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Is there a problem with keyboard WASDQE operation in V1.11.0 #477

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luolihui119 opened this issue Jul 11, 2024 · 7 comments
Open

Is there a problem with keyboard WASDQE operation in V1.11.0 #477

luolihui119 opened this issue Jul 11, 2024 · 7 comments

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@luolihui119
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Sometimes the camera moves very slowly。

@luolihui119
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This method(RaycastTowardsEarthCenter) returned a very small value,Causing the value of acceleration to remain constant at 20000。

@j9liu
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j9liu commented Jul 22, 2024

Hi @luolihui119,

Can you give us more information so we can reproduce this issue? What are the ECEF coordinates of the camera where this issue is happening?

@luolihui119
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1721707077115
1721707115462

decompression the file:com.cesium.unity-1.11.0.tgz

Copy to the project:
1721708083096

the center :114.5111 , 35.60294 , 5000

the unity version: 2021.3.21f1c1

then run ,sometimes it's very slow during the operation process.

@luolihui119
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the camera info:

1721708232771

@luolihui119
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1721709115236

@CK-henry
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I also encountered this bug. When I use the pre made DynamicCamera to control camera movement, quickly using QE to raise and lower the height, such as continuously pressing E and then continuously pressing Q, will cause movement failure. Version 1.110, this bug will be 100% reproduced, including official cases

@luolihui119
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@j9liu The same issue exists in the Unity version (2022.3.40),the cesium-unity version is 1.11.0.
Now I have replaced the script (CesiumCameraController.cs) with version 1.4.0,and there is no such issue

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3 participants