From 0970f148628c916d861fa03445985cc3c702f572 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 3 Sep 2024 23:48:32 +0800 Subject: [PATCH 01/10] Forestry: Community Edition --- .../forestry/lang/en_us.json | 2207 +++++++++++++++++ .../forestry/lang/zh_cn.json | 2207 +++++++++++++++++ 2 files changed, 4414 insertions(+) create mode 100644 projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json create mode 100644 projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json new file mode 100644 index 00000000000..a3114ba506e --- /dev/null +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json @@ -0,0 +1,2207 @@ +{ + "_comment": "###################", + "_comment": "CORE", + "_comment": "###################", + "death.engine.clockwork.player": "%1$s was stabbed by a loose spring. %2$s was the negligent watchmaker.", + "death.engine.clockwork": "%1$s was stabbed by a loose spring.", + "for.chat.cannotmemorizeagain": "You already memorized this information.", + "for.chat.memorizednote": "You memorize the note and dispose of the crumpled scrap of paper.", + "for.chat.memorizednote2": "You feel more confident in your ability to breed %1$s with %2$s to make %3$s!", + "for.chat.command.aliases": "Aliases: %s", + "for.chat.command.list": "Available Sub-Commands:", + "for.chat.command.permlevel": "Permission Level: %s", + "for.chat.command.noperms": "You do not have permission to use this command.", + "for.chat.command.forestry.help": "Various commands for Forestry", + "for.chat.command.forestry.format": "Format: /%s ", + "for.chat.command.forestry.version.desc": "- %s : Version information", + "for.chat.command.forestry.version.help": "Prints current version", + "for.chat.command.forestry.version.format": "Format: /%s", + "for.chat.command.forestry.modules.desc": "- %s : List of Forestry Modules", + "for.chat.command.forestry.modules.help": "Lists all Forestry Modules. Green are active, red disabled.", + "for.chat.command.forestry.modules.format": "Format: /%s", + "for.chat.command.forestry.modules.info.desc": "- %s : Information on a specific Module", + "for.chat.command.forestry.modules.info.help": "Prints information on a specific Module", + "for.chat.command.forestry.modules.info.format": "Format: /%s ", + "for.chat.help": "Type '%s' for help.", + "for.chat.modules.error": "No information available for module %s.", + "for.chat.version": "Forestry %1$s for Minecraft %2$s (Latest: %3$s).", + "for.circuit.dampener.1": "Fire Dampener", + "for.circuit.dampener.1.description.1": "Reduces maximum output to 10 RF/t", + "for.circuit.dampener.1.description.2": "Preserves fuel output", + "for.circuit.electric.boost.1": "Electric Boost I", + "for.circuit.electric.boost.1.description.1": "Increases output by 10 RF/t", + "for.circuit.electric.boost.1.description.2": "Increases intake by 4 EU/t", + "for.circuit.electric.boost.2": "Electric Boost II", + "for.circuit.electric.boost.2.description.1": "Increases output by 20 RF/t", + "for.circuit.electric.boost.2.description.2": "Increases intake by 7 EU/t", + "for.circuit.electric.choke.1": "Electric Choke", + "for.circuit.electric.choke.1.description.1": "Reduces output by 5 RF/t", + "for.circuit.electric.choke.1.description.2": "Reduces intake by 1 EU/t", + "for.circuit.electric.efficiency.1": "Electric Efficiency", + "for.circuit.electric.efficiency.1.description.1": "Reduces intake by 1 EU/t", + "for.circuit.machine.speed.boost.1": "Speed Boost I", + "for.circuit.machine.speed.boost.1.description.1": "Increases Speed by 12.5%", + "for.circuit.machine.speed.boost.1.description.2": "Increases Power Use by 5%", + "for.circuit.machine.speed.boost.2": "Speed Boost II", + "for.circuit.machine.speed.boost.2.description.1": "Increases Speed by 25%", + "for.circuit.machine.speed.boost.2.description.2": "Increases Power Use by 10%", + "for.circuit.machine.efficiency.1": "Machine Efficiency", + "for.circuit.machine.efficiency.1.description.1": "Decreases Power Use by 10%", + "for.circuit.layout.dummy": "Not Available", + "for.circuit.layout.dummy.usage": "Nothing", + "for.circuit.layout.engine.tin": "Electrical Engine", + "for.circuit.layout.engine.tin.usage": "In Electrical Engines", + "circuit.layout.forestry.farms.managed": "Automatic Farm", + "circuit.layout.forestry.farms.managed.usage": "Automatic Farms", + "circuit.layout.forestry.farms.manual": "Manual Farm", + "circuit.layout.forestry.farms.manual.usage": "Manual Farms", + "circuit.layout.forestry.machine.upgrade": "Machine Upgrade", + "circuit.layout.forestry.machine.upgrade.usage": "Socketed Machines", + "allele.forestry.flower_type.flower_type_cacti": "Cacti", + "allele.forestry.flower_type.flower_type_end": "End", + "allele.forestry.flower_type.flower_type_gourd": "Gourds", + "allele.forestry.flower_type.flower_type_jungle": "Jungle", + "allele.forestry.flower_type.flower_type_mushrooms": "Mushrooms", + "allele.forestry.flower_type.flower_type_nether": "Nether", + "allele.forestry.flower_type.flower_type_vanilla": "Flowers", + "allele.forestry.flower_type.flower_type_wheat": "Wheat", + "allele.forestry.flower_type.flower_type_snow": "Snow", + "fluid_type.forestry.bio_ethanol": "Ethanol", + "fluid_type.forestry.biomass": "Biomass", + "fluid_type.forestry.glass": "Liquid Glass", + "fluid_type.forestry.honey": "Honey", + "fluid_type.forestry.ice": "Crushed Ice", + "fluid_type.forestry.juice": "Fruit Juice", + "fluid_type.forestry.short_mead": "Short Mead", + "fluid_type.forestry.milk": "Milk", + "fluid_type.forestry.seed_oil": "Seed Oil", + "block.forestry.fluid.bio_ethanol": "Ethanol", + "block.forestry.fluid.biomass": "Biomass", + "block.forestry.fluid.glass": "Liquid Glass", + "block.forestry.fluid.honey": "Honey", + "block.forestry.fluid.ice": "Crushed Ice", + "block.forestry.fluid.juice": "Fruit Juice", + "block.forestry.fluid.short_mead": "Short Mead", + "block.forestry.fluid.milk": "Milk", + "block.forestry.fluid.seed_oil": "Seed Oil", + "item.forestry.bucket_bio_ethanol": "Ethanol Bucket", + "item.forestry.bucket_biomass": "Biomass Bucket", + "item.forestry.bucket_glass": "Liquid Glass Bucket", + "item.forestry.bucket_honey": "Honey Bucket", + "item.forestry.bucket_ice": "Crushed Ice Bucket", + "item.forestry.bucket_juice": "Fruit Juice Bucket", + "item.forestry.bucket_short_mead": "Short Mead Bucket", + "item.forestry.bucket_seed_oil": "Seed Oil Bucket", + "for.gui.access": "Access", + "for.gui.active": "Active", + "for.gui.addressee.player": "Player", + "for.gui.addressee.trader": "Trader Station", + "for.gui.alyzer.authority": "Authority", + "for.gui.alyzer.classification": "Classification", + "for.gui.alyzer.extinct": "Extinct", + "for.gui.alyzer.nodescription": "Encyclopedia Minecraftia could not provide an entry for this specimen.", + "for.gui.alyzer.overview": "Analytics available", + "for.gui.area": "Territory", + "for.gui.arid": "Arid", + "for.gui.beach": "Beach", + "for.gui.portablealyzer": "Portable Genetic Analyzer", + "for.gui.portablealyzer.help": "Supply bee, sapling, butterfly or an other individual and provide honey or honeydew as a pacifier.", + "for.gui.beealyzer.artificial": "Artificial Origin", + "for.gui.beealyzer.behaviour": "Behaviour", + "for.gui.beealyzer.generations": "%s Generations in Captivity", + "for.gui.beealyzer.mutations": "Possible Mutations", + "for.gui.beealyzer.natural": "Natural Origin", + "for.gui.beealyzer.produce": "Possible Produce", + "for.gui.beealyzer.specialty": "Possible Specialty", + "for.gui.database.tab.active_species": "Active Species", + "for.gui.database.tab.inactive_species": "Inactive Species", + "for.gui.database.tab.products": "Products", + "for.gui.database.tab.mutations": "Mutations", + "for.gui.database.mutations.further": "Further Mutations", + "for.gui.database.mutations.resultant": "Resultant Mutations", + "for.gui.database.support": "This individual has currently no integration for the database.", + "for.gui.blank": "Blank", + "for.gui.cave": "Cave Dwelling", + "for.gui.climate": "Climate", + "for.gui.cold": "Cold", + "for.gui.crop": "Crop", + "for.gui.currentBiome": "Current Biome", + "for.gui.currentOutput": "Current Output", + "for.gui.damp": "Damp", + "for.gui.derelict": "Derelict", + "for.gui.desert": "Desert", + "for.gui.didyouknow": "Did you know", + "for.gui.diurnal": "Diurnal", + "for.gui.drones": "Drones", + "for.gui.effect": "Effect", + "for.gui.empty": "Empty", + "for.gui.emptysocket": "Empty Socket", + "for.gui.farm.fertilizer": "Fertilizer: %s", + "for.gui.farm.water": "Water: %s", + "for.gui.socket.remove": "Removable with a Soldering Iron", + "for.gui.energy": "Energy", + "for.gui.environment": "Environment", + "for.gui.evolution": "Evolution", + "for.gui.fecundated": "Mated", + "for.gui.fertility": "Fertility", + "for.gui.fireresist": "Fireproof", + "for.gui.flowers": "Flower Type", + "for.gui.flyer": "Tolerant Flyer", + "for.gui.flyer.tooltip": "Tolerant Flyer", + "for.gui.general": "General", + "for.gui.heat": "Heat", + "for.gui.hellish": "Hellish", + "for.gui.hot": "Hot", + "for.gui.humidity": "Humidity", + "for.gui.humidtol": "Humidity Tolerance", + "for.gui.hybrid": "Hybrid", + "for.gui.icy": "Icy", + "for.gui.imprinter.cheater": "(You Cheater!)", + "for.gui.imprinter": "GENOME IMPRINTER", + "for.gui.inactive": "Inactive", + "for.gui.life": "Life", + "for.gui.lifespan": "Lifespan", + "for.gui.normal": "Normal", + "for.gui.escritoire.probe": "Examine Specimens", + "for.gui.escritoire.instructions": "Place a genetic sample in the center to begin. Place more in the left slots and examine them for help.", + "for.gui.escritoire.attempt.number": "Attempt No. %s", + "for.gui.escritoire.notes.level1.1": "I have found a curious specimen on my travels.", + "for.gui.escritoire.notes.level1.2": "This strange fellow needs further investigation.", + "for.gui.escritoire.notes.level1.3": "Elated, I wanted to start at once with my research.", + "for.gui.escritoire.notes.level2.1": "I was amazed at the wondrous nature of it.", + "for.gui.escritoire.notes.level2.2": "The specimen twitched, while I inspected it more closely.", + "for.gui.escritoire.notes.level2.3": "Strange markings on the underside made me curious.", + "for.gui.escritoire.notes.level2.4": "This will be the talk of the society when I am done investigating.", + "for.gui.escritoire.notes.level3.1": "After some prodding I discovered an interesting new lead.", + "for.gui.escritoire.notes.level3.2": "I scratched my head at this discovery and questioned everything.", + "for.gui.escritoire.notes.level3.3": "I thought my eyes deceived me, but there it was.", + "for.gui.escritoire.notes.level3.4": "A previously unseen dot led me to question the specimen's classification.", + "for.gui.escritoire.notes.level4.1": "My screams of frustration had the housekeeper look into my study in worry.", + "for.gui.escritoire.notes.level4.2": "In a frenzy and on the verge of despair, I ripped up all the notes!", + "for.gui.escritoire.notes.level4.3": "This... just doesn't make any sense!", + "for.gui.escritoire.notes.level4.4": "It just cannot be. It didn't do that before!", + "for.gui.escritoire.notes.level4.5": "The sledgehammer barely made a dent, so I sent for the chainsaw.", + "for.gui.escritoire.notes.level4.6": "I swear it was looking at me, with its beady, cruel, little eyes.", + "for.gui.escritoire.notes.level4.7": "Is that laughter? Do I hear laughter? Who is laughing here?", + "for.gui.escritoire.notes.success.1": "EUREKA!", + "for.gui.escritoire.notes.success.2": "Wondrous! My name will go down in history!", + "for.gui.escritoire.notes.success.3": "My colleagues will be impressed!", + "for.gui.escritoire.notes.success.4": "I will be the envy of everyone at the society!", + "for.gui.escritoire.notes.success.5": "Yes!", + "for.gui.escritoire.notes.failure.1": "All is lost.", + "for.gui.escritoire.notes.failure.2": "I consign my notes to the fire.", + "for.gui.escritoire.notes.failure.3": "Why? I had made such great strides at first...", + "for.gui.escritoire.notes.failure.4": "Failed. Again.", + "for.gui.escritoire.notes.failure.5": "Oh my...", + "for.gui.mail.foreveryattached": "for every attached", + "for.gui.mail.from": "From", + "for.gui.mail.nametrader": "Name your trade station", + "for.gui.mail.nothing.to.trade": "Trade station has nothing to trade.", + "for.gui.mail.no.trader": "No trade station of that name available.", + "for.gui.mail.pleasesend": "Please send", + "for.gui.mail.order.attached": "Please find your order attached.", + "for.gui.mail.order.filled.one": "1 order from %SENDER was filled.", + "for.gui.mail.order.filled.multiple": "%COUNT orders from %SENDER were filled.", + "for.gui.mail.to": "To", + "for.gui.mail.receive": "Receive", + "for.gui.mail.send": "Send", + "for.gui.maxenergy": "Maximum Energy", + "for.gui.maxenergyreceive": "Maximum Input", + "for.gui.maxspeed": "Maximum", + "for.gui.metabolism": "Metabolism", + "for.gui.nether": "Nether", + "for.gui.nocturnal": "Nocturnal", + "for.gui.noeffect": "No effect", + "for.gui.owner": "Owner", + "for.gui.page": "Page", + "for.gui.plains": "Plains", + "for.gui.princesses": "Princ.", + "for.gui.produce": "Produce", + "for.gui.queens": "Queens", + "for.gui.solder.north": "N", + "for.gui.solder.south": "S", + "for.gui.solder.east": "E", + "for.gui.solder.west": "W", + "forestry.allele.true": "Yes", + "forestry.allele.false": "No", + "forestry.allele.average": "Average", + "forestry.allele.gigantic": "Gigantic", + "forestry.allele.normal": "Normal", + "forestry.allele.slowest": "Slowest", + "forestry.allele.slower": "Slower", + "forestry.allele.slow": "Slow", + "forestry.allele.fast": "Fast", + "forestry.allele.faster": "Faster", + "forestry.allele.fastest": "Fastest", + "forestry.allele.maximum": "Maximum", + "forestry.allele.smallest": "Smallest", + "forestry.allele.smaller": "Smaller", + "forestry.allele.small": "Small", + "forestry.allele.large": "Large", + "forestry.allele.larger": "Larger", + "forestry.allele.largest": "Largest", + "forestry.allele.lowest": "Lowest", + "forestry.allele.lower": "Lower", + "forestry.allele.low": "Low", + "forestry.allele.high": "High", + "forestry.allele.higher": "Higher", + "forestry.allele.highest": "Highest", + "allele.forestry.temperature_tolerance.tolerance_none": "None", + "allele.forestry.temperature_tolerance.tolerance_both_1d": "Both 1", + "allele.forestry.temperature_tolerance.tolerance_both_2": "Both 2", + "allele.forestry.temperature_tolerance.tolerance_both_3": "Both 3", + "allele.forestry.temperature_tolerance.tolerance_both_4": "Both 4", + "allele.forestry.temperature_tolerance.tolerance_both_5": "Both 5", + "allele.forestry.temperature_tolerance.tolerance_up_1d": "Up 1", + "allele.forestry.temperature_tolerance.tolerance_up_2": "Up 2", + "allele.forestry.temperature_tolerance.tolerance_up_3": "Up 3", + "allele.forestry.temperature_tolerance.tolerance_up_4": "Up 4", + "allele.forestry.temperature_tolerance.tolerance_up_5": "Up 5", + "allele.forestry.temperature_tolerance.tolerance_down_1d": "Down 1", + "allele.forestry.temperature_tolerance.tolerance_down_2": "Down 2", + "allele.forestry.temperature_tolerance.tolerance_down_3": "Down 3", + "allele.forestry.temperature_tolerance.tolerance_down_4": "Down 4", + "allele.forestry.temperature_tolerance.tolerance_down_5": "Down 5", + "allele.forestry.lifespan.10id": "Shortest", + "allele.forestry.lifespan.20id": "Shorter", + "allele.forestry.lifespan.30id": "Short", + "allele.forestry.lifespan.35id": "Shortened", + "allele.forestry.lifespan.40i": "Normal", + "allele.forestry.lifespan.45id": "Elongated", + "allele.forestry.lifespan.50i": "Long", + "allele.forestry.lifespan.60i": "Longer", + "allele.forestry.lifespan.70i": "Longest", + "allele.forestry.butterfly_lifespan.10id": "Shortest", + "allele.forestry.butterfly_lifespan.20id": "Shorter", + "allele.forestry.butterfly_lifespan.30id": "Short", + "allele.forestry.butterfly_lifespan.35id": "Shortened", + "allele.forestry.butterfly_lifespan.40i": "Normal", + "allele.forestry.butterfly_lifespan.45id": "Elongated", + "allele.forestry.butterfly_lifespan.50i": "Long", + "allele.forestry.butterfly_lifespan.60i": "Longer", + "allele.forestry.butterfly_lifespan.70i": "Longest", + "for.gui.size": "Size", + "for.gui.slots": "%1$s/%2$s Slots", + "for.gui.species": "Species", + "for.gui.speciescount": "Species", + "for.gui.speed": "Production", + "for.gui.pollination": "Pollination", + "for.gui.stored": "Stored", + "for.gui.temperature": "Temperature", + "for.gui.tolerance": "Tolerance", + "for.gui.temptol": "Temperature Tol.", + "for.gui.tooltip.tmi": "Hold shift for details", + "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB", + "for.gui.triple": "Triple", + "for.gui.unknown": "Unknown genome", + "for.gui.warm": "Warm", + "for.gui.water": "Water", + "for.gui.worker": "Worker", + "for.hints.apiaristsuit.desc": "A full apiarist's suit will protect you from all negative bee effects.", + "for.hints.apiaristsuit.tag": "Bee Suits!", + "for.hints.beebiomes.desc": "Bees only work in biomes that suit their species. Use your portable analyzer and habitat locator to find out in which.", + "for.hints.beebiomes.tag": "Choose your biome!", + "for.hints.beebreeding.desc": "Crossbreeding drones and princesses of different species may net you offspring with a new species.", + "for.hints.beebreeding.tag": "Breed your bees!", + "for.hints.beeflowers.desc": "Any bee will need some type of flower in the vicinity. Some rather mundane flowers, others very exotic ones.", + "for.hints.beeflowers.tag": "Bees need flowers", + "for.hints.beejubilance.desc": "Only jubilant bees will produce their specialty. Make sure to have them in their preferred climate.", + "for.hints.beejubilance.tag": "Make your bee happy!", + "for.hints.cooldownloss.desc": "Engines going into forced cooldown will also lose a significant chunk of their stored energy.", + "for.hints.cooldownloss.tag": "Cooldown means energy loss!", + "for.hints.crating.desc": "Main task of carpenters is the compression of your surplus resources. Many bulk block and item can be packaged into crates.", + "for.hints.crating.tag": "Crate your Surplus!", + "for.hints.energybuffer.desc": "Engines are capable of buffering a lesser amount of energy if it cannot be transmitted to the target.", + "for.hints.energybuffer.tag": "Buffering Energy!", + "for.hints.energyunit.desc": "An engine's energy output is measured in RF/t, which stands for \"Redstone Flux per tick\". Each second has 20 ticks.", + "for.hints.energyunit.tag": "Say Redstone Flux!", + "for.hints.enginebronzefuels.desc": "You can use a wide variety of fuels for your biogas engine: Biomass, seed oil, honey, milk and even water!", + "for.hints.enginebronzefuels.tag": "Use all the fuels!", + "for.hints.enginebronzeheatloss.desc": "Though you can use water in a biogas engine, it is terribly inefficient and will constantly consume lava.", + "for.hints.enginebronzeheatloss.tag": "Careful with water!", + "for.hints.enginebronzeoutput.desc": "Different fuels will net you different energy outputs in a biogas engine. Outputs range from 10 RF/t to 50 RF/t.", + "for.hints.enginebronzeoutput.tag": "Choose your fuel!", + "for.hints.enginebronzewaste.desc": "Contrary to peat-fired engines disabled biogas engines will not waste the biomass currently in the system.", + "for.hints.enginebronzewaste.tag": "Fuel is conserved", + "for.hints.enginecopperfuels.desc": "Peat-fired engines can use untreated peat, but they can also use bituminous peat to double their energy output.", + "for.hints.enginecopperfuels.tag": "Use all the fuels!", + "for.hints.enginecopperwaste.desc": "Disabled peat-fired engines continue to burn peat already removed from the stash without generating energy from it.", + "for.hints.enginecopperwaste.tag": "Beware wasting energy!", + "for.hints.enginetinbatteries.desc": "You can use batteries to run your electrical engines without needing to wire them up.", + "for.hints.enginetinbatteries.tag": "Charge those batteries!", + "for.hints.enginetinchoke.desc": "Electrical engines can be outfitted with circuit boards to choke their power output to 10 RF/t and also reduce their energy demand.", + "for.hints.enginetinchoke.tag": "Regulate Output", + "for.hints.flowerjungle.desc": "Jungle flowers are ferns or vines.", + "for.hints.flowerjungle.tag": "What's a jungle flower?", + "for.hints.flowernether.desc": "Netherwart are the nether flowers.", + "for.hints.flowernether.tag": "What's a nether flower?", + "for.hints.forcedcooldown.desc": "Engines can overheat if the energy they produce is not consumed. Reaching melting point will force them into cooldown.", + "for.hints.forcedcooldown.tag": "Beware Overheating!", + "for.hints.generatorfuels.desc": "Bio generators accept both biomass and biofuel. They are at their most efficient with biofuel.", + "for.hints.generatorfuels.tag": "Use all the fuels!", + "for.hints.habitatlocatoruse.desc": "After some time, the Habitat Locator will point straight to the nearest suitable biome. When found, the indicator will spin.", + "for.hints.habitatlocatoruse.tag": "Habitat Locator 101!", + "for.hints.honeyfood.desc": "Many different kinds of foods can be made from honey and other bee products.", + "for.hints.honeyfood.tag": "Grab foodstuff!", + "for.hints.manualpeat.desc": "Peat can be farmed in automatic peat bogs, but when you start out, you might want to try harvesting a bit of peat by hand.", + "for.hints.manualpeat.tag": "No Bog Needed!", + "for.hints.moistenerproducts.desc": "Given the correct ingredients, your moistener can also create mossy cobblestone or mossy stone bricks.", + "for.hints.moistenerproducts.tag": "Want some mossy cobble?", + "for.hints.nopowerrequired.desc": "Machines of this type do not require any power to operate.", + "for.hints.nopowerrequired.tag": "No power required", + "for.hints.peatharvest.desc": "Bog earth directly adjacent to water will mature to peat. Use a shovel to harvest it.", + "for.hints.peatharvest.tag": "Harvest Peat!", + "for.hints.pipette.desc": "If you are stuck with remaining liquid in a machine's tank, you can click the tank with a pipette to empty it.", + "for.hints.pipette.tag": "Empty tanks with the pipette", + "for.hints.postage.desc": "Sending letters costs stamps. To a base fee of 1n, every attachment adds another 1n of cost.", + "for.hints.postage.tag": "Pay the Ferryman", + "for.hints.powerraintank.desc": "Even an unpowered raintank will collect rain. However to bottle the water, energy from an engine is required.", + "for.hints.powerraintank.tag": "Bottling Requires Energy!", + "for.hints.shortmead.desc": "Your fermenter can not only create biomass, you can also use honeydew and liquid honey to make some short mead.", + "for.hints.shortmead.tag": "Get your energy drink!", + "for.hints.usesofash.desc": "Ash can be used to create fertilizer and is required to refine bituminous peat.", + "for.hints.usesofash.tag": "Use your ash!", + "for.item.crated.grammar": "Crated %s", + "for.item.crated.unknown": "Crate with unknown content", + "for.no": "No", + "for.researchNote.chance.highest": "HIGHEST", + "for.researchNote.chance.higher": "HIGHER", + "for.researchNote.chance.high": "HIGH", + "for.researchNote.chance.normal": "NORMAL", + "for.researchNote.chance.low": "LOW", + "for.researchNote.chance.lowest": "LOWEST", + "for.researchNote.error.0": "It is impossible to decipher the washed out scribbles.", + "for.researchNote.error.1": "The note has become unreadable and is worthless.", + "for.researchNote.discovered.0": "§aSpecies researched!", + "for.researchNote.discovered.1": "§e'%1$s'§7 (%2$s)", + "for.researchNote.discovery.0": "§aMutation discovered!", + "for.researchNote.discovery.1": "%s and %s.", + "for.researchNote.discovery.2": "Chance for success is %s.", + "for.researchNote.discovery.3": "New species is '%s'.", + "for.mutation.condition.biome.single": "Occurs within a %s biome.", + "for.mutation.condition.biome.multiple": "Occurs within biomes like: %s", + "for.mutation.condition.daytime.day": "During the day.", + "for.mutation.condition.daytime.night": "During the night.", + "for.mutation.condition.humidity.range": "Requires humidity between %s and %s.", + "for.mutation.condition.humidity.single": "Requires %s humidity.", + "for.mutation.condition.temperature.range": "Requires temperature between %s and %s.", + "for.mutation.condition.temperature.single": "Requires %s temperature.", + "for.mutation.condition.resource": "Requires %s as a foundation.", + "for.mutation.condition.date": "Occurs between %s and %s.", + "for.storage.backpack.mode.locked": "(Locked Mode)", + "for.storage.backpack.mode.receiving": "(Receiving Mode)", + "for.storage.backpack.mode.resupply": "(Resupply Mode)", + "for.trigger.hasMail": "Has Mail", + "for.trigger.hasWork": "Has Work", + "for.trigger.lowFuel": "Fuel", + "for.trigger.lowGermlings": "Germlings", + "for.trigger.lowInput": "Input", + "for.trigger.lowPaper": "Paper", + "for.trigger.lowResources": "Resources", + "for.trigger.lowStamps": "Stamps", + "for.trigger.mailBuffer": "Buffer", + "for.trigger.missingDrone": "Missing Drone", + "for.trigger.missingQueen": "Missing Queen or Princess", + "for.trigger.noFrames": "No Frames", + "for.yes": "Yes", + "item.forestry.ambrosia": "Ambrosia", + "item.forestry.apatite": "Apatite", + "item.forestry.apiarist_bag": "Apiarist's Backpack", + "item.forestry.apiarist_boots": "Apiarist's Shoes", + "item.forestry.apiarist_chest": "Apiarist's Shirt", + "item.forestry.apiarist_helmet": "Apiarist's Hat", + "item.forestry.apiarist_legs": "Apiarist's Pants", + "item.forestry.ash": "Ash", + "item.forestry.habitat_locator": "Habitat Locator", + "item.forestry.cart_bee_house": "Minecart with Bee House", + "item.forestry.cart_apiary": "Minecart with Apiary", + "item.forestry.bee_comb_cocoa": "Cocoa Comb", + "item.forestry.bee_comb_darkened": "Darkened Comb", + "item.forestry.bee_comb_dripping": "Dripping Comb", + "item.forestry.bee_comb_frozen": "Frozen Comb", + "item.forestry.bee_comb_honey": "Honey Comb", + "item.forestry.bee_comb_irradiated": "Irradiated Comb", + "item.forestry.bee_comb_mellow": "Mellow Comb", + "item.forestry.bee_comb_mossy": "Mossy Comb", + "item.forestry.bee_comb_mysterious": "Mysterious Comb", + "item.forestry.bee_comb_omega": "Omega Comb", + "item.forestry.bee_comb_parched": "Parched Comb", + "item.forestry.bee_comb_powdery": "Powdery Comb", + "item.forestry.bee_comb_reddened": "Reddened Comb", + "item.forestry.bee_comb_silky": "Silky Comb", + "item.forestry.bee_comb_simmering": "Simmering Comb", + "item.forestry.bee_comb_stringy": "Stringy Comb", + "item.forestry.bee_comb_wheaten": "Wheaten Comb", + "item.forestry.beeswax": "Beeswax", + "item.forestry.biome_finder": "Habitat Locator", + "item.forestry.bituminous_peat": "Bituminous Peat", + "item.forestry.broken_bronze_pickaxe": "Broken Pickaxe", + "item.forestry.broken_bronze_shovel": "Broken Shovel", + "item.forestry.bronze_pickaxe": "Survivalist's Pickaxe", + "item.forestry.bronze_shovel": "Survivalist's Shovel", + "item.forestry.can.empty": "Can", + "item.forestry.can.grammar": "%s Can", + "item.forestry.carton": "Carton", + "item.forestry.circuit_board_basic": "Basic Circuit Board", + "item.forestry.circuit_board_enhanced": "Enhanced Circuit Board", + "item.forestry.circuit_board_intricate": "Intricate Circuit Board", + "item.forestry.circuit_board_refined": "Refined Circuit Board", + "item.forestry.circuit_board.tooltip.singular": "Fits %s Electron Tube.", + "item.forestry.circuit_board.tooltip.plural": "Fits %s Electron Tubes.", + "item.forestry.dissipation_charge": "Dissipation Charge", + "item.forestry.dissipation_charge.tooltip": "Use on a Rainmaker to stop the rain.", + "item.forestry.ice_shard": "Ice Shard", + "item.forestry.pulsating_dust": "Pulsating Dust", + "item.forestry.pulsating_mesh": "Pulsating Mesh", + "item.forestry.scented_paneling": "Scented Paneling", + "item.forestry.silk_wisp": "Silk Wisp", + "item.forestry.woven_silk": "Woven Silk", + "item.forestry.crate": "Crate", + "item.forestry.decaying_wheat": "Decaying Wheat", + "item.forestry.fertilizer_bio": "Compost", + "item.forestry.fertilizer_compound": "Fertilizer", + "item.forestry.frame_impregnated": "Impregnated Frame", + "item.forestry.frame_proven": "Proven Frame", + "item.forestry.frame_untreated": "Untreated Frame", + "item.forestry.frame_creative": "Creative Frame", + "item.forestry.durability": "Durability: %1$s", + "item.forestry.uses": "Uses: %1$s", + "item.forestry.bee.modifier.production": "Production: %.2fx", + "item.forestry.bee.modifier.genetic.decay": "Genetic Decay: %.2fx", + "item.forestry.fruit_cherry": "Cherry", + "item.forestry.fruit_chestnut": "Chestnut", + "item.forestry.fruit_dates": "Date", + "item.forestry.fruit_lemon": "Lemon", + "item.forestry.fruit_papaya": "Papaya", + "item.forestry.fruit_plum": "Plum", + "item.forestry.fruit_walnut": "Walnut", + "item.forestry.gear_bronze": "Bronze Gear", + "item.forestry.gear_copper": "Copper Gear", + "item.forestry.gear_tin": "Tin Gear", + "item.forestry.hardened_machine": "Hardened Casing", + "item.forestry.honeydew": "Honeydew", + "item.forestry.portable_alyzer": "Portable Analyzer", + "item.forestry.portable_alyzer.tooltip": "Handheld Genetic Analyzer for bees, saplings, and butterflies.", + "item.forestry.portable_alyzer.charges": "%s Charges", + "item.forestry.honey_drop_charged": "Charged Drop", + "item.forestry.honey_drop_honey": "Honey Drop", + "item.forestry.honey_drop_omega": "Omega Drop", + "item.forestry.honeyed_slice": "Honeyed Slice", + "item.forestry.honey_pot": "Honey Pot", + "item.forestry.impregnated_casing": "Impregnated Casing", + "item.forestry.imprinter": "Imprinter", + "item.forestry.infuser": "Infuser", + "item.forestry.ingot_bronze": "Bronze Ingot", + "item.forestry.raw_tin": "Raw Tin", + "item.forestry.ingot_tin": "Tin Ingot", + "item.forestry.iodine_capsule": "Iodine Capsule", + "item.forestry.iodine_capsule.tooltip": "Use on a Rainmaker to make it rain.", + "item.forestry.kit_pickaxe": "Pickaxe Kit", + "item.forestry.kit_shovel": "Shovel Kit", + "item.forestry.letter": "Letter", + "item.forestry.mouldy_wheat": "Mouldy Wheat", + "item.forestry.mulch": "Mulch", + "item.forestry.naturalist_helmet": "Spectacles", + "item.forestry.naturalist_helmet.tooltip": "Wear to see pollinated leaves and errors on multiblock.", + "item.forestry.impregnated_stick": "Impregnated Stick", + "item.forestry.peat": "Peat", + "item.forestry.phosphor": "Phosphor", + "item.forestry.pipette": "Pipette", + "item.forestry.pollen_cluster_crystalline": "Crystalline Pollen Cluster", + "item.forestry.pollen_cluster_normal": "Pollen Cluster", + "item.forestry.propolis_normal": "Propolis", + "item.forestry.propolis_pulsating": "Pulsating Propolis", + "item.forestry.propolis_silky": "Silky Propolis", + "item.forestry.propolis_sticky": "Sticky Propolis", + "item.forestry.refractory.empty": "Refractory Capsule", + "item.forestry.refractory.grammar": "%s Capsule", + "item.forestry.refractory_wax": "Refractory Wax", + "item.forestry.refractory_wax.tooltip": "Wax with a high melting point.", + "item.forestry.research_note": "%s's Notes", + "item.forestry.research_note.tooltip": "Use this note in your hand to gain its knowledge.", + "item.forestry.royal_jelly": "Royal Jelly", + "item.forestry.scoop": "Scoop", + "item.forestry.scoop.tooltip": "Break hives to collect bees.", + "item.forestry.soldering_iron": "Soldering Iron", + "item.forestry.soldering_iron.tooltip": "Solders Electron Tubes to Circuit Boards.", + "item.forestry.smoker": "Bee Smoker", + "item.forestry.smoker.tooltip": "Calms wild bees", + "item.forestry.stamp_1n": "Stamp (1n)", + "item.forestry.stamp_2n": "Stamp (2n)", + "item.forestry.stamp_5n": "Stamp (5n)", + "item.forestry.stamp_10n": "Stamp (10n)", + "item.forestry.stamp_20n": "Stamp (20n)", + "item.forestry.stamp_50n": "Stamp (50n)", + "item.forestry.stamp_100n": "Stamp (100n)", + "item.forestry.stamp": "Stamp", + "item.forestry.sturdy_machine": "Sturdy Casing", + "item.forestry.electron_tube_copper": "Copper Electron Tube", + "item.forestry.electron_tube_tin": "Tin Electron Tube", + "item.forestry.electron_tube_bronze": "Bronze Electron Tube", + "item.forestry.electron_tube_iron": "Iron Electron Tube", + "item.forestry.electron_tube_gold": "Golden Electron Tube", + "item.forestry.electron_tube_diamond": "Diamantine Electron Tube", + "item.forestry.electron_tube_obsidian": "Obsidian Electron Tube", + "item.forestry.electron_tube_blaze": "Blazing Electron Tube", + "item.forestry.electron_tube_rubber": "Rubberised Electron Tube", + "item.forestry.electron_tube_emerald": "Emerald Electron Tube", + "item.forestry.electron_tube_apatite": "Apatine Electron Tube", + "item.forestry.electron_tube_lapis": "Lapis Electron Tube", + "item.forestry.electron_tube_ender": "Ender Electron Tube", + "item.forestry.electron_tube_orchid": "Orchid Electron Tube", + "item.forestry.electron_tube_tooltip": "Used to program circuit boards.", + "item.forestry.capsule.empty": "Wax Capsule", + "item.forestry.capsule.tooltip": "Can't hold hot liquids.", + "item.forestry.capsule.grammar": "%s Capsule", + "item.forestry.wax_cast": "Wax Cast", + "item.forestry.wood_pulp": "Wood Pulp", + "item.forestry.wrench": "Wrench", + "item.forestry.wrench.tooltip": "Shift-Use to rotate block.", + "itemGroup.apiculture": "Forestry Apiculture", + "itemGroup.arboriculture": "Forestry Arboriculture", + "itemGroup.forestry": "Forestry", + "itemGroup.lepidopterology": "Forestry Lepidopterology", + "itemGroup.storage": "Forestry Storage", + "block.forestry.analyzer": "Analyzer", + "block.forestry.escritoire": "Escritoire", + "block.forestry.database": "Database", + "block.forestry.engine_electrical": "Electrical Engine", + "block.forestry.engine_electrical.tooltip": "Converts EU to RF.", + "block.forestry.engine_peat": "Peat-fired Engine", + "block.forestry.engine_peat.tooltip": "Generates RF from peat.", + "block.forestry.engine_biogas": "Biogas Engine", + "block.forestry.engine_biogas.tooltip": "Generates RF from organic fluids and lava.", + "block.forestry.engine_generator": "Bio Generator", + "block.forestry.engine_generator.tooltip": "Generates EU from Biomass or Ethanol.", + "block.forestry.engine_clockwork": "Clockwork Engine", + "block.forestry.engine_clockwork.tooltip": "Generates small amounts of RF. Right-click to wind it up.", + "block.forestry.bottler": "Bottler", + "block.forestry.carpenter": "Carpenter", + "block.forestry.centrifuge": "Centrifuge", + "block.forestry.fermenter": "Fermenter", + "block.forestry.moistener": "Moistener", + "block.forestry.squeezer": "Squeezer", + "block.forestry.still": "Still", + "block.forestry.rainmaker": "Rainmaker", + "block.forestry.fabricator": "Thermionic Fabricator", + "block.forestry.raintank": "Rain Tank", + "block.forestry.worktable": "Worktable", + "block.forestry.mailbox": "Mailbox", + "block.forestry.trade_station": "Trade Station", + "block.forestry.stamp_collector": "Stamp Collector", + "block.forestry.apatite_ore": "Apatite Ore", + "block.forestry.deepslate_apatite_ore": "Deepslate Apatite Ore", + "block.forestry.tin_ore": "Tin Ore", + "block.forestry.deepslate_tin_ore": "Deepslate Tin Ore", + "block.forestry.raw_tin_block": "Block of Raw Tin", + "block.forestry.resource_storage_apatite": "Block of Apatite", + "block.forestry.resource_storage_copper": "Block of Copper", + "block.forestry.resource_storage_tin": "Block of Tin", + "block.forestry.resource_storage_bronze": "Block of Bronze", + "block.forestry.ash_brick": "Ash Bricks", + "block.forestry.ash_stairs": "Ash Brick Stairs", + "block.forestry.humus": "Humus", + "block.forestry.bog_earth": "Bog Earth", + "block.forestry.peat": "Peat", + "block.forestry.block_bee_comb_cocoa": "Cocoa Comb Block", + "block.forestry.block_bee_comb_darkened": "Darkened Comb Block", + "block.forestry.block_bee_comb_dripping": "Dripping Comb Block", + "block.forestry.block_bee_comb_frozen": "Frozen Comb Block", + "block.forestry.block_bee_comb_honey": "Honey Comb Block", + "block.forestry.block_bee_comb_irradiated": "Irradiated Comb Block", + "block.forestry.block_bee_comb_mellow": "Mellow Comb Block", + "block.forestry.block_bee_comb_mossy": "Mossy Comb Block", + "block.forestry.block_bee_comb_mysterious": "Mysterious Comb Block", + "block.forestry.block_bee_comb_omega": "Omega Comb Block", + "block.forestry.block_bee_comb_parched": "Parched Comb Block", + "block.forestry.block_bee_comb_powdery": "Powdery Comb Block", + "block.forestry.block_bee_comb_reddened": "Reddened Comb Block", + "block.forestry.block_bee_comb_silky": "Silky Comb Block", + "block.forestry.block_bee_comb_simmering": "Simmering Comb Block", + "block.forestry.block_bee_comb_stringy": "Stringy Comb Block", + "block.forestry.block_bee_comb_wheaten": "Wheaten Comb Block", + "item.forestry.adventurer_bag": "Adventuring Backpack", + "item.forestry.adventurer_bag_woven": "Woven Adventuring Backpack", + "item.forestry.builder_bag": "Building Backpack", + "item.forestry.builder_bag_woven": "Woven Building Backpack", + "item.forestry.digger_bag": "Digging Backpack", + "item.forestry.digger_bag_woven": "Woven Digging Backpack", + "item.forestry.forester_bag": "Foresting Backpack", + "item.forestry.forester_bag_woven": "Woven Foresting Backpack", + "item.forestry.hunter_bag": "Hunting Backpack", + "item.forestry.hunter_bag_woven": "Woven Hunting Backpack", + "item.forestry.miner_bag": "Mining Backpack", + "item.forestry.miner_bag_woven": "Woven Mining Backpack", + "_comment": "###############", + "_comment": "ERRORS", + "_comment": "###############", + "_comment": "BEES", + "errors.forestry.is_raining.desc": "Rain", + "errors.forestry.is_raining.help": "Only tolerant fliers can work in the rain.", + "errors.forestry.no_drone.desc": "No drone", + "errors.forestry.no_drone.help": "Mating requires a drone present.", + "errors.forestry.no_flower.desc": "No flowers", + "errors.forestry.no_flower.help": "Hive members are not finding the right flowers. Use the portable analyzer to learn their flower preference.", + "errors.forestry.no_queen.desc": "No queen", + "errors.forestry.no_queen.help": "Supply this hive with a queen or a princess and a drone.", + "errors.forestry.no_sky.desc": "Sky obstructed", + "errors.forestry.no_sky.help": "The hive requires direct sunlight from above.", + "errors.forestry.not_day.desc": "Not daytime", + "errors.forestry.not_day.help": "The bees can only work during the daytime.", + "errors.forestry.not_gloomy.desc": "Not dark enough", + "errors.forestry.not_gloomy.help": "The bees can only work in darkness.", + "errors.forestry.not_lucid.desc": "Not bright enough", + "errors.forestry.not_lucid.help": "The bees have trouble navigating in the dark.", + "errors.forestry.not_night.desc": "Not nighttime", + "errors.forestry.not_night.help": "The bees can only work during the night.", + "errors.forestry.too_hot.desc": "Too Hot", + "errors.forestry.too_hot.help": "The bees are melting in the heat here and unable to work. Use a Habitat Locator to find a cooler climate.", + "errors.forestry.too_cold.desc": "Too Cold", + "errors.forestry.too_cold.help": "The bees are huddled together to survive the freezing cold here. Use a Habitat Locator to find a warmer climate.", + "errors.forestry.too_humid.desc": "Too Humid", + "errors.forestry.too_humid.help": "The climate here has made the bees' wings too damp to fly. Use a Habitat Locator to find a dryer climate.", + "errors.forestry.too_arid.desc": "Too Dry", + "errors.forestry.too_arid.help": "The dry climate here has made the bees parched and unable to work. Use a Habitat Locator to find a wetter climate.", + "_comment": "MACHINES", + "errors.forestry.no_power.desc": "No Power", + "errors.forestry.no_power.help": "This machine requires RF energy from an engine to function.", + "errors.forestry.no_redstone.desc": "Requires Redstone", + "errors.forestry.no_redstone.help": "This machine requires a redstone signal to activate it.", + "errors.forestry.disabled_redstone.desc": "Disabled by Redstone", + "errors.forestry.disabled_redstone.help": "This machine is being disabled by a redstone signal.", + "errors.forestry.no_recipe.desc": "No recipe", + "errors.forestry.no_recipe.help": "No matching recipe was found for the supplied resources.", + "errors.forestry.no_resource.desc": "Missing resources", + "errors.forestry.no_resource.help": "More resources need to be supplied for operation.", + "errors.forestry.no_resource_inventory.desc": "Inventory needs resources", + "errors.forestry.no_resource_inventory.help": "Resources need to be added to the machine's inventory to begin crafting this recipe.", + "errors.forestry.no_resource_liquid.desc": "Missing liquid resources", + "errors.forestry.no_resource_liquid.help": "More liquid resources need to be supplied for operation.", + "errors.forestry.no_space.desc": "No inventory space", + "errors.forestry.no_space.help": "Empty this machine's inventory.", + "errors.forestry.no_space_tank.desc": "Tank Full", + "errors.forestry.no_space_tank.help": "Empty this machine's liquid tank.", + "errors.forestry.not_dark.desc": "Not dark enough", + "errors.forestry.not_dark.help": "A lower light level is required for operation.", + "_comment": "RAIN TANK", + "errors.forestry.not_raining.desc": "No rain", + "errors.forestry.not_raining.help": "Operation is only possible when it is raining.", + "errors.forestry.no_rain_biome.desc": "Never rains", + "errors.forestry.no_rain_biome.help": "This location never receives rain.", + "errors.forestry.no_sky_rain_tank.desc": "Sky obstructed", + "errors.forestry.no_sky_rain_tank.help": "Clear the area above this machine so it can gather rain.", + "_comment": "ALYZERS", + "errors.forestry.no_honey.desc": "Honey required", + "errors.forestry.no_honey.help": "This gadget requires honey drops or honeydew for operation.", + "errors.forestry.no_specimen.desc": "Nothing to analyze", + "errors.forestry.no_specimen.help": "Supply a specimen to analyze.", + "_comment": "ENGINES", + "errors.forestry.forced_cooldown.desc": "Forced Cooldown", + "errors.forestry.forced_cooldown.help": "The engine has overheated and must cool down before it can start again.", + "errors.forestry.no_energy_net.desc": "No electricity", + "errors.forestry.no_energy_net.help": "Your world is barren of any electricity. (Install IndustrialCraft\\u00b2.)", + "errors.forestry.no_fuel.desc": "No fuel", + "errors.forestry.no_fuel.help": "This engine requires fuel to run. Replenish this machine's fuel supplies.", + "errors.forestry.no_heat.desc": "Not warmed up", + "errors.forestry.no_heat.help": "This engine requires a heat source to run. Refill the heating tank.", + "_comment": "TRADE STATION", + "errors.forestry.no_stamps.desc": "Need Stamps", + "errors.forestry.no_stamps.help": "The trade station requires more stamps to pay postage.", + "errors.forestry.no_paper.desc": "Need Paper", + "errors.forestry.no_paper.help": "The trade station requires more paper to send letters.", + "errors.forestry.no_supplies.desc": "Need Supplies", + "errors.forestry.no_supplies.help": "The trade station requires more supplies to send.", + "errors.forestry.no_trade.desc": "No Trade Set", + "errors.forestry.no_trade.help": "The trade station requires item to Send and Receive.", + "_comment": "TRADE STATION NAMING", + "errors.forestry.not_alpha_numeric.desc": "Invalid Name", + "errors.forestry.not_alpha_numeric.help": "A Trade Station name must consist of letters and numbers only.", + "errors.forestry.not_unique.desc": "Not Unique", + "errors.forestry.not_unique.help": "Trade Station names must be unique and this name is already taken.", + "_comment": "LETTERS", + "errors.forestry.no_recipient.desc": "No Recipient", + "errors.forestry.no_recipient.help": "You need to address your letter to a recipient to send it.", + "errors.forestry.not_postpaid.desc": "Stamps Needed", + "errors.forestry.not_postpaid.help": "Apply more stamps to pay the postal service.", + "_comment": "CIRCUIT BOARDS", + "errors.forestry.circuit_mismatch.desc": "Layout Mismatch", + "errors.forestry.circuit_mismatch.help": "Amount of tubes does not match size of circuit board.", + "errors.forestry.no_circuit_board.desc": "Board Missing", + "errors.forestry.no_circuit_board.help": "Insert a circuit board to solder the selected tubes onto it.", + "errors.forestry.no_circuit_layout.desc": "No Layouts Found", + "errors.forestry.no_circuit_layout.help": "No layouts available due to the current game settings.", + "_comment": "FARMS", + "errors.forestry.no_farmland.desc": "No Farmland", + "errors.forestry.no_farmland.help": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.", + "errors.forestry.no_fertilizer.desc": "No Fertilizer", + "errors.forestry.no_fertilizer.help": "Farms require fertilizer for function. Compost is insufficient.", + "errors.forestry.no_liquid.desc": "No Water", + "errors.forestry.no_liquid.help": "Depending on rainfall, temperature and humidity farms need to be supplied with varying amounts of water.", + "_comment": "###################", + "_comment": "APICULTURE", + "_comment": "###################", + "entity.Villager.apiarist": "Apiarist", + "death.bee.aggressive.player": "%1$s encountered a swarm of bees. %2$s stole his apiarist's suit.", + "death.bee.aggressive": "%1$s encountered a swarm of bees. That had to sting.", + "death.bee.hive.player": "%1$s was killed by wild bees. %2$s stole his apiarist's suit.", + "death.bee.hive": "%1$s was killed by wild bees. They should have used a Smoker.", + "death.bee.end.player": "%1$s was ended by an unfriendly sting while fighting %2$s.", + "death.bee.end": "%1$s was ended by an unfriendly sting.", + "death.bee.radioactive.player": "%1$s walked into Chernobyl without his helmet on. %2$s watched and cackled.", + "death.bee.radioactive": "%1$s walked into Chernobyl without his helmet on.", + "death.bee.heroic.player": "%1$s was slain by heroic bees! %2$s is forever in their debt.", + "death.bee.heroic": "%1$s was slain by heroic bees!", + "allele.forestry.bee_effect.bee_effect_aggressive": "Aggressive", + "allele.forestry.bee_effect.bee_effect_beatific": "Beatific", + "allele.forestry.bee_effect.bee_effect_creeper": "Creeper", + "allele.forestry.bee_effect.bee_effect_drunkard": "Drunkard", + "allele.forestry.bee_effect.bee_effect_exploration": "Explorer", + "allele.forestry.bee_effect.bee_effect_glacial": "Freezing", + "allele.forestry.bee_effect.bee_effect_fertile": "Fertile", + "allele.forestry.bee_effect.bee_effect_heroic": "Heroic", + "allele.forestry.bee_effect.bee_effect_ignition": "Flammable", + "allele.forestry.bee_effect.bee_effect_misanthrope": "Ends", + "allele.forestry.bee_effect.bee_effect_miasmic": "Poison", + "allele.forestry.bee_effect.bee_effect_mycophilic": "Mycophilic", + "allele.forestry.bee_effect.bee_effect_none": "None", + "allele.forestry.bee_effect.bee_effect_radioactive": "Radioactive", + "allele.forestry.bee_effect.bee_effect_reanimation": "Reanimation", + "allele.forestry.bee_effect.bee_effect_repulsion": "Repulsion", + "allele.forestry.bee_effect.bee_effect_resurrection": "Resurrection", + "allele.forestry.bee_effect.bee_effect_snowing": "Snow", + "allele.forestry.bee_effect.bee_effect_easter": "Easter", + "for.beemode.easy.desc": "Simplifies beebreeding by drastically increasing mutation rate and removing the chance for genetic fatigue.", + "for.beemode.hard.desc": "Reducing mutation rate slightly while increasing lifespan of individual queens by 50%%.", + "for.beemode.hardcore.desc": "Halves mutation rate, increases lifespan of individual queens by 500%% and reduces fertility by 20%%.", + "for.beemode.insane.desc": "Cuts mutation rate to 20%%, increases lifespan tenfold and reduces fertility by 40%%.", + "for.beemode.normal.desc": "Recommended mode for the normal player.", + "for.bees.grammar.drone.type": "Drone", + "for.bees.grammar.drone": "%1$s %2$s", + "for.bees.grammar.larvae.type": "Larvae", + "for.bees.grammar.larvae": "%1$s %2$s", + "for.bees.grammar.princess.type": "Princess", + "for.bees.grammar.princess": "%1$s %2$s", + "for.bees.grammar.queen.type": "Queen", + "for.bees.grammar.queen": "%1$s %2$s", + "for.bees.hybrid": "%1$s-%2$s Hybrid", + "allele.forestry.bee_species.bee_austere": "Austere", + "allele.forestry.bee_species.bee_avenging": "Avenging", + "allele.forestry.bee_species.bee_boggy": "Boggy", + "allele.forestry.bee_species.bee_common": "Common", + "allele.forestry.bee_species.bee_cultivated": "Cultivated", + "allele.forestry.bee_species.bee_darkened": "Darkened", + "allele.forestry.bee_species.bee_demonic": "Demonic", + "allele.forestry.bee_species.bee_diligent": "Diligent", + "allele.forestry.bee_species.bee_edenic": "Edenic", + "allele.forestry.bee_species.bee_ended": "Ender", + "allele.forestry.bee_species.bee_exotic": "Exotic", + "allele.forestry.bee_species.bee_fiendish": "Fiendish", + "allele.forestry.bee_species.bee_forest": "Forest", + "allele.forestry.bee_species.bee_frugal": "Frugal", + "allele.forestry.bee_species.bee_glacial": "Glacial", + "allele.forestry.bee_species.bee_hermitic": "Hermitic", + "allele.forestry.bee_species.bee_heroic": "Heroic", + "allele.forestry.bee_species.bee_icy": "Icy", + "allele.forestry.bee_species.bee_imperial": "Imperial", + "allele.forestry.bee_species.bee_industrious": "Industrious", + "allele.forestry.bee_species.bee_leporine": "Leporine", + "allele.forestry.bee_species.bee_majestic": "Majestic", + "allele.forestry.bee_species.bee_marshy": "Marshy", + "allele.forestry.bee_species.bee_meadows": "Meadows", + "allele.forestry.bee_species.bee_merry": "Merry", + "allele.forestry.bee_species.bee_miry": "Miry", + "allele.forestry.bee_species.bee_modest": "Modest", + "allele.forestry.bee_species.bee_monastic": "Monastic", + "allele.forestry.bee_species.bee_noble": "Noble", + "allele.forestry.bee_species.bee_omega": "Omega", + "allele.forestry.bee_species.bee_phantasmal": "Phantasmal", + "allele.forestry.bee_species.bee_reddened": "Reddened", + "allele.forestry.bee_species.bee_rural": "Rural", + "allele.forestry.bee_species.bee_farmerly": "Farmerly", + "allele.forestry.bee_species.bee_agrarian": "Agrarian", + "allele.forestry.bee_species.bee_secluded": "Secluded", + "allele.forestry.bee_species.bee_sinister": "Sinister", + "allele.forestry.bee_species.bee_spectral": "Spectral", + "allele.forestry.bee_species.bee_steadfast": "Steadfast", + "allele.forestry.bee_species.bee_tipsy": "Tipsy", + "allele.forestry.bee_species.bee_tricky": "Tricky", + "allele.forestry.bee_species.bee_tropical": "Tropical", + "allele.forestry.bee_species.bee_unweary": "Unweary", + "allele.forestry.bee_species.bee_valiant": "Valiant", + "allele.forestry.bee_species.bee_vengeful": "Vengeful", + "allele.forestry.bee_species.bee_vindictive": "Vindictive", + "allele.forestry.bee_species.bee_wintry": "Wintry", + "allele.forestry.bee_species.bee_patriotic": "Patriotic", + "allele.forestry.speed.0.3fd": "Slowest", + "allele.forestry.speed.0.6fd": "Slower", + "allele.forestry.speed.0.8fd": "Slow", + "allele.forestry.speed.1.0f": "Normal", + "allele.forestry.speed.1.2fd": "Fast", + "allele.forestry.speed.1.4f": "Faster", + "allele.forestry.speed.1.7f": "Fastest", + "allele.forestry.territory.9_6_9": "Average", + "allele.forestry.territory.11_8_11": "Large", + "allele.forestry.territory.13_12_13": "Larger", + "allele.forestry.territory.15_13_15": "Largest", + "allele.forestry.humidity_tolerance.tolerance_none": "None", + "allele.forestry.humidity_tolerance.tolerance_both_1d": "Both 1", + "allele.forestry.humidity_tolerance.tolerance_both_2": "Both 2", + "allele.forestry.humidity_tolerance.tolerance_up_1d": "Up 1", + "allele.forestry.humidity_tolerance.tolerance_up_2": "Up 2", + "allele.forestry.humidity_tolerance.tolerance_down_1d": "Down 1", + "allele.forestry.humidity_tolerance.tolerance_down_2": "Down 2", + "allele.forestry.pollination.5id": "Slowest", + "allele.forestry.pollination.10i": "Slower", + "allele.forestry.pollination.15i": "Slow", + "allele.forestry.pollination.20i": "Average", + "allele.forestry.pollination.25i": "Fast", + "allele.forestry.pollination.30i": "Faster", + "allele.forestry.pollination.35i": "Fastest", + "allele.forestry.pollination.99id": "Maximum", + "allele.forestry.height.0.25f": "Smallest", + "allele.forestry.height.0.5f": "Smaller", + "allele.forestry.height.0.75f": "Small", + "allele.forestry.height.1.0f": "Average", + "allele.forestry.height.1.25f": "Large", + "allele.forestry.height.1.5f": "Larger", + "allele.forestry.height.1.75f": "Largest", + "allele.forestry.height.2.0f": "Gigantic", + "allele.forestry.saplings.0.01fd": "Lowest", + "allele.forestry.saplings.0.025fd": "Lower", + "allele.forestry.saplings.0.035fd": "Low", + "allele.forestry.saplings.0.05fd": "Average", + "allele.forestry.saplings.0.1fd": "High", + "allele.forestry.saplings.0.2fd": "Higher", + "allele.forestry.saplings.0.3fd": "Highest", + "allele.forestry.yield.0.025fd": "Lowest", + "allele.forestry.yield.0.05fd": "Lower", + "allele.forestry.yield.0.1fd": "Low", + "allele.forestry.yield.0.2fd": "Average", + "allele.forestry.yield.0.3f": "High", + "allele.forestry.yield.0.35f": "Higher", + "allele.forestry.yield.0.4f": "Highest", + "allele.forestry.sappiness.0.1fd": "Lowest", + "allele.forestry.sappiness.0.2fd": "Lower", + "allele.forestry.sappiness.0.3fd": "Low", + "allele.forestry.sappiness.0.4fd": "Average", + "allele.forestry.sappiness.0.6fd": "High", + "allele.forestry.sappiness.0.8f": "Higher", + "allele.forestry.sappiness.1.0f": "Highest", + "allele.forestry.maturation.10id": "Slowest", + "allele.forestry.maturation.7i": "Slower", + "allele.forestry.maturation.5id": "Slow", + "allele.forestry.maturation.4i": "Average", + "allele.forestry.maturation.3i": "Fast", + "allele.forestry.maturation.2i": "Faster", + "allele.forestry.maturation.1i": "Fastest", + "allele.forestry.girth.1i": "1x1", + "allele.forestry.girth.2i": "2x2", + "allele.forestry.girth.3i": "3x3", + "allele.forestry.girth.4i": "4x4", + "allele.forestry.girth.5i": "5x5", + "allele.forestry.girth.6i": "6x6", + "allele.forestry.girth.7i": "7x7", + "allele.forestry.girth.8i": "8x8", + "allele.forestry.girth.9i": "9x9", + "allele.forestry.girth.10i": "10x10", + "allele.forestry.size.0.3f": "Smallest", + "allele.forestry.size.0.4f": "Smaller", + "allele.forestry.size.0.5f": "Small", + "allele.forestry.size.0.6f": "Average", + "allele.forestry.size.0.75f": "Large", + "allele.forestry.size.0.9f": "Larger", + "allele.forestry.size.1.0f": "Largest", + "allele.forestry.metabolism.1i": "Slowest", + "allele.forestry.metabolism.2i": "Slowest", + "allele.forestry.metabolism.3i": "Slowest", + "allele.forestry.metabolism.5i": "Normal", + "allele.forestry.metabolism.7i": "Fast", + "allele.forestry.metabolism.8i": "Faster", + "allele.forestry.metabolism.10i": "Fastest", + "allele.forestry.tree_effect.tree_effect_none": "None", + "allele.forestry.butterfly_effect.butterfly_effect_none": "None", + "allele.forestry.cocoon.cocoon_default": "Normal", + "allele.forestry.cocoon.cocoon_silk": "Silk", + "for.bees.stock.ignoble": "Ignoble Stock", + "for.bees.stock.pristine": "Pristine Stock", + "for.chat.command.forestry.bee.desc": "- %s : Beekeeping Commands", + "for.chat.command.forestry.bee.help": "Commands relating to beekeeping.", + "for.chat.command.forestry.bee.format": "Format: /%s ", + "for.chat.command.forestry.bee.give.desc": "- %s : Give Bees", + "for.chat.command.forestry.bee.give.help": "Give a player drones, princesses, queens, or larvae.", + "for.chat.command.forestry.bee.give.format": "Format: /%s []", + "for.chat.command.forestry.bee.give.available": "Available bee types: %s", + "for.chat.command.forestry.bee.give.given": "%1$s was given a %2$s.", + "for.chat.command.forestry.bee.mode.desc": "- %s : Beekeeping Mode Commands", + "for.chat.command.forestry.bee.mode.help": "Commands relating to Beekeeping Modes.", + "for.chat.command.forestry.bee.mode.format": "Format: /%s ", + "for.chat.command.forestry.bee.mode.info.desc": "- %s : Beekeeping Mode Info", + "for.chat.command.forestry.bee.mode.info.help": "Information about current and available beekeeping modes.", + "for.chat.command.forestry.bee.mode.info.format": "Format: /%s ", + "for.chat.command.forestry.bee.mode.set.desc": "- %s : Beekeeping Mode Set", + "for.chat.command.forestry.bee.mode.set.help": "Set the beekeeping mode for world.", + "for.chat.command.forestry.bee.mode.set.format": "Format: /%s [] ", + "for.chat.command.forestry.bee.save.desc": "- %s : Save Beekeeping Statistics", + "for.chat.command.forestry.bee.save.help": "Save beekeeping statistics to file.", + "for.chat.command.forestry.bee.save.format": "Format: /%s []", + "for.chat.command.forestry.bee.save.stats": "Beekeeping statistics for %s on %s:", + "for.chat.command.forestry.mode.info.error": "No mode called '%s' is available.", + "for.chat.command.forestry.mode.info.current": "Current: %1$s (#%2$s)", + "for.chat.command.forestry.mode.info.available": "Available modes: %s", + "for.chat.command.forestry.mode.set.success": "Mode set to %s.", + "for.chat.command.forestry.mode.set.error": "A mode called '%s' is not available.", + "for.chat.command.forestry.stats.save.error1": "Log file could not be created. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error2": "Cannot write to log file. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error3": "Write operation threw an exception. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error4": "No statistics found.", + "for.chat.command.forestry.stats.save.saved": "Saved statistics for player %s", + "for.chat.command.forestry.stats.save.key.discovered": "Discovered", + "for.chat.command.forestry.stats.save.key.discovered.symbol": "X", + "for.chat.command.forestry.stats.save.key.blacklisted": "Blacklisted", + "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL", + "for.chat.command.forestry.stats.save.key.notCounted": "Not counted for the species total", + "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC", + "for.chat.command.forestry.stats.save.mode": "Mode: %s", + "allele.forestry.bee_species.bee_agrarian.desc": "\"Doesn't reek as much as the alternative. Gets the job done, eh?\"|Myrathi, Cannie Beekeeper", + "allele.forestry.bee_species.bee_austere.desc": "Dangerous and volatile; Beekeepers are advised to stay in full suit whenever near.|Beekeeping 101", + "allele.forestry.bee_species.bee_avenging.desc": "\"The walls of my house began to crumble and I heard the roof creaking over my head, but I cared not! I felt the stabs of a thousand little insects on my glove as I grabbed the new queen.\"|Anonymous", + "allele.forestry.bee_species.bee_boggy.desc": "\"I saw a cow get stung by one of these once. Seconds later, it started sprouting mushrooms all over! ... A photo? Uh, didn't take one.\"|\"Sir\" Sengir, madman", + "allele.forestry.bee_species.bee_common.desc": "Considered the beginner apiarist's badge of participation.|Beekeeping 101", + "allele.forestry.bee_species.bee_cultivated.desc": "Fast working bee; Thinks anything but opera is beneath it.|Beekeeping 101", + "allele.forestry.bee_species.bee_darkened.desc": "Attracted by the power of alchemically bound matter, this species was a powerful source of energy.|Beekeeper's Lexicon", + "allele.forestry.bee_species.bee_demonic.desc": "Born in the fires of the nether and being a descendant of generations of nether bees has caused this species to turn into a true demon.|Beekeeping 101", + "allele.forestry.bee_species.bee_diligent.desc": "Mostly noted as a stepping stone for the industrious line of bees.|Beekeeping 101", + "allele.forestry.bee_species.bee_edenic.desc": "\"I furiously scribbled in my notebook, drawing sketches of the images I felt seeping into my brain while I was watching the insects perform their strange little dance.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_ended.desc": "\"I found one of these seemingly hermitical insects in a villager's apiary. It was torpid, obviously ripped from its world and longing for a fragment from it.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_exotic.desc": "\"The fever shook me and my apiarist's suit was drenched with cold sweat, but with trembling hands I finally managed to pull one of these from my apiary.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_farmerly.desc": "Commonly seen in large expanses of prairie, the breadbasket of nations.|Beekeeping 101", + "allele.forestry.bee_species.bee_fiendish.desc": "Experienced nether apiarist's have been reporting severe attacks by their bees. Caution is advised.|Beekeeping 101", + "allele.forestry.bee_species.bee_forest.desc": "One of the most common pests in forests; Mostly docile.|Beekeeping 101", + "allele.forestry.bee_species.bee_frugal.desc": "Generations of bees baked in the sun to produce this species.|Beekeeping 101", + "allele.forestry.bee_species.bee_glacial.desc": "\"Winter is coming!\"|E. Stark, beekeeper", + "allele.forestry.bee_species.bee_hermitic.desc": "\"My dear colleague! I noticed the bees you sent me refuse to wash and are growing full beards. Care to explain?\"|Binnie, Apiarist", + "allele.forestry.bee_species.bee_heroic.desc": "Elaborate legends have surrounded this species. Will defend its hive to its death against any hostiles.|Apiarist's Grimoire", + "allele.forestry.bee_species.bee_icy.desc": "Temperatures inside hives inhabited by this species will drop until ice shards form.|Beekeeping 101", + "allele.forestry.bee_species.bee_imperial.desc": "Highly sought after bee; Specialises in the production of precious royal jelly.|Beekeeping 101", + "allele.forestry.bee_species.bee_industrious.desc": "Highly sought after bee; Specialises in the production of exquisite pollen.|Beekeeping 101", + "allele.forestry.bee_species.bee_leporine.desc": "\"I swear! It was tiny, had wings and I definitely saw fluffy little rabbit ears! ... No! I am not drunk!\"|\"Sir\" Sengir, madman", + "allele.forestry.bee_species.bee_majestic.desc": "\"Off with their heads!\"|Queen of Hearts", + "allele.forestry.bee_species.bee_marshy.desc": "\"Seriously? Mushrooms? Get out of here!\"|Beekeeping 101", + "allele.forestry.bee_species.bee_meadows.desc": "Infests mostly plains in temperate climates; Mostly docile.|Beekeeping 101", + "allele.forestry.bee_species.bee_merry.desc": "\"Hohoho!\"|Merry bee", + "allele.forestry.bee_species.bee_miry.desc": "\"How do bees even pollinate fungi?\"|Mezz, Junior Apiarist", + "allele.forestry.bee_species.bee_modest.desc": "Hot and arid climates have forced this species to adapt to a degree which will not allow it to survive in significantly friendlier climates.|Beekeeping 101", + "allele.forestry.bee_species.bee_monastic.desc": "\"I remained austere and said to him: 'Not only a princess, but also a whole pile of emeralds for a measly drone? That's extortion!'|Beekeeping 101", + "allele.forestry.bee_species.bee_noble.desc": "\"There is no more noble occupation in the world than to breed another bee.\"|Binnie, Apiarist", + "allele.forestry.bee_species.bee_omega.desc": "\"I am Alpha and Omega, the beginning and the end, the first and the last.\"|Pahimar, beekeeper", + "allele.forestry.bee_species.bee_phantasmal.desc": "\"Whatever you do, do not, I repeat, DO NOT drop the dragon e...\"|\"Sir\" Sengir, Last Words", + "allele.forestry.bee_species.bee_reddened.desc": "Requiring massive amounts of alchemically bound matter, these little fellows could flood a world in energy.|Beekeeper's Lexicon", + "allele.forestry.bee_species.bee_rural.desc": "\"Rain in May promises much hay.\"|M. Ages, Rural Beekeeper", + "allele.forestry.bee_species.bee_secluded.desc": "\"Crossbreeding with the desert kind was a mistake. My bees withdrew more and more from the outside world.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_sinister.desc": "Not many bee species are able to survive in the nether. And even those are severly affected by their hellish environment.|Beekeeping 101", + "allele.forestry.bee_species.bee_spectral.desc": "\"I was unsure whether it was alive as it lay there in the palm of my hand, glimmering and pulsating, oozing a coldness I never felt before. Then I heard the pile of bones behind me rattle...\"|Beekeeping 101", + "allele.forestry.bee_species.bee_steadfast.desc": "Considered extinct until some were found by adventurers in a deep dungeon.|Apiarist's Grimoire", + "allele.forestry.bee_species.bee_tipsy.desc": "\"Dance my pretties! Dance!\"|Tipsy Witch of the East", + "allele.forestry.bee_species.bee_tricky.desc": "\"Trick or Tricky Treat!\"|Tricky Bee", + "allele.forestry.bee_species.bee_tropical.desc": "\"My travels along the jungle river allowed me to catch many of these poisonous specimen. Unfortunately I had lost my only austere branch to crocodiles a while back.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_unweary.desc": "Unweary. Then they die.|Beekeeping 101", + "allele.forestry.bee_species.bee_valiant.desc": "A rare subspecies rarely seen cohabiting in mundane hives.|Apiarist's Grimoire", + "allele.forestry.bee_species.bee_vengeful.desc": "\"Veni, vidi, vici!\"|Apinus Julius Caesar", + "allele.forestry.bee_species.bee_vindictive.desc": "\"It ate my face! It ate my face!\"|K.M.", + "allele.forestry.bee_species.bee_wintry.desc": "Common, but winter-hardened bee tribe; Cultivation in warmer climates is a challenge.|Beekeeping 101", + "allele.forestry.bee_species.bee_patriotic.desc": "\"I saw the swarm crossing the Delaware... then it burst into a frenzy of fireworks.\"|TheDarkColour, Bee Historian", + "for.genus.bees.agrarian": "Agrarian", + "for.genus.bees.austere": "Austere", + "for.genus.bees.boggy": "Boggy", + "for.genus.bees.common": "Common", + "for.genus.bees.end": "End", + "for.genus.bees.festive": "Festive", + "for.genus.bees.frozen": "Frozen", + "for.genus.bees.heroic": "Heroic", + "for.genus.bees.industrious": "Industrious", + "for.genus.bees.infernal": "Infernal", + "for.genus.bees.monastic": "Monastic", + "for.genus.bees.noble": "Noble", + "for.genus.bees.reddened": "Reddened", + "for.genus.bees.tropical": "Tropical", + "for.genus.bees.vengeful": "Vengeful", + "item.forestry.bee_princess_ge": "Princess", + "item.forestry.bee_drone_ge": "Drone", + "item.forestry.bee_queen_ge": "Queen", + "block.forestry.alveary_tooltip": "Multi-Block: 3x3x3 with 3x1x3 wood slabs on the top", + "block.forestry.alveary_plain": "Alveary", + "block.forestry.alveary_swarmer": "Alveary Swarmer", + "block.forestry.alveary_fan": "Alveary Fan", + "block.forestry.alveary_heater": "Alveary Heater", + "block.forestry.alveary_hygro": "Alveary Hygroregulator", + "block.forestry.alveary_stabiliser": "Alveary Stabiliser", + "block.forestry.alveary_sieve": "Alveary Sieve", + "block.forestry.apiary": "Apiary", + "block.forestry.bee_chest": "Apiarist's Chest", + "block.forestry.bee_house": "Bee House", + "block.forestry.beehive_forest": "Forest Hive", + "block.forestry.beehive_meadows": "Meadows Hive", + "block.forestry.beehive_desert": "Modest Hive", + "block.forestry.beehive_jungle": "Tropical Hive", + "block.forestry.beehive_end": "Ender Hive", + "block.forestry.beehive_snow": "Wintry Hive", + "block.forestry.beehive_swamp": "Marshy Hive", + "block.forestry.beehive_swarm": "Swarm Hive", + "block.forestry.candle_wall": "Candle", + "block.forestry.candle": "Candle", + "block.forestry.candle.stump": "Unlit Candle", + "block.forestry.stump": "Candle Stump", + "_comment": "###################", + "_comment": "BOOK -- ORIGINAL", + "_comment": "###################", + "item.forestry.foresters_manual": "Forester's Manual", + "for.gui.book.element.crafting": "Crafting", + "for.gui.book.about.title": "About the book", + "for.gui.book.about": "§oThese scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.§r", + "for.gui.book.about.author": "| Binnie, Editor", + "for.gui.book.categories": "Categories", + "for.gui.book.category.core.title": "Core", + "for.gui.book.category.lepidopterology.title": "Lepidopterology", + "for.gui.book.category.mail.title": "Mail", + "for.gui.book.category.habitat_former.title": "Habitat Former", + "for.gui.book.category.beekeeping.title": "Beekeeping", + "for.gui.book.category.arboriculture.title": "Arboriculture", + "for.gui.book.category.farming.title": "Farming", + "for.gui.book.category.genetics.title": "Genetics", + "_comment": "###################", + "_comment": "BOOK -- PATCHOULI", + "_comment": "###################", + "for.gui.book.patchouli.landing_text": "$(italic)These scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.$()$(br) | Binnie, Editor", + + "_comment": "### Categories", + "for.gui.book.patchouli.category.arboriculture.title": "Arboriculture", + "for.gui.book.patchouli.category.arboriculture.desc": "This almanac will attempt to lay out the known basics for the beginning forester.", + "for.gui.book.patchouli.category.beekeeping.title": "Beekeeping", + "for.gui.book.patchouli.category.beekeeping.desc": "Bees are small yellow insects found in hives, scattered around our remarkably polygonal world.", + "for.gui.book.patchouli.category.beekeeping.alveary.title": "Alveary", + "for.gui.book.patchouli.category.beekeeping.alveary.desc": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point, it's time to upgrade. The alveary is three times the size of the apiary, but I've seen bees produce ten times the honey.", + "for.gui.book.patchouli.category.core.title": "Core", + "for.gui.book.patchouli.category.core.desc": "All the resources and contraptions which are essential to the modern forester.", + "for.gui.book.patchouli.category.core.engines.title": "Engines", + "for.gui.book.patchouli.category.core.engines.desc": "", + "for.gui.book.patchouli.category.core.machines.title": "Machines", + "for.gui.book.patchouli.category.core.machines.desc": "", + "for.gui.book.patchouli.category.farming.title": "Farming", + "for.gui.book.patchouli.category.farming.desc": "The Farm is a multi-block structure which can be customized to suit your needs.", + "for.gui.book.patchouli.category.farming.structure.title": "Farm Structure", + "for.gui.book.patchouli.category.farming.structure.desc": "The Farm is a multi-block structure which can be customized to suit your needs.", + "for.gui.book.patchouli.category.genetics.title": "Genetics", + "for.gui.book.patchouli.category.genetics.desc": "Filter and store your various specimens according to their genetic traits.", + "for.gui.book.patchouli.category.habitat_former.title": "Habitat Former", + "for.gui.book.patchouli.category.habitat_former.desc": "The Habitat Former can be used to manipulate the climate in a specific region.", + "for.gui.book.patchouli.category.mail.title": "Mail", + "for.gui.book.patchouli.category.mail.desc": "Send and receive letters and packages from your friends using the postal system.", + + "_comment": "### Templates", + "for.gui.book.patchouli.template.farm_gui.header": "Farm GUI", + + "_comment": "### Entries", + "_comment": "Arboriculture", + "for.gui.book.patchouli.entry.arboriculture.grafters": "Grafters", + "for.gui.book.patchouli.entry.arboriculture.grafters1": "Are you sick and tired of breaking leaves and ending up with empty hands? Are your tree breeding efforts hampered by a distinct lack of saplings? Don't despair! Forestry Inc. is proud to introduce the GRAFTER!", + "for.gui.book.patchouli.entry.arboriculture.grafters2": "Our patented grafter will significantly increase your chance at a sapling drop when used on leaves! No more frustration when you get that first pollinated leaf after hours of waiting, only to have it drop no saplings at all! Just use the grafter and you are almost guaranteed to be able to extract a sapling from it. This sturdy device will save you hours of work.", + "for.gui.book.patchouli.entry.arboriculture.grafters3": "The Proven Grafter is significantly stronger than the Bronze Grafter and can only be obtained by trading with villagers.", + + "for.gui.book.patchouli.entry.arboriculture.intro": "Introduction", + "for.gui.book.patchouli.entry.arboriculture.intro1": "Generations of foresters have wondered at the noticeable lack of diversity in Minecraftia's tree species. Common theory among scientists seems to be, that a series of parasites wiped out all but the most hardy of trees ages ago. However, due to the demands of builders everywhere, foresters have taken the breeding successes of beekeepers as cause to dabble into tree breeding.", + "for.gui.book.patchouli.entry.arboriculture.intro2": "Early endeavours have proven fruitful and this almanac will attempt to lay out the known basics for the beginning forester.", + + "for.gui.book.patchouli.entry.arboriculture.pollination": "Pollination", + "for.gui.book.patchouli.entry.arboriculture.pollination1": "There are many misconceptions among laymen as to how tree breeding works. The common adage of “the birds and the bees” has many people confused, as it is partly wrong. You can't breed trees with birds! However, you may be happy to hear that almost any bee is able to cross-pollinate trees of different species. Though experienced forester will usually recommend some of the more high-end bee breeds", + "for.gui.book.patchouli.entry.arboriculture.pollination2": "like rural or industrious for dedicated tree breeding - or have bred their own specialised bees for that purpose - the beginner can rest assured that even the most mundane of bees will do an adequate job at pollinating nearby trees.$(br2)The underlying principle is rather simple: Set down apiaries near trees of different species and keep them stocked with working bee queens.", + "for.gui.book.patchouli.entry.arboriculture.pollination3": "After a while - depending on the quality of the bee and the density of the surrounding forest - you will start to see some leaves change colour. These leaves have been pollinated by another tree with a different genetic makeup. Just break them and hope for a new sapling to drop.", + + "for.gui.book.patchouli.entry.arboriculture.mutations": "Tree Mutations", + "for.gui.book.patchouli.entry.arboriculture.mutations1": "Cross-pollination naturally occurs between tree types when there are helpful insects nearby. Bees are known to carry pollen from one tree to another, and butterflies taking repose on leaves are known to take pollen along with them as well. By having two varieties of trees near each other and within range of an active bee colony, it is possible that they will be crossbred, and perhaps have offspring that", + "for.gui.book.patchouli.entry.arboriculture.mutations2": "will mutate.", + + "_comment": "Beekeeping", + "for.gui.book.patchouli.entry.beekeeping.alveary": "Alveary", + "for.gui.book.patchouli.entry.beekeeping.alveary1": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point it is time to upgrade. The alveary is three times the size of the apiary, and I have seen the bees produce up to ten times more honey in an alveary than an apiary.", + "for.gui.book.patchouli.entry.beekeeping.alveary2": "To create this massive contraption, you'll need 27 of these alveary blocks.", + "for.gui.book.patchouli.entry.beekeeping.alveary3": "Once you have them, you can form them into a cube to create the body of the alveary. You'll also need to block off the roof, for which I recommend placing wooden slabs across the top. If you construct it correctly, you should see small holes form for the bees to dwell in. The usage of this alveary is identical to that of the apiary, although I haven't yet had any success with inserting wooden frames into it.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "Alveary Fan", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "The Alveary Fan does the exact opposite of the Alveary Heater: It cools down the temperature of the Alveary.", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "Alveary Heater", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "As the name implies, the Alveary Heater warms up the temperaure inside the Alveary.", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure. The heater requires about 5 RF/tick to continuously heat the alveary one step.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "Alveary Sieve", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "The Alveary Sieve collects pollen from nearby trees that would've pollinated another tree and stores it in its inventory.", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure and place a Woven Silk in its left item slot.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "Alveary Stabiliser", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "The Alveary Stabiliser prevents the offspring of the queen from mutating into new species.", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "Alveary Swarmer", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "The Swarmer is a special Alveary block, which has a 1% chance of spawning a Swarm Hive near the Apiary per Royal Jelly that's inside it.", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "The bees found in those Swarms are the same as the one in the Alveary, but the princesses are always Ignoble.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "Scented Paneling", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "Each alveary block is very costly, consisting of scented paneling, which requires honey from bees working away in your many apiaries, and seed oil to construct sturdy casings.", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "This means making an alveary is something that takes many days of hard graft, but it is well worth the effort. By arranging the paneling securely around the sturdy casing you'll end up with firm solid home for your bees, and the scent of the panels will spur them on to work far harder than anything you could achieve in the apiary.", + + "for.gui.book.patchouli.entry.beekeeping.suit": "Apiarist's Clothes", + "for.gui.book.patchouli.entry.beekeeping.suit1": "Tired of getting poisoned by those pesky Tropical Bees?$(br2)Fear that their Silk Wisps have no use?$(br2)Well, fear not, because you can turn those Wisps into Woven Silk and turn that into suits! Bee-Suits!The Apiarist's Clothes can be equipped to lessen or even nullify the negative effects of Bees (such as Poison from Tropical Bees).", + "for.gui.book.patchouli.entry.beekeeping.suit2": "The more pieces of clothing you wear, the more often Bees will leave you alone.", + + "for.gui.book.patchouli.entry.beekeeping.apiary": "Apiary", + "for.gui.book.patchouli.entry.beekeeping.apiary1": "Like the bee house, the apiary can contain a family of bees, and collect honeycombs for your troubles.", + "for.gui.book.patchouli.entry.beekeeping.apiary2": "To obtain the apiary I had to go through a long and arduous journey of trial and error, involving creepers, lapis lazuli and a few sheep, but luckily I recorded these steps for future generations. I first started with the squeezing of my many seeds into seed oil. The arrangement of eight logs (of any tree) in a carpenter along with my seed oil resulted in an impregnated casing which could hold the bee. To secure this casing in the world, I then arranged it", + "for.gui.book.patchouli.entry.beekeeping.apiary3": "on my crafting table with wooden planks and wooden slabs to form an acceptable home for my bees. The resultant apiary can then be placed in the world wherever I want.$(br2)Actually, I lied. I traded for an apiary with a friendly beekeeper in a village. Just thought I'd let you go through the effort of making it first. If I could see you now, I'd be laughing.", + + "for.gui.book.patchouli.entry.beekeeping.chest": "Apiarist's Chest", + "for.gui.book.patchouli.entry.beekeeping.chest1": "During the course of your beekeeping career, it will quickly become apparent that many more bees are produced than you will know what to do with. Since only identical drones will stack with each other, and this occurs rarely, you will soon find your", + "for.gui.book.patchouli.entry.beekeeping.chest2": "conventional chests full to bursting with bees. Luckily, those who have come before have developed the perfect technology to deal with the overflow of insects.$(br)$(bold)The Apiarist's Chest$() is a storage device for up to 125 individual bees, with 25 slots spread over 5 pages, and a pane that displays overall statistics for species discovered, princess collected, queens bred and drones produced.", + + "for.gui.book.patchouli.entry.beekeeping.genes": "Bee Genes", + "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> Species$(/l)$(br)$(l:beekeeping/bee_genes#2)> Speed$(/l)$(br)$(l:beekeeping/bee_genes#2)> Lifespan$(/l)$(br)$(l:beekeeping/bee_genes#3)> Fertility$(/l)$(br)$(l:beekeeping/bee_genes#3)> Temp. and Humid. Tolerance$(/l)$(br)$(l:beekeeping/bee_genes#4)> Never Sleeps$(/l)$(br)$(l:beekeeping/bee_genes#4)> Tolerates Rain$(/l)$(br)$(l:beekeeping/bee_genes#4)> Cave Dwelling$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flower$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flowering$(/l)$(br)$(l:beekeeping/bee_genes#5)> Territory$(/l)$(br)$(l:beekeeping/bee_genes#6)> Effect$(/l)$(br)", + "for.gui.book.patchouli.entry.beekeeping.genes2": "§nSpecies$(br)The species of a bee specifies which products a bee queen produces, if the bee is only active at night and which climate the bee prefers.$(br2)§nSpeed$(br)The speed of a bee defines how long the queen needs to produce products.$(br2)§nLifespan$(br)A long lifespan is good to produce lots of resources, but a short lifespan is good for bee breeding.$(br2)", + "for.gui.book.patchouli.entry.beekeeping.genes3": "§nFertility$(br)How many drones the bee produces after it dies.$(br2)§nTemperature and Humidity §nTolerance$(br)The difference from its preferred Climate / Humidity a bee will be able to work in. This can range from zero to three, in one or both directions.", + "for.gui.book.patchouli.entry.beekeeping.genes4": "§nNever Sleeps$(br)This trait determines if a naturally diurnal bee can work during the night and if a naturally nocturnal bee can work during the day.$(br2)§nTolerates Rain$(br)This trait determines if the bee can fly while it's raining.$(br2)§nCave Dwelling$(br)This trait determines if the bee can work without a clear view of the sky.", + "for.gui.book.patchouli.entry.beekeeping.genes5": "§nFlower$(br)This trait specifies which type of flower the bee needs to work.$(br2)§nFlowering$(br)Bees with a high flowering trait spread flowers around the hive faster and pollinate trees more often.$(br2)§nTerritory$(br)The territory trait determines how far bees pollinate trees and flowers, and the range of a bee's effect.", + "for.gui.book.patchouli.entry.beekeeping.genes6": "§nEffect$(br)Some bees have special effects like poison other entities or speed up the growth of crops.", + + "for.gui.book.patchouli.entry.beekeeping.house": "Bee House", + "for.gui.book.patchouli.entry.beekeeping.house1": "To rear your newly found bees into a bee family brimming with honey, you'll need a bee house or an apiary. These small wooden boxes can contain a family of these little blighters, and collect honeycombs for your troubles.", + "for.gui.book.patchouli.entry.beekeeping.house2": "The bee house was one of my earliest discoveries. The discovery of this small bee housing was more like a coincidence. I forgot a honey comb in a small wooden box that I had crafted out of some wooden planks and wooden slabs. After a while, the box was full with bees; they had started to build their home in this box. I crafted a similar box like I had crafted before, placed a comb in it, and named it \"Bee House\".", + + "for.gui.book.patchouli.entry.beekeeping.bees": "Bees", + "for.gui.book.patchouli.entry.beekeeping.bees1": "Bees sting. Bees are yellow and stripy. Bees buzz. You may already know these things, but the first rule of beekeeping is know your enemy (actually the first rule is you must always talk about beekeeping club). Bees are small yellow insects found in hives, scattered around our remarkably polygonal world. There are five different hives I have discovered in this world, and another which I dare not speak", + "for.gui.book.patchouli.entry.beekeeping.bees2": "about. The easiest way to find the hives is to explore at night, as the glow of working bees guided me to them (as well as mobs, as I found to my cost)$(br2)Outside of apiaries and alvearies (more later) bees seem to be both totally docile and immortal. The first thing I noticed about bees were that they were clearly split into three castes. In the hives I found both princess and drones, where the princesses were distinguisable by their", + "for.gui.book.patchouli.entry.beekeeping.bees3": "more regal appearance. But when the two are brought together somewhere special the princess can transform into the queen. The queen will spend her lifespan creating things such as honey combs until she eventually dies, spawning a new princess and multiple drones. This means that your bee population will grow exponentially, meaning you'll need plenty of storage.", + + "for.gui.book.patchouli.entry.beekeeping.mundane": "Mundane Bees", + "for.gui.book.patchouli.entry.beekeeping.mundane1": "There are six naturally occurring species that I discovered on my exploits: Forest, Meadows, Modest, Tropical, Wintry and Marshy. I refer to these as mundane bees, partly because they are not very interesting and partly because it’s a cool word that rhymes with terrain and brain.", + "for.gui.book.patchouli.entry.beekeeping.mundane2": "Meadow bees infest large open grasslands, such as plains, and prefer a temperate climate.$(br2)It is closely related to the forest bee, which I’ve noticed is one of the most common pests in forests. Both of these bees are mostly docile, not even causing me the smallest of stings.$(br2)All other bee species are only occurring through mutation.", + + "for.gui.book.patchouli.entry.beekeeping.mutations": "First Mutations", + "for.gui.book.patchouli.entry.beekeeping.mutations1": "The children of two different bees will have a mixture of the genes of the two parents, and may even be a new species that you are yet to discover. By allowing these so called 'mutations' to occur, I discovered that these few species of naturally occurring bee opened up a world of possibilities, with many weird and exotic species to be found.", + "for.gui.book.patchouli.entry.beekeeping.mutations2": "I will explain the many species that I discovered later on in the guide, along with tips to how I obtained them. A true apiarist never shares his secrets after all. From these bees, and the other mundane species, I discovered the Common and Cultivated bees. These bees are staples of any apiarist’s collection, and the common bee is considered the beginner apiarist’s badge of participation.", + "for.gui.book.patchouli.entry.beekeeping.mutations3": "Although the common bee is not particularly interesting, its descendant the cultivated bee is fast working, producing more honey in a shorter amount of time. It also thinks anything but opera is underneath it, meaning it was $(italic)$(bold)this$() far away from being called the snobby bee.", + + "for.gui.book.patchouli.entry.beekeeping.frames": "Frames", + "for.gui.book.patchouli.entry.beekeeping.frames1": "Wooden frames increase the production speed of the queen in an apiary. Better quality frames increase the production speed of the queen more than lower quality frames.$(br2)By myself, I currently had no success with inserting wooden frames into an alveary or a bee house. At the moment I only discovered 3 frames: the Untreated Frame, the Impregnated Frame and the Proven Frame.", + + "for.gui.book.patchouli.entry.beekeeping.intro": "Introduction", + "for.gui.book.patchouli.entry.beekeeping.intro1": "Some people ask me why I bother with bees. I've been burned, poisoned and blown up countless times, and once they even devoured my home. But although I am now covered in scars, I have been rewarded with gifts beyond my wildest dreams. The honey they have given me has nourished me through those cold Creeper-filled nights, and the silk has provided me with more than one sturdy backpack.", + "for.gui.book.patchouli.entry.beekeeping.intro2": "If you are willing to endure these hardships, read on, else turn back now and forever hold your peace…", + + "for.gui.book.patchouli.entry.beekeeping.minecarts": "Bees on Rails", + "for.gui.book.patchouli.entry.beekeeping.minecarts1": "One of my simpler inventions are bee house minecarts. You simply put a bee house or a apiary in a minecart.", + + "for.gui.book.patchouli.entry.beekeeping.scoop": "Scoop", + "for.gui.book.patchouli.entry.beekeeping.scoop1": "To get bees out you need to catch them with one of my most remarkable inventions, the scoop. Sadly my alternative names of “bee capturing implement” and “net-on-a-stick” did not catch on.", + "for.gui.book.patchouli.entry.beekeeping.scoop2": "Somehow, beating in a repetitive manner on these hives reveals the bees, who are rather large and colourful. To create the scoop, you will need to assemble it using sticks and string, although I'll leave the art of tying a net from string to you.", + + "for.gui.book.patchouli.entry.beekeeping.smoker": "Smoker", + "for.gui.book.patchouli.entry.beekeeping.smoker1": "The hive bees will sting you a little bit if you're too close, health regeneration covers it. They only get aggressive if you hit the hive, and can really hurt if you break the hive without smoking them first.", + + "_comment": "Core", + + "for.gui.book.patchouli.entry.core.engine.biogas": "Biogas Engine", + "for.gui.book.patchouli.entry.core.engine.biogas1": "Want to get rid of your surplus saplings?$(br2)Too many milk buckets in your chests?$(br2)Use a biogas engine to power your tree farms!", + "for.gui.book.patchouli.entry.core.engine.biogas2": "Biogas engines need to be activated by a redstone current like any other BuildCraft engine. However, biogas engines have one additional quirk: They cannot explode from overheating, but they need a minimum operating temperature. You can fill a biogas engine up to the brim with delicious fuel and it will still refuse to start up. The reason is quite simply that it needs to reach a certain temperature before it can begin to burn fuel.", + "for.gui.book.patchouli.entry.core.engine.biogas3": "To start the engine when it's new or whenever it has cooled down - for example when it has used up all fuel and has idled for too long - you will need to dump lava into the secondary tank on the right hand side. The engine will then start to heat up and once it has reached minimum operating temperature it will start to produce energy. Producing energy generates itself heat, so after the initial warmup a running biogas engine will keep itself heated without using up any further lava from", + "for.gui.book.patchouli.entry.core.engine.biogas4": "its supply. Also, if the activating redstone signal is interrupted, the burning of fuel will pause completely: fuel will not be lost, but if the Engine stays off for too long, it will need to consume some Lava to heat up again once the redstone signal is re-applied.$(br2)However, there is one important exception: If you use just plain water or milk to power your engine, the engine will not generate enough heat to counter the natural heat dissipation.", + "for.gui.book.patchouli.entry.core.engine.biogas5": "A biogas engine that uses those fuels will burn quite literally through it's whole lava supply, while one constantly supplied with fruit juice, liquid biomass, seed oil or liquid honey will happily chug along all day without so much as touching the lava. A water or milk fueled engine will invariably use up all the lava in the secondary tank and stop producing energy. However, you can pipe in lava using BuildCraft pipes if you choose to do so.", + + "for.gui.book.patchouli.entry.core.engine.clockwork": "Clockwork Engine", + "for.gui.book.patchouli.entry.core.engine.clockwork1": "The Clockwork Engine is an excellent alternative to other early-game power sources. It will output between 5 and 15 RF/tick depending on how much it is wound. Right-clicking on the engine block will wind it.$(br)As the engine works, it will gradually lose tick strength.", + "for.gui.book.patchouli.entry.core.engine.clockwork2": "The Clockwork Engine has no GUI. To wind the engine, simply right-click on the block in the world. The piston will pause moving while you wind it, allowing you to see the current state of the engine.$(br)", + + "for.gui.book.patchouli.entry.core.engine.peat": "Peat-Fired Engine", + "for.gui.book.patchouli.entry.core.engine.peat1": "Peat-Fired engines use peat as fuel (or the upgraded version of peat, Bituminous peat) and produce Ash as a by-product.", + "for.gui.book.patchouli.entry.core.engine.peat2": "Peat burns for 5000 ticks and produces 10 RF every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat.$(br2)Bituminous Peat burns for 6000 ticks and produces 20 RF/tick.", + + "for.gui.book.patchouli.entry.core.machine.bottler": "Bottler", + "for.gui.book.patchouli.entry.core.machine.bottler1": "The Bottler is a machine that can be used to fill or drain fluid containers like capsules, tin cans or buckets. The machine needs energy in order to work, but it automatically dumps fluids to neighbor block without any need of energy.", + + "for.gui.book.patchouli.entry.core.machine.carpenter": "Carpenter", + "for.gui.book.patchouli.entry.core.machine.carpenter1": "The Carpenter is similar to an Automatic Crafting Table from the Buildcraft Mod, except it has a specific recipe set. For example, you aren't able to automatically craft Stone into Stone Bricks.", + "for.gui.book.patchouli.entry.core.machine.carpenter2": "The Carpenter’s main task is the creation of Bog Earth, Humus (although there are methods to make these item without this machine, they aren't as efficient) and the [Crating] of some item and block for more compact storage.$(br2)It is also used in the creation of the Portable Analyzer and the various Woven Backpacks, among other machines, tools and item that are needed for Forestry and other mods.", + + "for.gui.book.patchouli.entry.core.machine.centrifuge": "Centrifuge", + "for.gui.book.patchouli.entry.core.machine.centrifuge1": "The Centrifuge is a machine that is tasked with the extraction of bee products from their honey combs.", + + "for.gui.book.patchouli.entry.core.machine.fabricator": "Thermionic Fabricator", + "for.gui.book.patchouli.entry.core.machine.fabricator1": "The Thermionic Fabricator is used to craft electron tubes and stained glass. It requires Redstone Flux (RF) energy to run. Once warmed up, it needs to maintain a certain heat level to operate.", + "for.gui.book.patchouli.entry.core.machine.fabricator2": "The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop.", + + "for.gui.book.patchouli.entry.core.machine.fermenter": "Fermenter", + "for.gui.book.patchouli.entry.core.machine.fermenter1": "The Fermenter is a machine that processes organic matter such as Saplings and Sugar Canes into Biomass, which can be used as a fuel in a Biogas Engine, or in the Bio Generator.", + "for.gui.book.patchouli.entry.core.machine.fermenter2": "It can also be used to produce Short Mead out of Honeydew and Liquid Honey.$(br2)Fermentation item such as Fertilizer, Mulch or Compost are required as catalysts. Each item has different properties.$(br2)Any liquids produced by this machine can be canned, bottled or extracted via Buildcraft Waterproof Pipes.", + + "for.gui.book.patchouli.entry.core.machine.moistener": "Moistener", + "for.gui.book.patchouli.entry.core.machine.moistener1": "Moisteners are used to produce mycelium from wheat, seeds and water for use in mushroom farms. They can also be used to create mossy cobblestone and mossy stone bricks.$(br)Moisteners work best in dark locations.", + + "for.gui.book.patchouli.entry.core.machine.rainmaker": "Rainmaker", + "for.gui.book.patchouli.entry.core.machine.rainmaker1": "The Rainmaker is a machine that, when placed, will wait for the player to give it an Iodine Charge or a Dissipation Charge.", + "for.gui.book.patchouli.entry.core.machine.rainmaker2": "An Iodine Charge when placed inside the Rainmaker will make it rain and the Dissipation Charge when placed inside the Rainmaker will stop the rain.$(br2)Charges can be inserted in to the machine either by a player right-clicking with the charge in hand, or by inserting the charges using pipes. Both Iodine Charges and Dissipation Charges are made in the Carpenter.", + + "for.gui.book.patchouli.entry.core.machine.raintank": "Rain Tank", + "for.gui.book.patchouli.entry.core.machine.raintank1": "The raintank is a machine that will build up it's internal buffer with water when it's placed outside in the rain.$(br)The raintank does not require energy to bottle water.", + + "for.gui.book.patchouli.entry.core.machine.squeezer": "Squeezer", + "for.gui.book.patchouli.entry.core.machine.squeezer1": "The Squeezer is a machine that is tasked with squeezing liquids from item. For example, you can squeeze Honey Drops into Liquid Honey.", + "for.gui.book.patchouli.entry.core.machine.squeezer2": "It can also be used to retrieve the liquids from the inside of cans, bottles, capsules, etc., with a small chance of retrieving some of the container's resources (such as Tin Ingots).", + + "for.gui.book.patchouli.entry.core.machine.still": "Still", + "for.gui.book.patchouli.entry.core.machine.still1": "The Still is a machine capable of refining Biomass into Ethanol, at a 10:3 ratio (for every 10 Biomass buckets processed you get 3 Ethanol buckets).$(br2)If you have Buildcraft installed, you can do the same", + "for.gui.book.patchouli.entry.core.machine.still2": "process in a Refinery, for a 4:1 ratio.$(br2)Ethanol can then be used in the Bio Generator for generating EU for IndustrialCraft² machines, or as fuel for Buildcraft's Combustion Engine. It cannot be used as a fuel for the Biogas Engine!$(br2)This means that this machine probably won't be very useful to you if you don't have Buildcraft or IndustrialCraft² installed.", + + "for.gui.book.patchouli.entry.core.analyzer": "Analyzer", + "for.gui.book.patchouli.entry.core.analyzer1": "A stationary version of the various hand-held analyzers. Any bees, trees or butterflies placed in the left hand slots will be analyzed and placed in the slots on the bottom right.", + + "for.gui.book.patchouli.entry.core.bog_earth": "Bog Earth", + "for.gui.book.patchouli.entry.core.bog_earth1": "Slowly turns into peat if left to soak near water for a while.", + + "for.gui.book.patchouli.entry.core.casings": "Casings", + "for.gui.book.patchouli.entry.core.casings1": "Casings are crafting components that are used in the construction of nearly every machine.", + + "for.gui.book.patchouli.entry.core.circuit_board": "Circuit Boards", + "for.gui.book.patchouli.entry.core.circuit_board1": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.", + + "for.gui.book.patchouli.entry.core.compost": "Compost", + + "for.gui.book.patchouli.entry.core.escritoire": "Escritoire", + "for.gui.book.patchouli.entry.core.escritoire1": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.", + + "for.gui.book.patchouli.entry.core.fertilizer_compound": "Fertilizer", + "for.gui.book.patchouli.entry.core.fertilizer_compound1": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.", + + "for.gui.book.patchouli.entry.core.gears": "Gears", + "for.gui.book.patchouli.entry.core.gears1": "Gears are a basic crafting component.", + + "for.gui.book.patchouli.entry.core.humus": "Humus", + "for.gui.book.patchouli.entry.core.humus1": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.", + + "for.gui.book.patchouli.entry.core.ores": "Ores", + "for.gui.book.patchouli.entry.core.ores1": "Forestry adds three ores to the terrain generation: Copper, Tin and Apatite. Each ore has different uses, from Fertilizer to machines.", + "for.gui.book.patchouli.entry.core.ores2": "It occurs in large, but uncommon veins in layers above level 56, and when mined with a Pickaxe, it drops between 1 and 4 Apatite (gems), which can then be used for making Fertilizer.$(br2)Fortune can be used to increase drop rates, and Silk Touch can be used to obtain the ore block.", + "for.gui.book.patchouli.entry.core.ores3": "Copper is a mineral that is commonly used in making Bronze, which is then used for tools and machines.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Copper Ore.", + "for.gui.book.patchouli.entry.core.ores4": "Tin is a mineral that is commonly used in making Bronze, tools and Cans.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Tin Ore.", + + "for.gui.book.patchouli.entry.core.pipette": "Pipette", + "for.gui.book.patchouli.entry.core.pipette1": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.", + + "for.gui.book.patchouli.entry.core.portable_alyzer": "Portable Analyzer", + "for.gui.book.patchouli.entry.core.portable_alyzer1": "All these genetics can get pretty confusing pretty fast. Especially since every offspring will have its own genome built more or less randomly from both parents. So, if you don't keep crossbreeding the same offspring from that same", + "for.gui.book.patchouli.entry.core.portable_alyzer2": "Forest queen you knocked off a tree ages ago, you will have lots of specimens with funny genomes. But where would you get that genome information? Luckily there is the Portable Analyzer to help. It provides a non-invasive way to glean every last bit of information from your specimens, butterflies and trees. Just provide a honey or honeydew drop to pacify the specimen to have everything you ever wanted to know but were afraid to ask at your fingertips.", + + "for.gui.book.patchouli.entry.core.resources": "Resource Blocks", + "for.gui.book.patchouli.entry.core.resources1": "Apatite and all metal ingots of forestry can be crafted into blocks and back.", + "for.gui.book.patchouli.entry.core.resources2": "Apatite", + "for.gui.book.patchouli.entry.core.resources3": "Copper", + "for.gui.book.patchouli.entry.core.resources4": "Tin", + "for.gui.book.patchouli.entry.core.resources5": "Bronze", + + "for.gui.book.patchouli.entry.core.soldering_iron": "Soldering Iron", + "for.gui.book.patchouli.entry.core.soldering_iron1": "The Soldering Iron is a tool used for attaching Electron Tubes to Circuit Boards in order to manipulate how an Electrical Engine works or to program MultiFarms. As well as upgrading the Squeezer or Centrifuge.", + "for.gui.book.patchouli.entry.core.soldering_iron2": "Once Electron Tubes have been attached to Circuit Boards they cannot be removed, only replaced. The Circuit Boards are automatically crafted as soon as the basic recipe requirements are met, so it's best practice to place your Electron Tubes and then the Circuit Boards.", + + "for.gui.book.patchouli.entry.core.tubes": "Electron Tubes", + "for.gui.book.patchouli.entry.core.tubes1": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.", + + "for.gui.book.patchouli.entry.core.worktable": "Worktable", + "block.forestry.worktable_tooltip": "There are still some scribbles on this.", + "for.gui.book.patchouli.entry.core.worktable1": "A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.", + "for.gui.book.patchouli.entry.core.worktable2": "Resources need to go into the internal inventory. The crafting matrix is only a visual representation.", + + "for.gui.book.patchouli.entry.core.wrench": "Wrench", + "for.gui.book.patchouli.entry.core.wrench1": "The wrench allows the player to rotate all forestry machines and engines.", + + "_comment": "Farming", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "Farm Control", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "You can control which fields your farm works on by applying redstone signals to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "signal on the matching side of the control block.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "Farm Gearbox (Power)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "To power your Farm and have it automatically harvest crops, you will need at least one Farm Gearbox.$(br2)Farm operations can be hasted with additional Gearboxes.$(br2)$(#FC5454)Redstone Flux Energy$(br)Each Farm Gearbox requires Redstone Flux Energy (RF) in order to work. You can supply them, by connecting any RF power source.", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)Speeding farm$(br)Each gearbox basically tells the farm to run 1 work unit, so multiple gearboxes tells the farm to do work more often.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "Farm Hatch (Pipe Connectivity)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "You can supply and extract item from the Farm by using Farm Hatches that are connected to Pipe systems.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure": "Farm Structure", + "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "The Farm Block is the main structural block of the Farm, and because the Farm is multi-block structure, you will need several of them, depending on how big you want it. The third layer of the farm must entirely consist of these. All other block in the structure are interchangeable with any of the other component block though.", + "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "The Bricks in the recipe can be repaced with Stone Bricks (Any variation), Smooth/Chiseled Sandstone or Quartz. The chosen material will dictate what the Farm looks like. Different materials can be combined for decorative purposes.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "Farm Valve (Hydration)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "Some farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using Farm Valves.$(br2)By connecting a Buildcraft Waterproof Pipe into the Farm Valve and supplying Water, you can automatically fill the Farm's Water Tank.", + + "for.gui.book.patchouli.entry.farming.farm_configuration": "Farm Configuration", + "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> Arboretum$(/l)$(br)$(l:farming/farm_configuration#2)> Peat Bog$(/l)$(br)$(l:farming/farm_configuration#3)> Crop Farm$(/l)$(br)$(l:farming/farm_configuration#3)> Infernal Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Shroom Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Orchard$(/l)$(br)$(l:farming/farm_configuration#5)> Succulent Farm$(/l)$(br)$(l:farming/farm_configuration#5)> Reed Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Gourd Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Cocoa Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Rubber Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Red Orchid Farm$(/l)$(br)$(l:farming/farm_configuration#8)> Ender Farm$(/l)", + "for.gui.book.patchouli.entry.farming.farm_configuration2": "§nArboretum$(br)Tube: Golden Electron Tube$(br)Soil: Dirt, Humus$(br)Water: 10 mB$(br)Fertilizer: 30 mU$(br)Germlings: Saplings$(br)Harvest: Wood, Saplings, Apples$(br2)§nPeat Bog$(br)Tube: Obsidian Electron Tube$(br)Soil: Bog Earth$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: None$(br)Harvest: Peat, Dirt", + "for.gui.book.patchouli.entry.farming.farm_configuration3": "§nCrop Farm$(br)Tube: Bronze Electron Tube$(br)Soil: Dirt$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: Crop Seeds$(br)Harvest: Crops$(br2)§nInfernal Farm$(br)Tube: Blazing Electron Tube$(br)Soil: Soul Sand$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Nether Wart$(br)Harvest: Nether Wart (Grown)", + "for.gui.book.patchouli.entry.farming.farm_configuration4": "§nShroom Farm$(br)Tube: Apatine Electron Tube$(br)Soil: Mycelium$(br)Water: 80 mB$(br)Fertilizer: 20 mU$(br)Germlings: Mushrooms$(br)Harvest: Large mushrooms$(br2)§nOrchard$(br)Tube: Emerald Electron Tube$(br)Soil: Dirt$(br)Water: 40$(br)Fertilizer: 10 mU$(br)Germlings: Trees (grown)$(br)Harvest: Any fruits", + "for.gui.book.patchouli.entry.farming.farm_configuration5": "§nSucculent Farm$(br)Tube: Copper Electron Tube$(br)Soil: Sand$(br)Water: 1 mB$(br)Fertilizer: 10 mU$(br)Germlings: Cactus$(br)Harvest: Cactus (3-tall)$(br2)§nReed Farm$(br)Tube: Tin Electron Tube$(br)Soil: Sand/Dirt$(br)Water: 20$(br)Fertilizer: 10 mU$(br)Germlings: Sugar Canes$(br)Harvest: Sugar Canes (3-tall)", + "for.gui.book.patchouli.entry.farming.farm_configuration6": "§nGourd Farm$(br)Tube: Lapis Electron Tube$(br)Soil: Dirt$(br)Water: 40 mB$(br)Fertilizer: 10 mU$(br)Germlings: Pumpkin/Melon Seeds$(br)Harvest: Pumpkins, Melons$(br2)§nCocoa Plantation$(br)Tube: Diamantine Electron Tube$(br)Soil: Jungle Wood$(br)Water: 20 mB$(br)Fertilizer: 120 mU$(br)Germlings: Cocoa Beans$(br)Harvest: Cocoa Plants", + "for.gui.book.patchouli.entry.farming.farm_configuration7": "§nRubber Plantation$(br)Tube: Rubberised Electron Tube$(br)Soil: Dirt$(br)Water: 5 mB$(br)Fertilizer: 10 mU$(br)Germlings: Rubber Saplings$(br)Harvest: Sticky Resin$(br2)§nRed Orchid Farm$(br)Tube: Orchid Electron Tube$(br)Soil: Redstone Ore$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Red Orchid$(br)Harvest: Redstone", + "for.gui.book.patchouli.entry.farming.farm_configuration8": "§nEnder Farm$(br)Tube: Ender Electron Tube$(br)Soil: End Stone$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Chorus Flower or Ender Lilly Seeds$(br)Harvest: Chorus Fruit & Chorus Flower or Ender Pearls", + + "for.gui.book.patchouli.entry.farming.farm_gui": "Farm GUI", + "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - Water Input Slot$(/l)$(br)$(l:farming/farm_gui#2)> II - Water Tank$(/l)$(br)$(l:farming/farm_gui#3)> III - Circuit Board Socket$(/l)$(br)$(l:farming/farm_gui#4)> IV - Fertilizer Slot$(/l)$(br)$(l:farming/farm_gui#4)> V - Soil Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VI - Germlings Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VII - Output Inventory$(/l)", + "for.gui.book.patchouli.entry.farming.farm_gui2": "The GUI is divided into seven areas:$(br2)$(bold)I - Water Input Slot$()$(br)Place Water Buckets/Cans/Capsules in here in order to fill the Water Tank (II).$(br2)$(bold)II - Water Tank$()$(br)This shows how much water the Multi-Farm currently has. It can be filled through (I) or through Farm Valve block.", + "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - Circuit Board Socket$()$(br)This area shows the current configuration of the MultiFarm. It has a socket in the center for you to place (or remove, using a Soldering Iron) Circuit Boards in order to place Electron Tubes that will alter the Multi-Farm's behaviour. See Configuring the Farm for more information.", + "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - Fertilizer Slot$()$(br)Most farm configurations will need Fertilizer for operation. Place Fertilizer in here or pipe it into the Multi-Farm.$(br2)$(bold)V - Soil Inventory$()$(br)This is where you will place the necessary soil for the farm to either lay down the farmland (if it's a Managed Farm) or to replace decayed soil block.", + "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - Germlings Inventory$()$(br)This is where you will place the germlings (Saplings, Seeds, Cactus, etc.) for use in the farm.$(br2)$(bold)VII - Output Inventory$()$(br2)Any waste or harvested resources end here.", + + "for.gui.book.patchouli.entry.farming.farm_layout": "Farm Layouts", + "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> Small$(/l)$(br)$(l:farming/farm_layout#3)> Medium$(/l)$(br)$(l:farming/farm_layout#4)> Medium Large$(/l)$(br)$(l:farming/farm_layout#5)> Large$(/l)$(br)$(l:farming/farm_layout#6)> Very Large$(/l)$(br)", + "for.gui.book.patchouli.entry.farming.farm_layout2": "§nSmall$()$(br)W×L×H: 3×3×4$(br)Radius: 7 block$(br)Space (W×L): 17×17$(br)Farm block: 36$(br)Farm Land: 126", + "for.gui.book.patchouli.entry.farming.farm_layout3": "§nMedium$(br)W×L×H: 3×4×4$(br)Radius: 9 block$(br)Space (W×L): 21×22$(br)Farm block: 48$(br)Farm Land: 270", + "for.gui.book.patchouli.entry.farming.farm_layout4": "§nMedium Large$(br)W×L×H: 4×4×4$(br)Radius: 9 block$(br)Space (W×L): 22×22$(br)Farm block: 64$(br)Farm Land: 288", + "for.gui.book.patchouli.entry.farming.farm_layout5": "§nLarge$(br)W×L×H: 3×5×4$(br)Radius: 11 block$(br)Space (W×L): 25×27$(br)Farm block: 60$(br)Farm Land: 396", + "for.gui.book.patchouli.entry.farming.farm_layout6": "§nVery Large$(br)W×L×H: 5×5×4$(br)Radius: 11 block$(br)Space (W×L): 27×27$(br)Farm block: 100$(br)Farm Land: 440", + + "for.gui.book.patchouli.entry.farming.multi_farms": "Multi-Farms", + "for.gui.book.patchouli.entry.farming.multi_farms1": "Multi-Farms are multi-block structures that are built using special Farm block and building block (stones/bricks). The size of the farm can be modified in common.cfg by changing the I:size variable. By default this is set to 2.$(br2)(2 x (width of central structure x ) + width of central structure)", + "for.gui.book.patchouli.entry.farming.multi_farms2": "By default the smallest farm size is 15×15 while the largest is 25×25.$(br2)Multi-Farms also support specialized Farm block to add functionality, the Farm Gearbox being the only one required (as it's the only way to supply power to the multi-farm). There is also a Farm Valve, Farm Hatch and Farm Control. See Farm Structure for more information.", + + "_comment": "Genetics", + "for.gui.book.patchouli.entry.genetics.database": "Database", + "for.gui.book.patchouli.entry.genetics.database1": "The database is storage block for bees, trees, butterflies and other genetic items. It can store up to 136 different item stacks and has a search bar.$(br2)You can craft it using any two unique Forestry chests.", + + "for.gui.book.patchouli.entry.genetics.filter": "Genetic Filter", + "for.gui.book.patchouli.entry.genetics.filter1": "The genetic filter is a pipe block that can be used to sort item. It allows helpful sorting options for item passing passing through the pipe. The gui of the filter has six rows with seven item slots each and one filter slot, one row for each side of the filter.", + "for.gui.book.patchouli.entry.genetics.filter2": "The first slot at the left is a buffer slot. In this slot item get stored before they get transported in the direction of the row. The second slot is the filter slot, you can select a filter by clicking on the slot. The other six slots can be used to sort genetic item passing through the filter by the species of genetic individum. Each set of two slots, separated by a colored bar and with a 0-1 in brackets at the bottom, represents one type of the genetic individum.", + "for.gui.book.patchouli.entry.genetics.filter3": "There are two slots so that bees can be sorted by active and inactive traits. The species on the left side, with the 0 below it, is the active trait. The species on the right side, with the 1 below it, is the inactive trait. If one trait is not set, then any genetic item with the trait that is set will pass that direction. If there is more than one valid direction for an item to travel, then it will pick one at random.", + + "_comment": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.climate_particles": "Climate Particles", + "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "To visualize the change of the climate particles are spawned around the player if he is located in an area that currently is affected by a habitatformer. The particles have the color of the current climate in the area.", + + "for.gui.book.patchouli.entry.habitat_former.habitat_former": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "The Habitat Former can be used to manipulate the climate in an specific region. The size (1-16) and the shape (square or circle) of the area can be change with the slider and the button on the upper left side of the gui.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "The former always tries to reach the targeted climate. It needs two things to reach this climate.$(br2)The first is a Fluid (water, lava or crushed ice) to change the humidity of the area.$(br2)The second is Energy (FE/RF/Tesla/MJ) to change the temperature of the area.$(br2)The former needs more resources (fluid/energy) for bigger areas.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "Currently there are 4 ways to select the targeted climate.$(br2)1. You can change the targeted climate by clicking on one of the bars in the upper center of the gui.$(br2)2. You can use one of the two text fields to type the targeted climate. (Number from 0 - 200)$(br2)3. You can select one of the default habitats next to the text fields.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. You can click with a bee in the hand on the slot with the shape of a hexagon next to the habitats. That changes the targeted climate automatically to the preferred climate of the bee.", + + "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "Habitat Screen", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "The Habitat Screen can be used to get the climate at a position by right clicking on a block.", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "Additionally, you can link the screen to a habitat former by sneaking and right clicking the habitat former. After that you can enable and disable an area preview to see how big the area is that the former manipulates.", + + "_comment": "Mail", + "for.gui.book.patchouli.entry.mail.catalogue": "Catalogue", + "for.gui.book.patchouli.entry.mail.catalogue1": "Use the mail order catalogue to browse the trade stations available on your server. Clicking 'Use' will save the station's address and automatically fill it in the next time you open a letter for writing.", + + "for.gui.book.patchouli.entry.mail.letters": "Letters", + "for.gui.book.patchouli.entry.mail.letters1": "Letters can be used in a Mailbox to be sent to other mailboxes or Trade Stations. For a letter to be sent, you need to right click a mailbox with the letter in hand.", + "for.gui.book.patchouli.entry.mail.letters2": "For a letter to be able to be sent, you need $(l:mail/stamps)Stamps$(/l).", + + "for.gui.book.patchouli.entry.mail.mailbox": "Mailbox", + "for.gui.book.patchouli.entry.mail.mailbox1": "Mailboxes are a convenient, quick way to send mail between other players on a server. Letters inserted into a mailbox are rapidly transferred to the recipient's mailbox for pickup.", + "for.gui.book.patchouli.entry.mail.mailbox2": "Any player wishing to join the mailing network need only place a Mailbox down in the world. Usually, somewhere easily accessible and near their home is preferred. Letters may be simply notes getting sent between players, although it is a trivial matter to include several item in a mail package. These item will remain safely ensconced within the recipient's mailbox until such a time when the owner of the mailbox removes the item and opens the package.", + "for.gui.book.patchouli.entry.mail.mailbox3": "Mailboxes can be set to private, which will prevent other players from seeing what is inside a mailbox in addition to preventing them from breaking them.", + + "for.gui.book.patchouli.entry.mail.stamp_collector": "Stamp Collector", + "for.gui.book.patchouli.entry.mail.stamp_collector1": "The Stamp Collector is an admin machine that cannot be crafted.$(br2)As the name suggests, the 'Stamp Collector' collects all the stamps spent by players on server. Anyone who has permission to interact with it can get the spent stamps.", + + "for.gui.book.patchouli.entry.mail.stamps": "Stamps", + "for.gui.book.patchouli.entry.mail.stamps1": "The higher the value of the stamp, the more items you can attach to a letter. A single 1n stamp is sufficient to send a letter containing only text. Each item attached to a letter will require an additional stamp.", + + "for.gui.book.patchouli.entry.mail.trade_station": "Trade Station", + "for.gui.book.patchouli.entry.mail.trade_station1": "The trade station allows players on a server to easily setup a trade network using the mail system.", + + "_comment": "###################", + "_comment": "MULTIBLOCK", + "_comment": "###################", + "for.multiblock.error.notConnected": "The MultiBlock is not connected to a controller. This could be due to lag, or a bug. If the problem persists, try breaking and re-placing the block.", + "for.multiblock.error.invalid.interior": "(%s) - Block is not valid for use in the machine's interior.", + "for.multiblock.error.invalid.part": "A multiblock part is incompatible with this type (%s).", + "for.multiblock.error.small": "The multiblock is too small. It must be at least %dx%dx%d in size.", + "for.multiblock.error.large.x": "The multiblock is too large, it may be at most %d block wide.", + "for.multiblock.error.large.y": "The multiblock is too large, it may be at most %d block high.", + "for.multiblock.error.large.z": "The multiblock is too large, it may be at most %d block deep.", + "for.multiblock.error.small.x": "The multiblock is too small, it must be at least %d block wide.", + "for.multiblock.error.small.y": "The multiblock is too small, it must be at least %d block high.", + "for.multiblock.error.small.z": "The multiblock is too small, it must be at least %d block deep.", + "for.multiblock.alveary.error.needSlabs": "The Alveary must have wooden slabs on top.", + "for.multiblock.alveary.error.needSpace": "The alveary needs space around the top for the bees to enter and exit.", + "for.multiblock.alveary.error.needPlainOnTop": "The Alveary must have plain alveary block for the top level.", + "for.multiblock.alveary.error.needPlainInterior": "The Alveary must have plain alveary block for the interior.", + "for.multiblock.farm.error.needPlainBand": "The Farm must have plain farm block for the third level.", + "for.multiblock.farm.error.needPlainInterior": "The Farm must have plain farm block for the interior.", + "for.multiblock.farm.error.needGearbox": "The farm must have a gearbox to accept power and do work.", + "for.multiblock.alveary.type": "Alveary", + "for.multiblock.farm.type": "Farm", + "_comment": "###################", + "_comment": "ARBORICULTURE", + "_comment": "###################", + "entity.Villager.arborist": "Arborist", + "for.arboriculture.effect.none": "None", + "for.chat.command.forestry.tree.desc": "- %s : Treekeeping Commands", + "for.chat.command.forestry.tree.help": "Commands relating to trees.", + "for.chat.command.forestry.tree.format": "Format:/%s ", + "for.chat.command.forestry.tree.spawnTree.desc": "- %s : Spawn Tree", + "for.chat.command.forestry.tree.spawnTree.help": "Spawn a tree near the player.", + "for.chat.command.forestry.tree.spawnTree.format": "Format:/%s []", + "for.chat.command.forestry.tree.spawnForest.desc": "- %s : Spawn Forest", + "for.chat.command.forestry.tree.spawnForest.help": "Spawn a small forest of trees near the player.", + "for.chat.command.forestry.tree.spawnForest.format": "Format:/%s []", + "for.chat.command.forestry.tree.mode.desc": "- %s : Treekeeping Mode Commands", + "for.chat.command.forestry.tree.mode.help": "Commands relating to Treekeeping Modes.", + "for.chat.command.forestry.tree.mode.format": "Format: /%s ", + "for.chat.command.forestry.tree.mode.info.desc": "- %s : Treekeeping Mode Info", + "for.chat.command.forestry.tree.mode.info.help": "Information about current and available treekeeping modes.", + "for.chat.command.forestry.tree.mode.info.format": "Format: /%s ", + "for.chat.command.forestry.tree.mode.set.desc": "- %s : Treekeeping Mode Set", + "for.chat.command.forestry.tree.mode.set.help": "Set the treekeeping mode for world.", + "for.chat.command.forestry.tree.mode.set.format": "Format: /%s [] ", + "for.chat.command.forestry.tree.save.desc": "- %s : Save Treekeeping Statistics", + "for.chat.command.forestry.tree.save.help": "Save treekeeping statistics to file.", + "for.chat.command.forestry.tree.save.format": "Format: /%s []", + "for.chat.command.forestry.tree.save.stats": "Treekeeping statistics for %s on %s:", + "for.description.treeBirch": "Widespread birch tree, which on average is of smaller height.|Codex Lignum", + "for.description.treeCherry": "Small tree. In its natural form it will bear cherries which will need to undergo a ripening period.|Codex Lignum", + "for.description.treeChestnut": "Tall, deciduous tree with large trunk. Naturally occuring chestnut trees carry fruits which require some time to ripe.|Codex Lignum", + "for.description.treeLime": "Tall, deciduous tree. It has been reclassified recently as being in the Malvaceae family.|Codex Lignum", + "for.description.treeOak": "Common tree species whose apple-bearing properties are the subject of much song and dance.|Codex Lignum", + "for.description.treeSipiri": "Tall, evergreen trees with valuable timber. Wood and bark are pleasantly scented. Will only thrive in tropical climes.|Codex Lignum", + "for.description.treeWalnut": "Tall, deciduous tree with large trunk. Naturally occuring walnut trees carry fruits which require some time to ripe.|Codex Lignum", + "for.description.treeWillow": "Large, deciduous tree. White willows are fast-growing. Have only been observed to occur in damp climates.|Codex Lignum", + "for.family.jungle": "Jungle", + "for.family.nuts": "Nuts", + "for.family.pomes": "Pomes", + "for.family.prunes": "Prunes", + "allele.forestry.fruits.fruit_apple": "Apple", + "allele.forestry.fruits.fruit_cherry": "Cherry", + "allele.forestry.fruits.fruit_chestnut": "Chestnut", + "allele.forestry.fruits.fruit_cocoa": "Cocoa", + "allele.forestry.fruits.fruit_dates": "Dates", + "allele.forestry.fruits.fruit_lemon": "Lemon", + "allele.forestry.fruits.fruit_none": "None", + "allele.forestry.fruits.fruit_papaya": "Papaya", + "allele.forestry.fruits.fruit_plum": "Plum", + "allele.forestry.fruits.fruit_walnut": "Walnut", + "for.gui.family": "Family", + "for.gui.fireproof": "Fireproof", + "for.gui.fruits": "Fruits", + "for.gui.girth": "Girth", + "for.gui.height": "Height", + "for.gui.maturity": "Matures", + "for.gui.native": "Soil", + "for.gui.saplings": "Saplings", + "for.gui.sappiness": "Sappiness", + "for.gui.supports": "Supports", + "for.gui.yield": "Yield", + "for.gui.combustibility": "Combustibility", + "for.gui.carbonization": "Carbonization", + "for.trees.grammar.blossom.type": "Blossom", + "for.trees.grammar.blossom": "%1$s %2$s", + "for.trees.grammar.germling.type": "Germling", + "for.trees.grammar.germling": "%1$s %2$s", + "for.trees.grammar.pollen.type": "Pollen", + "for.trees.grammar.pollen": "%1$s %2$s", + "for.trees.grammar.sapling.type": "Sapling", + "for.trees.grammar.sapling": "%1$s %2$s", + "for.trees.grammar.leaves.type": "Leaves", + "for.trees.grammar.leaves": "%1$s %2$s", + "for.trees.grammar.pile.type": "Wood Pile", + "for.trees.grammar.pile": "%1$s %2$s", + "block.forestry.wood_pile": "Wood Pile", + "block.forestry.wood_pile_decorative": "Decorative Wood Pile", + "block.forestry.loam": "Loam", + "block.forestry.ash_block": "Ash Block", + "block.forestry.charcoal": "Block of Charcoal", + "for.trees.hybrid": "%1$s-%2$s Hybrid", + "allele.forestry.tree_species.tree_acacia": "Acacia", + "allele.forestry.tree_species.tree_oak": "Apple Oak", + "allele.forestry.tree_species.tree_balsa": "Balsa", + "allele.forestry.tree_species.tree_mahoe": "Blue Mahoe", + "allele.forestry.tree_species.tree_pine": "Bull Pine", + "allele.forestry.tree_species.tree_sequoia": "Coast Sequoia", + "allele.forestry.tree_species.tree_walnut": "Common Walnut", + "allele.forestry.tree_species.tree_dark_oak": "Dark Oak", + "allele.forestry.tree_species.tree_date": "Date Palm", + "allele.forestry.tree_species.tree_desert_acacia": "Desert Acacia", + "allele.forestry.tree_species.tree_giant_sequoia": "Giant Sequoia", + "allele.forestry.tree_species.tree_baobab": "Grandidier's Baobab", + "allele.forestry.tree_species.tree_cherry": "Hill Cherry", + "allele.forestry.tree_species.tree_jungle": "Jungle", + "allele.forestry.tree_species.tree_kapok": "Kapok", + "allele.forestry.tree_species.tree_lemon": "Lemon", + "allele.forestry.tree_species.tree_larch": "Mundane Larch", + "allele.forestry.tree_species.tree_ebony": "Myrtle Ebony", + "allele.forestry.tree_species.tree_papaya": "Papaya", + "allele.forestry.tree_species.tree_plum": "Plum", + "allele.forestry.tree_species.tree_spruce": "Red Spruce", + "allele.forestry.tree_species.tree_birch": "Silver Birch", + "allele.forestry.tree_species.tree_lime": "Silver Lime", + "allele.forestry.tree_species.tree_sipiri": "Sipiri", + "allele.forestry.tree_species.tree_maple": "Sugar Maple", + "allele.forestry.tree_species.tree_chestnut": "Sweet Chestnut", + "allele.forestry.tree_species.tree_teak": "Teak", + "allele.forestry.tree_species.tree_wenge": "Wenge", + "allele.forestry.tree_species.tree_poplar": "White Poplar", + "allele.forestry.tree_species.tree_willow": "White Willow", + "allele.forestry.tree_species.tree_mahogany": "Yellow Meranti", + "allele.forestry.tree_species.tree_ipe": "Ipe", + "allele.forestry.tree_species.tree_padauk": "Padauk", + "allele.forestry.tree_species.tree_cocobolo": "Cocobolo", + "allele.forestry.tree_species.tree_zebrawood": "Zebrawood", + "for.fence.grammar": "%1$s Fence", + "for.fence_gate.grammar": "%1$s Fence Gate", + "for.log.grammar": "%1$s Log", + "for.wood.grammar": "%1$s Wood", + "for.planks.grammar": "%1$s Planks", + "for.slab.grammar": "%1$s Slab", + "for.slab.double.grammar": "%1$s Wood Slab", + "for.stairs.grammar": "%1$s Stairs", + "for.door.grammar": "%1$s Door", + "for.trees.woodType.larch": "Larch", + "for.trees.woodType.teak": "Teak", + "for.trees.woodType.acacia_desert": "Desert Acacia", + "for.trees.woodType.lime": "Lime", + "for.trees.woodType.chestnut": "Chestnut", + "for.trees.woodType.wenge": "Wenge", + "for.trees.woodType.baobab": "Baobab", + "for.trees.woodType.sequoia": "Sequoia", + "for.trees.woodType.kapok": "Kapok", + "for.trees.woodType.ebony": "Ebony", + "for.trees.woodType.mahogany": "Mahogany", + "for.trees.woodType.balsa": "Balsa", + "for.trees.woodType.willow": "Willow", + "for.trees.woodType.walnut": "Walnut", + "for.trees.woodType.greenheart": "Greenheart", + "for.trees.woodType.cherry": "Cherry", + "for.trees.woodType.mahoe": "Mahoe", + "for.trees.woodType.poplar": "Poplar", + "for.trees.woodType.palm": "Palm", + "for.trees.woodType.papaya": "Papaya", + "for.trees.woodType.pine": "Pine", + "for.trees.woodType.plum": "Plum", + "for.trees.woodType.maple": "Maple", + "for.trees.woodType.citrus": "Citrus", + "for.trees.woodType.giganteum": "Giant Sequoia", + "for.trees.woodType.ipe": "Ipe", + "for.trees.woodType.padauk": "Padauk", + "for.trees.woodType.cocobolo": "Cocobolo", + "for.trees.woodType.zebrawood": "Zebrawood", + "block.forestry.fireproof": "%1$s (Fireproof)", + "item.forestry.grafter": "Grafter", + "item.forestry.grafter_proven": "Proven Grafter", + "block.forestry.tree_chest": "Arborist's Chest", + "item.forestry.arborist_bag": "Arborist's Backpack", + "block.forestry.saplingGE": "Sapling", + "block.forestry.leaves": "Leaves", + "block.forestry.pods": "Pod", + "_comment": "###################", + "_comment": "FARMING", + "_comment": "###################", + "farm.forestry.grammar.manual": "Manual %1$s", + "farm.forestry.grammar.managed": "Managed %1$s", + "farm.forestry.arboretum": "Arboretum", + "farm.forestry.arboreal": "Arboretum", + "farm.forestry.crops": "Crop Farm", + "farm.forestry.shroom": "Shroom Farm", + "farm.forestry.succulentes": "Succulent Farm", + "farm.forestry.peat": "Peat Bog", + "farm.forestry.infernal": "Infernal Farm", + "farm.forestry.poales": "Reed Farm", + "farm.forestry.orchard": "Orchard", + "farm.forestry.gourd": "Gourd Farm", + "farm.forestry.cocoa": "Cocoa Plantation", + "farm.forestry.ender": "Ender Farm", + "farm.forestry.orchid": "Orchid Farm", + "farm.forestry.rubber": "Rubber Plantation", + "for.gui.farm.title": "Farm", + "for.gui.hydr.heat": "By Heat", + "for.gui.hydr.humid": "By Humidity", + "for.gui.hydr.overall": "Overall", + "for.gui.hydr.rainfall": "By Rainfall", + "for.gui.hydration": "Hydration Required", + "for.hints.circuitboard.desc": "Use a soldering iron to turn your tree farm into any kind of farm you like.", + "for.hints.circuitboard.tag": "Program your farms!", + "for.hints.farmgui.desc": "Soil goes into the left slots, seeds or saplings into the right slots of the reservoir on the top right part.", + "for.hints.farmgui.tag": "Soil goes left, seeds go right!", + "for.hints.farmland.desc": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.", + "for.hints.farmland.tag": "Lay out your farmland!", + "for.hints.fertilizer.desc": "All farms need fertilizer to work. Compost or mulch will not suffice.", + "for.hints.fertilizer.tag": "Fertilizer needed!", + "for.hints.gearbox.desc": "Use gearboxes to attach engines or power lines to your farm.", + "for.hints.gearbox.tag": "Supply power!", + "for.hints.hatch.desc": "Hatches are a pipe or tube's best friend. Use them to automate transport.", + "for.hints.hatch.tag": "Batten down the hatches!", + "for.hints.manualfarms.desc": "Apart from the automatic farms there are manual farms which will only maintain the farm, but not build it.", + "for.hints.manualfarms.tag": "Manual farms!", + "for.hints.valve.desc": "Almost all farms require water. Use valve block for automation.", + "for.hints.valve.tag": "Supply water!", + "for.trigger.lowFertilizer": "Fertilizer", + "for.trigger.lowLiquid": "Water Tank", + "for.trigger.lowSoil": "Soil", + "block.forestry.farm.tooltip": "Multi-Block: 3x4x3 - 5x4x5", + "block.forestry.farm.material.tooltip": "Material:", + "block.forestry.farm_plain": "Farm Block", + "block.forestry.farm_band": "Farm Block", + "block.forestry.farm_gearbox": "Farm Gearbox", + "block.forestry.farm_hatch": "Farm Hatch", + "block.forestry.farm_valve": "Farm Valve", + "block.forestry.farm_control": "Farm Control", + "block.forestry.mushroom.0": "Mushroom", + "block.forestry.mushroom.1": "Mushroom", + "_comment": "###################", + "_comment": "CULTIVATION", + "_comment": "###################", + "block.forestry.arboretum": "Arboretum", + "block.forestry.arboretum.tooltip": "Tree Farm", + "block.forestry.farm_crops": "Farm", + "block.forestry.farm_crops.tooltip": "Crop Farm", + "block.forestry.farm_mushroom": "Mushroom Farm", + "block.forestry.farm_nether": "Infernal Farm", + "block.forestry.farm_nether.tooltip": "Netherwart Farm", + "block.forestry.farm_gourd": "Gourd Farm", + "block.forestry.farm_gourd.tooltip": "Melon and Pumpkin Farm", + "block.forestry.farm_ender": "Ender Farm", + "block.forestry.farm_ender.tooltip": "Chorus Flower and Ender Lily Farm", + "block.forestry.peat_bog": "Peat Bog", + "block.forestry.peat_bog.tooltip": "Peat Farm", + "block.forestry.plantation": "Rubber Farm", + "item.forestry.flexible_casing": "Flexible Casing", + "block.forestry.planter.manual": "%s (Manual)", + "block.forestry.planter.managed": "%s (Managed)", + "for.gui.planter.north": "N", + "for.gui.planter.south": "S", + "for.gui.planter.east": "E", + "for.gui.planter.west": "W", + "_comment": "###################", + "_comment": "CLIMATOLAGY", + "_comment": "###################", + "block.forestry.habitat_former": "Habitat Former", + "item.forestry.habitat_screen": "Habitat Screen", + "for.gui.habitat_former.climate.target": "Targeted: %s", + "for.gui.habitat_former.climate.value": "Value: %s", + "for.gui.habitat_former.climate.default": "Default: %s", + "for.gui.habitat_former.climate.temperature": "Temperature", + "for.gui.habitat_former.climate.humidity": "Humidity", + "for.gui.habitat_former.climate.habitats": "Habitats", + "for.gui.habitat_former.climate.selection": "Selection", + "for.gui.habitat_former.climate.range": "Range", + "for.gui.habitat_former.climate.range.block": "%s block", + "for.gui.habitat_former.climate.circle.enabled": "Circular Mode Enabled", + "for.gui.habitat_former.climate.circle.disabled": "Circular Mode Disabled", + "for.gui.habitat_former.climate.preview.enabled": "Preview Mode Enabled", + "for.gui.habitat_former.climate.preview.disabled": "Preview Mode Disabled", + "for.gui.habitat_former": "Habitat Former", + "for.gui.habitat_former.range": "Range", + "for.gui.habitat_former.resources": "Resources", + "for.gui.habitat_former.speed": "Speed", + "for.habitat_screen.mode.active": "Preview Mode: Active", + "for.habitat_screen.mode.inactive": "Preview Mode: Inactive", + "for.habitat_screen.state.linked": "Position '%s, %s, %s', Dimension '%s'", + "for.habitat_screen.state.fail": "Not Linked", + "for.habitat_screen.temperature": "Temperature: %s", + "for.habitat_screen.humidity": "Humidity: %s", + "for.habitat_screen.status.state": "Temperature: %s, Humidity: %s", + "for.habitat_screen.status.nostate": "No State Found", + "for.hints.formergui.tag": "Click and done!", + "for.hints.formergui.desc": "You can use the habitat buttons, the two climate bars in the upper center or the two text fields to change the targeted climate.", + "for.hints.formerresources.tag": "What do you need?", + "for.hints.formerresources.desc": "The habitat former uses energy to alter its temperature. And fluids like lava, water or crushed ice to alter its humidity and a small amount of its temperature.", + "for.hints.formersettings.tag": "Everything you want", + "for.hints.formersettings.desc": "Additional to the other options you can use the slot next to the habitat buttons to change the targeted climate to the preferred climate of a bee. Simply click with a bee on it.", + "errors.forestry.wrong_resource.desc": "Wrong Resource", + "errors.forestry.wrong_resource.help": "The habitat former cannot reach the targeted humidity with the inserted fluid.", + "_comment": "###################", + "_comment": "LEPIDOPTEROLOGY", + "_comment": "###################", + "for.chat.command.forestry.butterfly.desc": "- %s : Butterfly Commands", + "for.chat.command.forestry.butterfly.help": "Various commands related to butterflies", + "for.chat.command.forestry.butterfly.format": "Format: /%s ", + "for.chat.command.forestry.butterfly.kill.desc": "- %s : Kills all Butterflies", + "for.chat.command.forestry.butterfly.kill.help": "Kills all Butterflies in loaded chunks", + "for.chat.command.forestry.butterfly.kill.format": "Format: /%s []", + "for.chat.command.forestry.butterfly.kill.response": "Killed %d butterflies", + "for.butterflies.hybrid": "Hybrid: %PRIMARY-%SECONDARY", + "for.butterflies.grammar.butterfly.type": "Butterfly", + "for.butterflies.grammar.butterfly": "%1$s %2$s", + "for.butterflies.grammar.serum.type": "Serum", + "for.butterflies.grammar.serum": "%1$s %2$s", + "for.butterflies.grammar.caterpillar.type": "Caterpillar", + "for.butterflies.grammar.caterpillar": "%1$s %2$s", + "for.butterflies.grammar.cocoon.type": "Cocoon", + "for.butterflies.grammar.cocoon": "%1$s %2$s", + "allele.forestry.butterfly_species.butterfly_brimstone_moth": "Brimstone Moth", + "allele.forestry.butterfly_species.butterfly_latticed_heath": "Latticed Heath", + "allele.forestry.butterfly_species.butterfly_blue_duke": "Blue Duke", + "allele.forestry.butterfly_species.butterfly_mbluemorpho": "Menelaus Blue Morpho", + "allele.forestry.butterfly_species.butterfly_pbluemorpho": "Peleides Blue Morpho", + "allele.forestry.butterfly_species.butterfly_rbluemorpho": "Rhetenor Blue Morpho", + "allele.forestry.butterfly_species.butterfly_blue_wing": "Blue Wing", + "allele.forestry.butterfly_species.butterfly_comma": "Comma", + "allele.forestry.butterfly_species.butterfly_diana_fritillary": "Diana Fritillary", + "allele.forestry.butterfly_species.butterfly_glasswing": "Glasswing", + "allele.forestry.butterfly_species.butterfly_glassy_tiger": "Glassy Tiger", + "allele.forestry.butterfly_species.butterfly_leopard_lacewing": "Leopard Lacewing", + "allele.forestry.butterfly_species.butterfly_malachite": "Malachite", + "allele.forestry.butterfly_species.butterfly_monarch": "Monarch", + "allele.forestry.butterfly_species.butterfly_batesia": "Painted Beauty", + "allele.forestry.butterfly_species.butterfly_postman": "Postman", + "allele.forestry.butterfly_species.butterfly_speckled_wood": "Speckled Wood", + "allele.forestry.butterfly_species.butterfly_cspeckled_wood": "Canary Speckled Wood", + "allele.forestry.butterfly_species.butterfly_mspeckled_wood": "Madeiran Speckled Wood", + "allele.forestry.butterfly_species.butterfly_emerald_peacock": "Emerald Peacock", + "allele.forestry.butterfly_species.butterfly_black_swallow": "Black Swallowtail", + "allele.forestry.butterfly_species.butterfly_citrus_swallow": "Citrus Swallowtail", + "allele.forestry.butterfly_species.butterfly_spicebush_swallow": "Spicebush Swallowtail", + "allele.forestry.butterfly_species.butterfly_thoas_swallow": "Thoas Swallowtail", + "allele.forestry.butterfly_species.butterfly_zebra_swallow": "Zebra Swallowtail", + "allele.forestry.butterfly_species.butterfly_brimstone": "Brimstone", + "allele.forestry.butterfly_species.butterfly_cabbage_white": "Cabbage White", + "allele.forestry.butterfly_species.butterfly_gozora_azure": "Gozora Azure", + "allele.forestry.butterfly_species.butterfly_aurora": "Orange Tip", + "allele.forestry.butterfly_species.butterfly_palaeno_sulphur": "Palaeno Sulphur", + "allele.forestry.butterfly_species.butterfly_postillion": "Common Clouded Yellow", + "allele.forestry.butterfly_species.butterfly_reseda": "Eastern Bath White", + "allele.forestry.butterfly_species.butterfly_spring_azure": "Holly Blue", + "allele.forestry.butterfly_species.butterfly_atlas": "Atlas Moth", + "allele.forestry.butterfly_species.butterfly_bombyx_mori": "Bombyx Mori Moth", + "for.gui.loot.butterfly": "Possible Butterfly Loot", + "for.gui.loot.caterpillar": "Possible Caterpillar Loot", + "for.gui.loot.cocoon": "Possible Cocoon Loot", + "for.lepidopterology.effect.none": "None", + "item.forestry.butterfly": "Butterfly", + "item.forestry.lepidopterist_bag": "Lepidopterist's Backpack", + "item.forestry.moth": "Moth", + "block.forestry.butterfly_chest": "Lepidopterist's Chest", + "_comment": "###################", + "_comment": "MAIL", + "_comment": "###################", + "for.chat.mail.already_mailed": "Cannot resend letter.", + "for.chat.command.forestry.mail.desc": "- %1$s : Mail System Commands", + "for.chat.command.forestry.mail.help": "Various commands related to the mail system", + "for.chat.command.forestry.mail.format": "Format: /%1$s ", + "for.chat.command.forestry.mail.trades.desc": "- %1$s : A list of all trade stations.", + "for.chat.command.forestry.mail.trades.help": "Lists all trade stations and their available trades.", + "for.chat.command.forestry.mail.trades.format": "Format: /%1$s", + "for.chat.command.forestry.mail.virtualize.desc": "- %1$s : Toggle virtual mode on a specified trade station.", + "for.chat.command.forestry.mail.virtualize.help": "Toggles virtual mode on a specified trade station. This mode does not consume item.", + "for.chat.command.forestry.mail.virtualize.format": "Format: /%1$s ", + "for.chat.command.forestry.mail.virtualize.no_tradestation": "No trade station by the name of '%1$s' was found.", + "for.chat.command.forestry.mail.virtualize.set": "Set virtualization for '%1$s' to %2$s.", + "for.chat.mail.insufficient.buffer": "Trade station is full.", + "for.chat.mail.insufficient.offer": "Trade station demands more.", + "for.chat.mail.insufficient.paper": "Trade station ran out of paper.", + "for.chat.mail.insufficient.stamps": "Trade station ran out of stamps.", + "for.chat.mail.insufficient.trade.good": "Trade station has run out of supplies.", + "for.chat.mail.mailbox.full": "Recipient's mailbox is full.", + "for.chat.mail.not.mailable": "Letter is not sendable.", + "for.chat.mail.not.postpaid": "Letter is not sufficiently stamped.", + "for.chat.mail.no.mailbox": "Recipient has no mailbox.", + "for.chat.mail.ok": "Trade is available.", + "for.chat.mail.response.not.mailable.format": "Trade station cannot send the response letter. %1$s", + "for.chat.mail.wrongstacksize": "Can only write one letter at a time.", + "for.gui.mail.address.copy": "Use", + "for.gui.mail.catalogue.close": "Close", + "for.gui.mail.catalogue.trade": "Trade", + "for.gui.mail.filter.all": "All", + "for.gui.mail.filter.offline": "Offline", + "for.gui.mail.filter.online": "Online", + "for.gui.mail.notrades": "No trades available.", + "for.gui.mail.tradefor": "for", + "for.gui.mail.willtrade": "%1$s will trade", + "item.forestry.catalogue": "Catalogue", + "item.forestry.catalogue.tooltip": "Lists all available Trade Station trades.", + "_comment": "###################", + "_comment": "PIPES", + "_comment": "###################", + "item.PipeitemPropolis": "Apiarist's Pipe", + "block.forestry.genetic_filter": "Genetic Filter", + "block.forestry.genetic_filter.0": "Genetic Filter", + "for.gui.filter.seletion": "Filter Selection", + "for.gui.filter.forestry.default.anything": "Anything", + "for.gui.filter.forestry.default.closed": "Closed", + "for.gui.filter.forestry.default.item": "item", + "for.gui.filter.forestry.default.cave": "Cave-Dwellers", + "for.gui.filter.forestry.default.flyer": "Strong Flyers", + "for.gui.filter.forestry.default.nocturnal": "Nocturnal", + "for.gui.filter.forestry.default.pure_breed": "Pure-Bred", + "for.gui.filter.forestry.default.pure_cave": "Pure Cave-Dwellers", + "for.gui.filter.forestry.default.pure_flyer": "Pure Flyers", + "for.gui.filter.forestry.default.pure_nocturnal": "Pure Nocturnal", + "for.gui.filter.forestry.apiculture.bee": "Any Bees", + "for.gui.filter.forestry.apiculture.queen": "Queen", + "for.gui.filter.forestry.apiculture.drone": "Drones", + "for.gui.filter.forestry.apiculture.princess": "Princesses", + "for.gui.filter.forestry.arboriculture.tree": "Any Tree", + "for.gui.filter.forestry.arboriculture.sapling": "Sapling", + "for.gui.filter.forestry.arboriculture.pollen": "Pollen", + "for.gui.filter.forestry.lepidopterology.flutter": "Any Butterfly", + "for.gui.filter.forestry.lepidopterology.butterfly": "Butterfly", + "for.gui.filter.forestry.lepidopterology.caterpillar": "Caterpillar", + "for.gui.filter.forestry.lepidopterology.serum": "Serum", + "for.gui.filter.forestry.lepidopterology.cocoon": "Cocoon", + "_comment": "###################", + "_comment": "MODULES", + "_comment": "###################", + "for.module.apiculture.description": "Adds bees, beekeeping and bee products. Affects world generation.", + "for.module.arboriculture.description": "Adds additional tree species and products.", + "for.module.backpacks.description": "Adds backpacks.", + "for.module.book.description": "Adds a guide book that contains information about all other modules.", + "for.module.charcoal.description": "Adds wood piles, loam and a charcoal production.", + "for.module.core.description": "Core mechanics for Forestry. Required by all other modules.", + "for.module.crates.description": "Adds crates.", + "for.module.cultivation.description": "Adds automatic farms for a wide variety of products.", + "for.module.database.description": "Adds a new storage block for bees / trees and butterflies.", + "for.module.energy.description": "Adds several RF engines.", + "for.module.factory.description": "Adds a wide variety of machines to craft, produce and process products.", + "for.module.farming.description": "Adds automatic multiblock farm for a wide variety of products.", + "for.module.fluids.description": "Adds fluids, fluid block, and fluid containers.", + "for.module.food.description": "Adds food.", + "for.module.lepidopterology.description": "Butterflies. Shiny.", + "for.module.mail.description": "Adds Forestry's mail and trade system.", + "for.module.sorting.description": "Adds a filter for sorting item with genetic material", + "for.module.worktable.description": "Adds a crafting table that can save 8 recipes.", + "for.module.actuallyadditions.description": "Compatibility module for Actually Additions.", + "for.module.betterwithmods.description": "Compatibility module for Better With Mods. Enables farming hemp.", + "for.module.buildcraft6.description": "Compatibility module for BuildCraft. Currently version 7.99.", + "for.module.biomesoplenty.description": "Compatibility module for Biomes O Plenty. Enables farming BoP saplings.", + "for.module.enderIO.description": "Compatibility module for EnderIO.", + "for.module.extrautilities.description": "Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.", + "for.module.harvestcraft.description": "Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.", + "for.module.ic2.description": "Compatibility module for IC2. Adds electrical engine and generator for power conversion.", + "for.module.immersiveengineering.description": "Compatibility module for Immersive Engineering.", + "for.module.mysticalagriculture.description": "Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.", + "for.module.natura.description": "Compatibility module for Natura. Enables farming Natura saplings.", + "for.module.roots.description": "Compatibility module for Roots.", + "for.module.rustic.description": "Compatibility module for Rustic.", + "for.module.techreborn.description": "Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.", + "_comment": "###################", + "_comment": "CONFIG FILES", + "_comment": "###################", + "for.config.performance": "Performance", + "for.config.performance.particleFX": "Particle Effects", + "for.config.performance.particleFX.comment": "Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings.", + "for.config.performance.backpacks.resupply": "Backpack Resupply", + "for.config.performance.backpacks.resupply.comment": "Enable backpack resupply. You may want to set this to false on busy servers.", + "for.config.world.generate": "World Generation", + "for.config.world.generate.ore.apatite": "Generate Apatite", + "for.config.world.generate.ore.apatite.comment": "Generates apatite ore block in the world.", + "for.config.world.generate.ore.copper": "Generate Copper", + "for.config.world.generate.ore.copper.comment": "Generates copper ore block in the world.", + "for.config.world.generate.ore.tin": "Generate Tin", + "for.config.world.generate.ore.tin.comment": "Generates tin ore block in the world.", + "for.config.world.generate.ore.dimBlacklist": "Ore generation Dimension Blacklist", + "for.config.world.generate.ore.dimBlacklist.comment": "Disables the generation of all ore in the specified dimensions. Enter one dimension id per line.", + "for.config.world.generate.beehives.amount": "Beehives Generation Amount", + "for.config.world.generate.beehives.amount.comment": "Sets how many beehives spawn in the world.", + "for.config.world.generate.beehives.debug": "Debug Beehive Generation", + "for.config.world.generate.beehives.debug.comment": "Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers)", + "for.config.world.generate.beehives.dimBlacklist": "Beehive Generation Dimension Blacklist", + "for.config.world.generate.beehives.dimBlacklist.comment": "Disables the generation of all hives in the specified dimensions. Enter one dimension id per line.", + "for.config.world.generate.beehives.blacklist.category_comment": "Disables the generation of a specific hive in a specific biome or in a biome with a specific biome type. Just add the registry name of the biome or the name of the biome type to the property of the hive. Every biome type / registry name has to be in a seperate line. The global type can be used to blacklist a biome from all hive generation.", + "for.config.world.generate.villagers": "Generate Villagers", + "for.config.world.generate.villagers.comment": "Generates Forestry villagers and their houses.", + "for.config.crafting": "Crafting", + "for.config.crafting.bronze": "Craft Bronze", + "for.config.crafting.bronze.comment": "Enables the crafting recipe for bronze.", + "for.config.crafting.stamps.enabled": "Craft Stamps", + "for.config.crafting.stamps.enabled.comment": "Enables the crafting recipe for stamps. Disable to use stamps as a currency.", + "for.config.crafting.stamps.disabled": "Disabled Stamps", + "for.config.crafting.stamps.disabled.comment": "Disables the crafting recipe for certain stamps.", + "for.config.tweaks": "Tweaks", + "for.config.tweaks.gui.mail.alert.enabled": "Mail Alert", + "for.config.tweaks.gui.mail.alert.enabled.comment": "Enables the new mail alert box.", + "for.config.tweaks.gui.mail.alert.xPosition": "Horizontal Position", + "for.config.tweaks.gui.mail.alert.xPosition.comment": "Horizontal Position of the mail alert box on the screen.", + "for.config.tweaks.gui.mail.alert.yPosition": "Vertical Position", + "for.config.tweaks.gui.mail.alert.yPosition.comment": "Vertical Position of the mail alert box on the screen.", + "for.config.tweaks.gui.tabs.hints": "Hints", + "for.config.tweaks.gui.tabs.hints.comment": "Enables the hints tab on machine and engine guis.", + "for.config.tweaks.gui.tabs.speed": "Tab Speed", + "for.config.tweaks.gui.tabs.speed.comment": "Set the speed at which the gui side tabs open and close.", + "for.config.tweaks.gui.tabs.energy": "Energy Tab", + "for.config.tweaks.gui.tabs.energy.comment": "Display the energy statistics tab on energy consumers.", + "for.config.tweaks.gui.tooltip.liquidamount": "Liquid Tooltip", + "for.config.tweaks.gui.tooltip.liquidamount.comment": "Display liquid amounts in tank tooltips.", + "for.config.tweaks.permissions": "Permissions", + "for.config.tweaks.permissions.comment": "Enables access restrictions on Forestry machines.", + "for.config.tweaks.version.check": "Version Check", + "for.config.tweaks.version.check.comment": "Enables update and version check notice.", + "for.config.tweaks.humus.degradeDelimiter": "Humus Degrade Delimiter", + "for.config.tweaks.humus.degradeDelimiter.comment": "Set how many stages humus has before it turns into