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Releases: CarterGames/SaveManager

Serializable Dictionary Hotfix (2.0.7)

13 Jul 09:19
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ℹ️ Fixed a issue with serializable dictionary's not saving correctly when used as save values.

🗓️ Release Date: 13th July 2023

🎨 Asset Changes

  • [Internal Report] Fixed an issue with the serializable dictionary not updating its data when the user edited it via code.

Asset Reference Fixes & Version Checker (2.0.6)

27 Jun 10:43
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ℹ️ Further fixes to scriptable object references in the project for the asset and a new version checker in the asset settings that lets you check if you are using the latest release from Github, as other sources like the asset store have a review period for updates.

🗓️ Release Date: 27th June 2023

🎨 Asset Changes

  • Added new version validator that checks to make sure you are on the latest version from Github, if not it will give you a link to download the latest version.
  • New scriptable object referencing system that verifies the assets found are from this asset and doesn't lose caches like it has done before due to finding the script first instead of the actual asset.

Compatability Hotfix (2.0.5)

22 Jun 19:33
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ℹ️ A hotfix to a conflict with our other asset releases UtilEditor classes.

🗓️ Release Date: 22nd June 2023

Changes

🎨 Asset Changes

  • A hotfix to a compatibility issue with the asset and others that use the same indexing system UtilEditor.cs class name. This update should correct that.

Editor Fixes & QOL Setting (2.0.4)

13 May 06:23
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ℹ️ Fixed several editor issues with the save editor when trying to reset values as well as added a QOL setting to toggle the visibility of save keys in the save editor.

🗓️ Release Date: 13th May 2023

Changes

🎨 Asset Changes

  • Added a new setting to toggle the visiblity of the save key field for each save value in the save editor window to make the display less cluttered.
  • Fixed an issue where some save value's would not be resettable via the reset button, instead returning an error in the console.
  • Fixed an issue where editing a setting and then toggling the dropdown for the save object would reset the edited value to its previous setting.
  • Updated the copy on the reset save value dialogue to show the save value name instead of its key.
  • Updated the save editor window to allow for the demo folder to be totally removed without causing any issues with the asset. Previously there was one type reference which would block this from being possible.

Minor Bug Fixes (2.0.3)

09 May 07:43
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ℹ️ A few minor fixes to the asset

🗓️ Release Date: 9th May 2023

Changes

🎨 Asset Changes

  • Fixed more error logs with the serializable dictionary setup where it would throw an error when adding new elements that had a null value by default.
  • Fixed an issue with the asset accessor that where the GetAssets() method would return null despite getting the right key value.

Minor Bug Fix (2.0.2)

28 Apr 18:36
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ℹ️ A hotfix to an issue with the serializable dictionary setup.

🗓️ Release Date: 28th April 2023

Changes

🎨 Asset Changes

  • Fixed a bug where the serializable dictionary wouldn't possibly not work correctly in versions greater than 2021.x

Day 1 Fix (2.0.1)

25 Apr 17:15
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Day 1 Fix (2.0.1)

ℹ️ A hotfix to an editor issue with the asset.

🗓️ Release Date: 25/04/2023

Changes

🎨 Asset Changes

  • Fixed a bug where the asset index would refresh everytime despite being populated.
  • Fixed a bug caused by ^ that would mean the encryption key asset would refresh every time the user had to reload scripts.

New Major Version (2.0.0)

23 Apr 16:39
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ℹ️ Re-written the asset entirely to use a new setup for saving and loading with more editor features, encryption & WebGL saving support as standard.

🗓️ Release Date: 23/04/2023

Changes

🎨 Asset Changes

  • Totally new version of the asset.
  • Added encryption support.
  • Added WebGL support
  • Added save editor in the editor.
  • Added save profiles to load save states in the editor.
  • Made save system more modular.

1.1.0

29 Sep 20:51
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Save Manager 1.1.0