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line trace by channel hit result is not correct #1506
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Hi @WxpGiser, can you walk us through what you're doing step-by-step, and include what you expected to see and what you saw instead? I can't quite understand what you're saying is going wrong. |
I think the CollisionMesh is not coinciding with StaticMesh in the ue scene |
Maybe StaticMesh location be shown in ue scene has error |
Well... maybe, but I don't know why that would happen. Please tell us how to reproduce the problem ourselves. That's likely to lead to a solution more quickly than speculating about the cause of a problem we can't see. |
I just open the latest version CesiumSamples/Maps/10/10_CesiumOSMWindows_Metadata,then find this appearance,the CollisionMesh is not coinciding with StaticMesh in the ue scene,in one side at the building. |
ue5.4 |
I'm still not sure what you're showing me. Please walk me through it step-by-step. |
open map CesiumSamples/Maps/10/10_CesiumOSMWindows_Metadata.
when i hit a building in one side,the result is not correct .
The hit is not on the buildting surface, the offset is very tiny,about one ue unit.
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