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AssetGlobalUltimate.md

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AssetGlobalUltimate

Properties

Name Type Description Notes
ClassId string The fully-qualified name of the instantiated, concrete type. This property is used as a discriminator to identify the type of the payload when marshaling and unmarshaling data. [default to "asset.GlobalUltimate"]
ObjectType string The fully-qualified name of the instantiated, concrete type. The value should be the same as the 'ClassId' property. [default to "asset.GlobalUltimate"]
Id Pointer to string ID of the user in BillToGlobal. [optional] [readonly]
Name Pointer to string Name of the user in BillToGlobal. [optional] [readonly]

Methods

NewAssetGlobalUltimate

func NewAssetGlobalUltimate(classId string, objectType string, ) *AssetGlobalUltimate

NewAssetGlobalUltimate instantiates a new AssetGlobalUltimate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAssetGlobalUltimateWithDefaults

func NewAssetGlobalUltimateWithDefaults() *AssetGlobalUltimate

NewAssetGlobalUltimateWithDefaults instantiates a new AssetGlobalUltimate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetClassId

func (o *AssetGlobalUltimate) GetClassId() string

GetClassId returns the ClassId field if non-nil, zero value otherwise.

GetClassIdOk

func (o *AssetGlobalUltimate) GetClassIdOk() (*string, bool)

GetClassIdOk returns a tuple with the ClassId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetClassId

func (o *AssetGlobalUltimate) SetClassId(v string)

SetClassId sets ClassId field to given value.

GetObjectType

func (o *AssetGlobalUltimate) GetObjectType() string

GetObjectType returns the ObjectType field if non-nil, zero value otherwise.

GetObjectTypeOk

func (o *AssetGlobalUltimate) GetObjectTypeOk() (*string, bool)

GetObjectTypeOk returns a tuple with the ObjectType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetObjectType

func (o *AssetGlobalUltimate) SetObjectType(v string)

SetObjectType sets ObjectType field to given value.

GetId

func (o *AssetGlobalUltimate) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *AssetGlobalUltimate) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *AssetGlobalUltimate) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *AssetGlobalUltimate) HasId() bool

HasId returns a boolean if a field has been set.

GetName

func (o *AssetGlobalUltimate) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *AssetGlobalUltimate) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *AssetGlobalUltimate) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *AssetGlobalUltimate) HasName() bool

HasName returns a boolean if a field has been set.

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