2.cpp @@ -62,9 +62,6 @@ namespace MW2 Sleep(200); - // Precache all shaders - Memory::Write(0x82F3F280 + 0x1C, 1); - Memory::HookFunctionStart((DWORD*)0x8218B5F0, (DWORD*)SCR_DrawScreenFieldStub, (DWORD)SCR_DrawScreenFieldHook); Memory::HookFunctionStart((DWORD*)0x822539C0, (DWORD*)Scr_NotifyStub, (DWORD)Scr_NotifyHook); Memory::HookFunctionStart((DWORD*)0x822B4700, (DWORD*)SV_ExecuteClientCommandStub, (DWORD)SV_ExecuteClientCommandHook); diff --git a/Hayzen/src/Games/MW2/MW2.cpp b/Hayzen/src/Games/MW2/MW2.cpp index 9e84406..7893d70 100644 --- a/Hayzen/src/Games/MW2/MW2.cpp +++ b/Hayzen/src/Games/MW2/MW2.cpp @@ -45,9 +45,6 @@ namespace MW2 Sleep(200); - // Precache all shaders - Memory::Write(0x83109D80 + 0x1C, 1); - // NOP cheat protection Memory::Write(0x8216906C, 0x60000000); Memory::Write(0x821690E4, 0x60000000); diff --git a/Hayzen/src/Games/MW3/MW3.cpp b/Hayzen/src/Games/MW3/MW3.cpp index 7d7fc0b..8708f3a 100644 --- a/Hayzen/src/Games/MW3/MW3.cpp +++ b/Hayzen/src/Games/MW3/MW3.cpp @@ -45,9 +45,6 @@ namespace MW3 Sleep(200); - // Precache all shaders - Memory::Write(0x82FDA080 + 0x18, 1); - // NOP cheat protection Memory::Write(0x821ABA24, 0x60000000); Memory::Write(0x821ABA9C, 0x60000000); diff --git a/Hayzen/src/Games/SpecOps/MW2/MW2.cpp b/Hayzen/src/Games/SpecOps/MW2/MW2.cpp index 85838a1..a340309 100644 --- a/Hayzen/src/Games/SpecOps/MW2/MW2.cpp +++ b/Hayzen/src/Games/SpecOps/MW2/MW2.cpp @@ -47,9 +47,6 @@ namespace MW2 Sleep(200); - // Precache all shaders - Memory::Write(0x83166220 + 0x24, 1); - Memory::HookFunctionStart((DWORD*)0x821354B0, (DWORD*)SCR_DrawScreenFieldStub, (DWORD)SCR_DrawScreenFieldHook); Memory::HookFunctionStart((DWORD*)0x821EFFD0, (DWORD*)ClientCommandStub, (DWORD)ClientCommandHook); } diff --git a/Hayzen/src/Games/SpecOps/MW3/MW3.cpp b/Hayzen/src/Games/SpecOps/MW3/MW3.cpp index 4907ee5..1d293da 100644 --- a/Hayzen/src/Games/SpecOps/MW3/MW3.cpp +++ b/Hayzen/src/Games/SpecOps/MW3/MW3.cpp @@ -46,9 +46,6 @@ namespace MW3 Sleep(200); - // Precache all shaders - Memory::Write(0x83166220 + 0x24, 1); - Memory::HookFunctionStart((DWORD*)0x822E0488, (DWORD*)DrawMenuDebugTextStub, (DWORD)DrawMenuDebugTextHook); Memory::HookFunctionStart((DWORD*)0x821FEFB0, (DWORD*)ClientCommandStub, (DWORD)ClientCommandHook); }