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Please prepare for ANGLE support of Microsoft Edge #38
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We have some vague heuristics that try to guess the presence of ANGLE without an unmasked renderer, that I guess will need to be updated. @pjcozzi Any insights into what the new rules should be? |
No, but all I did last time was just run WebGL Report in different scenarios and see what the most unique difference was - could work again here. |
I found a sample of WEBGL_debug_renderer_info extension survey results - Codeflow
|
ANGLE is used almost everywhere now. For example ANGLE is used on Safari on MacOS Also, the current check under the WebGL2 tab it will say "ANGLE: Yes, D3D9" but WebGL2 support requires D3D11 Given that ANGLE is used almost everywhere I'd suggest you just get rid of parts about ANGLE. |
The following is the display result of WebGL Report on Microsoft Edge of Windows 10 Insider Preview 17093.
I noticed that
ANGLE
is supported in the item ofUnmasked Renderer
. However, the judgment ofANGLE
isNo
.I think that it is good to do
ANGLE
detection with theUnmasked Renderer
.The text was updated successfully, but these errors were encountered: