Releases: CarterGames/The-Cart
Releases · CarterGames/The-Cart
New Systems (0.3.0)
ℹ️ Added a load of new systems to the package.
🗓️ Release Date: 26th June 2023
🎨 Changes
- New Hierarchy Headers/Separators with options to have customizable ones as well as global set ones.
- Data asset system, similar to the library management, but intended for game use, the library one is for the library itself to operate.
- New Util Runtime class for better API access to things needed at runtime specifically.
- New Game Ticks system, with both global & instanced tick setups available.
- New setting for logs to allow the scarlet logs to be toggled off globally.
Version Checker (0.2.2)
ℹ️ Added a new version checker system to check if the package is the latest version or not and provide a link to get the latest when not.
🗓️ Release Date: 24th June 2023
🎨 Changes
- New version checker system for package to let users check if its up to date.
- Fixed issues with asset database file finding if more than 1 of the same class name is found.
Minor Library Update (0.2.1)
ℹ️ Fixed a few issues with compatabiltiy with other asset I develop as well as adding some new extension methods I've used in my side project that could be handy to have to hand.
🗓️ Release Date: 22nd June 2023
🎨 Changes
- Fixed compatibility issue with new Carter Games Assets & this library.
- Added new "Adjust" extensions for vectors & quaternions.
- Added Quaternion extensions class.
- Added invert color extension method.
- Updated Alea RNG to be experimental, as it could not work.
- Added version data to settings provider.
An update! (0.2.0)
A major update to the library with some new systems and some polish on some older ones. Will be re-doing the docs etc. down the line and adding more as and when I write useful bits of code that can be used between projects.