From ffcdf258027fbffa13ecb29fdc0226e29d5e91b1 Mon Sep 17 00:00:00 2001 From: Janine Liu Date: Thu, 1 Feb 2024 15:42:45 -0500 Subject: [PATCH] Reword changelog entry to match Unreal's --- CHANGES.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGES.md b/CHANGES.md index a3bc937a..fb45f09e 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -2,12 +2,15 @@ ### ? - ? +##### Additions :tada: + +- Added support for the `KHR_texture_transform` glTF extension - including rotation - in `baseColorTexture`, `metallicRoughnessTexture`, `emissiveTexture`, `normalTexture`, and `occlusionTexture`. The transformation is now applied on the GPU via nodes in the Material, rather than on the CPU by directly modifying texture coordinates. + ##### Fixes :wrench: - Removed the "Universal Additional Camera Data" script from DynamicCamera, as it shows up as a missing script in other render pipelines. - Fixed a bug where adding a `CesiumSubScene` as the child of an existing `CesiumGeoreference` in editor would cause the parent `CesiumGeoreference` to have its coordinates reset to the default. - Fixed the "DynamicCamera is not nested inside a game object with a CesiumGeoreference" warning when adding a new DynamicCamera in the editor. -- `KHR_texture_transform` is now applied in ShaderGraph, instead of being baked directly into texture coordinates. ### v1.7.1 - 2023-12-14