sand.", + "for.config.tweaks.farms.size": "Farm Size", + "for.config.tweaks.farms.size.comment": "Sets the size multiplier of the farmland.", + "for.config.tweaks.farms.fertilizer": "Farm Fertilizer", + "for.config.tweaks.farms.fertilizer.comment": "Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer.", + "for.config.tweaks.farms.square": "Square Farms", + "for.config.tweaks.farms.square.comment": "Makes farms use a square layout instead of a diamond one.", + "for.config.tweaks.farms.enderlily": "EnderLily Farm Support", + "for.config.tweaks.farms.enderlily.comment": "Enables farm support for Extra Utilities Ender-lily seeds.", + "for.config.tweaks.farms.redorchid": "Red Orchid Farm Support", + "for.config.tweaks.farms.redorchid.comment": "Enables farm support for Extra Utilities Red Orchid.", + "for.config.tweaks.farms.magicalcrops": "Magical Crops Farm Support", + "for.config.tweaks.farms.magicalcrops.comment": "Enables farm support for Magical Crops.", + "for.config.tweaks.cultivation.extend": "Cultivation Farm Size", + "for.config.tweaks.cultivation.extend.comment": "Sets the size of the farmland that is used by all cultivation farms.", + "for.config.tweaks.cultivation.ring": "Ring Cultivation Farms", + "for.config.tweaks.cultivation.ring.comment": "Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller.", + "for.config.tweaks.cultivation.ring_size": "Inner Ring Size", + "for.config.tweaks.cultivation.ring_size.comment": "Sets the size of the inner ring of the ring layout.", + "for.config.tweaks.capsule.capsulePickup": "Capsule Pickup", + "for.config.tweaks.capsule.capsulePickup.comment": "Enables the function that cans and capsules can pick up fluids from the world.", + "for.config.tweaks.capsule.capsuleReuseable": "Reuseable Capsules", + "for.config.tweaks.capsule.capsuleReuseable.comment": "Capsules are no longer consumed after being emptied.", + "for.config.tweaks.charcoal.amount.base": "Amount Base", + "for.config.tweaks.charcoal.amount.base.comment": "The base amount that the wood pile will drop if the wall block are no registered pile waal block.", + "for.config.tweaks.charcoal.check.range": "Wall Check Range", + "for.config.tweaks.charcoal.check.range.comment": "Sets the amount of block that the wood pile will check if it is a valid charcoal pile wall block.", + "for.config.tweaks.book.spawn": "Forester's Manual", + "for.config.tweaks.book.spawn.comment": "Players who enter the world for the first time get a Forester's Manual.", + "for.config.genetics": "Genetics", + "for.config.genetics.pollinate.vanilla.trees": "Pollinate Vanilla Trees", + "for.config.genetics.pollinate.vanilla.trees.comment": "Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated.", + "for.config.genetics.analyzerblock.energy.use": "Analyzer Block Energy Usage", + "for.config.genetics.analyzerblock.energy.use.comment": "Energy use of Analyzer Block per work cycle.", + "for.config.genetics.research.boost.multiplier": "Research Mutation Multiplier", + "for.config.genetics.research.boost.multiplier.comment": "Multiplies the chance of a mutation when it has been discovered in the Escritoire.", + "for.config.genetics.research.boost.max.percent": "Research Mutation Max", + "for.config.genetics.research.boost.max.percent.comment": "The maximum percentage boost that can be applied by researching a mutation in the Escritoire.", + "for.config.difficulty": "Difficulty", + "for.config.difficulty.game.mode": "Game Mode", + "for.config.difficulty.game.mode.comment": "Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes.", + "for.config.difficulty.recreate.definitions": "Recreate Definitions", + "for.config.difficulty.recreate.definitions.comment": "Forces recreation of the game mode definitions in config/forestry/gamemodes.", + "for.config.structures": "Structures", + "for.config.structures.disabled": "Disabled Structures", + "for.config.structures.disabled.comment": "List specific structures to disable them.", + "for.config.farm.fertilizers.item": "Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.", + "for.config.fluids": "Fluids", + "for.config.fluids.enable.format": "Enables %1$s fluid.", + "for.config.fluid.block": "Fluid block", + "for.config.fluid.block.enable.format": "Enables %1$s in-world fluid block.", + "for.config.debug.enabled": "Debug Mode", + "for.config.debug.enabled.comment": "Enable Debug mode (only useful to developers).", + "for.config.beekeeping.mode": "Beekeeping Mode", + "for.config.beekeeping.mode.comment": "Change the beekeeping mode.", + "for.config.beekeeping.second.princess": "Second Princess Chance", + "for.config.beekeeping.second.princess.comment": "Percent chance of a second princess drop, for limited/skyblock maps.", + "for.config.beekeeping.flowers.accepted": "Accepted Flowers", + "for.config.beekeeping.flowers.accepted.comment": "Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.", + "for.config.beekeeping.flowers.plantable": "Plantable Flowers", + "for.config.beekeeping.flowers.plantable.comment": "Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.", + "for.config.beekeeping.flowers.spawn": "Max Flowers Spawned", + "for.config.beekeeping.flowers.spawn.comment": "The maximum number of flowers for hives to spawn nearby over time.", + "for.config.beekeeping.ticks.work": "Ticks per Cycle", + "for.config.beekeeping.ticks.work.comment": "The number of ticks per bee work cycle.", + "for.config.beekeeping.hivedamage.peaceful": "Peaceful Hive Damage", + "for.config.beekeeping.hivedamage.peaceful.comment": "Whether bees can damage a player playing on peaceful mode.", + "for.config.beekeeping.hivedamage.underwater": "Underwater Hive Damage", + "for.config.beekeeping.hivedamage.underwater.comment": "Whether bees can damage a player while they are underwater.", + "for.config.beekeeping.hivedamage.onlyAfterAttack": "Defend Hive Damage", + "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "The bees only attack the player if he starts to destroy the hive.", + "for.config.beekeeping.hivedamage.onlyPlayers": "Player Hive Damage", + "for.config.beekeeping.hivedamage.onlyPlayers.comment": "Whether bees can damage other entities than the player.", + "for.config.beekeeping.self.pollination": "Leaf Self Pollination", + "for.config.beekeeping.self.pollination.comment": "If true bees will pollinate leaves with themselves to speed up getting a homozgous genome.", + "for.config.beekeeping.ignoble.decay": "Ignoble Decay", + "for.config.beekeeping.ignoble.decay.comment": "Whether ignoble bees will eventually die out.", + "for.config.species.blacklist": "Species Blacklist", + "for.config.species.blacklist.comment": "Add species to blacklist identified by their uid, one per line.", + "for.config.butterfly.alleles.rarity": "Get the butterfly spawn rarity by their uid, one per line.", + "for.config.butterfly.entities.spawn.limit": "Butterfly Spawn Limit", + "for.config.butterfly.entities.spawn.limit.comment": "Butterflies will stop natural spawning once this limit is reached.", + "for.config.butterfly.entities.spawn.leaves": "Spawn Butterflies From Leaves", + "for.config.butterfly.entities.spawn.leaves.comment": "Whether butterflies should spawn from the leaves of trees.", + "for.config.butterfly.entities.maximum": "Butterfly Maximum", + "for.config.butterfly.entities.maximum.comment": "New butterflies will stay in item form and will not take flight once this limit is reached.", + "for.config.butterfly.entities.maxDistance": "Maximum Distance To Home", + "for.config.butterfly.entities.maxDistance.comment": "Butterflies will fly home if they are too far away from it.", + "for.config.butterfly.entities.pollination": "Butterfly Pollination", + "for.config.butterfly.entities.pollination.comment": "Allow butterflies to pollinate leaves.", + "for.config.butterfly.cocoons.generate": "Generate Butterfly Cocoons", + "for.config.butterfly.cocoons.generate.comment": "Whether cocoons containing butterfiles should generate in the world", + "for.config.butterfly.cocoons.amount": "Butterfly Cocoon Frequency", + "for.config.butterfly.cocoons.amount.comment": "How often butterfly cocoons should generate", + "for.config.butterfly.cocoons.serum": "Serum Drop Chance", + "for.config.butterfly.cocoons.serum.comment": "How often cocoons should drop a serum", + "for.config.butterfly.cocoons.second.serum": "Second Serum Drop Chance", + "for.config.butterfly.cocoons.second.serum.comment": "How often cocoons should drop a second serum", + "for.config.butterfly.alleles.loot": "Loot drops from cocoons. Format is modid:name:meta;chance", + "for.config.backpacks.item.stacks.format": "Add itemtacks for the %1$s's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.", + "for.config.backpacks.ore.dict.format": "Add ore dictionary names for the %1$s's backpack here in the format 'oreDictName'. Regular expressions may also be used.", + "for.config.crates.item.accepted.comment": "Added item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.", + "for.config.crates.item.rejected.comment": "Blacklisted item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.", + "for.config.crates.oredict.accepted.comment": "Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.", + "for.config.crates.oredict.rejected.comment": "Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.", + "for.config.gamemode": "Game Mode", + "for.config.gamemode.energy.demand.modifier.comment": "Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted.", + "for.config.gamemode.farms.fertilizer.modifier.value.comment": "Modifies the time a piece of fertilizer lasts in a farm.", + "for.config.gamemode.fuel.ethanol.generator.comment": "modifies the energy provided by ethanol in a Bio Generator.", + "for.config.gamemode.fuel.ethanol.combustion.comment": "modifies the energy provided by ethanol in Buildcraft Combustion Engines.", + "for.config.gamemode.fuel.biomass.generator.comment": "modifies the energy provided by Biomass in a Bio Generator.", + "for.config.gamemode.fuel.biomass.biogas.comment": "modifies the energy provided by Biomass in Biogas Engines.", + "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "amount of fertilizer yielded by the recipe using apatite.", + "for.config.gamemode.recipe.output.fertilizer.ash.comment": "amount of fertilizer yielded by the recipe using ash.", + "for.config.gamemode.recipe.output.compost.wheat.comment": "amount of compost yielded by the recipe using wheat.", + "for.config.gamemode.recipe.output.compost.ash.comment": "amount of compost yielded by the recipe using ash.", + "for.config.gamemode.recipe.output.humus.fertilizer.comment": "amount of humus yielded by the recipe using fertilizer.", + "for.config.gamemode.recipe.output.humus.compost.comment": "amount of humus yielded by the recipe using compost.", + "for.config.gamemode.recipe.output.bogearth.bucket.comment": "amount of bog earth yielded by the recipe using buckets.", + "for.config.gamemode.recipe.output.bogearth.can.comment": "amount of bog earth yielded by the recipes using cans, cells or capsules.", + "for.config.gamemode.recipe.output.can.comment": "amount yielded by the recipe for tin cans.", + "for.config.gamemode.recipe.output.capsule.comment": "amount yielded by the recipe for wax capsules.", + "for.config.gamemode.recipe.output.refractory.comment": "amount yielded by the recipe for refractory capsules.", + "for.config.gamemode.fermenter.cycles.fertilizer.comment": "modifies the amount of cycles fertilizer can keep a fermenter going.", + "for.config.gamemode.fermenter.cycles.compost.comment": "modifies the amount of cycles compost can keep a fermenter going.", + "for.config.gamemode.fermenter.value.fertilizer.comment": "modifies the amount of biomass per cycle a fermenter will produce using fertilizer.", + "for.config.gamemode.fermenter.value.compost.comment": "modifies the amount of biomass per cycle a fermenter will produce using compost.", + "for.config.gamemode.fermenter.yield.sapling.comment": "modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait.", + "for.config.gamemode.fermenter.yield.cactus.comment": "modifies the amount of biomass a piece of cactus will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.wheat.comment": "modifies the amount of biomass a piece of wheat will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.cane.comment": "modifies the amount of biomass a piece of sugar cane will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.mushroom.comment": "modifies the amount of biomass a mushroom will yield in a fermenter.", + "for.config.gamemode.squeezer.liquid.seed.comment": "modifies the amount of seed oil squeezed from a single seed. other sources are based off this.", + "for.config.gamemode.squeezer.liquid.apple.comment": "modifies the amount of juice squeezed from a single apple. other sources are based off this.", + "for.config.gamemode.squeezer.mulch.apple.comment": "modifies the chance of mulch per squeezed apple.", + "for.config.gamemode.energy.engine.clockwork.comment": "Enable the clockwork engine.", + "for.config.power.types.rf": "Redstone Flux", + "for.config.power.types.rf.comment": "Enable Redstone Flux power support.", + "for.config.power.types.mj": "MJ", + "for.config.power.types.mj.comment": "Enable MJ power support.", + "for.config.power.types.tesla": "Tesla", + "for.config.power.types.tesla.comment": "Enable Tesla power support.", + "for.config.power.display.mode": "Power Display Mode", + "for.config.power.display.mode.comment": "The format power will be displayed in in engine/machine interfaces.", + "for.config.machines.enabled": "Enabled machines.", + "for.config.machines.enabled.comment": "List of enabled machines. Note that some things may be impossible to do if you change this!", + "_comment": "##################################", + "_comment": "CUSTOM BEE AND TREE SPECIES NAMES", + "_comment": "##################################", + "_comment": "Syntax:", + "_comment": "for.bees.custom..=New custom bee name", + "_comment": "for.trees.custom..=New custom tree name", + "_comment": "Examples:", + "_comment": "for.bees.custom.drone.forest=Forest Drone", + "_comment": "for.trees.custom.pollen.darkOak=New Dark Oak Pollen Name", + "_comment": "Beealyzer/Treealyzer syntax:", + "_comment": "for.bees.custom.beealyzer..=New custom bee species name", + "_comment": "for.trees.custom.treealyzer..=New custom tree species name", + "_comment": "Examples:", + "_comment": "for.bees.custom.beealyzer.drone.forest=New Forest drone species name when used in a beealyzer", + "_comment": "for.trees.custom.treealyzer.pollen.darkOak=New Dark Oak pollen species name when used in a treealyzer", + "_comment": "##################################", + "_comment": "CUSTOM ALLELE ADJECTIVES", + "_comment": "##################################", + "_comment": "Replaces forestry.allele.", + "_comment": "", + "_comment": "Syntax:", + "_comment": "forestry.allele..=New custom adjective", + "_comment": "", + "_comment": "Available categories and [adjectives]:", + "_comment": "speed: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "maturation: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "flowering: [slowest, slower, slow, normal, fast, faster, fastest, maximum]", + "_comment": "", + "_comment": "size: [smallest, smaller, average, large, larger, largest]", + "_comment": "height: [smallest, smaller, average, large, larger, largest, gigantic]", + "_comment": "territory: [average, large, larger, largest]", + "_comment": "", + "_comment": "saplings: [lowest, lower, low, average, high, higher, highest]", + "_comment": "yield: [lowest, lower, low, average, high, higher, highest]", + "_comment": "sappiness: [lowest, lower, low, average, high, higher, highest]", + "_comment": "", + "_comment": "Examples:", + "_comment": "forestry.allele.speed.slowest=New custom adjective for slowest worker speed, replacing forestry.allele.slowest", + "_comment": "forestry.allele.flowering.slowest=New custom adjective for slowest flower pollination, replacing forestry.allele.slowest", + "_comment": "forestry.allele.yield.low=New custom adjective for low yield, replacing forestry.allele.low", + "_comment": "##################################", + "_comment": "CUSTOM TOOLTIPS", + "_comment": "##################################", + "_comment": "Available custom tooltips:", + "_comment": "for.tooltip.worker. for bee worker speed.", + "_comment": "", + "_comment": "Example:", + "_comment": "for.tooltip.worker.slowest=Slowest Worker", + "_comment": "##################################", + "_comment": "CUSTOM WOOD NAMES", + "_comment": "##################################", + "_comment": "", + "_comment": "Examples:", + "_comment": "block.forestry.stairs.4.name=Chestnut Stairs", + "_comment": "block.forestry.planks.8.name=Kapok Wood Planks", + "_comment": "block.forestry.slab.5.name=Wenge Wood Slab", + "_comment": "block.forestry.log.10.name=Mahogany Wood", + "_comment": "block.forestry.fences.0.name=Larch Fence", + "_comment": "###################", + "_comment": "JEI Descriptions", + "_comment": "###################", + "for.jei.description.frames": "Place Forestry Frames in an Apiary to improve the bees' production rate and reduce the genetic decay of Ignoble bees.", + "for.jei.description.apiarist.suit": "Pieces of the Apiarist's Suit protect the wearer from negative bee effects. A full suit offers complete protection.", + "for.jei.description.habitat_locator": "The Habitat Locator searches for the closest ideal habitat for a bee. When it has located a spot, it will point the way there. When the current location is ideal, it will spin steadily.", + "for.jei.description.scoop": "The Scoop is used to break bee hives found in the world, it will collect the bees inside. It can also be used to catch butterflies by right-clicking them.", + "for.jei.description.imprinter": "Creative-only. Creates hybrid bees of any type.", + "for.jei.description.infuser": "Used to infuse Mead with Pollen Clusters and create Curative Mead.", + "for.jei.description.chipsets": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.", + "for.jei.description.soldering_iron": "Right click with the Soldering Iron in hand to open the soldering gui. There, you can select the type of circuit to make and attach Electron Tubes to Circuit Boards. Can be used to remove a circuit board from a socket.", + "for.jei.description.thermionic_tubes": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.", + "for.jei.description.humus": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.", + "for.jei.description.bog_earth": "Slowly turns into peat if left to soak near water for a while.", + "for.jei.description.analyzer": "Block version of the Portable Genetic Analyzer. Requires power and liquid honey.", + "for.jei.description.escritoire": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.", + "for.jei.description.pipette": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.", + "for.jei.description.kit_shovel": "A stackable package that contains a bronze shovel. Use it in your hand to open.", + "for.jei.description.kit_pickaxe": "A stackable package that contains a bronze pickaxe. Use it in your hand to open.", + "for.jei.description.fertilizer_compound": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.", + "for.jei.description.raintank": "Collects water when it rains. Can automatically output water from the bottom side.", + "for.jei.description.worktable": "Advanced crafting table with an inventory. Remembers up to 9 recipes. Has the ability to choose the crafting result when there is a recipe conflict.", + "for.jei.description.grafter": "Guarantees a sapling drop when breaking Forestry leaves. Has a very limited number of uses.", + "for.jei.description.grafter_proven": "Guarantees a sapling drop when breaking Forestry leaves. They can only be purchased from villagers.", + "for.jei.description.mailbox": "Allows players to send letters to trade stations and other players. Opening any mailbox will show the player their own mail.", + "for.jei.description.trade_station": "An automatic mailbox that lets players set up a trading deal.", + "for.jei.description.stamp_collector": "Creative-only. Collects all the stamps used by mailing letters. Useful for servers with a stamp economy.", + "for.jei.description.adventurer_bag": "Extra inventory that can hold whatever is set in the configs in /config/forestry/backpacks.cfg", + "for.jei.description.builder_bag": "Extra inventory that automatically picks up building-related item.", + "for.jei.description.digger_bag": "Extra inventory that automatically picks up dirt, cobble, and other low-value mining-related item.", + "for.jei.description.forester_bag": "Extra inventory that automatically picks up plants and related item.", + "for.jei.description.hunter_bag": "Extra inventory that automatically picks up mob drops and related item.", + "for.jei.description.miner_bag": "Extra inventory that automatically picks up ores and valuable mining-related item.", + "for.jei.description.apiarist_bag": "Extra inventory that automatically picks up bees.", + "for.jei.description.lepidopterist_bag": "Extra inventory that automatically picks up butterflies.", + "_comment": "###################", + "_comment": "JEI Recipes", + "_comment": "###################", + "for.jei.rainmaker.causes.rain": "Causes Rain", + "for.jei.rainmaker.stops.rain": "Stops Rain", + "for.jei.rainmaker.speed": "Speed: %s", + "for.jei.rainmaker.duration": "Duration: %s ticks", + "for.jei.farming": "Farming", + "for.jei.farming.soil": "Soil", + "for.jei.farming.germlings": "Germlings", + "for.jei.farming.products": "Products", + "for.jei.charcoal.pile": "Charcoal Pile", + "for.jei.chance": "Chance: %s%%", + "for.jei.fortune": "The amount of this item is affected by the fortune enchantment.", + "for.jei.mutations.forestry.bee_species": "Bee Mutations", + "for.jei.products.forestry.bee_species": "Bee Products", + "for.jei.mutations.forestry.butterfly_species": "Butterfly Mutations", + "for.jei.products.forestry.butterfly_species": "Butterfly Products", + "for.jei.mutations.forestry.tree_species": "Tree Mutations", + "for.jei.products.forestry.tree_species": "Tree Products", + "advancements.forestry.root.title": "Forestry", + "advancements.forestry.root.description": "Trees, bees and more.", + "entity.minecraft.villager.forestry.beekeeper": "Beekeeper", + "entity.minecraft.villager.forestry.arborist": "Arborist", + "forestry.date.month.1": "Jan. %s", + "forestry.date.month.2": "Feb. %s", + "forestry.date.month.3": "Mar. %s", + "forestry.date.month.4": "Apr. %s", + "forestry.date.month.5": "May %s", + "forestry.date.month.6": "Jun. %s", + "forestry.date.month.7": "Jul. %s", + "forestry.date.month.8": "Aug. %s", + "forestry.date.month.9": "Sep. %s", + "forestry.date.month.10": "Oct. %s", + "forestry.date.month.11": "Nov. %s", + "forestry.date.month.12": "Dec. %s" +} diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json new file mode 100644 index 00000000000..664a054d7d6 --- /dev/null +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -0,0 +1,2207 @@ +{ + "_comment": "###################", + "_comment": "CORE", + "_comment": "###################", + "death.engine.clockwork.player": "%1$s被散落的弹簧片刺中了。%2$s是个粗心大意的发条匠。", + "death.engine.clockwork": "%1$s被散落的弹簧片刺中了。", + "for.chat.cannotmemorizeagain": "你已经记住了相关内容。", + "for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。", + "for.chat.memorizednote2": "你对用%1$s和%2$s杂交出%3$s更有信心了!", + "for.chat.command.aliases": "命令代称:%s", + "for.chat.command.list": "可用子命令:", + "for.chat.command.permlevel": "权限等级:%s", + "for.chat.command.noperms": "你没有权限使用该命令。", + "for.chat.command.forestry.help": "林业模组可用的许多命令", + "for.chat.command.forestry.format": "格式:/%s <子命令>", + "for.chat.command.forestry.version.desc": "- %s:版本信息", + "for.chat.command.forestry.version.help": "显示当前版本", + "for.chat.command.forestry.version.format": "格式:/%s", + "for.chat.command.forestry.modules.desc": "- %s:林业组件列表", + "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为已激活的,红色为禁用的。", + "for.chat.command.forestry.modules.format": "格式:/%s", + "for.chat.command.forestry.modules.info.desc": "- %s:林业组件信息", + "for.chat.command.forestry.modules.info.help": "显示所给林业组件的信息", + "for.chat.command.forestry.modules.info.format": "格式:/%s <组件名>", + "for.chat.help": "输入“%s”查看帮助。", + "for.chat.modules.error": "组件%s无可查看信息。", + "for.chat.version": "适用于Minecraft %2$s的林业%1$s(最新版本:%3$s)。", + "for.circuit.dampener.1": "阻尼", + "for.circuit.dampener.1.description.1": "最大输出减少到10RF/t", + "for.circuit.dampener.1.description.2": "保留燃料输出", + "for.circuit.electric.boost.1": "升压 I", + "for.circuit.electric.boost.1.description.1": "输出增加10RF/t", + "for.circuit.electric.boost.1.description.2": "输入增加4EU/t", + "for.circuit.electric.boost.2": "升压 II", + "for.circuit.electric.boost.2.description.1": "输出增加20RF/t", + "for.circuit.electric.boost.2.description.2": "输入增加7EU/t", + "for.circuit.electric.choke.1": "扼流", + "for.circuit.electric.choke.1.description.1": "输出减少5RF/t", + "for.circuit.electric.choke.1.description.2": "输入减少1EU/t", + "for.circuit.electric.efficiency.1": "电效率", + "for.circuit.electric.efficiency.1.description.1": "输入减少1EU/t", + "for.circuit.machine.speed.boost.1": "加速 I", + "for.circuit.machine.speed.boost.1.description.1": "速度增加12.5%", + "for.circuit.machine.speed.boost.1.description.2": "能量消耗增加5%", + "for.circuit.machine.speed.boost.2": "加速 II", + "for.circuit.machine.speed.boost.2.description.1": "速度增加25%", + "for.circuit.machine.speed.boost.2.description.2": "能量消耗增加10%", + "for.circuit.machine.efficiency.1": "机器效率", + "for.circuit.machine.efficiency.1.description.1": "能量消耗减少10%", + "for.circuit.layout.dummy": "不可用", + "for.circuit.layout.dummy.usage": "无", + "for.circuit.layout.engine.tin": "电动引擎", + "for.circuit.layout.engine.tin.usage": "插入电动引擎", + "circuit.layout.forestry.farms.managed": "自动农场", + "circuit.layout.forestry.farms.managed.usage": "自动农场", + "circuit.layout.forestry.farms.manual": "手动农场", + "circuit.layout.forestry.farms.manual.usage": "手动农场", + "circuit.layout.forestry.machine.upgrade": "机器升级", + "circuit.layout.forestry.machine.upgrade.usage": "插入机器", + "allele.forestry.flower_type.flower_type_cacti": "仙人掌", + "allele.forestry.flower_type.flower_type_end": "末地", + "allele.forestry.flower_type.flower_type_gourd": "瓜类", + "allele.forestry.flower_type.flower_type_jungle": "丛林", + "allele.forestry.flower_type.flower_type_mushrooms": "蘑菇", + "allele.forestry.flower_type.flower_type_nether": "下界", + "allele.forestry.flower_type.flower_type_vanilla": "鲜花", + "allele.forestry.flower_type.flower_type_wheat": "小麦", + "allele.forestry.flower_type.flower_type_snow": "雪地", + "fluid_type.forestry.bio_ethanol": "乙醇", + "fluid_type.forestry.biomass": "生物质", + "fluid_type.forestry.glass": "液态玻璃", + "fluid_type.forestry.honey": "蜂蜜", + "fluid_type.forestry.ice": "碎冰", + "fluid_type.forestry.juice": "果汁", + "fluid_type.forestry.short_mead": "蜂蜜酒", + "fluid_type.forestry.milk": "奶", + "fluid_type.forestry.seed_oil": "种子油", + "block.forestry.fluid.bio_ethanol": "乙醇", + "block.forestry.fluid.biomass": "生物质", + "block.forestry.fluid.glass": "液态玻璃", + "block.forestry.fluid.honey": "蜂蜜", + "block.forestry.fluid.ice": "碎冰", + "block.forestry.fluid.juice": "果汁", + "block.forestry.fluid.short_mead": "蜂蜜酒", + "block.forestry.fluid.milk": "奶", + "block.forestry.fluid.seed_oil": "种子油", + "item.forestry.bucket_bio_ethanol": "乙醇桶", + "item.forestry.bucket_biomass": "生物质桶", + "item.forestry.bucket_glass": "液态玻璃桶", + "item.forestry.bucket_honey": "蜂蜜桶", + "item.forestry.bucket_ice": "碎冰桶", + "item.forestry.bucket_juice": "果汁桶", + "item.forestry.bucket_short_mead": "蜂蜜酒桶", + "item.forestry.bucket_seed_oil": "种子油桶", + "for.gui.access": "权限", + "for.gui.active": "活跃", + "for.gui.addressee.player": "玩家", + "for.gui.addressee.trader": "贸易站", + "for.gui.alyzer.authority": "创造该物种的神明", + "for.gui.alyzer.classification": "分类", + "for.gui.alyzer.extinct": "灭绝", + "for.gui.alyzer.nodescription": "《矿艺全典》中找不到与该样本相关的条目。", + "for.gui.alyzer.overview": "可分析", + "for.gui.area": "活动范围", + "for.gui.arid": "干旱", + "for.gui.beach": "海滩", + "for.gui.portablealyzer": "便携式分析仪", + "for.gui.portablealyzer.help": "需提供蜂蜜或蜜露来鉴定蜜蜂、树苗、蝴蝶或其他样本。", + "for.gui.beealyzer.artificial": "人工培育", + "for.gui.beealyzer.behaviour": "行为", + "for.gui.beealyzer.generations": "第%s代", + "for.gui.beealyzer.mutations": "可能的突变", + "for.gui.beealyzer.natural": "自然捕捉", + "for.gui.beealyzer.produce": "可能的产物", + "for.gui.beealyzer.specialty": "可能的专长", + "for.gui.database.tab.active_species": "活跃性状", + "for.gui.database.tab.inactive_species": "不活跃性状", + "for.gui.database.tab.products": "产物", + "for.gui.database.tab.mutations": "突变", + "for.gui.database.mutations.further": "次代突变", + "for.gui.database.mutations.resultant": "导向突变", + "for.gui.database.support": "数据库目前暂不支持此样本。", + "for.gui.blank": "空白", + "for.gui.cave": "穴居性", + "for.gui.climate": "气候", + "for.gui.cold": "寒冷", + "for.gui.crop": "农作物", + "for.gui.currentBiome": "当前生物群系", + "for.gui.currentOutput": "当前输出", + "for.gui.damp": "潮湿", + "for.gui.derelict": "遗弃", + "for.gui.desert": "沙漠", + "for.gui.didyouknow": "你知道吗?", + "for.gui.diurnal": "昼行性", + "for.gui.drones": "雄蜂", + "for.gui.effect": "特殊效果", + "for.gui.empty": "空", + "for.gui.emptysocket": "空插槽", + "for.gui.farm.fertilizer": "肥料:%s", + "for.gui.farm.water": "水分:%s", + "for.gui.socket.remove": "可用烙铁拆卸", + "for.gui.energy": "能量", + "for.gui.environment": "环境", + "for.gui.evolution": "进化", + "for.gui.fecundated": "已交配", + "for.gui.fertility": "生育能力", + "for.gui.fireresist": "耐火", + "for.gui.flowers": "采蜜对象", + "for.gui.flyer": "耐雨飞行性", + "for.gui.flyer.tooltip": "耐雨飞行性", + "for.gui.general": "常规", + "for.gui.heat": "热量", + "for.gui.hellish": "地狱", + "for.gui.hot": "炎热", + "for.gui.humidity": "湿度", + "for.gui.humidtol": "湿度适应性", + "for.gui.hybrid": "混血", + "for.gui.icy": "严寒", + "for.gui.imprinter.cheater": "(你作弊!)", + "for.gui.imprinter": "基因组变换仪", + "for.gui.inactive": "非活跃", + "for.gui.life": "生命", + "for.gui.lifespan": "寿命", + "for.gui.normal": "普通", + "for.gui.escritoire.probe": "检测样本", + "for.gui.escritoire.instructions": "在中央放置一份基因样本以开始。在左侧的槽位中放入更多样本,检测它们以协助检测。", + "for.gui.escritoire.attempt.number": "第%s次尝试", + "for.gui.escritoire.notes.level1.1": "旅途之中我发现了一个奇异的样本。", + "for.gui.escritoire.notes.level1.2": "这个奇怪的东西需要更深入的研究。", + "for.gui.escritoire.notes.level1.3": "我立刻欣然地投入到了研究之中。", + "for.gui.escritoire.notes.level2.1": "它奇妙的本质屡次令我惊讶。", + "for.gui.escritoire.notes.level2.2": "当我想要更仔细地观察样本时,它微微抽动了一下。", + "for.gui.escritoire.notes.level2.3": "下腹的奇特纹饰让我倍感好奇。", + "for.gui.escritoire.notes.level2.4": "当我完成研究后,这一定会成为社交的热门话题。", + "for.gui.escritoire.notes.level3.1": "经过一些扎针刺激,我发现了一个有趣的新思路。", + "for.gui.escritoire.notes.level3.2": "我挠挠脑袋,开始质疑一切。", + "for.gui.escritoire.notes.level3.3": "我原以为是我的眼睛欺骗了我,但这次它没有。", + "for.gui.escritoire.notes.level3.4": "之前忽视掉的一个斑点让我开始重新思考样本的分类问题。", + "for.gui.escritoire.notes.level4.1": "我懊恼的咆哮引得管家焦急地跑来查看我的研究。", + "for.gui.escritoire.notes.level4.2": "我陷入疯狂和绝望的边缘,撕碎了所有的笔记!", + "for.gui.escritoire.notes.level4.3": "这些……完全……没有任何意义!", + "for.gui.escritoire.notes.level4.4": "行不通。之前也从没行得通过!", + "for.gui.escritoire.notes.level4.5": "大锤既无望有功,长锯遂粉墨登场。", + "for.gui.escritoire.notes.level4.6": "我发誓它在盯着我看,用它那片透着残忍的亮晶晶的小眼睛。", + "for.gui.escritoire.notes.level4.7": "那些可是笑声?我可曾听闻笑声?又是谁在那大笑不止?", + "for.gui.escritoire.notes.success.1": "我发现了!", + "for.gui.escritoire.notes.success.2": "棒极了!我将名垂青史!", + "for.gui.escritoire.notes.success.3": "我的同事们肯定会深受震撼!", + "for.gui.escritoire.notes.success.4": "我会招来所有社会人士的羡慕嫉妒恨!", + "for.gui.escritoire.notes.success.5": "好啊!", + "for.gui.escritoire.notes.failure.1": "什么都没了。", + "for.gui.escritoire.notes.failure.2": "我将笔记投入火中。", + "for.gui.escritoire.notes.failure.3": "为什么呢?我起先曾取得过那么多突破性的进展……", + "for.gui.escritoire.notes.failure.4": "又一次失败。", + "for.gui.escritoire.notes.failure.5": "天哪……", + "for.gui.mail.foreveryattached": "每批次以下列货物交换", + "for.gui.mail.from": "寄件人", + "for.gui.mail.nametrader": "为你的贸易站命名", + "for.gui.mail.nothing.to.trade": "贸易站没有可以用来交易的物品。", + "for.gui.mail.no.trader": "没有以此命名的贸易站。", + "for.gui.mail.pleasesend": "请寄送以下货物", + "for.gui.mail.order.attached": "您的订单已到,请注意查收。", + "for.gui.mail.order.filled.one": "1份来自%SENDER的订单交易已完成。", + "for.gui.mail.order.filled.multiple": "%COUNT份来自%SENDER的订单交易已完成。", + "for.gui.mail.to": "寄往", + "for.gui.mail.receive": "接收", + "for.gui.mail.send": "发送", + "for.gui.maxenergy": "能量上限", + "for.gui.maxenergyreceive": "输入上限", + "for.gui.maxspeed": "速度上限", + "for.gui.metabolism": "代谢", + "for.gui.nether": "下界", + "for.gui.nocturnal": "夜行性", + "for.gui.noeffect": "无效果", + "for.gui.owner": "所有者", + "for.gui.page": "分页", + "for.gui.plains": "平原", + "for.gui.princesses": "公主蜂", + "for.gui.produce": "产物", + "for.gui.queens": "蜂后", + "for.gui.solder.north": "北", + "for.gui.solder.south": "南", + "for.gui.solder.east": "东", + "for.gui.solder.west": "西", + "forestry.allele.true": "是", + "forestry.allele.false": "否", + "forestry.allele.average": "平均", + "forestry.allele.gigantic": "巨大", + "forestry.allele.normal": "普通", + "forestry.allele.slowest": "最慢速", + "forestry.allele.slower": "甚慢速", + "forestry.allele.slow": "慢速", + "forestry.allele.fast": "快速", + "forestry.allele.faster": "甚快速", + "forestry.allele.fastest": "最快速", + "forestry.allele.maximum": "极限", + "forestry.allele.smallest": "最小", + "forestry.allele.smaller": "甚小", + "forestry.allele.small": "小", + "forestry.allele.large": "大", + "forestry.allele.larger": "甚大", + "forestry.allele.largest": "最大", + "forestry.allele.lowest": "最低", + "forestry.allele.lower": "甚低", + "forestry.allele.low": "低", + "forestry.allele.high": "高", + "forestry.allele.higher": "甚高", + "forestry.allele.highest": "最高", + "allele.forestry.temperature_tolerance.tolerance_none": "无", + "allele.forestry.temperature_tolerance.tolerance_both_1d": "全1", + "allele.forestry.temperature_tolerance.tolerance_both_2": "全2", + "allele.forestry.temperature_tolerance.tolerance_both_3": "全3", + "allele.forestry.temperature_tolerance.tolerance_both_4": "全4", + "allele.forestry.temperature_tolerance.tolerance_both_5": "全5", + "allele.forestry.temperature_tolerance.tolerance_up_1d": "升1", + "allele.forestry.temperature_tolerance.tolerance_up_2": "升2", + "allele.forestry.temperature_tolerance.tolerance_up_3": "升3", + "allele.forestry.temperature_tolerance.tolerance_up_4": "升4", + "allele.forestry.temperature_tolerance.tolerance_up_5": "升5", + "allele.forestry.temperature_tolerance.tolerance_down_1d": "降1", + "allele.forestry.temperature_tolerance.tolerance_down_2": "降2", + "allele.forestry.temperature_tolerance.tolerance_down_3": "降3", + "allele.forestry.temperature_tolerance.tolerance_down_4": "降4", + "allele.forestry.temperature_tolerance.tolerance_down_5": "降5", + "allele.forestry.lifespan.10id": "早夭", + "allele.forestry.lifespan.20id": "甚短寿", + "allele.forestry.lifespan.30id": "短寿", + "allele.forestry.lifespan.35id": "偏短寿", + "allele.forestry.lifespan.40i": "普寿", + "allele.forestry.lifespan.45id": "偏长寿", + "allele.forestry.lifespan.50i": "长寿", + "allele.forestry.lifespan.60i": "甚长寿", + "allele.forestry.lifespan.70i": "最长寿", + "allele.forestry.butterfly_lifespan.10id": "早夭", + "allele.forestry.butterfly_lifespan.20id": "甚短寿", + "allele.forestry.butterfly_lifespan.30id": "短寿", + "allele.forestry.butterfly_lifespan.35id": "偏短寿", + "allele.forestry.butterfly_lifespan.40i": "普寿", + "allele.forestry.butterfly_lifespan.45id": "偏长寿", + "allele.forestry.butterfly_lifespan.50i": "长寿", + "allele.forestry.butterfly_lifespan.60i": "甚长寿", + "allele.forestry.butterfly_lifespan.70i": "最长寿", + "for.gui.size": "大小", + "for.gui.slots": "%1$s/%2$s格", + "for.gui.species": "品种", + "for.gui.speciescount": "品种", + "for.gui.speed": "工作速度", + "for.gui.pollination": "授粉速度", + "for.gui.stored": "已存储", + "for.gui.temperature": "温度", + "for.gui.tolerance": "适应性", + "for.gui.temptol": "温度适应性", + "for.gui.tooltip.tmi": "按住Shift查看详细信息", + "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB", + "for.gui.triple": "三倍", + "for.gui.unknown": "未知基因组", + "for.gui.warm": "温暖", + "for.gui.water": "水域", + "for.gui.worker": "工蜂", + "for.hints.apiaristsuit.desc": "全套养蜂员套装可保护你免受所有蜜蜂带来的负面效果。", + "for.hints.apiaristsuit.tag": "养蜂套装!", + "for.hints.beebiomes.desc": "蜜蜂只能生存在它适应的生物群系中。便携式分析仪和栖息地定位仪可助你找到具体位置。", + "for.hints.beebiomes.tag": "选择合适的生物群系!", + "for.hints.beebreeding.desc": "不同品种的雄蜂和公主蜂交配可能会产生新品种。", + "for.hints.beebreeding.tag": "繁育你的蜜蜂!", + "for.hints.beeflowers.desc": "蜜蜂所在,需鲜花飘香;有蜂喜奇华,亦有蜂爱常花。", + "for.hints.beeflowers.tag": "蜜蜂需要鲜花", + "for.hints.beejubilance.desc": "蜜蜂只有在愉快的情况下才会发挥其专长。务必要找对气候。", + "for.hints.beejubilance.tag": "取悦蜜蜂!", + "for.hints.cooldownloss.desc": "强制进入冷却的引擎也会失去相当一部分其中存储的能量。", + "for.hints.cooldownloss.tag": "强制冷却会损耗能量!", + "for.hints.crating.desc": "木工机的主要用途便是压缩存储盈余的资源。方块和物品均可装箱后批量存储。", + "for.hints.crating.tag": "盈余尽装箱!", + "for.hints.energybuffer.desc": "引擎可用缓存少量未送出的能量。", + "for.hints.energybuffer.tag": "缓存能量!", + "for.hints.energyunit.desc": "引擎的能量输出可用RF/t衡量,也即“红石通量每刻”。每秒都分为20刻。", + "for.hints.energyunit.tag": "所谓红石通量!", + "for.hints.enginebronzefuels.desc": "生物燃气引擎接受许多种燃料:生物质、种子油、蜂蜜、奶,甚至连水都行!", + "for.hints.enginebronzefuels.tag": "可使用多种燃料!", + "for.hints.enginebronzeheatloss.desc": "虽然生物燃气引擎接受水作为燃料,但水的产能效率低得吓人,且会持续消耗熔岩。", + "for.hints.enginebronzeheatloss.tag": "小心用水!", + "for.hints.enginebronzeoutput.desc": "不同燃料在生物燃气引擎中的净产能不同。输出范围在10RF/t到50RF/t间不等。", + "for.hints.enginebronzeoutput.tag": "选择合适的燃料!", + "for.hints.enginebronzewaste.desc": "和泥炭引擎不同,生物燃气引擎停机时不会浪费引擎中的生物质。", + "for.hints.enginebronzewaste.tag": "燃料保留", + "for.hints.enginecopperfuels.desc": "泥炭引擎接受未经处理的泥炭,但它们在燃烧沥青质泥炭时能量产出会翻倍。", + "for.hints.enginecopperfuels.tag": "可使用多种燃料!", + "for.hints.enginecopperwaste.desc": "停机的泥炭引擎仍会继续燃烧已放入其中的泥炭,但不会产生能量。", + "for.hints.enginecopperwaste.tag": "防止能量流失!", + "for.hints.enginetinbatteries.desc": "电池同样能驱动电动引擎,而不需要为其铺设导线。", + "for.hints.enginetinbatteries.tag": "给电池充电!", + "for.hints.enginetinchoke.desc": "电路板可以为电动引擎扼流,将能量输出约束为10RF/t,同时降低其能量消耗。", + "for.hints.enginetinchoke.tag": "调节输出", + "for.hints.flowerjungle.desc": "丛林花指的是蕨类和藤蔓。", + "for.hints.flowerjungle.tag": "什么是丛林花?", + "for.hints.flowernether.desc": "下界花指的是下界疣。", + "for.hints.flowernether.tag": "什么是下界花?", + "for.hints.forcedcooldown.desc": "引擎中产生的能量若不及时消耗可能导致过热。达到熔点的引擎会强制进入冷却状态。", + "for.hints.forcedcooldown.tag": "当心机器过热!", + "for.hints.generatorfuels.desc": "生物能发电机接受生物质和生物燃料,后者最高效。", + "for.hints.generatorfuels.tag": "可使用多种燃料!", + "for.hints.habitatlocatoruse.desc": "等待一段时间后,栖息地定位仪会指向最近的合适生物群系。