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finish the draw model func with multi hierachy model (directly copy and adapt from forward-plus shader)
add depth of field to the effects feature list in instruction
further refactor the structure? split the setup for each pass into different js file just as it is done in forward-plus shader? (Though I think Kai's better at design, but it may be more difficult to understand at the start)
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: