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Sometimes, you want to have an interactive session in which you see and check items but "fix" only some of them.
An example and use case would be clippy in pedantic mode: most items are irrelevant but you'd like, from time to time, to see them because there might be useful tips inside.
For non cargo based ecosystems, this would often apply to warnings.
What I think would be basically needed:
dismiss the top item
dismiss a specific item (by number or click, maybe)
dismiss all items of the same kind than the top one
dismiss all items of the same kind than a chosen one
clear the set of dismissed items (start & end of session
Dismissed items would be hidden in bacon and not present in exports.
Most of those functions could probably be based on simple internals but this might enforce the need for a way to call bacon actions remotely (eg from your IDE).
The text was updated successfully, but these errors were encountered:
Sometimes, you want to have an interactive session in which you see and check items but "fix" only some of them.
An example and use case would be clippy in pedantic mode: most items are irrelevant but you'd like, from time to time, to see them because there might be useful tips inside.
For non cargo based ecosystems, this would often apply to warnings.
What I think would be basically needed:
Dismissed items would be hidden in bacon and not present in exports.
Most of those functions could probably be based on simple internals but this might enforce the need for a way to call bacon actions remotely (eg from your IDE).
The text was updated successfully, but these errors were encountered: