Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

getProjectionEllipsoid crash #1490

Closed
spikhoff opened this issue Aug 6, 2024 · 2 comments
Closed

getProjectionEllipsoid crash #1490

spikhoff opened this issue Aug 6, 2024 · 2 comments

Comments

@spikhoff
Copy link

spikhoff commented Aug 6, 2024

libUnrealEditor-CesiumRuntime.so!CesiumGeospatial::getProjectionEllipsoid(std::__1::variant<CesiumGeospatial::GeographicProjection, CesiumGeospatial::WebMercatorProjection> const&)()
libUnrealEditor-CesiumRuntime.so!Cesium3DTilesSelection::RasterOverlayUpsampler::loadTileContent(Cesium3DTilesSelection::TileLoadInput const&)()
libUnrealEditor-CesiumRuntime.so!Cesium3DTilesSelection::TilesetContentManager::loadTileContent(Cesium3DTilesSelection::Tile&, Cesium3DTilesSelection::TilesetOptions const&)()
libUnrealEditor-CesiumRuntime.so!Cesium3DTilesSelection::Tileset::_processWorkerThreadLoadQueue()()
libUnrealEditor-CesiumRuntime.so!Cesium3DTilesSelection::Tileset::updateView(std::__1::vector<Cesium3DTilesSelection::ViewState, std::__1::allocatorCesium3DTilesSelection::ViewState > const&, float)()
libUnrealEditor-CesiumRuntime.so!ACesium3DTileset::Tick(float) [/var/home/sander-pikhoff/Documents/Unreal Projects/BlakeSurvives/Plugins/CesiumForUnreal/Source/CesiumRuntime/Private/Cesium3DTileset.cpp:2094]
libUnrealEditor-Engine.so!FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Actor.cpp:238]
libUnrealEditor-Engine.so!FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:275]
libUnrealEditor-Engine.so!TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1235]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:760]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:650]
libUnrealEditor-Core.so!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:2122]
libUnrealEditor-Engine.so!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:555]
libUnrealEditor-Engine.so!FTickTaskManager::RunTickGroup(ETickingGroup, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:1582]
libUnrealEditor-Engine.so!UWorld::Tick(ELevelTick, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1610]
libUnrealEditor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1804]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:547]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5915]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:182]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x28089)
libc.so.6!__libc_start_main(+0x8a)
UnrealEditor!_start()

@spikhoff spikhoff changed the title Random crash getProjectionEllipsoid crash Aug 6, 2024
@kring
Copy link
Member

kring commented Aug 7, 2024

@spikhoff can you please tell us more about what you were doing when this crash happened? If you are able to provide detailed step-by-step instructions to reproduce it, that will greatly increase the chances we are able to fix it.

@j9liu
Copy link
Contributor

j9liu commented Sep 27, 2024

@spikhoff I'm going to close this due to inactivity. Please feel free to respond with more information, and we can re-open the issue and investigate.

@j9liu j9liu closed this as completed Sep 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants