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3dTransformToy.js
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/*jshint esversion: 6 */
// @ts-check
// a premade function to construct a running canvas,
// please read runCanvas.js for more details
import { RunCanvas } from "./Libs/runCanvas.js";
import * as T from "./THREE/src/Three.js";
import { OrbitControls } from "./THREE/examples/jsm/controls/OrbitControls.js";
/**
* Convert angles from degrees to radians
* @param {Number} angle
*/
function degToRad(angle) {
return angle / 180 * Math.PI;
}
/**
* Draw a coordinate system
*/
function drawCsys(colors = ["black", "grey"]) {
let csys = new T.Group();
let dimension = 12;
let axisGeom = new T.BoxGeometry(0.05, 0.05, dimension);
let lineGeom = new T.BoxGeometry(0.02, 0.02, dimension / 2);
let axisMat = new T.MeshStandardMaterial({ color: colors[0]});
let lineMat = new T.MeshStandardMaterial({ color: colors[1]});
let arrowGeom = new T.ConeGeometry(0.2, 0.5);
let axisX = new T.Mesh(axisGeom, axisMat);
let arrowX = new T.Mesh(arrowGeom, axisMat);
arrowX.position.set(0, 0, dimension / 2);
arrowX.rotateX(Math.PI / 2);
axisX.add(arrowX);
axisX.rotateY(Math.PI / 2);
csys.add(axisX);
let axisY = new T.Mesh(axisGeom, axisMat);
let arrowY = new T.Mesh(arrowGeom, axisMat);
arrowY.position.set(0, 0, dimension / 2);
arrowY.rotateX(Math.PI / 2);
axisY.add(arrowY);
axisY.rotateX(-Math.PI / 2);
csys.add(axisY);
let axisZ = new T.Mesh(axisGeom, axisMat);
let arrowZ = new T.Mesh(arrowGeom, axisMat);
arrowZ.position.set(0, 0, dimension / 2);
arrowZ.rotateX(Math.PI / 2);
axisZ.add(arrowZ);
csys.add(axisZ);
let lineMesh = new T.Mesh(lineGeom, lineMat);
for (let i = -dimension / 2; i <= dimension / 2; i++) {
for (let j = -dimension / 2; j <= dimension / 2; j++) {
if ((i == 0 && j > 0) || (i > 0 && j == 0)) {
let lineX = lineMesh.clone();
lineX.position.set(dimension / 4, i, j);
lineX.rotateY(Math.PI / 2);
csys.add(lineX);
let lineY = lineMesh.clone();
lineY.position.set(i, dimension / 4, j);
lineY.rotateX(-Math.PI / 2);
csys.add(lineY);
let lineZ = lineMesh.clone();
lineZ.position.set(i, j, dimension / 4);
csys.add(lineZ);
}
}
}
return csys;
}
/**
* Do transforms as specified in transformList. The number of transforms
* to do is decided by param
*/
function doTransform(scene, transformList, param) {
// is the text in the code section under the canvas
let html = "";
// 0 - 2 are lights, 3 is the coordinate system
for (let i = scene.children.length; i >= 4; i--) {
scene.remove(scene.children[i]);
}
// iterate through all transforms in the list
// but some will get done, some will not (based on how big param is)
// look at the array test1 in the beginning of this script to have an idea of how "t
// below would be like
transformList.forEach(function (t, i) {
let command = t[0];
let name = t[1];
let object = scene.getObjectByName(name);
// keep track of which commands are ready to be run
let amt = (i > param) ? 0 : Math.min(1, param - i);
// console.log(`param ${param} i ${i} amt ${amt} `)
/**
* made a local function so it has access to direction and list
* @param {Number} amt
* @param {string} htmlLine
*/
function stylize(amt, htmlLine) {
let style = (amt <= 0) ? "c-zero" : ((amt < 1) ? "c-act" : "c-one");
return (`<span class="${style}">${htmlLine}</span><br/>`);
}
if (command == "box") {
let color = t.length > 5 ? t[5] : "blue";
let parent;
let parentName;
if (t.length > 6) {
parent = scene.getObjectByName(t[6]);
parentName = t[6];
} else {
parent = scene;
parentName = "scene";
}
if (!object && amt) {
let boxMat = new T.MeshStandardMaterial({color: color});
let width = t[2];
let height = t[3];
let depth = t[4];
let boxGeom = new T.BoxGeometry(width, height, depth);
let boxMesh = new T.Mesh(boxGeom, boxMat);
boxMesh.name = name;
parent.add(boxMesh);
let axesHelper = new T.AxesHelper(3);
boxMesh.add(axesHelper);
}
if (object && !amt) {
scene.remove(object);
}
html += stylize(amt, `let ` + name + `Mat = new T.MeshStandardMaterial({color: "${color}"});`);
html += stylize(amt, `let ` + name + `Geom = new T.BoxGeometry(${t[2]}, ${t[3]}, ${t[4]});`);
html += stylize(amt, `let ` + name + `Mesh = new T.Mesh(` + name + `Geom, `+ name + `Mat);`);
html += stylize(amt, parentName + `.add(` + name + `Mesh);`);
} else if (command == "cone") {
let color = t.length > 4 ? t[4] : "blue";
let parent;
let parentName;
if (t.length > 5) {
parent = scene.getObjectByName(t[5]);
parentName = t[5];
} else {
parent = scene;
parentName = "scene";
}
if (!object && amt) {
let coneMat = new T.MeshStandardMaterial({color: color});
let radius = t[2];
let height = t[3];
let coneGeom = new T.ConeGeometry(radius, height);
let coneMesh = new T.Mesh(coneGeom, coneMat);
coneMesh.name = name;
parent.add(coneMesh);
let axesHelper = new T.AxesHelper(3);
coneMesh.add(axesHelper);
}
if (object && !amt) {
scene.remove(object);
}
html += stylize(amt, `let ` + name + `Mat = new T.MeshStandardMaterial({color: "${color}"});`);
html += stylize(amt, `let ` + name + `Geom = new T.ConeGeometry(${t[2]}, ${t[3]});`);
html += stylize(amt, `let ` + name + `Mesh = new T.Mesh(` + name + `Geom, `+ name + `Mat);`);
html += stylize(amt, parentName + `.add(` + name + `Mesh);`);
} else if (command == "translateX") {
let x = t[2] * amt;
if (object && amt > 0) {
object.translateX(x);
}
html += stylize(amt, name + `.translationX(${x.toFixed(1)});`);
} else if (command == "translateY") {
let y = t[2] * amt;
if (object && amt > 0) {
object.translateY(y);
}
html += stylize(amt, name + `.translationY(${y.toFixed(1)});`);
} else if (command == "translateZ") {
let z = t[2] * amt;
if (object && amt > 0) {
object.translateZ(z);
}
html += stylize(amt, name + `.translationZ(${z.toFixed(1)});`);
} else if (command == "position") {
let x = t[2] * amt;
let y = t[3] * amt;
let z = t[4] * amt;
if (object && amt > 0) {
object.position.set(x, y, z);
}
html += stylize(amt, name + `.position.set(${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)});`);
} else if (command == "rotateX") {
let a = t[2] * amt;
if (object && amt > 0) {
object.rotateX(degToRad(a));
}
html += stylize(amt, name + `.rotateX(${a.toFixed(1)});`);
} else if (command == "rotateY") {
let a = t[2] * amt;
if (object && amt > 0) {
object.rotateY(degToRad(a));
}
html += stylize(amt, name + `.rotateY(${a.toFixed(1)});`);
} else if (command == "rotateZ") {
let a = t[2] * amt;
if (object && amt > 0) {
object.rotateZ(degToRad(a));
}
html += stylize(amt, name + `.rotateZ(${a.toFixed(1)});`);
} else if (command == "rotation") {
let x = t[2] * amt;
let y = t[3] * amt;
let z = t[4] * amt;
if (object && amt > 0) {
object.rotation.set(degToRad(x), degToRad(y), degToRad(z));
}
html += stylize(amt, name + `.rotation.set(${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)});`);
} else if (command == "rotateOnAxis") {
let x = t[2];
let y = t[3];
let z = t[4];
let a = t[5] * amt;
let axis = new T.Vector3(x, y, z);
if (object && amt > 0) {
object.rotateOnAxis(axis, degToRad(a));
}
html += stylize(amt, name + `.rotateOnAxis(new T.Vector3(${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)}), ${a.toFixed(1)});`);
} else if (command == "lookAt") {
let x = t[2];
let y = t[3];
let z = t[4];
if (object && amt > 0) {
object.lookAt(x, y, z);
}
html += stylize(amt, name + `.lookAt(${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)});`);
} else if (command == "scale") {
let x = amt * t[2] + (1 - amt) * 1;
let y = amt * t[3] + (1 - amt) * 1;
let z = amt * t[4] + (1 - amt) * 1;
if (object && amt > 0) {
object.scale.set(x, y, z);
}
html += stylize(amt, name + `.scale.set(${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)});`);
} else { // bad command
console.log(`Bad transform ${t}`);
}
});
return html;
}
/**
* Create a transformation example
* @param {string} title
* @param {Array} transforms
*/
export function setExample(title, transforms = undefined) {
// make sure each canvas has a different name
let name = title;
// division to hold the example
let exampleDiv = document.createElement("div");
exampleDiv.id = name + "-example";
exampleDiv.style.cssText = "width: 1200px; display: none; align-items: flex-start";
document.getElementsByTagName("body")[0].appendChild(exampleDiv);
// left part, including a canvas, checkboxes, a slider, and a code block
let leftDiv = document.createElement("div");
leftDiv.id = name + "-leftDiv";
leftDiv.style.cssText = "width: 600px;";
document.getElementById(exampleDiv.id).appendChild(leftDiv);
let leftRenderer = new T.WebGLRenderer();
leftRenderer.setSize(400, 400);