找到后仪表的指针会旋转。", + "for.hints.habitatlocatoruse.tag": "栖息地定位仪指南!", + "for.hints.honeyfood.desc": "蜂蜜和许多其他蜜蜂产物可以制成多种食物。", + "for.hints.honeyfood.tag": "来点好吃的!", + "for.hints.manualpeat.desc": "泥炭可由自动泥炭田收获。但万事开头难,刚起步时最好还是亲手挖掘一些。", + "for.hints.manualpeat.tag": "无需泥沼!", + "for.hints.moistenerproducts.desc": "往加湿机中放入合适的原料,就可以产出苔石和苔石砖。", + "for.hints.moistenerproducts.tag": "想要点生苔圆石吗?", + "for.hints.nopowerrequired.desc": "此类机器无需供能。", + "for.hints.nopowerrequired.tag": "无需能量", + "for.hints.peatharvest.desc": "与水相邻的泥沼土会变成泥炭。用锹来挖掘吧。", + "for.hints.peatharvest.tag": "收获泥炭!", + "for.hints.pipette.desc": "如果你曾为机器的储罐中残余液体而苦恼,那就试试看用移液管点击储罐清空吧。", + "for.hints.pipette.tag": "用移液管抽干储罐", + "for.hints.postage.desc": "发送信件需消耗邮票。邮件的基础费用为1n,每个附件额外增加1n。", + "for.hints.postage.tag": "支付邮资", + "for.hints.powerraintank.desc": "集雨蓄水槽不需耗能也会收集雨水。但若要把水装到瓶中,就必须配备产能引擎。", + "for.hints.powerraintank.tag": "装瓶需要能量!", + "for.hints.shortmead.desc": "发酵机不只能制造生物质,还可将蜜露和液体蜂蜜发酵为蜂蜜酒。", + "for.hints.shortmead.tag": "拿上能量饮料!", + "for.hints.usesofash.desc": "灰烬可以用于制造肥料,也是精制沥青质泥炭的必备物品。", + "for.hints.usesofash.tag": "善用灰烬!", + "for.item.crated.grammar": "箱装%s", + "for.item.crated.unknown": "箱装未知物品", + "for.no": "否", + "for.researchNote.chance.highest": "最高", + "for.researchNote.chance.higher": "甚高", + "for.researchNote.chance.high": "高", + "for.researchNote.chance.normal": "普通", + "for.researchNote.chance.low": "低", + "for.researchNote.chance.lowest": "最低", + "for.researchNote.error.0": "不可能破解出那信手的胡乱涂鸦。", + "for.researchNote.error.1": "笔记已经难以阅读,一文不值。", + "for.researchNote.discovered.0": "§a发现品种!", + "for.researchNote.discovered.1": "§e“%1$s”§7(%2$s)", + "for.researchNote.discovery.0": "§a发现突变!", + "for.researchNote.discovery.1": "%s以及%s。", + "for.researchNote.discovery.2": "成功概率为%s。", + "for.researchNote.discovery.3": "新品种为“%s”。", + "for.mutation.condition.biome.single": "该突变仅在%s生物群系中发生。", + "for.mutation.condition.biome.multiple": "该突变仅在%s类的生物群系中发生。", + "for.mutation.condition.daytime.day": "该突变仅在白天发生。", + "for.mutation.condition.daytime.night": "该突变仅在夜晚发生。", + "for.mutation.condition.humidity.range": "该突变需要湿度介于%s和%s之间。", + "for.mutation.condition.humidity.single": "该突变需要湿度为%s。", + "for.mutation.condition.temperature.range": "该突变需要温度介于%s和%s之间。", + "for.mutation.condition.temperature.single": "该突变需要温度为%s。", + "for.mutation.condition.resource": "该突变需要%s作为蜂房的基石。", + "for.mutation.condition.date": "该突变仅在%s到%s之间发生。", + "for.storage.backpack.mode.locked": "(锁定模式)", + "for.storage.backpack.mode.receiving": "(接受模式)", + "for.storage.backpack.mode.resupply": "(补给模式)", + "for.trigger.hasMail": "收到邮件", + "for.trigger.hasWork": "正在工作", + "for.trigger.lowFuel": "需要燃料", + "for.trigger.lowGermlings": "需要幼苗", + "for.trigger.lowInput": "需要输入", + "for.trigger.lowPaper": "需要纸", + "for.trigger.lowResources": "需要资源", + "for.trigger.lowStamps": "需要邮票", + "for.trigger.mailBuffer": "缓存", + "for.trigger.missingDrone": "缺少雄蜂", + "for.trigger.missingQueen": "缺少蜂后或公主蜂", + "for.trigger.noFrames": "缺少框架", + "for.yes": "是", + "item.forestry.ambrosia": "仙馔密酒", + "item.forestry.apatite": "磷灰石", + "item.forestry.apiarist_bag": "养蜂员背包", + "item.forestry.apiarist_boots": "养蜂员鞋子", + "item.forestry.apiarist_chest": "养蜂员衬衣", + "item.forestry.apiarist_helmet": "养蜂员帽子", + "item.forestry.apiarist_legs": "养蜂员裤子", + "item.forestry.ash": "灰烬", + "item.forestry.habitat_locator": "栖息地定位仪", + "item.forestry.cart_bee_house": "简易蜂房矿车", + "item.forestry.cart_apiary": "蜂房矿车", + "item.forestry.bee_comb_cocoa": "可可蜜脾", + "item.forestry.bee_comb_darkened": "暗黑蜜脾", + "item.forestry.bee_comb_dripping": "滴露蜜脾", + "item.forestry.bee_comb_frozen": "冻结蜜脾", + "item.forestry.bee_comb_honey": "蜂蜜蜜脾", + "item.forestry.bee_comb_irradiated": "辐射蜜脾", + "item.forestry.bee_comb_mellow": "醇厚蜜脾", + "item.forestry.bee_comb_mossy": "苔藓蜜脾", + "item.forestry.bee_comb_mysterious": "神秘蜜脾", + "item.forestry.bee_comb_omega": "终结蜜脾", + "item.forestry.bee_comb_parched": "干燥蜜脾", + "item.forestry.bee_comb_powdery": "粉末蜜脾", + "item.forestry.bee_comb_reddened": "泛红蜜脾", + "item.forestry.bee_comb_silky": "丝滑蜜脾", + "item.forestry.bee_comb_simmering": "激化蜜脾", + "item.forestry.bee_comb_stringy": "纤维蜜脾", + "item.forestry.bee_comb_wheaten": "麦香蜜脾", + "item.forestry.beeswax": "蜂蜡", + "item.forestry.biome_finder": "栖息地定位仪", + "item.forestry.bituminous_peat": "沥青质泥炭", + "item.forestry.broken_bronze_pickaxe": "损坏的镐", + "item.forestry.broken_bronze_shovel": "损坏的锹", + "item.forestry.bronze_pickaxe": "生存家之镐", + "item.forestry.bronze_shovel": "生存家之锹", + "item.forestry.can.empty": "罐", + "item.forestry.can.grammar": "%s罐", + "item.forestry.carton": "纸箱", + "item.forestry.circuit_board_basic": "小型电路板", + "item.forestry.circuit_board_enhanced": "中型电路板", + "item.forestry.circuit_board_intricate": "大型电路板", + "item.forestry.circuit_board_refined": "先进电路板", + "item.forestry.circuit_board.tooltip.singular": "可安装%s个电子管。", + "item.forestry.circuit_board.tooltip.plural": "可安装%s个电子管。", + "item.forestry.dissipation_charge": "驱云药弹", + "item.forestry.dissipation_charge.tooltip": "在造雨机中用于停雨。", + "item.forestry.ice_shard": "碎冰", + "item.forestry.pulsating_dust": "脉动之尘", + "item.forestry.pulsating_mesh": "脉动线网", + "item.forestry.scented_paneling": "飘香镶板", + "item.forestry.silk_wisp": "丝缕", + "item.forestry.woven_silk": "丝绸", + "item.forestry.crate": "板条箱", + "item.forestry.decaying_wheat": "腐烂小麦", + "item.forestry.fertilizer_bio": "堆肥", + "item.forestry.fertilizer_compound": "肥料", + "item.forestry.frame_impregnated": "浸渍框架", + "item.forestry.frame_proven": "标定框架", + "item.forestry.frame_untreated": "未处理框架", + "item.forestry.frame_creative": "创造框架", + "item.forestry.durability": "耐久度:%1$s", + "item.forestry.uses": "可使用次数:%1$s", + "item.forestry.bee.modifier.production": "产量:%.2fx", + "item.forestry.bee.modifier.genetic.decay": "遗传衰减:%.2fx", + "item.forestry.fruit_cherry": "樱桃", + "item.forestry.fruit_chestnut": "栗子", + "item.forestry.fruit_dates": "椰枣", + "item.forestry.fruit_lemon": "柠檬", + "item.forestry.fruit_papaya": "木瓜", + "item.forestry.fruit_plum": "李子", + "item.forestry.fruit_walnut": "核桃", + "item.forestry.gear_bronze": "青铜齿轮", + "item.forestry.gear_copper": "铜齿轮", + "item.forestry.gear_tin": "锡齿轮", + "item.forestry.hardened_machine": "强化部件", + "item.forestry.honeydew": "蜜露", + "item.forestry.portable_alyzer": "便携式分析仪", + "item.forestry.portable_alyzer.tooltip": "手持式基因分析仪,可供蜜蜂、树苗、蝴蝶使用。", + "item.forestry.portable_alyzer.charges": "使用次数:%s", + "item.forestry.honey_drop_charged": "带点蜂蜜滴", + "item.forestry.honey_drop_honey": "蜂蜜滴", + "item.forestry.honey_drop_omega": "终结蜂蜜滴", + "item.forestry.honeyed_slice": "蜂蜜面包", + "item.forestry.honey_pot": "蜜罐", + "item.forestry.impregnated_casing": "浸渍部件", + "item.forestry.imprinter": "基因组变换仪", + "item.forestry.infuser": "灌注器", + "item.forestry.ingot_bronze": "青铜锭", + "item.forestry.raw_tin": "粗锡", + "item.forestry.ingot_tin": "锡锭", + "item.forestry.iodine_capsule": "碘酒胶囊", + "item.forestry.iodine_capsule.tooltip": "在造雨机中用于造雨。", + "item.forestry.kit_pickaxe": "镐应急袋", + "item.forestry.kit_shovel": "锹应急袋", + "item.forestry.letter": "信件", + "item.forestry.mouldy_wheat": "发霉小麦", + "item.forestry.mulch": "护盖物", + "item.forestry.naturalist_helmet": "眼镜", + "item.forestry.naturalist_helmet.tooltip": "佩戴即可看出哪些叶子经过授粉,还能看出多方块结构的错误。", + "item.forestry.impregnated_stick": "浸渍木棍", + "item.forestry.peat": "泥炭", + "item.forestry.phosphor": "荧光粉", + "item.forestry.pipette": "移液管", + "item.forestry.pollen_cluster_crystalline": "水晶花粉团", + "item.forestry.pollen_cluster_normal": "花粉团", + "item.forestry.propolis_normal": "蜂胶", + "item.forestry.propolis_pulsating": "脉动蜂胶", + "item.forestry.propolis_silky": "丝滑蜂胶", + "item.forestry.propolis_sticky": "黏性蜂胶", + "item.forestry.refractory.empty": "耐火胶囊", + "item.forestry.refractory.grammar": "耐火%s胶囊", + "item.forestry.refractory_wax": "耐火蜂蜡", + "item.forestry.refractory_wax.tooltip": "具有高熔点的蜂蜡。", + "item.forestry.research_note": "%s的笔记", + "item.forestry.research_note.tooltip": "手持后使用即可获取其上知识。", + "item.forestry.royal_jelly": "蜂王浆", + "item.forestry.scoop": "捕虫网", + "item.forestry.scoop.tooltip": "破坏蜂巢以获得蜜蜂。", + "item.forestry.soldering_iron": "烙铁", + "item.forestry.soldering_iron.tooltip": "用于将电子管焊接到电路板上。", + "item.forestry.smoker": "驱蜂烟雾", + "item.forestry.smoker.tooltip": "能让野生蜜蜂冷静下来", + "item.forestry.stamp_1n": "邮票(1n)", + "item.forestry.stamp_2n": "邮票(2n)", + "item.forestry.stamp_5n": "邮票(5n)", + "item.forestry.stamp_10n": "邮票(10n)", + "item.forestry.stamp_20n": "邮票(20n)", + "item.forestry.stamp_50n": "邮票(50n)", + "item.forestry.stamp_100n": "邮票(100n)", + "item.forestry.stamp": "邮票", + "item.forestry.sturdy_machine": "坚固部件", + "item.forestry.electron_tube_copper": "铜电子管", + "item.forestry.electron_tube_tin": "锡电子管", + "item.forestry.electron_tube_bronze": "青铜电子管", + "item.forestry.electron_tube_iron": "铁电子管", + "item.forestry.electron_tube_gold": "金电子管", + "item.forestry.electron_tube_diamond": "钻石电子管", + "item.forestry.electron_tube_obsidian": "黑曜石电子管", + "item.forestry.electron_tube_blaze": "烈焰电子管", + "item.forestry.electron_tube_rubber": "橡胶电子管", + "item.forestry.electron_tube_emerald": "绿宝石电子管", + "item.forestry.electron_tube_apatite": "磷灰石电子管", + "item.forestry.electron_tube_lapis": "青金石电子管", + "item.forestry.electron_tube_ender": "末影电子管", + "item.forestry.electron_tube_orchid": "红兰花电子管", + "item.forestry.electron_tube_tooltip": "用于对电路板进行编程。", + "item.forestry.capsule.empty": "蜂蜡胶囊", + "item.forestry.capsule.tooltip": "不能存储高温液体。", + "item.forestry.capsule.grammar": "%s胶囊", + "item.forestry.wax_cast": "打蜡工具", + "item.forestry.wood_pulp": "木浆", + "item.forestry.wrench": "扳手", + "item.forestry.wrench.tooltip": "Shift+“使用”键可旋转方块。", + "itemGroup.apiculture": "林业丨养蜂", + "itemGroup.arboriculture": "林业丨植树", + "itemGroup.forestry": "林业", + "itemGroup.lepidopterology": "林业丨蝴蝶", + "itemGroup.storage": "林业丨存储", + "block.forestry.analyzer": "分析仪", + "block.forestry.escritoire": "写字台", + "block.forestry.database": "数据库", + "block.forestry.engine_electrical": "电动引擎", + "block.forestry.engine_electrical.tooltip": "能将EU转换为RF。", + "block.forestry.engine_peat": "泥炭引擎", + "block.forestry.engine_peat.tooltip": "使用泥炭产生RF。", + "block.forestry.engine_biogas": "生物燃气引擎", + "block.forestry.engine_biogas.tooltip": "使用有机流体和熔岩产生RF。", + "block.forestry.engine_generator": "生物能发电机", + "block.forestry.engine_generator.tooltip": "使用生物质和乙醇产生EU。", + "block.forestry.engine_clockwork": "发条引擎", + "block.forestry.engine_clockwork.tooltip": "产生少量RF。右击可上发条。", + "block.forestry.bottler": "装瓶机", + "block.forestry.carpenter": "木工机", + "block.forestry.centrifuge": "离心机", + "block.forestry.fermenter": "发酵机", + "block.forestry.moistener": "加湿机", + "block.forestry.squeezer": "榨汁机", + "block.forestry.still": "蒸馏机", + "block.forestry.rainmaker": "造雨机", + "block.forestry.fabricator": "热电子加工台", + "block.forestry.raintank": "集雨蓄水槽", + "block.forestry.worktable": "工作站", + "block.forestry.mailbox": "信箱", + "block.forestry.trade_station": "贸易站", + "block.forestry.stamp_collector": "集邮箱", + "block.forestry.apatite_ore": "磷灰石矿石", + "block.forestry.deepslate_apatite_ore": "深层磷灰石矿石", + "block.forestry.tin_ore": "锡矿石", + "block.forestry.deepslate_tin_ore": "深层锡矿石", + "block.forestry.raw_tin_block": "粗锡块", + "block.forestry.resource_storage_apatite": "磷灰石块", + "block.forestry.resource_storage_copper": "铜块", + "block.forestry.resource_storage_tin": "锡块", + "block.forestry.resource_storage_bronze": "青铜块", + "block.forestry.ash_brick": "灰烬砖", + "block.forestry.ash_stairs": "灰烬砖楼梯", + "block.forestry.humus": "腐殖土", + "block.forestry.bog_earth": "泥沼土", + "block.forestry.peat": "泥炭土", + "block.forestry.block_bee_comb_cocoa": "可可蜜脾块", + "block.forestry.block_bee_comb_darkened": "暗黑蜜脾块", + "block.forestry.block_bee_comb_dripping": "滴露蜜脾块", + "block.forestry.block_bee_comb_frozen": "冻结蜜脾块", + "block.forestry.block_bee_comb_honey": "蜂蜜蜜脾块", + "block.forestry.block_bee_comb_irradiated": "辐射蜜脾块", + "block.forestry.block_bee_comb_mellow": "醇厚蜜脾块", + "block.forestry.block_bee_comb_mossy": "苔藓蜜脾块", + "block.forestry.block_bee_comb_mysterious": "神秘蜜脾块", + "block.forestry.block_bee_comb_omega": "终结蜜脾块", + "block.forestry.block_bee_comb_parched": "干燥蜜脾块", + "block.forestry.block_bee_comb_powdery": "粉末蜜脾块", + "block.forestry.block_bee_comb_reddened": "泛红蜜脾块", + "block.forestry.block_bee_comb_silky": "丝滑蜜脾块", + "block.forestry.block_bee_comb_simmering": "激化蜜脾块", + "block.forestry.block_bee_comb_stringy": "纤维蜜脾块", + "block.forestry.block_bee_comb_wheaten": "麦香蜜脾块", + "item.forestry.adventurer_bag": "冒险家背包", + "item.forestry.adventurer_bag_woven": "冒险家编织背包", + "item.forestry.builder_bag": "建筑师背包", + "item.forestry.builder_bag_woven": "建筑师编织背包", + "item.forestry.digger_bag": "挖掘者背包", + "item.forestry.digger_bag_woven": "挖掘者编织背包", + "item.forestry.forester_bag": "林业员背包", + "item.forestry.forester_bag_woven": "林业员编织背包", + "item.forestry.hunter_bag": "狩猎者背包", + "item.forestry.hunter_bag_woven": "狩猎者编织背包", + "item.forestry.miner_bag": "采矿者背包", + "item.forestry.miner_bag_woven": "采矿者编织背包", + "_comment": "###############", + "_comment": "ERRORS", + "_comment": "###############", + "_comment": "BEES", + "errors.forestry.is_raining.desc": "正在降雨", + "errors.forestry.is_raining.help": "只有具有耐雨飞行性的蜜蜂能在雨中工作。", + "errors.forestry.no_drone.desc": "缺少雄蜂", + "errors.forestry.no_drone.help": "交配需要雄蜂。", + "errors.forestry.no_flower.desc": "缺少鲜花", + "errors.forestry.no_flower.help": "蜂群找不到合适的花。使用便携式分析仪以分析它们的喜好。", + "errors.forestry.no_queen.desc": "缺少蜂后", + "errors.forestry.no_queen.help": "蜂房中需有一只雄蜂和一只蜂后或一只公主蜂。", + "errors.forestry.no_sky.desc": "被遮蔽", + "errors.forestry.no_sky.help": "此蜂房在阳光直晒处才可工作。", + "errors.forestry.not_day.desc": "不是白天", + "errors.forestry.not_day.help": "这些蜜蜂只能在白天工作。", + "errors.forestry.not_gloomy.desc": "不够黑暗", + "errors.forestry.not_gloomy.help": "这些蜜蜂只能在暗处工作。", + "errors.forestry.not_lucid.desc": "不够明亮", + "errors.forestry.not_lucid.help": "这些蜜蜂在暗处无法找到方向。", + "errors.forestry.not_night.desc": "不是夜晚", + "errors.forestry.not_night.help": "这些蜜蜂只能在夜晚工作。", + "errors.forestry.too_hot.desc": "过于炎热", + "errors.forestry.too_hot.help": "这些蜜蜂快被高温烤化了,它们无法工作。使用栖息地定位仪以寻找更凉爽的地方。", + "errors.forestry.too_cold.desc": "过于寒冷", + "errors.forestry.too_cold.help": "这里的农作物不得不聚拢以抵御严寒。使用栖息地定位仪以寻找更温暖的地方。", + "errors.forestry.too_humid.desc": "过于潮湿", + "errors.forestry.too_humid.help": "这里的气候让蜜蜂的翅膀变得太过潮湿,无法飞行。使用栖息地定位仪以寻找更干燥的地方。", + "errors.forestry.too_arid.desc": "过于干旱", + "errors.forestry.too_arid.help": "这里的气候让蜜蜂干渴而无法工作。使用栖息地定位仪以寻找更湿润的地方。", + "_comment": "MACHINES", + "errors.forestry.no_power.desc": "无能量", + "errors.forestry.no_power.help": "这台机器需要引擎提供RF能量驱动。", + "errors.forestry.no_redstone.desc": "无红石信号", + "errors.forestry.no_redstone.help": "这台机器需要红石信号才可启动。", + "errors.forestry.disabled_redstone.desc": "红石停机", + "errors.forestry.disabled_redstone.help": "这台机器以被红石信号停机。", + "errors.forestry.no_recipe.desc": "无配方", + "errors.forestry.no_recipe.help": "无法找到所给资源对应的配方。", + "errors.forestry.no_resource.desc": "缺少资源", + "errors.forestry.no_resource.help": "需要更多资源才可进行加工。", + "errors.forestry.no_resource_inventory.desc": "物品栏中需要资源", + "errors.forestry.no_resource_inventory.help": "需向机器的物品栏中放入资源才可按此配方合成。", + "errors.forestry.no_resource_liquid.desc": "缺少液体资源", + "errors.forestry.no_resource_liquid.help": "需要更多液体资源才可进行加工。", + "errors.forestry.no_space.desc": "无内部空间", + "errors.forestry.no_space.help": "请清空此机器的物品栏。", + "errors.forestry.no_space_tank.desc": "储罐已满", + "errors.forestry.no_space_tank.help": "请清空此机器的储罐。", + "errors.forestry.not_dark.desc": "不够黑暗", + "errors.forestry.not_dark.help": "需要降低光照等级才可进行加工。", + "_comment": "RAIN TANK", + "errors.forestry.not_raining.desc": "未降雨", + "errors.forestry.not_raining.help": "加工操作只在降雨时可用。", + "errors.forestry.no_rain_biome.desc": "从不降雨", + "errors.forestry.no_rain_biome.help": "此位置不会降雨。", + "errors.forestry.no_sky_rain_tank.desc": "被遮蔽", + "errors.forestry.no_sky_rain_tank.help": "清除机器上方的障碍物以便收集雨水。", + "_comment": "ALYZERS", + "errors.forestry.no_honey.desc": "需要蜂蜜", + "errors.forestry.no_honey.help": "这个分析仪需要蜂蜜滴或蜜露才可分析。", + "errors.forestry.no_specimen.desc": "没有可分析对象", + "errors.forestry.no_specimen.help": "请提供用来分析的样本。", + "_comment": "ENGINES", + "errors.forestry.forced_cooldown.desc": "强制冷却中", + "errors.forestry.forced_cooldown.help": "此引擎已过热,在再次开机前必须先冷却。", + "errors.forestry.no_energy_net.desc": "无电力", + "errors.forestry.no_energy_net.help": "你的世界中缺少电力。请安装工业时代2。", + "errors.forestry.no_fuel.desc": "无燃料", + "errors.forestry.no_fuel.help": "这台机器的运作需要燃料。请补充燃料。", + "errors.forestry.no_heat.desc": "未预热", + "errors.forestry.no_heat.help": "此引擎的运作需要热源。请填充预热储罐。", + "_comment": "TRADE STATION", + "errors.forestry.no_stamps.desc": "需要邮票", + "errors.forestry.no_stamps.help": "贸易站需要更多邮票以支付邮资。", + "errors.forestry.no_paper.desc": "需要纸", + "errors.forestry.no_paper.help": "贸易站需要纸来发送信件。", + "errors.forestry.no_supplies.desc": "需要补货", + "errors.forestry.no_supplies.help": "贸易站需要更多货物以供发送。", + "errors.forestry.no_trade.desc": "未设置贸易项", + "errors.forestry.no_trade.help": "贸易站需设置发送与接收的物品。", + "_comment": "TRADE STATION NAMING", + "errors.forestry.not_alpha_numeric.desc": "无效名称", + "errors.forestry.not_alpha_numeric.help": "贸易站的名字只能由字母和数字组成。", + "errors.forestry.not_unique.desc": "不唯一", + "errors.forestry.not_unique.help": "贸易站的名称必须唯一,此名称已被占用。", + "_comment": "LETTERS", + "errors.forestry.no_recipient.desc": "无收件方", + "errors.forestry.no_recipient.help": "需要填写信件的收件方才可发送。", + "errors.forestry.not_postpaid.desc": "需要邮票", + "errors.forestry.not_postpaid.help": "贴上更多邮票以支付邮资。", + "_comment": "CIRCUIT BOARDS", + "errors.forestry.circuit_mismatch.desc": "电路不匹配", + "errors.forestry.circuit_mismatch.help": "电子管的数量与电路板的尺寸不匹配。", + "errors.forestry.no_circuit_board.desc": "缺少电路板", + "errors.forestry.no_circuit_board.help": "放入电路板以焊接电子管。", + "errors.forestry.no_circuit_layout.desc": "无可用布局", + "errors.forestry.no_circuit_layout.help": "无可用电路板布局,由当前游戏设置所致。", + "_comment": "FARMS", + "errors.forestry.no_farmland.desc": "缺少耕地", + "errors.forestry.no_farmland.help": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。", + "errors.forestry.no_fertilizer.desc": "缺少肥料", + "errors.forestry.no_fertilizer.help": "农场的运作需要肥料。堆肥量不足。", + "errors.forestry.no_liquid.desc": "缺少水", + "errors.forestry.no_liquid.help": "根据降雨、温度、湿度的不同,农场所需的水量也不相同。", + "_comment": "###################", + "_comment": "APICULTURE", + "_comment": "###################", + "entity.Villager.apiarist": "养蜂员", + "death.bee.aggressive.player": "%1$s遭遇了蜂群。%2$s趁机偷走了他的养蜂员套装。", + "death.bee.aggressive": "%1$s遭遇了蜂群。他肯定被蜇得很疼。", + "death.bee.hive.player": "%1$s被野生蜜蜂蜇死了。%2$s趁机偷走了他的养蜂员套装。", + "death.bee.hive": "%1$s被野生蜜蜂蜇死了。他本来该用驱蜂烟雾的。", + "death.bee.end.player": "%1$s在与%2$s战斗时死于一根不怀好意的毒刺。", + "death.bee.end": "%1$s死于一根不怀好意的毒刺。", + "death.bee.radioactive.player": "%1$s没戴头盔就闯进了切尔诺贝利。%2$s则在旁边咯咯笑着围观。", + "death.bee.radioactive": "%1$s没戴头盔就闯进了切尔诺贝利。", + "death.bee.heroic.player": "%1$s被英雄蜂击杀了!%2$s再也还不清他的债了。", + "death.bee.heroic": "%1$s被英雄蜂击杀了!", + "allele.forestry.bee_effect.bee_effect_aggressive": "举世皆敌", + "allele.forestry.bee_effect.bee_effect_beatific": "皆大欢喜", + "allele.forestry.bee_effect.bee_effect_creeper": "苦力怕", + "allele.forestry.bee_effect.bee_effect_drunkard": "沉醉", + "allele.forestry.bee_effect.bee_effect_exploration": "探索", + "allele.forestry.bee_effect.bee_effect_glacial": "冻结", + "allele.forestry.bee_effect.bee_effect_fertile": "丰饶", + "allele.forestry.bee_effect.bee_effect_heroic": "英雄", + "allele.forestry.bee_effect.bee_effect_ignition": "燃烧", + "allele.forestry.bee_effect.bee_effect_misanthrope": "末地", + "allele.forestry.bee_effect.bee_effect_miasmic": "剧毒", + "allele.forestry.bee_effect.bee_effect_mycophilic": "嗜菇", + "allele.forestry.bee_effect.bee_effect_none": "无", + "allele.forestry.bee_effect.bee_effect_radioactive": "辐射", + "allele.forestry.bee_effect.bee_effect_reanimation": "重生", + "allele.forestry.bee_effect.bee_effect_repulsion": "排斥", + "allele.forestry.bee_effect.bee_effect_resurrection": "复苏", + "allele.forestry.bee_effect.bee_effect_snowing": "落雪", + "allele.forestry.bee_effect.bee_effect_easter": "复活节", + "for.beemode.easy.desc": "简化养蜂流程,大幅提升突变概率,完全阻止遗传疲劳。", + "for.beemode.hard.desc": "略微降低突变概率,令蜂后的寿命延长50%%。", + "for.beemode.hardcore.desc": "突变概率减半,令蜂后的寿命延长500%%,并令其生育能力降低20%%。", + "for.beemode.insane.desc": "突变概率变为20%%,令蜜蜂的寿命变为10倍,并令其生育能力降低40%%。", + "for.beemode.normal.desc": "推荐一般玩家游玩的模式。", + "for.bees.grammar.drone.type": "雄蜂", + "for.bees.grammar.drone": "%1$s%2$s", + "for.bees.grammar.larvae.type": "幼虫", + "for.bees.grammar.larvae": "%1$s%2$s", + "for.bees.grammar.princess.type": "公主蜂", + "for.bees.grammar.princess": "%1$s%2$s", + "for.bees.grammar.queen.type": "蜂后", + "for.bees.grammar.queen": "%1$s%2$s", + "for.bees.hybrid": "%1$s-%2$s混血", + "allele.forestry.bee_species.bee_austere": "苦行", + "allele.forestry.bee_species.bee_avenging": "复仇", + "allele.forestry.bee_species.bee_boggy": "泥沼", + "allele.forestry.bee_species.bee_common": "寻常", + "allele.forestry.bee_species.bee_cultivated": "田野", + "allele.forestry.bee_species.bee_darkened": "暗黑", + "allele.forestry.bee_species.bee_demonic": "恶魔", + "allele.forestry.bee_species.bee_diligent": "勤奋", + "allele.forestry.bee_species.bee_edenic": "伊甸", + "allele.forestry.bee_species.bee_ended": "末影", + "allele.forestry.bee_species.bee_exotic": "异国", + "allele.forestry.bee_species.bee_fiendish": "残忍", + "allele.forestry.bee_species.bee_forest": "森林", + "allele.forestry.bee_species.bee_frugal": "节俭", + "allele.forestry.bee_species.bee_glacial": "冰河", + "allele.forestry.bee_species.bee_hermitic": "遁世", + "allele.forestry.bee_species.bee_heroic": "英雄", + "allele.forestry.bee_species.bee_icy": "严寒", + "allele.forestry.bee_species.bee_imperial": "帝皇", + "allele.forestry.bee_species.bee_industrious": "敬业", + "allele.forestry.bee_species.bee_leporine": "野兔", + "allele.forestry.bee_species.bee_majestic": "庄严", + "allele.forestry.bee_species.bee_marshy": "沼泽", + "allele.forestry.bee_species.bee_meadows": "草原", + "allele.forestry.bee_species.bee_merry": "欢乐", + "allele.forestry.bee_species.bee_miry": "泥泞", + "allele.forestry.bee_species.bee_modest": "温和", + "allele.forestry.bee_species.bee_monastic": "僧侣", + "allele.forestry.bee_species.bee_noble": "高贵", + "allele.forestry.bee_species.bee_omega": "终结", + "allele.forestry.bee_species.bee_phantasmal": "幻影", + "allele.forestry.bee_species.bee_reddened": "泛红", + "allele.forestry.bee_species.bee_rural": "田园", + "allele.forestry.bee_species.bee_farmerly": "稼穑", + "allele.forestry.bee_species.bee_agrarian": "农耕", + "allele.forestry.bee_species.bee_secluded": "归隐", + "allele.forestry.bee_species.bee_sinister": "邪恶", + "allele.forestry.bee_species.bee_spectral": "幽灵", + "allele.forestry.bee_species.bee_steadfast": "坚定", + "allele.forestry.bee_species.bee_tipsy": "微醺", + "allele.forestry.bee_species.bee_tricky": "捣蛋", + "allele.forestry.bee_species.bee_tropical": "热带", + "allele.forestry.bee_species.bee_unweary": "不倦", + "allele.forestry.bee_species.bee_valiant": "勇者", + "allele.forestry.bee_species.bee_vengeful": "报仇", + "allele.forestry.bee_species.bee_vindictive": "记恨", + "allele.forestry.bee_species.bee_wintry": "凛冬", + "allele.forestry.bee_species.bee_patriotic": "爱国", + "allele.forestry.speed.0.3fd": "最慢速", + "allele.forestry.speed.0.6fd": "甚慢速", + "allele.forestry.speed.0.8fd": "慢速", + "allele.forestry.speed.1.0f": "普通", + "allele.forestry.speed.1.2fd": "快速", + "allele.forestry.speed.1.4f": "甚快速", + "allele.forestry.speed.1.7f": "最快速", + "allele.forestry.territory.9_6_9": "平均", + "allele.forestry.territory.11_8_11": "大", + "allele.forestry.territory.13_12_13": "甚大", + "allele.forestry.territory.15_13_15": "最大", + "allele.forestry.humidity_tolerance.tolerance_none": "无", + "allele.forestry.humidity_tolerance.tolerance_both_1d": "全1", + "allele.forestry.humidity_tolerance.tolerance_both_2": "全2", + "allele.forestry.humidity_tolerance.tolerance_up_1d": "升1", + "allele.forestry.humidity_tolerance.tolerance_up_2": "升2", + "allele.forestry.humidity_tolerance.tolerance_down_1d": "降1", + "allele.forestry.humidity_tolerance.tolerance_down_2": "降2", + "allele.forestry.pollination.5id": "最慢速", + "allele.forestry.pollination.10i": "甚慢速", + "allele.forestry.pollination.15i": "慢速", + "allele.forestry.pollination.20i": "平均", + "allele.forestry.pollination.25i": "快速", + "allele.forestry.pollination.30i": "甚快速", + "allele.forestry.pollination.35i": "最快速", + "allele.forestry.pollination.99id": "极限", + "allele.forestry.height.0.25f": "最小", + "allele.forestry.height.0.5f": "甚小", + "allele.forestry.height.0.75f": "小", + "allele.forestry.height.1.0f": "平均", + "allele.forestry.height.1.25f": "大", + "allele.forestry.height.1.5f": "甚大", + "allele.forestry.height.1.75f": "最大", + "allele.forestry.height.2.0f": "巨型", + "allele.forestry.saplings.0.01fd": "最低", + "allele.forestry.saplings.0.025fd": "甚低", + "allele.forestry.saplings.0.035fd": "低", + "allele.forestry.saplings.0.05fd": "平均", + "allele.forestry.saplings.0.1fd": "高", + "allele.forestry.saplings.0.2fd": "甚高", + "allele.forestry.saplings.0.3fd": "最高", + "allele.forestry.yield.0.025fd": "最低", + "allele.forestry.yield.0.05fd": "甚低", + "allele.forestry.yield.0.1fd": "低", + "allele.forestry.yield.0.2fd": "平均", + "allele.forestry.yield.0.3f": "高", + "allele.forestry.yield.0.35f": "甚高", + "allele.forestry.yield.0.4f": "最高", + "allele.forestry.sappiness.0.1fd": "最低", + "allele.forestry.sappiness.0.2fd": "甚低", + "allele.forestry.sappiness.0.3fd": "低", + "allele.forestry.sappiness.0.4fd": "平均", + "allele.forestry.sappiness.0.6fd": "高", + "allele.forestry.sappiness.0.8f": "甚高", + "allele.forestry.sappiness.1.0f": "最高", + "allele.forestry.maturation.10id": "最慢速", + "allele.forestry.maturation.7i": "甚慢速", + "allele.forestry.maturation.5id": "慢速", + "allele.forestry.maturation.4i": "平均", + "allele.forestry.maturation.3i": "快速", + "allele.forestry.maturation.2i": "甚快速", + "allele.forestry.maturation.1i": "最快速", + "allele.forestry.girth.1i": "1x1", + "allele.forestry.girth.2i": "2x2", + "allele.forestry.girth.3i": "3x3", + "allele.forestry.girth.4i": "4x4", + "allele.forestry.girth.5i": "5x5", + "allele.forestry.girth.6i": "6x6", + "allele.forestry.girth.7i": "7x7", + "allele.forestry.girth.8i": "8x8", + "allele.forestry.girth.9i": "9x9", + "allele.forestry.girth.10i": "10x10", + "allele.forestry.size.0.3f": "最小", + "allele.forestry.size.0.4f": "甚小", + "allele.forestry.size.0.5f": "小", + "allele.forestry.size.0.6f": "平均", + "allele.forestry.size.0.75f": "大", + "allele.forestry.size.0.9f": "甚大", + "allele.forestry.size.1.0f": "最大", + "allele.forestry.metabolism.1i": "最慢速", + "allele.forestry.metabolism.2i": "甚慢速", + "allele.forestry.metabolism.3i": "慢速", + "allele.forestry.metabolism.5i": "普通", + "allele.forestry.metabolism.7i": "快速", + "allele.forestry.metabolism.8i": "甚快速", + "allele.forestry.metabolism.10i": "最快速", + "allele.forestry.tree_effect.tree_effect_none": "无", + "allele.forestry.butterfly_effect.butterfly_effect_none": "无", + "allele.forestry.cocoon.cocoon_default": "普通", + "allele.forestry.cocoon.cocoon_silk": "丝缕", + "for.bees.stock.ignoble": "卑贱种", + "for.bees.stock.pristine": "始祖种", + "for.chat.command.forestry.bee.desc": "- %s:养蜂命令", + "for.chat.command.forestry.bee.help": "与养蜂有关的命令。", + "for.chat.command.forestry.bee.format": "格式:/%s <子命令>", + "for.chat.command.forestry.bee.give.desc": "- %s:给予蜜蜂", + "for.chat.command.forestry.bee.give.help": "给予玩家雄蜂、公主蜂、蜂后、或幼虫。", + "for.chat.command.forestry.bee.give.format": "格式:/%s <品种名> <蜜蜂类型> [<玩家名>]", + "for.chat.command.forestry.bee.give.available": "可用蜜蜂种类:%s", + "for.chat.command.forestry.bee.give.given": "给予%1$s一只%2$s。", + "for.chat.command.forestry.bee.mode.desc": "- %s:养蜂模式命令", + "for.chat.command.forestry.bee.mode.help": "与养蜂模式有关的命令。", + "for.chat.command.forestry.bee.mode.format": "格式:/%s <子命令>", + "for.chat.command.forestry.bee.mode.info.desc": "- %s:养蜂模式信息", + "for.chat.command.forestry.bee.mode.info.help": "有关当前和可用养蜂模式的信息。", + "for.chat.command.forestry.bee.mode.info.format": "格式:/%s <模式名>", + "for.chat.command.forestry.bee.mode.set.desc": "- %s:设置养蜂模式", + "for.chat.command.forestry.bee.mode.set.help": "设置世界的养蜂模式。", + "for.chat.command.forestry.bee.mode.set.format": "格式:/%s [<世界编号>] <模式名>", + "for.chat.command.forestry.bee.save.desc": "- %s:保存养蜂统计数据", + "for.chat.command.forestry.bee.save.help": "将养蜂统计数据保存至文件。", + "for.chat.command.forestry.bee.save.format": "格式:/%s [<玩家名>]", + "for.chat.command.forestry.bee.save.stats": "%s于%s的养蜂统计信息保存为:", + "for.chat.command.forestry.mode.info.error": "模式名为“%s”的模式不可用。", + "for.chat.command.forestry.mode.info.current": "当前:%1$s(#%2$s)", + "for.chat.command.forestry.mode.info.available": "可用模式:%s", + "for.chat.command.forestry.mode.set.success": "模式已设置为%s。", + "for.chat.command.forestry.mode.set.error": "模式名为“%s”的模式不可用。", + "for.chat.command.forestry.stats.save.error1": "日志文件创建失败。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error2": "无法写入日志文件。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error3": "写入操作抛出异常。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error4": "未找到统计数据。", + "for.chat.command.forestry.stats.save.saved": "已保存玩家%s的统计数据", + "for.chat.command.forestry.stats.save.key.discovered": "已发现", + "for.chat.command.forestry.stats.save.key.discovered.symbol": "X", + "for.chat.command.forestry.stats.save.key.blacklisted": "已屏蔽", + "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL", + "for.chat.command.forestry.stats.save.key.notCounted": "不计入品种总数", + "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC", + "for.chat.command.forestry.stats.save.mode": "模式:%s", + "allele.forestry.bee_species.bee_agrarian.desc": "“不像别的蜜蜂那样浑身臭烘烘,可照样还是能干好活儿,对吧?”|Myrathi,精明养蜂人", + "allele.forestry.bee_species.bee_austere.desc": "脾气火爆又危险;养蜂人靠近的时候要注意穿好全套专业护具。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_avenging.desc": "“墙壁摇摇欲坠,屋顶咯吱作响,可是我不在乎。数以千计的小蜜蜂在我手套外刺蛰,因我抓住了蜂后!”|佚名", + "allele.forestry.bee_species.bee_boggy.desc": "“有一回我看见一头牛被这种蜜蜂蛰了一下,数秒工夫它浑身便爬满了蘑菇!……你说要看照片,额,我没拍到!”|Sengir爵士,狂人", + "allele.forestry.bee_species.bee_common.desc": "新手养蜂员入门的标志。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_cultivated.desc": "以工作速度快著称;它还认为除了歌剧什么都配不上自己。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_darkened.desc": "这些小东西会被炼金物质吸引,拥有巨大的能量。|《养蜂辞典》", + "allele.forestry.bee_species.bee_demonic.desc": "这种蜜蜂诞生于地狱烈火中,一代一代的变异让它们成为了真正的恶魔。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_diligent.desc": "培育敬业蜂产生的中间品种。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_edenic.desc": "“我看着这些蜜蜂跳起它们那奇异的舞蹈时,我的脑海中凭空出现了许多图案;于是我狂乱地在笔记本上涂画,以期记录那些图案的样子。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_ended.desc": "“偶然间,我在村民的蜂房里发现了一只遁世的蜜蜂。这种蜜蜂看上去十分迟钝木讷;很明显它是从它生活的小天地里被扯出来的,而且它渴望回到那个‘泡泡’里。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_exotic.desc": "“紧张让冷汗浸透了我的养蜂员套装,但无论我的手怎么发抖,我最终还是成功从蜂房里取了一只出来。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_farmerly.desc": "常出没于大片的原野——那些可以作为国家粮仓的地方。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_fiendish.desc": "据闻下界的养蜂人有时会被他们的蜜蜂袭击。小心为妙!|《养蜂入门指南》", + "allele.forestry.bee_species.bee_forest.desc": "林中寻常可见的昆虫之一;一般很友善。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_frugal.desc": "若干代蜜蜂在太阳下的暴晒导致了该蜂种的诞生。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_glacial.desc": "“凛冬将至!”|E. Stark,养蜂员", + "allele.forestry.bee_species.bee_hermitic.desc": "“亲爱的同事啊,你发给我的这种蜜蜂从不洗澡,还留着茂密的大胡子,请给我仔细解释一下情况!”|Binnie,养蜂员", + "allele.forestry.bee_species.bee_heroic.desc": "这种蜜蜂的传说脍炙人口:它们将会为保卫自己的蜂巢与敌人死磕到底。|《养蜂员的魔法书》", + "allele.forestry.bee_species.bee_icy.desc": "饲育该蜂种将会使得蜂巢内部温度下降到冰凌凝结。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_imperial.desc": "许多人养蜂的追求——帝皇蜂,它们专长于生产宝贵的蜂王浆。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_industrious.desc": "许多人养蜂的追求——敬业蜂,它们专长于生产宝贵的花粉团。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_leporine.desc": "“我发誓,它很小,有翅膀,而且我确定我看见它长着毛茸茸的兔子耳朵……我真没喝醉!”|Sengir爵士,狂人", + "allele.forestry.bee_species.bee_majestic.desc": "“砍掉他们的脑袋!”|红心皇后", + "allele.forestry.bee_species.bee_marshy.desc": "“说真的,蘑菇?快给我拿走!”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_meadows.desc": "主要分布于温带平原地带;一般很友善。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_merry.desc": "“Hohoho!”|欢乐蜂", + "allele.forestry.bee_species.bee_miry.desc": "“蜜蜂怎可能会为蘑菇授粉呢?”|Mezz,初级养蜂员", + "allele.forestry.bee_species.bee_modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境,但这却使得它们无法适应一些环境明显更好的地带。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_monastic.desc": "“我保持着严肃,并告诫他:‘那些低贱的雄蜂不仅希望得到漂亮的公主蜂,还贪得无厌地要求提供大堆的绿宝石,这简直就是敲诈勒索!’”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_noble.desc": "“世界上再没有比饲养蜜蜂更加高贵的职业了!”|Binnie,养蜂员", + "allele.forestry.bee_species.bee_omega.desc": "“我是阿尔法,我是欧米伽;我是元始,我是终结;我是最初,我是最后。”|Pahimar,养蜂员", + "allele.forestry.bee_species.bee_phantasmal.desc": "“不管你要做什么,不要、千万不要乱丢那颗龙……”|Sengir爵士,遗言", + "allele.forestry.bee_species.bee_reddened.desc": "只要大量的炼金物质,这些小东西就能用能量淹没世界。|《养蜂辞典》", + "allele.forestry.bee_species.bee_rural.desc": "“五月落雨,谷草丰裕。”|M. Ages,农家养蜂员", + "allele.forestry.bee_species.bee_secluded.desc": "“和沙漠种的蜜蜂杂交就是个错误。我的小蜜蜂们愈发不愿意出去了!”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_sinister.desc": "能在下界中生存的蜂种并不多,即使是能存活的也会受到地狱般环境的严重影响。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_spectral.desc": "“我并不确定它是否还活着,它静静躺在我掌心,微微闪光,向我的手掌渗出一种我从未感受过的凉意。之后,我突然听到身后一堆骨头开始咯咯作响!”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_steadfast.desc": "一度被认为已灭绝,直到冒险家在幽深的地牢里再次发现了它们。|《养蜂员的魔法书》", + "allele.forestry.bee_species.bee_tipsy.desc": "“善舞,美人善舞兮!”|东方微醺巫女", + "allele.forestry.bee_species.bee_tricky.desc": "“不给糖果就捣蛋,给了糖果也捣蛋!”|捣蛋蜂", + "allele.forestry.bee_species.bee_tropical.desc": "“我在丛林中沿河流探索时捕捉了许多有剧毒的样本。但可惜我唯一的那批苦行蜂在不久前落到了鳄鱼嘴里。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_unweary.desc": "鞠躬尽瘁,死而后已。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_valiant.desc": "稀少的亚种,偶尔会与其他蜜蜂共存于普通的蜂巢。|《养蜂员的魔法书》", + "allele.forestry.bee_species.bee_vengeful.desc": "“我来,我见,我征服!”|“养蜂人”尤利乌斯·凯撒", + "allele.forestry.bee_species.bee_vindictive.desc": "“它吃了我的脸!它吃了我的脸!”|K.M.", + "allele.forestry.bee_species.bee_wintry.desc": "很常见,但属于寒带蜂种;在温暖气候中培育它们是个挑战。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_patriotic.desc": "“我曾见蜂群飞越了特拉华河……然后便炸成了一片热闹的烟花。”|TheDarkColour,蜜蜂史学家", + "for.genus.bees.agrarian": "农耕", + "for.genus.bees.austere": "苦行", + "for.genus.bees.boggy": "泥沼", + "for.genus.bees.common": "寻常", + "for.genus.bees.end": "末影", + "for.genus.bees.festive": "节日", + "for.genus.bees.frozen": "冻结", + "for.genus.bees.heroic": "英雄", + "for.genus.bees.industrious": "敬业", + "for.genus.bees.infernal": "地狱", + "for.genus.bees.monastic": "僧侣", + "for.genus.bees.noble": "高贵", + "for.genus.bees.reddened": "泛红", + "for.genus.bees.tropical": "热带", + "for.genus.bees.vengeful": "报仇", + "item.forestry.bee_princess_ge": "公主蜂", + "item.forestry.bee_drone_ge": "雄蜂", + "item.forestry.bee_queen_ge": "蜂后", + "block.forestry.alveary_tooltip": "多方块:3x3x3,顶部覆盖3x1x3的木台阶", + "block.forestry.alveary_plain": "蜂房组", + "block.forestry.alveary_swarmer": "蜂房组迁居盒", + "block.forestry.alveary_fan": "蜂房组风扇", + "block.forestry.alveary_heater": "蜂房组加热器", + "block.forestry.alveary_hygro": "蜂房组保湿器", + "block.forestry.alveary_stabiliser": "蜂房组稳定器", + "block.forestry.alveary_sieve": "蜂房组滤网", + "block.forestry.apiary": "蜂房", + "block.forestry.bee_chest": "养蜂员箱子", + "block.forestry.bee_house": "简易蜂房", + "block.forestry.beehive_forest": "森林蜂巢", + "block.forestry.beehive_meadows": "草地蜂巢", + "block.forestry.beehive_desert": "温和蜂巢", + "block.forestry.beehive_jungle": "热带蜂巢", + "block.forestry.beehive_end": "末影蜂巢", + "block.forestry.beehive_snow": "凛冬蜂巢", + "block.forestry.beehive_swamp": "沼泽蜂巢", + "block.forestry.beehive_swarm": "迁居蜂巢", + "block.forestry.candle_wall": "蜡烛", + "block.forestry.candle": "蜡烛", + "block.forestry.candle.stump": "熄灭的蜡烛", + "block.forestry.stump": "蜡烛", + "_comment": "###################", + "_comment": "BOOK -- ORIGINAL", + "_comment": "###################", + "item.forestry.foresters_manual": "林业员手册", + "for.gui.book.element.crafting": "合成", + "for.gui.book.about.title": "关于本书", + "for.gui.book.about": "§o本书为Binnie收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录,两书原作者均为人称“Sengir爵士”的疯狂养蜂人。§r", + "for.gui.book.about.author": "| Binnie,编辑者", + "for.gui.book.categories": "类别", + "for.gui.book.category.core.title": "核心", + "for.gui.book.category.lepidopterology.title": "鳞翅学", + "for.gui.book.category.mail.title": "邮政", + "for.gui.book.category.habitat_former.title": "栖息地塑造仪", + "for.gui.book.category.beekeeping.title": "养蜂", + "for.gui.book.category.arboriculture.title": "植树", + "for.gui.book.category.farming.title": "农业", + "for.gui.book.category.genetics.title": "遗传学", + "_comment": "###################", + "_comment": "BOOK -- PATCHOULI", + "_comment": "###################", + "for.gui.book.patchouli.landing_text": "$(italic)本书为 Binnie 收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录,两书原作者均为人称“Sengir 爵士”的疯狂养蜂人。$()$(br) | Binnie,编辑者", + + "_comment": "### Categories", + "for.gui.book.patchouli.category.arboriculture.title": "植树", + "for.gui.book.patchouli.category.arboriculture.desc": "本篇图鉴会尽可能列出新手林业员的必备基础知识。", + "for.gui.book.patchouli.category.beekeeping.title": "养蜂", + "for.gui.book.patchouli.category.beekeeping.desc": "蜜蜂是居住在蜂巢中的小型黄色昆虫,而蜂巢则散布在我们壮丽的多边形世界中。", + "for.gui.book.patchouli.category.beekeeping.alveary.title": "蜂房组", + "for.gui.book.patchouli.category.beekeeping.alveary.desc": "在经过一段时间的研究后,你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大,我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。", + "for.gui.book.patchouli.category.core.title": "核心", + "for.gui.book.patchouli.category.core.desc": "现代林业员所必须的各类资源与装置。", + "for.gui.book.patchouli.category.core.engines.title": "引擎", + "for.gui.book.patchouli.category.core.engines.desc": "", + "for.gui.book.patchouli.category.core.machines.title": "机器", + "for.gui.book.patchouli.category.core.machines.desc": "", + "for.gui.book.patchouli.category.farming.title": "农业", + "for.gui.book.patchouli.category.farming.desc": "农场是一个可自行配置的多方块结构。", + "for.gui.book.patchouli.category.farming.structure.title": "农场结构", + "for.gui.book.patchouli.category.farming.structure.desc": "农场是一个可自行配置的多方块结构。", + "for.gui.book.patchouli.category.genetics.title": "遗传学", + "for.gui.book.patchouli.category.genetics.desc": "根据遗传性状过滤与存储各类样本。", + "for.gui.book.patchouli.category.habitat_former.title": "栖息地塑造仪", + "for.gui.book.patchouli.category.habitat_former.desc": "栖息地塑造仪可用于控制特定区域的气候。", + "for.gui.book.patchouli.category.mail.title": "邮政", + "for.gui.book.patchouli.category.mail.desc": "使用邮政系统与你的朋友收发信件与包裹。", + + "_comment": "### Templates", + "for.gui.book.patchouli.template.farm_gui.header": "农场界面", + + "_comment": "### Entries", + "_comment": "Arboriculture", + "for.gui.book.patchouli.entry.arboriculture.grafters": "剪枝器", + "for.gui.book.patchouli.entry.arboriculture.grafters1": "你是否在为破坏所有树叶但仍空手而归而烦闷?