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Forcing physics update via blockstate.
Something to test on CivTest -- first attempt at resolving #157
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  • src/vg/civcraft/mc/citadel/command/commands

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src/vg/civcraft/mc/citadel/command/commands/Acid.java

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@@ -7,6 +7,7 @@
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.util.BlockIterator;
@@ -114,6 +115,9 @@ public boolean execute(CommandSender sender, String[] args) {
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// Consider if should simply be an AcidBlockEvent listener. This will do for now.
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Utility.reinforcementBroken(p, pRein);
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rm.deleteReinforcement(pTopRein);
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BlockState bs = block.getState();
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bs.update(false, true);
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}
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return true;
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}

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