leftRenderer.domElement.id = name + "-leftRd";
document.getElementById(leftDiv.id).appendChild(leftRenderer.domElement);
let leftScene = new T.Scene();
leftScene.background = new T.Color("white");
let leftCamera = new T.PerspectiveCamera(40, leftRenderer.domElement.width / leftRenderer.domElement.height, 1, 1000);
leftCamera.position.z = 10;
leftCamera.position.y = 10;
leftCamera.position.x = 10;
leftCamera.lookAt(0, 0, 0);
// since we're animating, add OrbitControls
let leftControls = new OrbitControls(leftCamera, leftRenderer.domElement);
leftScene.add(new T.AmbientLight("white", 1));
// two lights - both a little off white to give some contrast
let leftDirLight = new T.DirectionalLight(0xF0E0D0, 1);
leftDirLight.position.set(1, 1, 0);
leftScene.add(leftDirLight);
let leftDirLight2 = new T.DirectionalLight(0xD0E0F0, 0.7);
leftDirLight2.position.set(0, 1, -0.2);
leftScene.add(leftDirLight2);
let leftCsys = drawCsys();
leftScene.add(leftCsys);
let leftPanel = document.createElement("div");
leftPanel.id = name + "-leftPanel";
leftPanel.style.cssText = "padding-top: 10px";
document.getElementById(leftDiv.id).appendChild(leftPanel);
// checkbox and label for showing the final result
let resultTog = document.createElement("input");
resultTog.setAttribute("type", "checkbox");
resultTog.setAttribute("checked", "true");
resultTog.id = name + "-rt";
document.getElementById(leftPanel.id).appendChild(resultTog);
let resultLabel = document.createElement("label");
resultLabel.setAttribute("for", resultTog.id);
resultLabel.innerText = "Show the final result";
document.getElementById(leftPanel.id).appendChild(resultLabel);
let leftCodeDiv = document.createElement("div");
leftCodeDiv.style.cssText = "font-family: 'Courier New', Courier, monospace; " +
"font-size: 100%; padding-top: 5px";
document.getElementById(leftDiv.id).appendChild(leftCodeDiv);
// right part, including a canvas, a code block
let rightDiv = document.createElement("div");
rightDiv.id = name + "-rightDiv";
document.getElementById(exampleDiv.id).appendChild(rightDiv);
let rightRenderer = new T.WebGLRenderer();
rightRenderer.setSize(400, 400);
rightRenderer.domElement.id = name + "-rightRd";
document.getElementById(rightDiv.id).appendChild(rightRenderer.domElement);
let rightScene = new T.Scene();
rightScene.background = new T.Color("white");
let rightCamera = new T.PerspectiveCamera(40, rightRenderer.domElement.width / rightRenderer.domElement.height, 1, 1000);
rightCamera.position.z = 10;
rightCamera.position.y = 10;
rightCamera.position.x = 10;
rightCamera.lookAt(0, 0, 0);
// since we're animating, add OrbitControls
let rightControls = new OrbitControls(rightCamera, rightRenderer.domElement);
rightScene.add(new T.AmbientLight("white", 1));
// two lights - both a little off white to give some contrast
let rightDirLight = new T.DirectionalLight(0xF0E0D0, 1);
rightDirLight.position.set(1, 1, 0);
rightScene.add(rightDirLight);
let rightDirLight2 = new T.DirectionalLight(0xD0E0F0, 0.7);
rightDirLight2.position.set(0, 1, -0.2);
rightScene.add(rightDirLight2);
let rightCsys = drawCsys();
rightScene.add(rightCsys);
let rightPanel = document.createElement("div");
rightPanel.id = name + "-rightPanel";
rightPanel.style.cssText = "margin-top: 63px";
document.getElementById(rightDiv.id).appendChild(rightPanel);
let rightCodeDiv = document.createElement("div");
rightCodeDiv.style.cssText = "font-family: 'Courier New', Courier, monospace; " +
"font-size: 100%;";
document.getElementById(rightDiv.id).appendChild(rightCodeDiv);
resultTog.onchange = function () {
if (resultTog.checked) {
document.getElementById(rightDiv.id).style.display = "block";
} else {
document.getElementById(rightDiv.id).style.display = "none";
}
};
let rc = new RunCanvas(leftRenderer.domElement, undefined);
rc.noloop = true;
rc.setupSlider(0, transforms.length, 0.02);
rc.setValue(0);
function animate() {
let param = Number(rc.range.value);
let leftHtml = doTransform(leftScene, transforms, param);
leftCodeDiv.innerHTML = leftHtml;
leftRenderer.render(leftScene, leftCamera);
let rightHtml = doTransform(rightScene, transforms, transforms.length);
rightCodeDiv.innerHTML = rightHtml;
rightRenderer.render(rightScene, rightCamera);
window.requestAnimationFrame(animate);
}
animate();
return exampleDiv;
}