你的树木育种是否因树苗的稀缺而停滞不前?别灰心!接下来有请林业有限公司为你介绍——$(l)剪枝器$()!", + "for.gui.book.patchouli.entry.arboriculture.grafters2": "这款已申请专利的剪枝器能大幅提高树叶掉落树苗的概率!在经历数小时的煎熬后等到授粉,但破坏后又什么都没有掉落,这种苦恼再也不会来了!只需使用剪枝器,基本保证掉落树苗!这种坚固的器具足够为你省下数小时的时间。", + "for.gui.book.patchouli.entry.arboriculture.grafters3": "标定剪枝器比青铜剪枝器耐用许多,但只能向村民购买获取。", + + "for.gui.book.patchouli.entry.arboriculture.intro": "简介", + "for.gui.book.patchouli.entry.arboriculture.intro1": "数代林业员都对 Minecraft 世界中树种稀少的现象产生了疑问。科学家们普遍相信,很久之前一系列寄生虫的繁衍扩散灭绝了大部分不够强大的树种。然而,由于各地建筑师们的要求,亦因受到养蜂人们育种成功的鼓舞,林业员们也投身到了树木的杂交育种工作中。", + "for.gui.book.patchouli.entry.arboriculture.intro2": "林业员前辈们的努力取得了成功,这本图鉴也应运而生。愿它能助新手林业员们了解基础知识,从而走得更远。", + + "for.gui.book.patchouli.entry.arboriculture.pollination": "授粉", + "for.gui.book.patchouli.entry.arboriculture.pollination1": "一般人对树木杂交育种有诸多误解。平常人们说的“鸟类和蜜蜂”误导了许多人,这句话有一半是错的。鸟类没法用来杂交树木!不过,好消息是几乎所有的蜜蜂都能用来杂交。虽然经验老到的林业员通常会推荐田园、敬业等更高级的蜂种,或是他们自己就培育了专用于树木杂交的蜂种。", + "for.gui.book.patchouli.entry.arboriculture.pollination2": "新手们也不必慌张,就算是最为平庸的蜜蜂也能为周围的树木授粉。$(br2)蜜蜂授粉的操作比较简单:在不同品种的树木旁放置蜂房,再在蜂房里放上足量蜂后。", + "for.gui.book.patchouli.entry.arboriculture.pollination3": "经过一段时间后,你会发现某些树叶变了颜色;具体的等待时间受蜜蜂品质和周围森林的密度影响。这些树叶已被蜜蜂授予另一棵基因不同的树的花粉。现在只需破坏树叶,然后祈祷它会掉落新树苗吧。", + + "for.gui.book.patchouli.entry.arboriculture.mutations": "树木突变", + "for.gui.book.patchouli.entry.arboriculture.mutations1": "树木附近有乐于助树的昆虫时,各树种之间会自然交叉授粉。人们早已知道蜜蜂能在树木间传播花粉,蝴蝶在树上休息后也会带走花粉。在蜜蜂的活动范围中将两种不同类的树种在一起,两者之间就可能发生杂交,产生的后代也可能发生突变。", + "for.gui.book.patchouli.entry.arboriculture.mutations2": "", + + "_comment": "Beekeeping", + "for.gui.book.patchouli.entry.beekeeping.alveary": "蜂房组", + "for.gui.book.patchouli.entry.beekeeping.alveary1": "在经过一段时间的研究后,你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大,我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。", + "for.gui.book.patchouli.entry.beekeeping.alveary2": "你需要 27 块蜂房组才能造出这样一个大家伙。", + "for.gui.book.patchouli.entry.beekeeping.alveary3": "材料准备妥当后,需用蜂房组方块搭成正方体,这就是蜂房组的主体。你还需要挡住顶部,我推荐在顶部铺上一层木台阶。如果搭建无误,蜂房组顶部应该会出现若干小洞供蜜蜂进入。蜂房组的用途与蜂房完全一致,不过我目前还没能将木框架塞进蜂房组。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "蜂房组风扇", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "蜂房组风扇是蜂房组加热器的对立面,会降低蜂房组内的温度。", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "蜂房组加热器", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "蜂房组加热器物如其名,会升高蜂房组内的温度。", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。加热器持续加温一级需消耗约 5RF/t。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "蜂房组滤网", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "蜂房组滤网会收集花粉——这些花粉本来用于为其他树木授粉——并存储于其存储空间中。", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块,并在左侧槽位放入一份丝绸。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "蜂房组稳定器", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "蜂房组稳定器会阻止蜂后的子代突变为新品种。", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "蜂房组迁居盒", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "迁居盒是一种特殊的蜂房组方块,其中每有一份蜂王浆,就有 1%% 的概率在蜂房组周围生成迁居蜂巢。", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "迁居蜂巢中的蜜蜂与蜂房组内的完全一致,但其公主蜂必然为卑贱种。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "飘香镶板", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "每一块蜂房组都极其昂贵。制造它们需要飘香镶板,而这些镶板又需要蜂房中蜜蜂辛勤产出的蜂蜜,以及制造坚固部件所需的种子油。", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "建成一个蜂房组可能要耗费数日收集材料,但它绝对物有所值。将镶板固定在坚固部件上,就足够为蜜蜂撑起一个坚固的家,镶板的香味还能刺激蜜蜂全力以赴地工作,这是区区蜂房所做不到的。", + + "for.gui.book.patchouli.entry.beekeeping.suit": "养蜂员套装", + "for.gui.book.patchouli.entry.beekeeping.suit1": "受够了烦人热带蜂的剧毒?$(br2)怕丝缕没地方用?$(br2)无需担心,因为丝缕制成的丝绸可以制成套装!蜜蜂套装!养蜂员套装能够削弱,甚至完全抵消蜜蜂的负面效果(比如热带蜂的剧毒)。", + "for.gui.book.patchouli.entry.beekeeping.suit2": "穿的件数越多,蜜蜂就越不会来打扰你。", + + "for.gui.book.patchouli.entry.beekeeping.apiary": "蜂房", + "for.gui.book.patchouli.entry.beekeeping.apiary1": "和简易蜂房一样,蜂房也足够撑起小家伙们的一个家,顺便收集蜜脾以解燃眉之急。", + "for.gui.book.patchouli.entry.beekeeping.apiary2": "为了造出蜂房,我经历了无数次艰苦的试错,甚至扯上了苦力怕、青金石和几头绵羊。但好在我记下了制造方法供后来人使用。首先需将种子榨成油。在木工机里摆上八块任意种类的原木,再注入种子油,就造出了足够蜜蜂建家的浸渍部件。而为了固定这些部件,需要在工作台中与木板和木台阶合成真的可供蜜蜂居住的家。", + "for.gui.book.patchouli.entry.beekeeping.apiary3": "所得的蜂房就可以随意放置了。$(br2)其实,我是骗你们的。我从村庄里的一位友善的养蜂人那里买了一份。我觉得有必要让新人感受实操的辛苦。我要是能看见你们,肯定会笑得很开心的。", + + "for.gui.book.patchouli.entry.beekeeping.chest": "养蜂员箱子", + "for.gui.book.patchouli.entry.beekeeping.chest1": "养蜂生涯中养出的蜜蜂会很快多到你束手无策。只有完全一模一样的雄蜂才能互相堆叠,但这种情况真可谓罕有;传统的箱子因此很快就会被爆炸式增加的蜜蜂填满。", + "for.gui.book.patchouli.entry.beekeeping.chest2": "好在,前人已经研制出了一项能完美解决问题的发明。$(br)$(bold)养蜂员箱子$()能够存储最多 125 只蜜蜂,分为 5 页,每页 25 槽;以及一块面板用于显示你已经发现过的品种、已经收集到的公主蜂、已经繁育出的蜂后,以及已经生产出的雄蜂。", + + "for.gui.book.patchouli.entry.beekeeping.genes": "蜜蜂基因", + "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> 品种$(/l)$(br)$(l:beekeeping/bee_genes#2)> 工作速度$(/l)$(br)$(l:beekeeping/bee_genes#2)> 寿命$(/l)$(br)$(l:beekeeping/bee_genes#3)> 生育能力$(/l)$(br)$(l:beekeeping/bee_genes#3)> 温湿度适应性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 永不睡眠$(/l)$(br)$(l:beekeeping/bee_genes#4)> 耐雨飞行性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 穴居性$(/l)$(br)$(l:beekeeping/bee_genes#5)> 采蜜对象$(/l)$(br)$(l:beekeeping/bee_genes#5)> 授粉速度$(/l)$(br)$(l:beekeeping/bee_genes#5)> 活动范围$(/l)$(br)$(l:beekeeping/bee_genes#6)> 特殊效果$(/l)$(br)", + "for.gui.book.patchouli.entry.beekeeping.genes2": "$(n)品种$()$(br)品种决定了蜂后的产物,蜜蜂是否为夜行性,以及蜜蜂喜好的气候。$(br2)$(n)工作速度$()$(br)工作速度决定了蜂后产出产物所需的时间。$(br2)$(n)寿命$()$(br)长寿适合生产资源,短寿适合蜂种培育。$(br2)", + "for.gui.book.patchouli.entry.beekeeping.genes3": "$(n)生育能力$()$(br)蜜蜂死亡后产生的雄蜂的数量。$(br2)$(n)温湿度适应性$()$(br)蜜蜂可忍受偏离其喜好的气候和湿度,并继续工作的能力。适应性分为 0 到 3,可以单向适应也可双向适应。", + "for.gui.book.patchouli.entry.beekeeping.genes4": "$(n)永不睡眠$()$(br)此性状决定昼行蜜蜂能否在夜间工作,以及夜行蜜蜂能否在日间工作。$(br2)$(n)耐雨飞行性$()$(br)此性状决定蜜蜂能否在雨天飞行。$(br2)$(n)穴居性$()$(br)此性状决定蜜蜂能否在非露天环境工作。", + "for.gui.book.patchouli.entry.beekeeping.genes5": "$(n)采蜜对象$()$(br)此性状决定蜜蜂需从何种鲜花采蜜。$(br2)$(n)授粉速度$()$(br)蜜蜂授粉速度越高,其在蜂巢周围生成鲜花的速度也更高,为树木授粉的频率的也更高。$(br2)$(n)活动范围$()$(br)此性状决定蜜蜂可以为多远的树木和鲜花授粉,以及决定蜜蜂特殊效果的范围。", + "for.gui.book.patchouli.entry.beekeeping.genes6": "$(n)特殊效果$()$(br)某些蜜蜂拥有特殊效果,诸如令其他实体中毒,或是加速农作物的生长。", + + "for.gui.book.patchouli.entry.beekeeping.house": "简易蜂房", + "for.gui.book.patchouli.entry.beekeeping.house1": "你需要为你的蜜蜂准备一个简易蜂房或蜂房,这样它们才会繁衍开来,并带来大量的蜂蜜。每一件这样的小木盒都足够撑起小家伙们的一个家,顺便收集蜜脾以解燃眉之急。", + "for.gui.book.patchouli.entry.beekeeping.house2": "简易蜂房是我最早的几个发现之一。不过发现这种小型蜂房更像是一个巧合。有一天,我用木板和木台阶造了一个小木盒,还不小心在里面落了一块蜜脾。一段时间后,木盒里就已经挤满蜜蜂了;它们在里面建造它们的家。于是我造了个差不多的木盒子,在里面放了块蜜脾,并为此取名“简易蜂房”。", + + "for.gui.book.patchouli.entry.beekeeping.bees": "蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.bees1": "蜜蜂会蜇人;蜜蜂身穿黄衣,上面还有条纹;蜜蜂会嗡嗡叫。你大概早就知道这些了,但养蜂的第一原则就是“知己知彼”(实际上是“说话必须三句不离养蜂俱乐部”)。蜜蜂是居住在蜂巢中的小型黄色昆虫,而蜂巢则散布在我们壮丽的多边形世界中。这世上我一共发现了五种蜂巢,还有一种我不敢提起。", + "for.gui.book.patchouli.entry.beekeeping.bees2": "最简单的找蜂巢的办法是在晚上找,因为工蜂们在蜂巢周围产生的光会为我指明方向(作为代价,也会为怪物指明我的位置)。$(br2)在蜂房和蜂房组(详细见后)之外的蜜蜂似乎会完全保持温顺,且不会死亡。我首先注意到的是蜜蜂分为三个界限明晰的阶层。蜂巢中有雄蜂和公主蜂,其中公主蜂的外形更具皇家气质。", + "for.gui.book.patchouli.entry.beekeeping.bees3": "在特殊的环境中,公主蜂和雄蜂呆在一起会使得公主蜂变为蜂后。蜂后的一生都会用来生产蜜脾等物品,直至死亡,同时产生一只新公主蜂和若干雄蜂。也就是说,蜜蜂的数量会指数级增长,你可能需要很多存储容器。", + + "for.gui.book.patchouli.entry.beekeeping.mundane": "平凡蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.mundane1": "在我的探险路上,我一共找到了六种自然存在的蜜蜂:森林、草原、温和、热带、寒冷和沼泽。我将这六种蜜蜂称之为“平凡蜜蜂”,一个原因是这些蜜蜂并不怎么有趣,还有一个原因大概是“平凡”这词和“超凡”还有“非凡”押韵所以很酷。", + "for.gui.book.patchouli.entry.beekeeping.mundane2": "草原蜂居住在平原等开阔的草原上,喜好温和的气候。$(br2)草原蜂和森林蜂之间联系紧密,后者是森林中最常见的昆虫之一。这两种蜜蜂通常都很温顺,甚至完全没有蜇我。$(br2)所有其他蜂种均需通过突变获得。", + + "for.gui.book.patchouli.entry.beekeeping.mutations": "初代突变", + "for.gui.book.patchouli.entry.beekeeping.mutations1": "两只不同种蜜蜂的后代会混合双亲的基因,甚至有可能产生你未曾发现过的新品种。通过这些称作“突变”的过程,我发现自然出现的少数几种蜜蜂背后是一扇充满了可能性的门,而门的背后有着许多稀奇古怪的蜜蜂。", + "for.gui.book.patchouli.entry.beekeeping.mutations2": "我会在指南后面介绍我发现的诸多品种,以及我获得它们的方法提示。毕竟真正的养蜂员从不会分享他的秘密。我首先通过这些蜜蜂和其他平凡蜜蜂发现了寻常蜂和田野蜂。这两种蜜蜂是养蜂员收藏的常客,其中寻常蜂更是新手养蜂员正式入门的标志。", + "for.gui.book.patchouli.entry.beekeeping.mutations3": "虽然寻常蜂并没有什么特殊之处,它的后代——田野蜂,能够在更短的时间内产出更多蜂蜜,以工作速度快著称。它还认为除了歌剧什么都配不上自己,再发展下去大概真能配得上“势利蜂”这个称号。", + + "for.gui.book.patchouli.entry.beekeeping.frames": "框架", + "for.gui.book.patchouli.entry.beekeeping.frames1": "框架可以让蜂房里的蜂后加快生产速度。框架的质量越好,蜂后的生产速度就越快。$(br2)我至今仍未成功将框架塞进简易蜂房或蜂房组中。我目前一共发现了三种框架:未处理框架、浸渍框架、标定框架。", + + "for.gui.book.patchouli.entry.beekeeping.intro": "介绍", + "for.gui.book.patchouli.entry.beekeeping.intro1": "有些人问我为什么要搞养蜂。我也曾无数次引火上身、中毒、被炸飞过,甚至还被蜜蜂们吃掉过整个家。别看我现在浑身是伤,我的确实现了我最宏伟的几个梦想。那些蜂蜜让我熬过了无数被苦力怕封锁的严冬肃杀的夜晚;而丝绸则为我的背包提供了结实的材料。", + "for.gui.book.patchouli.entry.beekeeping.intro2": "如果你不怕这养蜂路上的艰难险阻,那请继续读下去;否则,我建议你现在合上这本书并放回原处,回到那你所熟知的祥和中去吧……", + + "for.gui.book.patchouli.entry.beekeeping.minecarts": "铁轨上的蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.minecarts1": "蜂房矿车是我的简易发明之一。把简易蜂房或蜂房放到矿车里就行了。", + + "for.gui.book.patchouli.entry.beekeeping.scoop": "捕虫网", + "for.gui.book.patchouli.entry.beekeeping.scoop1": "捕虫网,我最引以为傲的发明之一,是抓蜜蜂的必备工具。可惜我取的“蜜蜂捕捉用具”和“网兜钓竿”这两个名称没能流行起来。", + "for.gui.book.patchouli.entry.beekeeping.scoop2": "不知为何,反复用它敲击蜂巢会掉出一些蜜蜂,这些蜜蜂体型偏大,而且五颜六色。捕虫网需要木棍和线制作,但具体怎么用线编出网兜,就留给你自己去探索了。", + + "for.gui.book.patchouli.entry.beekeeping.smoker": "驱蜂烟雾", + "for.gui.book.patchouli.entry.beekeeping.smoker1": "你若是离蜂巢太近,里面的蜜蜂会叮你一下,这点伤害靠自然恢复就能应付。但它们会被你拆除蜂巢的行为激怒,若是不先用烟雾镇静,造成的就不只是小伤了。", + + "_comment": "Core", + + "for.gui.book.patchouli.entry.core.engine.biogas": "生物燃气引擎", + "for.gui.book.patchouli.entry.core.engine.biogas1": "树苗太多不知如何是好?$(br2)奶桶压箱子?$(br2)快来使用生物燃气引擎驱动你的树场吧!", + "for.gui.book.patchouli.entry.core.engine.biogas2": "和其他建筑(BuildCraft)引擎一样,生物燃气引擎需要红石信号方可工作。然而,生物燃气引擎有一个怪处:它不会过热爆炸,而是它的运作需要保持在某个最低温度之上。有时候,即便给它上好了燃料它还是不工作——原因很简单,引擎需要预热到一定温度才会开始产能。", + "for.gui.book.patchouli.entry.core.engine.biogas3": "而若是要启动新制成的,或是要启动闲置过久导致冷却的引擎,都需要在右侧的副储罐中注入熔岩。如此引擎便会开始预热,直至达到最低工作温度开始产能。产能的过程也放热,所以在暖机完成后引擎仅靠燃烧就能维持温度,无需再消耗熔岩了。", + "for.gui.book.patchouli.entry.core.engine.biogas4": "此外,若激活用的红石信号被撤走,则燃料的燃烧会完全停止;燃料本身不会遗失,但引擎要是停机过久,再次收到红石信号时就需要消耗熔岩预热。$(br2)不过有一个例外:如果使用水或奶产能,则引擎产生的热量不足以抵消热量的散失。", + "for.gui.book.patchouli.entry.core.engine.biogas5": "使用这些燃料的生物燃气引擎会大量消耗熔岩,直至耗尽无法产能;而那些使用果汁、液态生物质、种子油、液态蜂蜜的引擎就无需担心这一点。如果真要这么做,可以使用建筑(BuildCraft)的管道泵入熔岩。", + + "for.gui.book.patchouli.entry.core.engine.clockwork": "发条引擎", + "for.gui.book.patchouli.entry.core.engine.clockwork1": "发条引擎是游戏早期不错的能量来源。根据其发条的松紧,它会输出 5 到 15RF/t 的能量。右击引擎即可拧紧发条。$(br)引擎工作时发条会逐渐旋开。", + "for.gui.book.patchouli.entry.core.engine.clockwork2": "发条引擎没有 GUI。右击引擎即可为其拧紧发条。引擎的活塞在上发条时不会工作,以便观察引擎当前的状态。$(br)", + + "for.gui.book.patchouli.entry.core.engine.peat": "泥炭引擎", + "for.gui.book.patchouli.entry.core.engine.peat1": "泥炭引擎使用泥炭或其进阶版沥青质泥炭作为燃料,同时产出灰烬副产物。", + "for.gui.book.patchouli.entry.core.engine.peat2": "泥炭可供燃烧 5000 刻,每刻产出 10RF,1 份泥炭产出 0.66 份灰烬,也即 3 份泥炭产出 2 份灰烬。$(br2)沥青质泥炭可供燃烧 6000 刻,每刻产出 20RF。", + + "for.gui.book.patchouli.entry.core.machine.bottler": "装瓶机", + "for.gui.book.patchouli.entry.core.machine.bottler1": "装瓶机可以装填或排空胶囊、锡罐、桶等流体容器。此机器需要能量才能工作,但它向相邻方块输出流体时不会消耗能量。", + + "for.gui.book.patchouli.entry.core.machine.carpenter": "木工机", + "for.gui.book.patchouli.entry.core.machine.carpenter1": "木工机类似于建筑(BuildCraft)模组中的自动工作台,但其可自动加工的配方是有限制的。例如,木工机无法自动使用石头合成石砖。", + "for.gui.book.patchouli.entry.core.machine.carpenter2": "木工机的主要用途是制造泥沼土和腐殖土(虽然也有其他方式制造它们,但效率都比不上木工机)和物品装箱以便存储。$(br2)同时,它还可以制造便携式分析仪、各类编织背包等林业和其他模组需要的机器、工具和物品。", + + "for.gui.book.patchouli.entry.core.machine.centrifuge": "离心机", + "for.gui.book.patchouli.entry.core.machine.centrifuge1": "离心机能够从蜜脾中提分离出各类蜜蜂产物。", + + "for.gui.book.patchouli.entry.core.machine.fabricator": "热电子加工台", + "for.gui.book.patchouli.entry.core.machine.fabricator1": "热电子加工台能够制造电子管和染色玻璃。它需要红石通量(RF)才可运行。预热完成后,加工台需要维持一定热量等级方能运作。", + "for.gui.book.patchouli.entry.core.machine.fabricator2": "能量的供应量决定了热量的产生量。若供应的能量不足以维持温度不变,加工台便会慢慢冷却。", + + "for.gui.book.patchouli.entry.core.machine.fermenter": "发酵机", + "for.gui.book.patchouli.entry.core.machine.fermenter1": "发酵机能将树苗、甘蔗等有机物质加工为生物质,从而用到生物燃气引擎和生物能发电机中作为燃料。", + "for.gui.book.patchouli.entry.core.machine.fermenter2": "它还可将蜜露和液体蜂蜜发酵为蜂蜜酒。$(br2)诸如肥料、护盖物、堆肥等发酵物品也是发酵过程的必需品。每种物品的性质各不相同。$(br2)此机器产出的所有流体均可装罐、装瓶,或由建筑(BuildCraft)的流体管道抽出。", + + "for.gui.book.patchouli.entry.core.machine.moistener": "加湿机", + "for.gui.book.patchouli.entry.core.machine.moistener1": "加湿机能使用小麦、种子、水生产菌丝,以供蘑菇农场使用。它还可用来生产苔石和苔石砖。$(br)加湿机在暗处效率最佳。", + + "for.gui.book.patchouli.entry.core.machine.rainmaker": "造雨机", + "for.gui.book.patchouli.entry.core.machine.rainmaker1": "造雨机会等待玩家放入碘酒胶囊或驱云药弹。", + "for.gui.book.patchouli.entry.core.machine.rainmaker2": "碘酒胶囊可令造雨机立即造雨,驱云药弹则能让造雨机立即驱雨。$(br2)这两种药弹均需玩家手持右击放入,或使用管道送入。碘酒胶囊和驱云药弹都可在木工机中制造。", + + "for.gui.book.patchouli.entry.core.machine.raintank": "集雨蓄水槽", + "for.gui.book.patchouli.entry.core.machine.raintank1": "在降雨时露天放置集雨蓄水槽,其内部储罐便会逐渐积累水。$(br)集雨蓄水槽装瓶无需消耗能量。", + + "for.gui.book.patchouli.entry.core.machine.squeezer": "榨汁机", + "for.gui.book.patchouli.entry.core.machine.squeezer1": "榨汁机能够从物品中挤出液体,比如可以将蜂蜜滴挤压为液态蜂蜜。", + "for.gui.book.patchouli.entry.core.machine.squeezer2": "它还可从罐、玻璃瓶、胶囊等物品中取出流体,同时有小概率返还制造容器时使用的资源,如锡锭。", + + "for.gui.book.patchouli.entry.core.machine.still": "蒸馏机", + "for.gui.book.patchouli.entry.core.machine.still1": "蒸馏机能将生物质精炼为乙醇,比例为 10:3(每 10 桶生物质产出 3 桶乙醇)。$(br2)若安装有建筑(BuildCraft),还可在精炼厂中以 4:1 的比例加工。", + "for.gui.book.patchouli.entry.core.machine.still2": "乙醇可在生物能发电机中生产 EU 供工业时代 2(IndustrialCraft²)的机器使用。也能用到建筑(BuildCraft)的燃油引擎中去。它不能作为生物燃气引擎的燃料!$(br2)也就是说,如果没有安装建筑(BuildCraft)或工业时代 2(IndustrialCraft²),这台机器大概派不上大用。", + + "for.gui.book.patchouli.entry.core.analyzer": "分析仪", + "for.gui.book.patchouli.entry.core.analyzer1": "便携式分析仪的方块形态。放入左侧槽位的蜜蜂、树木、蝴蝶会被分析,分析后即进入右下角的槽位。", + + "for.gui.book.patchouli.entry.core.bog_earth": "泥沼土", + "for.gui.book.patchouli.entry.core.bog_earth1": "在水体旁边浸水一段时间后会变为泥炭土。", + + "for.gui.book.patchouli.entry.core.casings": "工具部件", + "for.gui.book.patchouli.entry.core.casings1": "工具部件是制造几乎所有机器都需使用的合成材料。", + + "for.gui.book.patchouli.entry.core.circuit_board": "电路板", + "for.gui.book.patchouli.entry.core.circuit_board1": "可用烙铁向电路板上焊接电子管。焊接完成后,即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。", + + "for.gui.book.patchouli.entry.core.compost": "堆肥", + + "for.gui.book.patchouli.entry.core.escritoire": "写字台", + "for.gui.book.patchouli.entry.core.escritoire1": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率,完成游戏后还会给予其他奖励。", + + "for.gui.book.patchouli.entry.core.fertilizer_compound": "肥料", + "for.gui.book.patchouli.entry.core.fertilizer_compound1": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。", + + "for.gui.book.patchouli.entry.core.gears": "齿轮", + "for.gui.book.patchouli.entry.core.gears1": "齿轮是基础的合成材料。", + + "for.gui.book.patchouli.entry.core.humus": "腐殖土", + "for.gui.book.patchouli.entry.core.humus1": "肥沃的土壤,无需水便可支持植物生长。一段时间后会退化为沙子。", + + "for.gui.book.patchouli.entry.core.ores": "矿石", + "for.gui.book.patchouli.entry.core.ores1": "林业会在世界中生成三种矿石:铜、锡、磷灰石。每一种的用途都各不相同,从肥料到机器都能见到它们的身影。", + "for.gui.book.patchouli.entry.core.ores2": "它出现于高度 56 格以上的、庞大但少见的矿脉。以镐挖掘时掉落 1 到 4 个磷灰石。磷灰石可用于制作肥料。$(br2)时运可以增加掉落率,精准采集可直接获得矿石本体。", + "for.gui.book.patchouli.entry.core.ores3": "铜是常用于制造青铜的矿物。青铜可用于制造工具和机器。$(br2)它出现于高度 32 格以上,挖掘时掉落铜矿石。", + "for.gui.book.patchouli.entry.core.ores4": "锡是常用于制造青铜、工具、罐的矿物。$(br2)它出现于高度 32 格以上,挖掘时掉落锡矿石。", + + "for.gui.book.patchouli.entry.core.pipette": "移液管", + "for.gui.book.patchouli.entry.core.pipette1": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。", + + "for.gui.book.patchouli.entry.core.portable_alyzer": "便携式分析仪", + "for.gui.book.patchouli.entry.core.portable_alyzer1": "基因和遗传学很容易让人找不着北。每一个子代的基因组又是由亲代的随机选取而来,更是雪上加霜。所以,如果不一直使用很久之前从树上捉来的森林蜂后,你很快就会有很多基因组甚是奇妙的子代。", + "for.gui.book.patchouli.entry.core.portable_alyzer2": "但基因组信息有何从获取呢?有请便携式分析仪。它能以非侵入方式搜刮出蜜蜂、蝴蝶、树木的所有信息。只需一滴蜂蜜或蜜露,所有你想知道但不敢问的信息都会跃然呈现。", + + "for.gui.book.patchouli.entry.core.resources": "资源方块", + "for.gui.book.patchouli.entry.core.resources1": "林业的磷灰石和金属铸锭均可合成为方块,也可由方块拆为物品。", + "for.gui.book.patchouli.entry.core.resources2": "磷灰石", + "for.gui.book.patchouli.entry.core.resources3": "铜", + "for.gui.book.patchouli.entry.core.resources4": "锡", + "for.gui.book.patchouli.entry.core.resources5": "青铜", + + "for.gui.book.patchouli.entry.core.soldering_iron": "烙铁", + "for.gui.book.patchouli.entry.core.soldering_iron1": "烙铁是用于向电路板焊接电子管的工具,以此控制电动引擎的运转和多功能农场的功能,也可用于升级榨汁机和离心机。", + "for.gui.book.patchouli.entry.core.soldering_iron2": "电子管焊接到电路板后无法取下,只能替换。电路板会在合成条件达成后立即自动焊接完成;因此推荐先放入电子管,后放入电路板。", + + "for.gui.book.patchouli.entry.core.tubes": "电子管", + "for.gui.book.patchouli.entry.core.tubes1": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框;烙铁中电路类型不同,电子管的功能也会不同。焊接后无法从电路板上取下。", + + "for.gui.book.patchouli.entry.core.worktable": "加工台", + "block.forestry.worktable_tooltip": "上面还留着些涂写痕迹", + "for.gui.book.patchouli.entry.core.worktable1": "手动工作台,能够记忆最近使用的九个配方。左击右侧的配方可自动填充合成网格。右击可锁定记忆的配方,配方新增不会使得该配方被清除。", + "for.gui.book.patchouli.entry.core.worktable2": "各合成材料需放入其内部存储空间。合成网格仅作视觉显示。", + + "for.gui.book.patchouli.entry.core.wrench": "扳手", + "for.gui.book.patchouli.entry.core.wrench1": "扳手可用于旋转林业的机器和引擎。", + + "_comment": "Farming", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "农场控制器", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "向控制器提供红石信号可控制农场各区块运作与否。向顶部和底部提供信号可停止整个农场,向各面提供则可停止对应区块。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "农场齿轮箱(能量)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "为供应能量和自动收获农作物,农场需配备至少一个农场齿轮箱。$(br2)多个齿轮箱可以加快农场的工作速度。$(br2)$(#FC5454)红石通量$(br)每个农场齿轮箱都需要红石通量(RF)方可工作。与 RF 能量源相连即可供应能量。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)加速农场$(br)每个农场齿轮箱可让农场运转 1 轮,多个相当于运运转得更频繁。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "农场出货箱(管道)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "农场出货箱可供连接管道系统,进而以此向农场送入或从中取出物品。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure": "农场结构", + "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "农场方块是农场的结构主体。由于农场是多方块结构,推荐根据尺寸制造多个农场方块。农场的第三层必须全由农场方块组成。不过所有其他位置的方块均可替换成不同的组件。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "配方中的红砖可更换为任意种类的石砖、平滑砂岩、錾制砂岩、平滑石英、錾制石英。所选方块决定了农场的外观。也可使用多种材料作为装饰。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "农场水阀(水分)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "部分农场需要供水灌溉保湿。可以手动放入罐等流体容器,也可使用农场水阀自动化。$(br2)向农场水阀连接建筑(BuildCraft)的流体管道即可供应水,以此自动填充农场的蓄水储罐。", + + "for.gui.book.patchouli.entry.farming.farm_configuration": "农场配置", + "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> 林场$(/l)$(br)$(l:farming/farm_configuration#2)> 泥炭田$(/l)$(br)$(l:farming/farm_configuration#3)> 谷物农场$(/l)$(br)$(l:farming/farm_configuration#3)> 地狱农场$(/l)$(br)$(l:farming/farm_configuration#4)> 蘑菇农场$(/l)$(br)$(l:farming/farm_configuration#4)> 果园$(/l)$(br)$(l:farming/farm_configuration#5)> 仙人掌农场$(/l)$(br)$(l:farming/farm_configuration#5)> 甘蔗农场$(/l)$(br)$(l:farming/farm_configuration#6)> 瓜田$(/l)$(br)$(l:farming/farm_configuration#6)> 可可种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 橡胶种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 红兰花农场$(/l)$(br)$(l:farming/farm_configuration#8)> 末影农场$(/l)", + "for.gui.book.patchouli.entry.farming.farm_configuration2": "$(n)林场$()$(br)电子管:金电子管$(br)土壤:泥土、腐殖土$(br)水分:10mB$(br)肥料:30mU$(br)幼苗:树苗$(br)收获物:原木、树苗、苹果$(br2)$(n)泥炭田$()$(br)电子管:黑曜石电子管$(br)土壤:泥沼土$(br)水分:20mB$(br)肥料:10mU$(br)幼苗:无$(br)收获物:泥炭、泥土", + "for.gui.book.patchouli.entry.farming.farm_configuration3": "$(n)谷物农场$()$(br)电子管:青铜电子管$(br)土壤:泥土$(br)水分:20mB$(br)肥料:10mU$(br)幼苗:农作物种子$(br)收获物:农作物$(br2)$(n)地狱农场$()$(br)电子管:烈焰电子管$(br)土壤:灵魂沙$(br)水分:无$(br)肥料:20mU$(br)幼苗:下界疣$(br)收获物:长成的下界疣", + "for.gui.book.patchouli.entry.farming.farm_configuration4": "$(n)蘑菇农场$()$(br)电子管:磷灰石电子管$(br)土壤:菌丝$(br)水分:80mB$(br)肥料:20mU$(br)幼苗:蘑菇$(br)收获物:大型蘑菇$(br2)$(n)果园$()$(br)电子管:绿宝石电子管$(br)土壤:泥土$(br)水分:40$(br)肥料:10mU$(br)幼苗:长成的树$(br)收获物:水果", + "for.gui.book.patchouli.entry.farming.farm_configuration5": "$(n)仙人掌农场$()$(br)电子管:铜电子管$(br)土壤:沙子$(br)水分:1mB$(br)肥料:10mU$(br)幼苗:仙人掌$(br)收获物:仙人掌(3 格高)$(br2)$(n)甘蔗农场$()$(br)电子管:锡电子管$(br)土壤:沙子/泥土$(br)水分:20$(br)肥料:10mU$(br)幼苗:甘蔗$(br)收获物:甘蔗(3 格高)", + "for.gui.book.patchouli.entry.farming.farm_configuration6": "$(n)瓜田$()$(br)电子管:青金石电子管$(br)土壤:泥土$(br)水分:40mB$(br)肥料:10mU$(br)幼苗:南瓜种子、西瓜种子$(br)收获物:南瓜、西瓜$(br2)$(n)可可种植园$()$(br)电子管:钻石电子管$(br)土壤:丛林木$(br)水分:20mB$(br)肥料:120mU$(br)幼苗:可可豆$(br)收获物:可可果", + "for.gui.book.patchouli.entry.farming.farm_configuration7": "$(n)橡胶种植园$()$(br)电子管:橡胶电子管$(br)土壤:泥土$(br)水分:5mB$(br)肥料:10mU$(br)幼苗:橡胶树苗$(br)收获物:黏性树脂$(br2)$(n)红兰花农场$()$(br)电子管:红兰花电子管$(br)土壤:红石矿石$(br)水分:无$(br)肥料:20mU$(br)幼苗:红兰花$(br)收获物:红石", + "for.gui.book.patchouli.entry.farming.farm_configuration8": "$(n)末影农场$()$(br)电子管:末影电子管$(br)土壤:末地石$(br)水分:无$(br)肥料:20mU$(br)幼苗:紫颂花、末影百合种子$(br)收获物:紫颂果、紫颂花、末影珍珠", + + "for.gui.book.patchouli.entry.farming.farm_gui": "农场界面", + "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - 输水口$(/l)$(br)$(l:farming/farm_gui#2)> II - 蓄水储罐$(/l)$(br)$(l:farming/farm_gui#3)> III - 电路板插槽$(/l)$(br)$(l:farming/farm_gui#4)> IV - 肥料槽$(/l)$(br)$(l:farming/farm_gui#4)> V - 土壤仓$(/l)$(br)$(l:farming/farm_gui#5)> VI - 幼苗仓$(/l)$(br)$(l:farming/farm_gui#5)> VII - 输出仓$(/l)", + "for.gui.book.patchouli.entry.farming.farm_gui2": "界面分为七个区域:$(br2)$(bold)I - 输水口$()$(br)放入水桶、水罐、水胶囊以填充蓄水储罐(II)。$(br2)$(bold)II - 蓄水储罐$()$(br)显示多功能农场当前水量。可通过输水口(I)或农场水阀填充。", + "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - 电路板插槽$()$(br)显示多功能农场当前的配置。中央插槽用于放置电路板(需用烙铁取下),以便电子管更改多功能农场的行为。更多信息参见农场配置条目。", + "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - 肥料槽$()$(br)大多数配置的农场需要肥料才可运转。在此放置肥料,或使用管道输入。$(br2)$(bold)V - 土壤仓$()$(br)用于存放农场所必须的土壤。农场可以此更换退化的土壤,若为自动农场则还可自动放置耕地。", + "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - 幼苗仓$()$(br)用于存放农场需使用的树苗、种子、仙人掌等幼苗。$(br2)$(bold)VII - 输出仓$()$(br2)用于存放回收的废弃物和收获的资源。", + + "for.gui.book.patchouli.entry.farming.farm_layout": "农场布局", + "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> 小型$(/l)$(br)$(l:farming/farm_layout#3)> 中型$(/l)$(br)$(l:farming/farm_layout#4)> 较大型$(/l)$(br)$(l:farming/farm_layout#5)> 大型$(/l)$(br)$(l:farming/farm_layout#6)> 特大型$(/l)$(br)", + "for.gui.book.patchouli.entry.farming.farm_layout2": "$(n)小型$()$()$(br)宽x长x高:3×3×4$(br)半径:7 格$(br)占地(宽x长):17×17$(br)农场方块数量:36$(br)耕地数量:126", + "for.gui.book.patchouli.entry.farming.farm_layout3": "$(n)中型$()$(br)宽x长x高:3×4×4$(br)半径:9 格$(br)占地(宽x长):21×22$(br)农场方块数量:48$(br)耕地数量:270", + "for.gui.book.patchouli.entry.farming.farm_layout4": "$(n)较大型$()$(br)宽x长x高:4×4×4$(br)半径:9 格$(br)占地(宽x长):22×22$(br)农场方块数量:64$(br)耕地数量:288", + "for.gui.book.patchouli.entry.farming.farm_layout5": "$(n)大型$()$(br)宽x长x高:3×5×4$(br)半径:11 格$(br)占地(宽x长):25×27$(br)农场方块数量:60$(br)耕地数量:396", + "for.gui.book.patchouli.entry.farming.farm_layout6": "$(n)特大型$()$(br)宽x长x高:5×5×4$(br)半径:11 格$(br)占地(宽x长):27×27$(br)农场方块数量:100$(br)耕地数量:440", + + "for.gui.book.patchouli.entry.farming.multi_farms": "多功能农场", + "for.gui.book.patchouli.entry.farming.multi_farms1": "多功能农场是使用特殊农场方块和石砖、红砖等建筑方块搭建的多方块结构。农场的尺寸可在 common.cfg 中更改 I:size 项修改,默认为 2。$(br2)(2 x (中心结构宽度 x ) + 中心结构宽度)", + "for.gui.book.patchouli.entry.farming.multi_farms2": "默认情况下,农场尺寸最小为 15×15,最大为 25×25。$(br2)多功能农场同时支持使用特种农场方块以增加功能;农场齿轮箱是唯一的必选项,它是向多功能农场供能的唯一手段。除此之外还有农场水阀、农场出货箱、农场控制器。更多信息参见农场结构。", + + "_comment": "Genetics", + "for.gui.book.patchouli.entry.genetics.database": "数据库", + "for.gui.book.patchouli.entry.genetics.database1": "数据库是能存储蜜蜂、树木、蝴蝶及其他遗传相关物品的存储用方块。它最多能存储 136 种物品,同时配有搜索栏。$(br2)可以使用任意两种林业箱子合成。", + + "for.gui.book.patchouli.entry.genetics.filter": "基因过滤器", + "for.gui.book.patchouli.entry.genetics.filter1": "基因过滤器是用于分类物品的管道。它能根据多种分类选项决定何种物品通往何处。过滤器的界面分为六行,每行分别对应过滤器的各面,且均有七个物品槽和一个过滤槽。", + "for.gui.book.patchouli.entry.genetics.filter2": "左侧的第一个槽位是缓冲槽,物品在向某一方向传输前会在对应行中此处暂存。第二个槽位是过滤槽,点击槽位可选择过滤规则。其余六个槽位可根据遗传个体的品种分类物品。每个底部有 0 和 1 的色带中均有两个槽位,分别代表遗传个体的特定基因。", + "for.gui.book.patchouli.entry.genetics.filter3": "这两个槽位可过滤蜜蜂的活跃和非活跃性状。左侧的品种下方有 0,为活跃性状;右侧的下方有 1,为非活跃性状。未设定槽位之一则任意带有对应性状的蜜蜂均可通过。物品有多个方向可以通过时会随机选择一条。", + + "_comment": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.climate_particles": "气候粒子", + "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "玩家身处栖息地塑造仪的影响范围时周围会出现粒子,以此显示气候的变化。粒子的颜色即为区域内当前气候的颜色。", + + "for.gui.book.patchouli.entry.habitat_former.habitat_former": "栖息地塑造仪", + "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "栖息地塑造仪可以修改给定区域的气候。区域的尺寸(1-16)和形状(方形或圆形)可在界面左上角的滑动条和按钮处修改。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "塑造仪会一直尝试将气候修整至目标气候。修改气候需要两种资源。$(br2)其一是流体(水、熔岩、碎冰),用于更改区域内的湿度。$(br2)其二是能量(FE/RF/Tesla/MJ),用于更改区域内的温度。$(br2)需修改的区域越大,所需的流体、能量等资源就越多。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "目前,选择目标气候共有 4 种方式。$(br2)1. 点击界面上方中部的气候条更改。$(br2)2. 在文本框中输入更改。(接受 0 到 200 的数值。)$(br2)3. 选择文本框旁边的默认气候。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. 取出蜜蜂点击栖息地旁的六边形槽位。会将目标气候设为该蜜蜂最适应的气候。", + + "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "栖息地显示仪", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "栖息地显示仪用于获取某位置的气候,右击方块即可。", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "此外,潜行右击栖息地塑造仪还可与其绑定。此时可以预览塑造仪影响区域的大小。", + + "_comment": "Mail", + "for.gui.book.patchouli.entry.mail.catalogue": "贸易目录", + "for.gui.book.patchouli.entry.mail.catalogue1": "贸易目录用于浏览服务器中所有可用的贸易站。点击“使用”按钮可保存贸易站的地址,下一次写信时会自动填入收件栏。", + + "for.gui.book.patchouli.entry.mail.letters": "信件", + "for.gui.book.patchouli.entry.mail.letters1": "信件可通过信箱派送到其他信箱和贸易站中。手持信件右击信箱以发信。", + "for.gui.book.patchouli.entry.mail.letters2": "发送信件前需贴$(l:mail/stamps)邮票$(/l)。", + + "for.gui.book.patchouli.entry.mail.mailbox": "信箱", + "for.gui.book.patchouli.entry.mail.mailbox1": "信箱是在服务器的不同玩家间发送邮件的便捷方式。放入信箱的信件会迅速发往收件方的信箱,等待收取。", + "for.gui.book.patchouli.entry.mail.mailbox2": "放置信箱即可加入邮政网络。通常情况下,推荐放在家附近便于前往的地点。信件可以是玩家间发送文本的手段,也通常能随包裹附带若干物品。在信件发送后,收件方打开邮箱拆开包裹前,这些物品都会得到安全保管。", + "for.gui.book.patchouli.entry.mail.mailbox3": "信箱可设为私有,如此其他玩家就无法打开邮箱,进而避免其中邮件遭到损毁。", + + "for.gui.book.patchouli.entry.mail.stamp_collector": "集邮箱", + "for.gui.book.patchouli.entry.mail.stamp_collector1": "集邮箱是无法合成的管理员机器。$(br2)“集邮箱”箱如其名,它会收集服务器中玩家送信使用的邮票。有访问权限的人可以打开取出用掉的邮票。", + + "for.gui.book.patchouli.entry.mail.stamps": "邮票", + "for.gui.book.patchouli.entry.mail.stamps1": "邮票面值越高,信件中能附上的物品也越多。单张 1n 的邮票足够支付文本信件,而每放入一个物品就需要额外附加 1n 的邮资。", + + "for.gui.book.patchouli.entry.mail.trade_station": "贸易站", + "for.gui.book.patchouli.entry.mail.trade_station1": "贸易站允许玩家使用邮政系统进行贸易。", + + "_comment": "###################", + "_comment": "MULTIBLOCK", + "_comment": "###################", + "for.multiblock.error.notConnected": "多方块结构未与控制器连接,这可能是由延迟或者错误引起的。若问题一直存在,试着破坏方块并重新放置。", + "for.multiblock.error.invalid.interior": "(%s) - 方块不能用于该机械的内部。", + "for.multiblock.error.invalid.part": "多方块结构的组件不能用于此类型中(%s)。", + "for.multiblock.error.small": "多方块结构过小,它的尺寸应至少为%dx%dx%d。", + "for.multiblock.error.large.x": "多方块结构过大,它至多能有%d格宽。", + "for.multiblock.error.large.y": "多方块结构过大,它至多能有%d格高。", + "for.multiblock.error.large.z": "多方块结构过大,它至多能有%d格深。", + "for.multiblock.error.small.x": "多方块结构过小,它至少应有%d格宽。", + "for.multiblock.error.small.y": "多方块结构过小,它至少应有%d格高。", + "for.multiblock.error.small.z": "多方块结构过小,它至少应有%d格深。", + "for.multiblock.alveary.error.needSlabs": "蜂房组的顶部需覆盖有木台阶。", + "for.multiblock.alveary.error.needSpace": "蜂房组顶部周围需留有空间供蜜蜂进出。", + "for.multiblock.alveary.error.needPlainOnTop": "蜂房组顶层需使用普通蜂房组方块。", + "for.multiblock.alveary.error.needPlainInterior": "蜂房组内部需使用普通蜂房组方块。", + "for.multiblock.farm.error.needPlainBand": "农场第三层需使用普通农场方块。", + "for.multiblock.farm.error.needPlainInterior": "农场内部需使用普通农场方块。", + "for.multiblock.farm.error.needGearbox": "农场需有一个齿轮箱以接受能量。", + "for.multiblock.alveary.type": "蜂房组", + "for.multiblock.farm.type": "农场", + "_comment": "###################", + "_comment": "ARBORICULTURE", + "_comment": "###################", + "entity.Villager.arborist": "树木研究员", + "for.arboriculture.effect.none": "无", + "for.chat.command.forestry.tree.desc": "- %s:植树命令", + "for.chat.command.forestry.tree.help": "与树木有关的命令。", + "for.chat.command.forestry.tree.format": "格式:/%s <子命令>", + "for.chat.command.forestry.tree.spawnTree.desc": "- %s:生成树木", + "for.chat.command.forestry.tree.spawnTree.help": "在玩家身旁生成一棵树。", + "for.chat.command.forestry.tree.spawnTree.format": "格式:/%s <品种名> [<玩家名>]", + "for.chat.command.forestry.tree.spawnForest.desc": "- %s:生成森林", + "for.chat.command.forestry.tree.spawnForest.help": "在玩家身旁生成一片森林。", + "for.chat.command.forestry.tree.spawnForest.format": "格式:/%s <品种名> [<玩家名>]", + "for.chat.command.forestry.tree.mode.desc": "- %s:植树模式命令", + "for.chat.command.forestry.tree.mode.help": "与植树模式有关的命令。", + "for.chat.command.forestry.tree.mode.format": "格式:/%s <子命令>", + "for.chat.command.forestry.tree.mode.info.desc": "- %s:植树模式信息", + "for.chat.command.forestry.tree.mode.info.help": "有关当前和可用植树模式的信息。", + "for.chat.command.forestry.tree.mode.info.format": "格式:/%s <模式名>", + "for.chat.command.forestry.tree.mode.set.desc": "- %s:设置植树模式", + "for.chat.command.forestry.tree.mode.set.help": "设置世界的植树模式。", + "for.chat.command.forestry.tree.mode.set.format": "格式:/%s [<世界编号>] <模式名>", + "for.chat.command.forestry.tree.save.desc": "- %s:保存植树统计数据", + "for.chat.command.forestry.tree.save.help": "将植树统计数据保存至文件。", + "for.chat.command.forestry.tree.save.format": "格式:/%s [<玩家名>]", + "for.chat.command.forestry.tree.save.stats": "%s于%s的养蜂统计信息保存为:", + "for.description.treeBirch": "常见的白桦,一般都比较矮小。|《林木圣书》", + "for.description.treeCherry": "小型树。自然生长的植株会结樱桃,果实需要一段时间来成熟。|《林木圣书》", + "for.description.treeChestnut": "树干粗壮的高大落叶树。野生的栗树会结果实,果实需要一段时间来成熟。|《林木圣书》", + "for.description.treeLime": "高大的落叶树。最近已被重新分类为锦葵科植物。|《林木圣书》", + "for.description.treeOak": "结苹果的常见树种,常作为歌舞题材。|《林木圣书》", + "for.description.treeSipiri": "高大的常绿树,木材很贵重。木材和树皮都有浓郁的香味。只会在热带地区成熟。|《林木圣书》", + "for.description.treeWalnut": "树干粗壮的高大落叶树。野生的胡桃树会结果实,果实需要一段时间来成熟。|《林木圣书》", + "for.description.treeWillow": "高大的落叶树。白柳的生长速度快。只分布于潮湿的地区。|《林木圣书》", + "for.family.jungle": "丛林族", + "for.family.nuts": "坚果族", + "for.family.pomes": "梨果族", + "for.family.prunes": "梅果族", + "allele.forestry.fruits.fruit_apple": "苹果", + "allele.forestry.fruits.fruit_cherry": "樱桃", + "allele.forestry.fruits.fruit_chestnut": "栗子", + "allele.forestry.fruits.fruit_cocoa": "可可", + "allele.forestry.fruits.fruit_dates": "椰枣", + "allele.forestry.fruits.fruit_lemon": "柠檬", + "allele.forestry.fruits.fruit_none": "无", + "allele.forestry.fruits.fruit_papaya": "木瓜", + "allele.forestry.fruits.fruit_plum": "李子", + "allele.forestry.fruits.fruit_walnut": "核桃", + "for.gui.family": "族群", + "for.gui.fireproof": "抗燃", + "for.gui.fruits": "果实", + "for.gui.girth": "干围", + "for.gui.height": "高度", + "for.gui.maturity": "成熟速度", + "for.gui.native": "土壤", + "for.gui.saplings": "树苗产量", + "for.gui.sappiness": "树液含量", + "for.gui.supports": "可承载", + "for.gui.yield": "产量", + "for.gui.combustibility": "可燃性", + "for.gui.carbonization": "碳化度", + "for.trees.grammar.blossom.type": "花朵", + "for.trees.grammar.blossom": "%1$s%2$s", + "for.trees.grammar.germling.type": "幼苗", + "for.trees.grammar.germling": "%1$s%2$s", + "for.trees.grammar.pollen.type": "花粉", + "for.trees.grammar.pollen": "%1$s%2$s", + "for.trees.grammar.sapling.type": "树苗", + "for.trees.grammar.sapling": "%1$s%2$s", + "for.trees.grammar.leaves.type": "树叶", + "for.trees.grammar.leaves": "%1$s%2$s", + "for.trees.grammar.pile.type": "原木堆", + "for.trees.grammar.pile": "%1$s%2$s", + "block.forestry.wood_pile": "原木堆", + "block.forestry.wood_pile_decorative": "装饰性原木堆", + "block.forestry.loam": "壤质土", + "block.forestry.ash_block": "灰烬块", + "block.forestry.charcoal": "木炭块", + "for.trees.hybrid": "%1$s-%2$s杂交种", + "allele.forestry.tree_species.tree_acacia": "金合欢", + "allele.forestry.tree_species.tree_oak": "苹果橡", + "allele.forestry.tree_species.tree_balsa": "轻木", + "allele.forestry.tree_species.tree_mahoe": "高槿", + "allele.forestry.tree_species.tree_pine": "西黄松", + "allele.forestry.tree_species.tree_sequoia": "海岸红杉", + "allele.forestry.tree_species.tree_walnut": "胡桃", + "allele.forestry.tree_species.tree_dark_oak": "黑橡", + "allele.forestry.tree_species.tree_date": "椰枣", + "allele.forestry.tree_species.tree_desert_acacia": "麟刺金合欢", + "allele.forestry.tree_species.tree_giant_sequoia": "巨杉", + "allele.forestry.tree_species.tree_baobab": "猴面包", + "allele.forestry.tree_species.tree_cherry": "山樱", + "allele.forestry.tree_species.tree_jungle": "丛林", + "allele.forestry.tree_species.tree_kapok": "木棉", + "allele.forestry.tree_species.tree_lemon": "柠檬", + "allele.forestry.tree_species.tree_larch": "落叶松", + "allele.forestry.tree_species.tree_ebony": "乌檀", + "allele.forestry.tree_species.tree_papaya": "木瓜", + "allele.forestry.tree_species.tree_plum": "洋李", + "allele.forestry.tree_species.tree_spruce": "红云杉", + "allele.forestry.tree_species.tree_birch": "银桦", + "allele.forestry.tree_species.tree_lime": "银椴", + "allele.forestry.tree_species.tree_sipiri": "绿心樟", + "allele.forestry.tree_species.tree_maple": "糖枫", + "allele.forestry.tree_species.tree_chestnut": "甜栗", + "allele.forestry.tree_species.tree_teak": "柚木", + "allele.forestry.tree_species.tree_wenge": "崖豆木", + "allele.forestry.tree_species.tree_poplar": "白杨", + "allele.forestry.tree_species.tree_willow": "白柳", + "allele.forestry.tree_species.tree_mahogany": "黄桉", + "allele.forestry.tree_species.tree_ipe": "风铃木", + "allele.forestry.tree_species.tree_padauk": "紫檀", + "allele.forestry.tree_species.tree_cocobolo": "黄檀", + "allele.forestry.tree_species.tree_zebrawood": "斑纹漆", + "for.fence.grammar": "%1$s木栅栏", + "for.fence_gate.grammar": "%1$s木栅栏门", + "for.log.grammar": "%1$s木原木", + "for.wood.grammar": "%1$s木", + "for.planks.grammar": "%1$s木板", + "for.slab.grammar": "%1$s木台阶", + "for.slab.double.grammar": "%1$s木台阶", + "for.stairs.grammar": "%1$s木楼梯", + "for.door.grammar": "%1$s木门", + "for.trees.woodType.larch": "落叶松", + "for.trees.woodType.teak": "柚", + "for.trees.woodType.acacia_desert": "麟刺金合欢", + "for.trees.woodType.lime": "椴", + "for.trees.woodType.chestnut": "栗", + "for.trees.woodType.wenge": "崖豆", + "for.trees.woodType.baobab": "猴面包", + "for.trees.woodType.sequoia": "红杉", + "for.trees.woodType.kapok": "木棉", + "for.trees.woodType.ebony": "乌檀", + "for.trees.woodType.mahogany": "桃花心", + "for.trees.woodType.balsa": "轻", + "for.trees.woodType.willow": "柳", + "for.trees.woodType.walnut": "胡桃", + "for.trees.woodType.greenheart": "绿心樟", + "for.trees.woodType.cherry": "樱桃", + "for.trees.woodType.mahoe": "槿", + "for.trees.woodType.poplar": "杨", + "for.trees.woodType.palm": "棕榈", + "for.trees.woodType.papaya": "木瓜", + "for.trees.woodType.pine": "松", + "for.trees.woodType.plum": "李", + "for.trees.woodType.maple": "枫", + "for.trees.woodType.citrus": "柑橘", + "for.trees.woodType.giganteum": "巨杉", + "for.trees.woodType.ipe": "风铃", + "for.trees.woodType.padauk": "紫檀", + "for.trees.woodType.cocobolo": "黄檀", + "for.trees.woodType.zebrawood": "斑纹漆", + "block.forestry.fireproof": "抗燃%1$s", + "item.forestry.grafter": "剪枝器", + "item.forestry.grafter_proven": "标定剪枝器", + "block.forestry.tree_chest": "树木研究员箱子", + "item.forestry.arborist_bag": "树木研究员背包", + "block.forestry.saplingGE": "树苗", + "block.forestry.leaves": "树叶", + "block.forestry.pods": "荚果", + "_comment": "###################", + "_comment": "FARMING", + "_comment": "###################", + "farm.forestry.grammar.manual": "手动%1$s", + "farm.forestry.grammar.managed": "自动%1$s", + "farm.forestry.arboretum": "林场", + "farm.forestry.arboreal": "林场", + "farm.forestry.crops": "谷物农场", + "farm.forestry.shroom": "蘑菇农场", + "farm.forestry.succulentes": "仙人掌农场", + "farm.forestry.peat": "泥炭田", + "farm.forestry.infernal": "地狱农场", + "farm.forestry.poales": "甘蔗农场", + "farm.forestry.orchard": "果园", + "farm.forestry.gourd": "瓜田", + "farm.forestry.cocoa": "可可种植园", + "farm.forestry.ender": "末影农场", + "farm.forestry.orchid": "红兰花农场", + "farm.forestry.rubber": "橡胶种植园", + "for.gui.farm.title": "农场", + "for.gui.hydr.heat": "基于温度", + "for.gui.hydr.humid": "基于湿度", + "for.gui.hydr.overall": "概况", + "for.gui.hydr.rainfall": "基于降水", + "for.gui.hydration": "需要更多的水", + "for.hints.circuitboard.desc": "使用烙铁将林场变成任意种类的农场。", + "for.hints.circuitboard.tag": "多功能农场!", + "for.hints.farmgui.desc": "土壤放入左侧的槽位,种子和树苗放入右上角的存储用槽位。", + "for.hints.farmgui.tag": "土壤向左,种子靠右!", + "for.hints.farmland.desc": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。", + "for.hints.farmland.tag": "搭建属于你的农场!", + "for.hints.fertilizer.desc": "所有的农场都需要肥料才能运作。堆肥和护盖物都不行。", + "for.hints.fertilizer.tag": "需要肥料!", + "for.hints.gearbox.desc": "使用齿轮箱将农场连接到引擎和供能线缆上。", + "for.hints.gearbox.tag": "供应能量!", + "for.hints.hatch.desc": "出货箱是管道的好朋友。用它们来自动化运输吧。", + "for.hints.hatch.tag": "未雨绸缪!", + "for.hints.manualfarms.desc": "除自动农场外,还可使用手动农场;手动农场只会维持农场运转,而不会主动搭建。", + "for.hints.manualfarms.tag": "手动农场!", + "for.hints.valve.desc": "几乎所有农场都需要供水。使用水阀来自动化吧。", + "for.hints.valve.tag": "供应水分!", + "for.trigger.lowFertilizer": "需要肥料", + "for.trigger.lowLiquid": "需要供水", + "for.trigger.lowSoil": "需要土壤", + "block.forestry.farm.tooltip": "多方块结构:3x4x3 - 5x4x5", + "block.forestry.farm.material.tooltip": "材料:", + "block.forestry.farm_plain": "农场方块", + "block.forestry.farm_band": "农场方块", + "block.forestry.farm_gearbox": "农场齿轮箱", + "block.forestry.farm_hatch": "农场出货箱", + "block.forestry.farm_valve": "农场水阀", + "block.forestry.farm_control": "农场控制器", + "block.forestry.mushroom.0": "蘑菇", + "block.forestry.mushroom.1": "蘑菇", + "_comment": "###################", + "_comment": "CULTIVATION", + "_comment": "###################", + "block.forestry.arboretum": "林场", + "block.forestry.arboretum.tooltip": "林木农场", + "block.forestry.farm_crops": "农场", + "block.forestry.farm_crops.tooltip": "谷物农场", + "block.forestry.farm_mushroom": "蘑菇农场", + "block.forestry.farm_nether": "地狱农场", + "block.forestry.farm_nether.tooltip": "下界疣农场", + "block.forestry.farm_gourd": "瓜田", + "block.forestry.farm_gourd.tooltip": "西瓜和南瓜农场", + "block.forestry.farm_ender": "末影农场", + "block.forestry.farm_ender.tooltip": "紫颂花和末影百合农场", + "block.forestry.peat_bog": "泥炭田", + "block.forestry.peat_bog.tooltip": "泥炭农场", + "block.forestry.plantation": "橡胶农场", + "item.forestry.flexible_casing": "灵活部件", + "block.forestry.planter.manual": "手动%s", + "block.forestry.planter.managed": "自动%s", + "for.gui.planter.north": "北", + "for.gui.planter.south": "南", + "for.gui.planter.east": "东", + "for.gui.planter.west": "西", + "_comment": "###################", + "_comment": "CLIMATOLAGY", + "_comment": "###################", + "block.forestry.habitat_former": "栖息地塑造仪", + "item.forestry.habitat_screen": "栖息地显示仪", + "for.gui.habitat_former.climate.target": "目标:%s", + "for.gui.habitat_former.climate.value": "当前:%s", + "for.gui.habitat_former.climate.default": "默认:%s", + "for.gui.habitat_former.climate.temperature": "温度", + "for.gui.habitat_former.climate.humidity": "湿度", + "for.gui.habitat_former.climate.habitats": "栖息地", + "for.gui.habitat_former.climate.selection": "选择", + "for.gui.habitat_former.climate.range": "范围", + "for.gui.habitat_former.climate.range.block": "%s格", + "for.gui.habitat_former.climate.circle.enabled": "循环模式已启用", + "for.gui.habitat_former.climate.circle.disabled": "循环模式已禁用", + "for.gui.habitat_former.climate.preview.enabled": "预览模式已启用", + "for.gui.habitat_former.climate.preview.disabled": "预览模式已禁用", + "for.gui.habitat_former": "栖息地塑造仪", + "for.gui.habitat_former.range": "范围", + "for.gui.habitat_former.resources": "资源", + "for.gui.habitat_former.speed": "速度", + "for.habitat_screen.mode.active": "预览模式:启用", + "for.habitat_screen.mode.inactive": "预览模式:禁用", + "for.habitat_screen.state.linked": "维度“%4$s”中“%1$s, %2$s, %3$s”处", + "for.habitat_screen.state.fail": "未连接", + "for.habitat_screen.temperature": "温度:%s", + "for.habitat_screen.humidity": "湿度:%s", + "for.habitat_screen.status.state": "温度:%s,湿度:%s", + "for.habitat_screen.status.nostate": "未找到状态", + "for.hints.formergui.tag": "仅需一点!", + "for.hints.formergui.desc": "可以使用栖息地按钮,以及上方中部的气候条或输入框改变目标位置的气候。", + "for.hints.formerresources.tag": "你需要什么?", + "for.hints.formerresources.desc": "栖息地塑造仪需要能量来更改温度。