From 30461212f76e8f087417234a4f98e51ca33b6c29 Mon Sep 17 00:00:00 2001 From: Dorian Percic Date: Thu, 16 May 2024 11:06:28 +0200 Subject: [PATCH] Upload export artifacts to GitHub --- .github/workflows/linux_export.yml | 8 ++++++++ .github/workflows/windows_export.yml | 10 ++++++++++ 2 files changed, 18 insertions(+) diff --git a/.github/workflows/linux_export.yml b/.github/workflows/linux_export.yml index fc62494..66cb89a 100644 --- a/.github/workflows/linux_export.yml +++ b/.github/workflows/linux_export.yml @@ -95,3 +95,11 @@ jobs: export GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD="android" just setup-android just android-release + + - name: Upload Artifact + uses: actions/upload-artifact@v3 + with: + name: Godot Spike Binaries + path: | + "export/android/Godot Spike.apk" + if-no-files-found: error diff --git a/.github/workflows/windows_export.yml b/.github/workflows/windows_export.yml index 93e6989..48ffb1c 100644 --- a/.github/workflows/windows_export.yml +++ b/.github/workflows/windows_export.yml @@ -49,3 +49,13 @@ jobs: touch godot/.godot/extension_list.cfg echo "res://rust.gdextension" >> godot/.godot/extension_list.cfg just windows-release + ls export/windows + + - name: Upload Artifact + uses: actions/upload-artifact@v3 + with: + name: Godot Spike Binaries + path: | + export/windows/Godot Spike.exe + export/windows/godot_plugin.dll + if-no-files-found: error