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server-init.cfg
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server-init.cfg
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// basic server configuration script
// note that some commands are commented out with //, and need to be uncommented and set to a value to work
// optional specific IP for server to use
// serverip N.N.N.N
// optional specific port for server to use
// serverport 28785
// maximum number of allowed clients
maxclients 8
// maximum number of bots a master can add - admins are unaffected by this limit
// set to 0 to disallow bots
serverbotlimit 8
// controls whether or not the server is intended for "public" use
// when set to 0, allows "setmaster 1" and locked/private mastermodes (for coop-editing and such)
// when set to 1, can only gain master by "auth" or admin, and doesn't allow locked/private mastermodes
// when set to 2, allows "setmaster 1" but disallows private mastermode (for public coop-editing)
publicserver 0
// description server shows for the server browser
serverdesc ""
// password required to connect to the server
// generally unnecessary unless you really don't want anyone connecting to your server
// using the serverauth option allows people with an appropriate local authkey to connect regardless
// serverpass ""
// password that allows you to gain admin by "setmaster password_here"
// local authkeys are more secure than this and should be used instead if possible
// adminpass ""
// domain to use for local authkeys to the server so people can authenticate by "auth domain_here"
// must be a non-empty string that should be unique to your server to prevent clashes with other servers
// serverauth ""
// controls whether or not the server reports to the masterserver
updatemaster 1
// optional message of the day to send to players on connect
// servermotd "..."
// controls whether admin privs are necessary to record a demo
// when 1 requires admin (default)
// when 0 only requires master
// restrictdemos 1
// maximum number of demos the server will store
// maxdemos 5
// maximum size a demo is allowed to grow to in megabytes
// maxdemosize 16
// controls whether admin privs are necessary to pause a game
// when 1 requires admin (default)
// when 0 only requires master
// restrictpausegame 1
// whether or not to allow players to vote on maps not in the rotation
// when 1 requires master
// when 2 requires admin
// when 0 allows any votes (default)
// lockmaprotation 0
//has pickups
ffamaps1 = ["blank" "frag-lab" "gunmetal" "valkyria" "collide" "luna" "mc-lab" "pandora" "breakout" "hurricane3" "laucin"]
//has flags
ctfmaps1 = ["collide" "luna" "mc-lab" "pandora" "breakout" "hurricane3" "deadworld" "laucin"]
//has bases
capturemaps1 = ["collide" "luna" "mc-lab" "pandora" "deadworld"]
maprotationreset
maprotation "*" $ffamaps1
maprotation "?capture ?hold" $capturemaps1
maprotation "?ctf ?protect ?collect" $ctfmaps1
maprotation "?hideandseek" $ctfmaps1
teamkillkickreset
teamkillkick "*" 7 30
teamkillkick "?capture" 10 30