熔岩、水、碎冰等流体则用来改变湿度,同时也会稍微影响到温度。", + "for.hints.formersettings.tag": "应有尽有", + "for.hints.formersettings.desc": "除去普通的做法外,还可以使用栖息地按钮旁边的槽位将气候直接变为某种蜜蜂最适应的,拿起蜜蜂点击即可。", + "errors.forestry.wrong_resource.desc": "资源错误", + "errors.forestry.wrong_resource.help": "栖息地塑造仪无法使用所给流体将湿度变为指定值。", + "_comment": "###################", + "_comment": "LEPIDOPTEROLOGY", + "_comment": "###################", + "for.chat.command.forestry.butterfly.desc": "- %s:蝴蝶命令", + "for.chat.command.forestry.butterfly.help": "与蝴蝶有关的命令。", + "for.chat.command.forestry.butterfly.format": "格式:/%s <子命令>", + "for.chat.command.forestry.butterfly.kill.desc": "- %s:杀死所有蝴蝶", + "for.chat.command.forestry.butterfly.kill.help": "杀死已加载区块中的所有蝴蝶。", + "for.chat.command.forestry.butterfly.kill.format": "格式:/%s [<维度编号>]", + "for.chat.command.forestry.butterfly.kill.response": "杀死了%d只蝴蝶。", + "for.butterflies.hybrid": "%PRIMARY-%SECONDARY混血", + "for.butterflies.grammar.butterfly.type": "蝴蝶", + "for.butterflies.grammar.butterfly": "%1$s", + "for.butterflies.grammar.serum.type": "血清", + "for.butterflies.grammar.serum": "%1$s%2$s", + "for.butterflies.grammar.caterpillar.type": "毛毛虫", + "for.butterflies.grammar.caterpillar": "%1$s%2$s", + "for.butterflies.grammar.cocoon.type": "茧", + "for.butterflies.grammar.cocoon": "%1$s%2$s", + "allele.forestry.butterfly_species.butterfly_brimstone_moth": "狭斑黄尺蛾", + "allele.forestry.butterfly_species.butterfly_latticed_heath": "网目奇尺蛾", + "allele.forestry.butterfly_species.butterfly_blue_duke": "杜贝蛱蝶", + "allele.forestry.butterfly_species.butterfly_mbluemorpho": "大蓝闪蝶", + "allele.forestry.butterfly_species.butterfly_pbluemorpho": "黑框蓝闪蝶", + "allele.forestry.butterfly_species.butterfly_rbluemorpho": "尖翅蓝闪蝶", + "allele.forestry.butterfly_species.butterfly_blue_wing": "白条蓝鼠蛱蝶", + "allele.forestry.butterfly_species.butterfly_comma": "钩蛱蝶", + "allele.forestry.butterfly_species.butterfly_diana_fritillary": "绿带斑豹蛱蝶", + "allele.forestry.butterfly_species.butterfly_glasswing": "宽纹黑脉绡蝶", + "allele.forestry.butterfly_species.butterfly_glassy_tiger": "绢斑蝶", + "allele.forestry.butterfly_species.butterfly_leopard_lacewing": "白带锯蛱蝶", + "allele.forestry.butterfly_species.butterfly_malachite": "绿帘蛱蝶", + "allele.forestry.butterfly_species.butterfly_monarch": "君主斑蝶", + "allele.forestry.butterfly_species.butterfly_batesia": "贝茨蛱蝶", + "allele.forestry.butterfly_species.butterfly_postman": "红带袖蝶", + "allele.forestry.butterfly_species.butterfly_speckled_wood": "帕眼蝶", + "allele.forestry.butterfly_species.butterfly_cspeckled_wood": "拟星帕眼蝶", + "allele.forestry.butterfly_species.butterfly_mspeckled_wood": "星帕眼蝶", + "allele.forestry.butterfly_species.butterfly_emerald_peacock": "小天使翠凤蝶", + "allele.forestry.butterfly_species.butterfly_black_swallow": "珀凤蝶", + "allele.forestry.butterfly_species.butterfly_citrus_swallow": "非洲达摩凤蝶", + "allele.forestry.butterfly_species.butterfly_spicebush_swallow": "银月豹凤蝶", + "allele.forestry.butterfly_species.butterfly_thoas_swallow": "敏芷凤蝶", + "allele.forestry.butterfly_species.butterfly_zebra_swallow": "马赛阔凤蝶", + "allele.forestry.butterfly_species.butterfly_brimstone": "钩粉蝶", + "allele.forestry.butterfly_species.butterfly_cabbage_white": "菜粉蝶", + "allele.forestry.butterfly_species.butterfly_gozora_azure": "苟琉璃灰蝶", + "allele.forestry.butterfly_species.butterfly_aurora": "红襟粉蝶", + "allele.forestry.butterfly_species.butterfly_palaeno_sulphur": "黑缘豆粉蝶", + "allele.forestry.butterfly_species.butterfly_postillion": "红点豆粉蝶", + "allele.forestry.butterfly_species.butterfly_reseda": "云粉蝶", + "allele.forestry.butterfly_species.butterfly_spring_azure": "琉璃灰蝶", + "allele.forestry.butterfly_species.butterfly_atlas": "乌桕大蚕蛾", + "allele.forestry.butterfly_species.butterfly_bombyx_mori": "家蚕蛾", + "for.gui.loot.butterfly": "蝴蝶可能的产物", + "for.gui.loot.caterpillar": "毛毛虫可能的产物", + "for.gui.loot.cocoon": "茧可能的产物", + "for.lepidopterology.effect.none": "无", + "item.forestry.butterfly": "蝴蝶", + "item.forestry.lepidopterist_bag": "鳞翅学家背包", + "item.forestry.moth": "蛾", + "block.forestry.butterfly_chest": "鳞翅学家箱子", + "_comment": "###################", + "_comment": "MAIL", + "_comment": "###################", + "for.chat.mail.already_mailed": "信件无法重发。", + "for.chat.command.forestry.mail.desc": "- %1$s:邮政命令", + "for.chat.command.forestry.mail.help": "与邮政有关的命令。", + "for.chat.command.forestry.mail.format": "格式:/%1$s <子命令>", + "for.chat.command.forestry.mail.trades.desc": "- %1$s:列出所有贸易站", + "for.chat.command.forestry.mail.trades.help": "列出所有贸易站与其贸易项。", + "for.chat.command.forestry.mail.trades.format": "格式:/%1$s", + "for.chat.command.forestry.mail.virtualize.desc": "- %1$s:切换贸易站是否处于虚拟状态", + "for.chat.command.forestry.mail.virtualize.help": "开启或关闭给定贸易站的虚拟模式,处于虚拟模式的贸易站不会消耗物品。", + "for.chat.command.forestry.mail.virtualize.format": "格式:/%1$s <贸易站名>", + "for.chat.command.forestry.mail.virtualize.no_tradestation": "无法找到名称为“%1$s”的贸易站。", + "for.chat.command.forestry.mail.virtualize.set": "已将“%1$s”的虚拟模式设为%2$s。", + "for.chat.mail.insufficient.buffer": "贸易站已满。", + "for.chat.mail.insufficient.offer": "贸易站需要更多物品。", + "for.chat.mail.insufficient.paper": "贸易站纸张不足。", + "for.chat.mail.insufficient.stamps": "贸易站邮票不足。", + "for.chat.mail.insufficient.trade.good": "贸易站需要补货。", + "for.chat.mail.mailbox.full": "收件方的邮箱已满。", + "for.chat.mail.not.mailable": "信件无法发送。", + "for.chat.mail.not.postpaid": "信件的邮票不足以支付邮资。", + "for.chat.mail.no.mailbox": "收件方没有邮箱。", + "for.chat.mail.ok": "T可贸易。", + "for.chat.mail.response.not.mailable.format": "贸易站无法回信。%1$s", + "for.chat.mail.wrongstacksize": "同一时刻只能写一封信。", + "for.gui.mail.address.copy": "使用", + "for.gui.mail.catalogue.close": "关闭", + "for.gui.mail.catalogue.trade": "贸易", + "for.gui.mail.filter.all": "全部", + "for.gui.mail.filter.offline": "离线", + "for.gui.mail.filter.online": "在线", + "for.gui.mail.notrades": "无可用贸易。", + "for.gui.mail.tradefor": "以此交换:", + "for.gui.mail.willtrade": "%1$s将开始贸易", + "item.forestry.catalogue": "贸易目录", + "item.forestry.catalogue.tooltip": "显示所有可用的贸易站贸易项。", + "_comment": "###################", + "_comment": "PIPES", + "_comment": "###################", + "item.PipeitemPropolis": "养蜂员管道", + "block.forestry.genetic_filter": "基因过滤器", + "block.forestry.genetic_filter.0": "基因过滤器", + "for.gui.filter.seletion": "过滤选项", + "for.gui.filter.forestry.default.anything": "任意", + "for.gui.filter.forestry.default.closed": "关闭", + "for.gui.filter.forestry.default.item": "物品", + "for.gui.filter.forestry.default.cave": "穴居蜜蜂", + "for.gui.filter.forestry.default.flyer": "耐雨蜜蜂", + "for.gui.filter.forestry.default.nocturnal": "夜行蜜蜂", + "for.gui.filter.forestry.default.pure_breed": "纯合子", + "for.gui.filter.forestry.default.pure_cave": "纯合穴居蜜蜂", + "for.gui.filter.forestry.default.pure_flyer": "纯合耐雨蜜蜂", + "for.gui.filter.forestry.default.pure_nocturnal": "纯合夜行蜜蜂", + "for.gui.filter.forestry.apiculture.bee": "任意蜜蜂", + "for.gui.filter.forestry.apiculture.queen": "蜂后", + "for.gui.filter.forestry.apiculture.drone": "雄蜂", + "for.gui.filter.forestry.apiculture.princess": "公主蜂", + "for.gui.filter.forestry.arboriculture.tree": "任意树种", + "for.gui.filter.forestry.arboriculture.sapling": "树苗", + "for.gui.filter.forestry.arboriculture.pollen": "花粉", + "for.gui.filter.forestry.lepidopterology.flutter": "任意蝴蝶", + "for.gui.filter.forestry.lepidopterology.butterfly": "蝴蝶", + "for.gui.filter.forestry.lepidopterology.caterpillar": "毛毛虫", + "for.gui.filter.forestry.lepidopterology.serum": "血清", + "for.gui.filter.forestry.lepidopterology.cocoon": "茧", + "_comment": "###################", + "_comment": "MODULES", + "_comment": "###################", + "for.module.apiculture.description": "添加蜜蜂、养蜂系统、蜜蜂产品。会影响世界生成。", + "for.module.arboriculture.description": "添加额外树种和树木产品。", + "for.module.backpacks.description": "添加背包。", + "for.module.book.description": "添加记录有所有其他组件信息的指南书。", + "for.module.charcoal.description": "加入原木堆、壤质土,以及新的木炭生产方式。", + "for.module.core.description": "林业的核心机制,是所有其他组件的前置。", + "for.module.crates.description": "添加板条箱。", + "for.module.cultivation.description": "添加产物多样的自动农场。", + "for.module.database.description": "添加专为蜜蜂、树木、蝴蝶设计的新存储用方块。", + "for.module.energy.description": "添加若干RF引擎", + "for.module.factory.description": "添加多种用于合成、生产、加工产品的机器。", + "for.module.farming.description": "添加产物多样的自动多功能农场。", + "for.module.fluids.description": "添加流体、流体方块,以及流体容器。", + "for.module.food.description": "添加食物。", + "for.module.lepidopterology.description": "闪亮亮的蝴蝶。", + "for.module.mail.description": "添加林业的邮政与贸易系统。", + "for.module.sorting.description": "添加根据基因分类物品的过滤器。", + "for.module.worktable.description": "添加一种能存储8个配方的工作台。", + "for.module.actuallyadditions.description": "实用扩展(Actually Additions)的兼容组件。", + "for.module.betterwithmods.description": "Better With Mods的兼容组件。启用后农场会支持模组中的大麻。", + "for.module.buildcraft6.description": "建筑(BuildCraft)7.99的兼容组件。", + "for.module.biomesoplenty.description": "超多生物群系(Biomes O' Plenty)的兼容组件。启用后农场会支持模组中的树苗。", + "for.module.enderIO.description": "末影接口(EnderIO)的兼容组件。", + "for.module.extrautilities.description": "更多实用设备(Extra Utilities)的兼容组件。启用后农场会支持末影百合和红兰花。", + "for.module.harvestcraft.description": "潘马斯农场(HarvestCraft)的兼容组件。启用后农场会支持模组中的植物和树木。", + "for.module.ic2.description": "工业时代2(IC2)的兼容组件。启用后会添加电动引擎和生物能发电机,以便转换能量。", + "for.module.immersiveengineering.description": "沉浸工程(Immersive Engineering)的兼容组件。", + "for.module.mysticalagriculture.description": "神秘农业(Mystical Agriculture)的兼容组件。启用后农场会支持模组中的农作物。", + "for.module.natura.description": "自然(Natura)的兼容组件。启用后农场会支持模组中的树苗。", + "for.module.roots.description": "根源魔法(Roots)的兼容组件。", + "for.module.rustic.description": "乡村(Rustic)的兼容组件。", + "for.module.techreborn.description": "科技复兴(Tech reborn)的兼容组件。启用后农场会支持从橡胶树中采收橡胶。", + "_comment": "###################", + "_comment": "CONFIG FILES", + "_comment": "###################", + "for.config.performance": "性能", + "for.config.performance.particleFX": "粒子效果", + "for.config.performance.particleFX.comment": "启用粒子效果。需注意原版视频设置会影响林业的粒子效果。", + "for.config.performance.backpacks.resupply": "背包补给", + "for.config.performance.backpacks.resupply.comment": "启用背包补给。繁忙的服务器中推荐设置为False。", + "for.config.world.generate": "世界生成", + "for.config.world.generate.ore.apatite": "生成磷灰石", + "for.config.world.generate.ore.apatite.comment": "在世界中生成磷灰石矿石。", + "for.config.world.generate.ore.copper": "生成铜", + "for.config.world.generate.ore.copper.comment": "在世界中生成铜矿石。", + "for.config.world.generate.ore.tin": "生成锡", + "for.config.world.generate.ore.tin.comment": "在世界中生成锡矿石。", + "for.config.world.generate.ore.dimBlacklist": "矿石生成维度黑名单", + "for.config.world.generate.ore.dimBlacklist.comment": "禁用所给维度中所有矿石的生成。每个维度ID占一行。", + "for.config.world.generate.beehives.amount": "蜂巢生成量", + "for.config.world.generate.beehives.amount.comment": "设定在世界中生成蜂巢的数量。", + "for.config.world.generate.beehives.debug": "调试蜂巢生成", + "for.config.world.generate.beehives.debug.comment": "强制在所有可能生成蜂巢的位置生成蜂巢。(会损坏世界,仅作开发辅助。)", + "for.config.world.generate.beehives.dimBlacklist": "蜂巢生成维度黑名单", + "for.config.world.generate.beehives.dimBlacklist.comment": "禁用所给维度中所有蜂巢的生成。每个维度ID占一行。", + "for.config.world.generate.beehives.blacklist.category_comment": "也可禁用某个生物群系或某类生物群系中特定蜂巢的生成。将生物群系注册名或生物群系类名追加到蜂巢属性即可。每个生物群系注册名或类名占一行。全局类型可禁用生物群系中所有蜂巢的生成。", + "for.config.world.generate.villagers": "生成村民", + "for.config.world.generate.villagers.comment": "生成林业村民和相应房屋。", + "for.config.crafting": "合成", + "for.config.crafting.bronze": "合成青铜", + "for.config.crafting.bronze.comment": "启用青铜的合成配方。", + "for.config.crafting.stamps.enabled": "合成邮票", + "for.config.crafting.stamps.enabled.comment": "启用邮票的合成配方。禁用后邮票将等同于货币。", + "for.config.crafting.stamps.disabled": "禁用邮票", + "for.config.crafting.stamps.disabled.comment": "禁用特定种类邮票的合成配方。", + "for.config.tweaks": "调整", + "for.config.tweaks.gui.mail.alert.enabled": "邮件提醒", + "for.config.tweaks.gui.mail.alert.enabled.comment": "启用新邮件提醒框。", + "for.config.tweaks.gui.mail.alert.xPosition": "水平位置", + "for.config.tweaks.gui.mail.alert.xPosition.comment": "新邮件提醒框在屏幕中的水平位置。", + "for.config.tweaks.gui.mail.alert.yPosition": "竖直位置", + "for.config.tweaks.gui.mail.alert.yPosition.comment": "新邮件提醒框在屏幕中的竖直位置。", + "for.config.tweaks.gui.tabs.hints": "提示", + "for.config.tweaks.gui.tabs.hints.comment": "启用机器和引擎界面中的提示栏。", + "for.config.tweaks.gui.tabs.speed": "侧栏速度", + "for.config.tweaks.gui.tabs.speed.comment": "设定界面侧栏打开和关闭的速度。", + "for.config.tweaks.gui.tabs.energy": "能量栏", + "for.config.tweaks.gui.tabs.energy.comment": "显示需消耗能量机器的能量统计数据。", + "for.config.tweaks.gui.tooltip.liquidamount": "流体提示框", + "for.config.tweaks.gui.tooltip.liquidamount.comment": "在储罐提示框中显示流体量。", + "for.config.tweaks.permissions": "权限", + "for.config.tweaks.permissions.comment": "启用林业机器的访问权限功能。", + "for.config.tweaks.version.check": "版本检查", + "for.config.tweaks.version.check.comment": "启用更新版本与版本检查提醒。", + "for.config.tweaks.humus.degradeDelimiter": "腐殖土退化分界", + "for.config.tweaks.humus.degradeDelimiter.comment": "设定腐殖土退化为沙子所需阶段的数量。", + "for.config.tweaks.farms.size": "农场范围", + "for.config.tweaks.farms.size.comment": "设定农场的范围倍数。", + "for.config.tweaks.farms.fertilizer": "农场肥料", + "for.config.tweaks.farms.fertilizer.comment": "设定单方块农场和多方块农场的肥料消耗倍数。单方块农场的消耗翻倍。", + "for.config.tweaks.farms.square": "正方形农场", + "for.config.tweaks.farms.square.comment": "将农场外形从菱形变为正方形。", + "for.config.tweaks.farms.enderlily": "末影百合农场", + "for.config.tweaks.farms.enderlily.comment": "启用对更多实用设备(Extra Utilities)中末影百合种子的支持。", + "for.config.tweaks.farms.redorchid": "红兰花农场", + "for.config.tweaks.farms.redorchid.comment": "启用对更多实用设备(Extra Utilities)中红兰花的支持。", + "for.config.tweaks.farms.magicalcrops": "魔法作物农场", + "for.config.tweaks.farms.magicalcrops.comment": "启用对魔法作物(Magical Crops)的支持。", + "for.config.tweaks.cultivation.extend": "单方块农场范围", + "for.config.tweaks.cultivation.extend.comment": "设定所有单方块农场的工作范围。", + "for.config.tweaks.cultivation.ring": "环形单方块农场", + "for.config.tweaks.cultivation.ring.comment": "使得单方块农场的外形变为环形,和旧版多方块农场一样。环形农场的耕地范围会比新型农场少一格。", + "for.config.tweaks.cultivation.ring_size": "内环尺寸", + "for.config.tweaks.cultivation.ring_size.comment": "设定环形农场内环的尺寸。", + "for.config.tweaks.capsule.capsulePickup": "胶囊盛装", + "for.config.tweaks.capsule.capsulePickup.comment": "启用后,罐和胶囊可以盛装世界中的流体。", + "for.config.tweaks.capsule.capsuleReuseable": "可回收胶囊", + "for.config.tweaks.capsule.capsuleReuseable.comment": "清空胶囊不会再消耗胶囊。", + "for.config.tweaks.charcoal.amount.base": "掉落基数", + "for.config.tweaks.charcoal.amount.base.comment": "木炭堆的外壁方块未经注册时单个原木堆掉落物的基础数量。", + "for.config.tweaks.charcoal.check.range": "外壁检测范围", + "for.config.tweaks.charcoal.check.range.comment": "设定木炭堆所检测是否为有效外壁的方块的数量。", + "for.config.tweaks.book.spawn": "林业员手册", + "for.config.tweaks.book.spawn.comment": "第一次进入世界的玩家会获得一本《林业员手册》。", + "for.config.genetics": "遗传", + "for.config.genetics.pollinate.vanilla.trees": "原版树木授粉", + "for.config.genetics.pollinate.vanilla.trees.comment": "允许蜜蜂为原版树叶授粉。禁用后,原版树木必须经过分析才可授粉。", + "for.config.genetics.analyzerblock.energy.use": "分析仪能量使用量", + "for.config.genetics.analyzerblock.energy.use.comment": "分析仪每次工作时消耗的能量。", + "for.config.genetics.research.boost.multiplier": "研究突变倍数", + "for.config.genetics.research.boost.multiplier.comment": "在写字台中发现突变后其发生概率的倍数。", + "for.config.genetics.research.boost.max.percent": "研究突变上限", + "for.config.genetics.research.boost.max.percent.comment": "在写字台中发现突变后其发生概率的最大百分比增益。", + "for.config.difficulty": "难度", + "for.config.difficulty.game.mode": "游戏模式", + "for.config.difficulty.game.mode.comment": "设定偏好的游戏模式。与服务端设置不匹配可能导致配方显示出错。", + "for.config.difficulty.recreate.definitions": "重置设置", + "for.config.difficulty.recreate.definitions.comment": "强制重置config/forestry/gamemodes中游戏模式相关的设置。", + "for.config.structures": "结构", + "for.config.structures.disabled": "禁用结构", + "for.config.structures.disabled.comment": "添加结构以禁用其生成。", + "for.config.farm.fertilizers.item": "追加肥料。每一条的格式需如下:<模组ID>:<物品名>:<元数据>;<肥料量>。每条占一行。自动生成的条目无法删除,若需禁用可将其肥料量设为0。", + "for.config.fluids": "流体", + "for.config.fluids.enable.format": "启用%1$s流体。", + "for.config.fluid.block": "流体方块", + "for.config.fluid.block.enable.format": "允许在世界中倒出%1$s。", + "for.config.debug.enabled": "调试模式", + "for.config.debug.enabled.comment": "启用调试模式。(仅作开发辅助。)", + "for.config.beekeeping.mode": "养蜂模式", + "for.config.beekeeping.mode.comment": "更改养蜂模式。", + "for.config.beekeeping.second.princess": "第二只公主蜂概率", + "for.config.beekeeping.second.princess.comment": "掉落第二只公主蜂的百分比概率,供有限资源或空岛地图使用。", + "for.config.beekeeping.flowers.accepted": "采蜜对象", + "for.config.beekeeping.flowers.accepted.comment": "可供蜜蜂采蜜的鲜花。格式为“<模组ID>:<名称>:<元数据>”,每条占一行。也可用“<模组ID>:<名称>”通配元数据。", + "for.config.beekeeping.flowers.plantable": "可播种鲜花", + "for.config.beekeeping.flowers.plantable.comment": "可被蜜蜂播种的鲜花。所有可播种鲜花自动成为采蜜对象。格式为“<模组ID>:<名称>:<元数据>”,每条占一行。也可用“<模组ID>:<名称>”通配元数据。", + "for.config.beekeeping.flowers.spawn": "最大鲜花数量", + "for.config.beekeeping.flowers.spawn.comment": "蜂巢附近所生成鲜花的最大数量。", + "for.config.beekeeping.ticks.work": "工作周期刻数", + "for.config.beekeeping.ticks.work.comment": "蜜蜂每轮工作周期的刻(tick)数。", + "for.config.beekeeping.hivedamage.peaceful": "蜂巢攻击和平模式玩家", + "for.config.beekeeping.hivedamage.peaceful.comment": "是否允许蜜蜂攻击和平模式的玩家。", + "for.config.beekeeping.hivedamage.underwater": "蜂巢攻击水下玩家", + "for.config.beekeeping.hivedamage.underwater.comment": "是否允许蜜蜂攻击水下的玩家。", + "for.config.beekeeping.hivedamage.onlyAfterAttack": "卫巢时蜂巢攻击", + "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "蜜蜂只会在玩家开始破坏蜂巢时攻击玩家。", + "for.config.beekeeping.hivedamage.onlyPlayers": "蜂巢攻击非玩家", + "for.config.beekeeping.hivedamage.onlyPlayers.comment": "是否允许蜜蜂攻击除玩家之外的实体。", + "for.config.beekeeping.self.pollination": "树叶自授粉", + "for.config.beekeeping.self.pollination.comment": "启用时,蜜蜂会为树叶自身授粉,以此加速获取纯合子。", + "for.config.beekeeping.ignoble.decay": "卑贱种衰退", + "for.config.beekeeping.ignoble.decay.comment": "卑贱种蜜蜂是否会死亡殆尽。", + "for.config.species.blacklist": "品种黑名单", + "for.config.species.blacklist.comment": "按照品种UID禁用品种,每个品种占一行。", + "for.config.butterfly.alleles.rarity": "按照品种UID设定蝴蝶生成概率,每个品种占一行。", + "for.config.butterfly.entities.spawn.limit": "蝴蝶生成上限", + "for.config.butterfly.entities.spawn.limit.comment": "达到此上限后,不再自然生成蝴蝶。", + "for.config.butterfly.entities.spawn.leaves": "树叶生成蝴蝶", + "for.config.butterfly.entities.spawn.leaves.comment": "是否在树木的树叶处生成蝴蝶。", + "for.config.butterfly.entities.maximum": "最大蝴蝶数量", + "for.config.butterfly.entities.maximum.comment": "达到此数量后,新蝴蝶会继续以物品形式存在,且不会起飞。", + "for.config.butterfly.entities.maxDistance": "离家最远距离", + "for.config.butterfly.entities.maxDistance.comment": "蝴蝶若离家过远会自动飞回家。", + "for.config.butterfly.entities.pollination": "蝴蝶授粉", + "for.config.butterfly.entities.pollination.comment": "允许蝴蝶为树叶授粉。", + "for.config.butterfly.cocoons.generate": "生成蝴蝶茧", + "for.config.butterfly.cocoons.generate.comment": "是否在世界中生成内有蝴蝶的茧。", + "for.config.butterfly.cocoons.amount": "蝴蝶茧生成频率", + "for.config.butterfly.cocoons.amount.comment": "蝴蝶茧生成的频率。", + "for.config.butterfly.cocoons.serum": "血清掉落概率", + "for.config.butterfly.cocoons.serum.comment": "茧掉落血清的概率", + "for.config.butterfly.cocoons.second.serum": "第二份血清掉落概率", + "for.config.butterfly.cocoons.second.serum.comment": "茧掉落第二份血清的概率", + "for.config.butterfly.alleles.loot": "茧的掉落物。格式为“<模组ID>:<名称>:<元数据>;<概率>”。", + "for.config.backpacks.item.stacks.format": "允许%1$s背包接受给定物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.backpacks.ore.dict.format": "允许%1$s背包接受特定矿辞。格式为“<矿辞名>”,也可使用正则表达式。", + "for.config.crates.item.accepted.comment": "追加物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.crates.item.rejected.comment": "黑名单物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.crates.oredict.accepted.comment": "追加矿辞。格式为“<矿辞名>”,也可使用正则表达式。更多信息参见背包设置。", + "for.config.crates.oredict.rejected.comment": "黑名单矿辞。格式为“<矿辞名>”,也可使用正则表达式。更多信息参见背包设置。", + "for.config.gamemode": "游戏模式", + "for.config.gamemode.energy.demand.modifier.comment": "更改启动机器所需能量,以及机器接受与存储的能量上限。", + "for.config.gamemode.farms.fertilizer.modifier.value.comment": "更改单份肥料在农场中使用的时间。", + "for.config.gamemode.fuel.ethanol.generator.comment": "更改生物能发电机中乙醇产能的量。", + "for.config.gamemode.fuel.ethanol.combustion.comment": "更改建筑(BuildCraft)燃油引擎中乙醇产能的量。", + "for.config.gamemode.fuel.biomass.generator.comment": "更改生物能发电机中生物质产能的量。", + "for.config.gamemode.fuel.biomass.biogas.comment": "更改生物燃气引擎中生物质产能的量。", + "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "使用磷灰石制造肥料时的产量。", + "for.config.gamemode.recipe.output.fertilizer.ash.comment": "使用灰烬制造肥料时的产量。", + "for.config.gamemode.recipe.output.compost.wheat.comment": "使用小麦制造堆肥时的产量。", + "for.config.gamemode.recipe.output.compost.ash.comment": "使用灰烬制造堆肥时的产量。", + "for.config.gamemode.recipe.output.humus.fertilizer.comment": "使用肥料所产生腐殖土的量。", + "for.config.gamemode.recipe.output.humus.compost.comment": "使用堆肥所产生腐殖土的量。", + "for.config.gamemode.recipe.output.bogearth.bucket.comment": "使用桶所产生泥沼土的量。", + "for.config.gamemode.recipe.output.bogearth.can.comment": "使用罐、流体单元、胶囊所产生泥沼土的量。", + "for.config.gamemode.recipe.output.can.comment": "使用锡制造罐时的产量。", + "for.config.gamemode.recipe.output.capsule.comment": "使用蜂蜡制造胶囊时的产量。", + "for.config.gamemode.recipe.output.refractory.comment": "使用耐火蜂蜡制造耐火胶囊时的产量。", + "for.config.gamemode.fermenter.cycles.fertilizer.comment": "更改发酵机中单份肥料可供发酵的轮数。", + "for.config.gamemode.fermenter.cycles.compost.comment": "更改发酵机中单份堆肥可供发酵的轮数。", + "for.config.gamemode.fermenter.value.fertilizer.comment": "更改发酵机中单份肥料单轮所产生生物质的量。", + "for.config.gamemode.fermenter.value.compost.comment": "更改发酵机中单份堆肥单轮所产生生物质的量。", + "for.config.gamemode.fermenter.yield.sapling.comment": "更改发酵机中单份树苗所产生生物质的量,受树液含量性状影响。", + "for.config.gamemode.fermenter.yield.cactus.comment": "更改发酵机中单份仙人掌所产生生物质的量。", + "for.config.gamemode.fermenter.yield.wheat.comment": "更改发酵机中单份小麦所产生生物质的量。", + "for.config.gamemode.fermenter.yield.cane.comment": "更改发酵机中单份甘蔗所产生生物质的量。", + "for.config.gamemode.fermenter.yield.mushroom.comment": "更改发酵机中单份蘑菇所产生生物质的量。", + "for.config.gamemode.squeezer.liquid.seed.comment": "更改单份种子所榨出种子油的量。其他榨油配方会以此为基础计算。", + "for.config.gamemode.squeezer.liquid.apple.comment": "更改单份苹果所榨出果汁的量。其他榨汁配方会以此为基础计算。", + "for.config.gamemode.squeezer.mulch.apple.comment": "更改单次压榨苹果时产生护盖物的概率。", + "for.config.gamemode.energy.engine.clockwork.comment": "启用发条引擎。", + "for.config.power.types.rf": "Redstone Flux", + "for.config.power.types.rf.comment": "启用RF支持。", + "for.config.power.types.mj": "MJ", + "for.config.power.types.mj.comment": "启用MJ支持。", + "for.config.power.types.tesla": "Tesla", + "for.config.power.types.tesla.comment": "启用Tesla支持。", + "for.config.power.display.mode": "能量显示模式", + "for.config.power.display.mode.comment": "能量在引擎和机器界面中显示的格式。", + "for.config.machines.enabled": "已启用机器", + "for.config.machines.enabled.comment": "已启用机器的列表。需注意更改此项后某些加工方式会不再可用!", + "_comment": "##################################", + "_comment": "CUSTOM BEE AND TREE SPECIES NAMES", + "_comment": "##################################", + "_comment": "Syntax:", + "_comment": "for.bees.custom..=New custom bee name", + "_comment": "for.trees.custom..=New custom tree name", + "_comment": "Examples:", + "_comment": "for.bees.custom.drone.forest=Forest Drone", + "_comment": "for.trees.custom.pollen.darkOak=New Dark Oak Pollen Name", + "_comment": "Beealyzer/Treealyzer syntax:", + "_comment": "for.bees.custom.beealyzer..=New custom bee species name", + "_comment": "for.trees.custom.treealyzer..=New custom tree species name", + "_comment": "Examples:", + "_comment": "for.bees.custom.beealyzer.drone.forest=New Forest drone species name when used in a beealyzer", + "_comment": "for.trees.custom.treealyzer.pollen.darkOak=New Dark Oak pollen species name when used in a treealyzer", + "_comment": "##################################", + "_comment": "CUSTOM ALLELE ADJECTIVES", + "_comment": "##################################", + "_comment": "Replaces forestry.allele.", + "_comment": "", + "_comment": "Syntax:", + "_comment": "forestry.allele..=New custom adjective", + "_comment": "", + "_comment": "Available categories and [adjectives]:", + "_comment": "speed: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "maturation: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "flowering: [slowest, slower, slow, normal, fast, faster, fastest, maximum]", + "_comment": "", + "_comment": "size: [smallest, smaller, average, large, larger, largest]", + "_comment": "height: [smallest, smaller, average, large, larger, largest, gigantic]", + "_comment": "territory: [average, large, larger, largest]", + "_comment": "", + "_comment": "saplings: [lowest, lower, low, average, high, higher, highest]", + "_comment": "yield: [lowest, lower, low, average, high, higher, highest]", + "_comment": "sappiness: [lowest, lower, low, average, high, higher, highest]", + "_comment": "", + "_comment": "Examples:", + "_comment": "forestry.allele.speed.slowest=New custom adjective for slowest worker speed, replacing forestry.allele.slowest", + "_comment": "forestry.allele.flowering.slowest=New custom adjective for slowest flower pollination, replacing forestry.allele.slowest", + "_comment": "forestry.allele.yield.low=New custom adjective for low yield, replacing forestry.allele.low", + "_comment": "##################################", + "_comment": "CUSTOM TOOLTIPS", + "_comment": "##################################", + "_comment": "Available custom tooltips:", + "_comment": "for.tooltip.worker. for bee worker speed.", + "_comment": "", + "_comment": "Example:", + "_comment": "for.tooltip.worker.slowest=Slowest Worker", + "_comment": "##################################", + "_comment": "CUSTOM WOOD NAMES", + "_comment": "##################################", + "_comment": "", + "_comment": "Examples:", + "_comment": "block.forestry.stairs.4.name=Chestnut Stairs", + "_comment": "block.forestry.planks.8.name=Kapok Wood Planks", + "_comment": "block.forestry.slab.5.name=Wenge Wood Slab", + "_comment": "block.forestry.log.10.name=Mahogany Wood", + "_comment": "block.forestry.fences.0.name=Larch Fence", + "_comment": "###################", + "_comment": "JEI Descriptions", + "_comment": "###################", + "for.jei.description.frames": "向蜂房中放入框架以增加蜜蜂的生产速率,也可减少卑贱种蜜蜂的遗传衰退。", + "for.jei.description.apiarist.suit": "每件养蜂员套装都能保护穿戴者免受蜜蜂的负面效果。穿戴全套即可获得最完备的保护。", + "for.jei.description.habitat_locator": "栖息地定位仪会搜索最近一处可供蜜蜂工作的理想栖息地。它定位到栖息地后会指向该处。若所处位置已经足够理想,则表针会稳定旋转。", + "for.jei.description.scoop": "捕虫网可用于破坏世界中的蜂巢,同时收集其中的蜜蜂。对蝴蝶右击可捕捉它们。", + "for.jei.description.imprinter": "仅限创造模式。能制造任意种类的混血蜜蜂。", + "for.jei.description.infuser": "用于向蜂蜜酒中灌注花粉团,以此制造有疗愈效果的蜂蜜酒。", + "for.jei.description.chipsets": "可用烙铁向电路板上焊接电子管。焊接完成后,即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。", + "for.jei.description.soldering_iron": "手持烙铁右击可打开焊接界面。此处可以选择制造何种电路,也能在此向电路板焊接电子管。能够用来卸下机器中的电路板。", + "for.jei.description.thermionic_tubes": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框;烙铁中电路类型不同,电子管的功能也会不同。焊接后无法从电路板上取下。", + "for.jei.description.humus": "肥沃的土壤,无需水便可支持植物生长。一段时间后会退化为沙子。", + "for.jei.description.bog_earth": "在水体旁边浸水一段时间后会变为泥炭土。", + "for.jei.description.analyzer": "便携式分析仪的方块形态。需要供应能量和液态蜂蜜。", + "for.jei.description.escritoire": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率,完成游戏后还会给予其他奖励。", + "for.jei.description.pipette": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。", + "for.jei.description.kit_shovel": "装有青铜锹的可堆叠纸袋。手持使用可打开。", + "for.jei.description.kit_pickaxe": "装有青铜剑的可堆叠纸袋。手持使用可打开。", + "for.jei.description.fertilizer_compound": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。", + "for.jei.description.raintank": "在降雨时收集雨水。能自动向底面输出。", + "for.jei.description.worktable": "带有物品栏的高级工作台。能记忆最多9个配方。在配方冲突时能够选择合成何种产物。", + "for.jei.description.grafter": "破坏林业树叶时必定掉落树苗。使用次数极为有限。", + "for.jei.description.grafter_proven": "破坏林业树叶时必定掉落树苗。只能向村民购买。", + "for.jei.description.mailbox": "用于向贸易站和其他玩家发送信件。打开任意邮箱都只会显示打开人自己的邮件。", + "for.jei.description.trade_station": "自动邮箱,可供玩家设置贸易。", + "for.jei.description.stamp_collector": "仅限创造模式。收集所发送邮件的邮票。适合将邮票用作货币的服务器使用。", + "for.jei.description.adventurer_bag": "能装下/config/forestry/backpacks.cfg的配置中设定的任意物品。", + "for.jei.description.builder_bag": "能自动捡起与建筑有关的物品。", + "for.jei.description.digger_bag": "能自动捡起泥土、圆石等低价值采矿相关物品。", + "for.jei.description.forester_bag": "能自动捡起植物及相关物品。", + "for.jei.description.hunter_bag": "能自动捡起生物掉落物及有关物品。", + "for.jei.description.miner_bag": "能自动捡起矿石和高价值采矿有关物品。", + "for.jei.description.apiarist_bag": "能自动捡起蜜蜂。", + "for.jei.description.lepidopterist_bag": "能自动捡起蝴蝶。", + "_comment": "###################", + "_comment": "JEI Recipes", + "_comment": "###################", + "for.jei.rainmaker.causes.rain": "造雨", + "for.jei.rainmaker.stops.rain": "停雨", + "for.jei.rainmaker.speed": "速度:%s", + "for.jei.rainmaker.duration": "持续时间:%s刻", + "for.jei.farming": "农场", + "for.jei.farming.soil": "土壤", + "for.jei.farming.germlings": "幼苗", + "for.jei.farming.products": "产物", + "for.jei.charcoal.pile": "木炭堆", + "for.jei.chance": "概率:%s%%", + "for.jei.fortune": "物品数量受时运魔咒影响。", + "for.jei.mutations.forestry.bee_species": "蜜蜂突变", + "for.jei.products.forestry.bee_species": "蜜蜂产物", + "for.jei.mutations.forestry.butterfly_species": "蝴蝶突变", + "for.jei.products.forestry.butterfly_species": "蝴蝶产物", + "for.jei.mutations.forestry.tree_species": "树木突变", + "for.jei.products.forestry.tree_species": "树木产物", + "advancements.forestry.root.title": "林业", + "advancements.forestry.root.description": "树木、蜜蜂,以及更多。", + "entity.minecraft.villager.forestry.beekeeper": "养蜂人", + "entity.minecraft.villager.forestry.arborist": "树木研究员", + "forestry.date.month.1": "1月%s日", + "forestry.date.month.2": "2月%s日", + "forestry.date.month.3": "3月%s日", + "forestry.date.month.4": "4月%s日", + "forestry.date.month.5": "5月%s日", + "forestry.date.month.6": "6月%s日", + "forestry.date.month.7": "7月%s日", + "forestry.date.month.8": "8月%s日", + "forestry.date.month.9": "9月%s日", + "forestry.date.month.10": "10月%s日", + "forestry.date.month.11": "11月%s日", + "forestry.date.month.12": "12月%s日" +} From 6dff21e10fcfb5fa04f654771dfffc6437a4769c Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 4 Sep 2024 00:11:10 +0800 Subject: [PATCH 02/10] hotfix --- .../forestry-community-edition/forestry/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 664a054d7d6..5812527aad8 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -1028,7 +1028,7 @@ "item.forestry.bee_princess_ge": "公主蜂", "item.forestry.bee_drone_ge": "雄蜂", "item.forestry.bee_queen_ge": "蜂后", - "block.forestry.alveary_tooltip": "多方块:3x3x3,顶部覆盖3x1x3的木台阶", + "block.forestry.alveary_tooltip": "多方块结构:3x3x3,顶部覆盖3x1x3的木台阶", "block.forestry.alveary_plain": "蜂房组", "block.forestry.alveary_swarmer": "蜂房组迁居盒", "block.forestry.alveary_fan": "蜂房组风扇", @@ -1296,7 +1296,7 @@ "for.gui.book.patchouli.entry.core.portable_alyzer": "便携式分析仪", "for.gui.book.patchouli.entry.core.portable_alyzer1": "基因和遗传学很容易让人找不着北。每一个子代的基因组又是由亲代的随机选取而来,更是雪上加霜。所以,如果不一直使用很久之前从树上捉来的森林蜂后,你很快就会有很多基因组甚是奇妙的子代。", - "for.gui.book.patchouli.entry.core.portable_alyzer2": "但基因组信息有何从获取呢?有请便携式分析仪。它能以非侵入方式搜刮出蜜蜂、蝴蝶、树木的所有信息。只需一滴蜂蜜或蜜露,所有你想知道但不敢问的信息都会跃然呈现。", + "for.gui.book.patchouli.entry.core.portable_alyzer2": "但基因组信息又何从获取呢?有请便携式分析仪。它能以非侵入方式搜刮出蜜蜂、蝴蝶、树木的所有信息。只需一滴蜂蜜或蜜露,所有你想知道但不敢问的信息都会跃然呈现。", "for.gui.book.patchouli.entry.core.resources": "资源方块", "for.gui.book.patchouli.entry.core.resources1": "林业的磷灰石和金属铸锭均可合成为方块,也可由方块拆为物品。", @@ -1354,7 +1354,7 @@ "for.gui.book.patchouli.entry.farming.farm_gui2": "界面分为七个区域:$(br2)$(bold)I - 输水口$()$(br)放入水桶、水罐、水胶囊以填充蓄水储罐(II)。$(br2)$(bold)II - 蓄水储罐$()$(br)显示多功能农场当前水量。可通过输水口(I)或农场水阀填充。", "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - 电路板插槽$()$(br)显示多功能农场当前的配置。中央插槽用于放置电路板(需用烙铁取下),以便电子管更改多功能农场的行为。更多信息参见农场配置条目。", "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - 肥料槽$()$(br)大多数配置的农场需要肥料才可运转。在此放置肥料,或使用管道输入。$(br2)$(bold)V - 土壤仓$()$(br)用于存放农场所必须的土壤。农场可以此更换退化的土壤,若为自动农场则还可自动放置耕地。", - "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - 幼苗仓$()$(br)用于存放农场需使用的树苗、种子、仙人掌等幼苗。$(br2)$(bold)VII - 输出仓$()$(br2)用于存放回收的废弃物和收获的资源。", + "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - 幼苗仓$()$(br)用于存放农场需使用的树苗、种子、仙人掌等幼苗。$(br2)$(bold)VII - 输出仓$()$(br)用于存放回收的废弃物和收获的资源。", "for.gui.book.patchouli.entry.farming.farm_layout": "农场布局", "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> 小型$(/l)$(br)$(l:farming/farm_layout#3)> 中型$(/l)$(br)$(l:farming/farm_layout#4)> 较大型$(/l)$(br)$(l:farming/farm_layout#5)> 大型$(/l)$(br)$(l:farming/farm_layout#6)> 特大型$(/l)$(br)", From 7195b9ecbac90af7627f17fe9a957b6220fb42aa Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 4 Sep 2024 00:14:39 +0800 Subject: [PATCH 03/10] hotfix hotfix --- .../forestry-community-edition/forestry/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 5812527aad8..6480f3afa4a 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -144,7 +144,7 @@ "for.gui.evolution": "进化", "for.gui.fecundated": "已交配", "for.gui.fertility": "生育能力", - "for.gui.fireresist": "耐火", + "for.gui.fireresist": "耐火性", "for.gui.flowers": "采蜜对象", "for.gui.flyer": "耐雨飞行性", "for.gui.flyer.tooltip": "耐雨飞行性", @@ -1485,7 +1485,7 @@ "allele.forestry.fruits.fruit_plum": "李子", "allele.forestry.fruits.fruit_walnut": "核桃", "for.gui.family": "族群", - "for.gui.fireproof": "抗燃", + "for.gui.fireproof": "抗燃性", "for.gui.fruits": "果实", "for.gui.girth": "干围", "for.gui.height": "高度", From a5f822d86d59be0564178c3228940f569f598f57 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 4 Sep 2024 00:26:57 +0800 Subject: [PATCH 04/10] hotfix hotfix hotfix --- .../assets/forestry-community-edition/forestry/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 6480f3afa4a..3ace0666af6 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -1523,7 +1523,7 @@ "allele.forestry.tree_species.tree_sequoia": "海岸红杉", "allele.forestry.tree_species.tree_walnut": "胡桃", "allele.forestry.tree_species.tree_dark_oak": "黑橡", - "allele.forestry.tree_species.tree_date": "椰枣", + "allele.forestry.tree_species.tree_date": "枣椰", "allele.forestry.tree_species.tree_desert_acacia": "麟刺金合欢", "allele.forestry.tree_species.tree_giant_sequoia": "巨杉", "allele.forestry.tree_species.tree_baobab": "猴面包", From 55862a0d1cdafc87f4cb85d895bb3613a7e31bf8 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 4 Sep 2024 00:29:34 +0800 Subject: [PATCH 05/10] =?UTF-8?q?fix=EF=BC=9A=E5=A4=9A=E4=BD=99=E9=97=AE?= =?UTF-8?q?=E5=8F=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/forestry-community-edition/forestry/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 3ace0666af6..aabb26063dc 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -130,7 +130,7 @@ "for.gui.damp": "潮湿", "for.gui.derelict": "遗弃", "for.gui.desert": "沙漠", - "for.gui.didyouknow": "你知道吗?", + "for.gui.didyouknow": "你知道吗", "for.gui.diurnal": "昼行性", "for.gui.drones": "雄蜂", "for.gui.effect": "特殊效果", From 83bfb2fa5255677bc364874783016bb455a07db4 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 4 Sep 2024 23:49:15 +0800 Subject: [PATCH 06/10] =?UTF-8?q?fix=EF=BC=9A=E5=88=AB=E5=AD=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/forestry-community-edition/forestry/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index aabb26063dc..1d40d2b32f3 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -1178,7 +1178,7 @@ "for.gui.book.patchouli.entry.beekeeping.bees": "蜜蜂", "for.gui.book.patchouli.entry.beekeeping.bees1": "蜜蜂会蜇人;蜜蜂身穿黄衣,上面还有条纹;蜜蜂会嗡嗡叫。你大概早就知道这些了,但养蜂的第一原则就是“知己知彼”(实际上是“说话必须三句不离养蜂俱乐部”)。蜜蜂是居住在蜂巢中的小型黄色昆虫,而蜂巢则散布在我们壮丽的多边形世界中。这世上我一共发现了五种蜂巢,还有一种我不敢提起。", "for.gui.book.patchouli.entry.beekeeping.bees2": "最简单的找蜂巢的办法是在晚上找,因为工蜂们在蜂巢周围产生的光会为我指明方向(作为代价,也会为怪物指明我的位置)。$(br2)在蜂房和蜂房组(详细见后)之外的蜜蜂似乎会完全保持温顺,且不会死亡。我首先注意到的是蜜蜂分为三个界限明晰的阶层。蜂巢中有雄蜂和公主蜂,其中公主蜂的外形更具皇家气质。", - "for.gui.book.patchouli.entry.beekeeping.bees3": "在特殊的环境中,公主蜂和雄蜂呆在一起会使得公主蜂变为蜂后。蜂后的一生都会用来生产蜜脾等物品,直至死亡,同时产生一只新公主蜂和若干雄蜂。也就是说,蜜蜂的数量会指数级增长,你可能需要很多存储容器。", + "for.gui.book.patchouli.entry.beekeeping.bees3": "在特殊的环境中,公主蜂和雄蜂待在一起会使得公主蜂变为蜂后。蜂后的一生都会用来生产蜜脾等物品,直至死亡,同时产生一只新公主蜂和若干雄蜂。也就是说,蜜蜂的数量会指数级增长,你可能需要很多存储容器。", "for.gui.book.patchouli.entry.beekeeping.mundane": "平凡蜜蜂", "for.gui.book.patchouli.entry.beekeeping.mundane1": "在我的探险路上,我一共找到了六种自然存在的蜜蜂:森林、草原、温和、热带、寒冷和沼泽。我将这六种蜜蜂称之为“平凡蜜蜂”,一个原因是这些蜜蜂并不怎么有趣,还有一个原因大概是“平凡”这词和“超凡”还有“非凡”押韵所以很酷。", From 292c60705e932772c5b4edadfeaf1a7d7b6debae Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 5 Sep 2024 14:50:53 +0800 Subject: [PATCH 07/10] =?UTF-8?q?fix=EF=BC=9A=E8=9C=9C=E8=9C=82=E9=A3=8E?= =?UTF-8?q?=E5=91=B3=E6=96=87=E6=9C=AC=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../forestry/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 1d40d2b32f3..6e2ca21bb26 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -969,16 +969,16 @@ "allele.forestry.bee_species.bee_common.desc": "新手养蜂员入门的标志。|《养蜂入门指南》", "allele.forestry.bee_species.bee_cultivated.desc": "以工作速度快著称;它还认为除了歌剧什么都配不上自己。|《养蜂入门指南》", "allele.forestry.bee_species.bee_darkened.desc": "这些小东西会被炼金物质吸引,拥有巨大的能量。|《养蜂辞典》", - "allele.forestry.bee_species.bee_demonic.desc": "这种蜜蜂诞生于地狱烈火中,一代一代的变异让它们成为了真正的恶魔。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_demonic.desc": "这种蜜蜂诞生于下界的烈火中,一代一代的变异让它们成为了真正的恶魔。|《养蜂入门指南》", "allele.forestry.bee_species.bee_diligent.desc": "培育敬业蜂产生的中间品种。|《养蜂入门指南》", - "allele.forestry.bee_species.bee_edenic.desc": "“我看着这些蜜蜂跳起它们那奇异的舞蹈时,我的脑海中凭空出现了许多图案;于是我狂乱地在笔记本上涂画,以期记录那些图案的样子。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_edenic.desc": "“我看着这些蜜蜂跳起它们那奇异的舞蹈时,脑海中凭空出现了许多图案;于是我狂乱地在笔记本上涂画,以期记录那些图案的样子。”|《养蜂入门指南》", "allele.forestry.bee_species.bee_ended.desc": "“偶然间,我在村民的蜂房里发现了一只遁世的蜜蜂。这种蜜蜂看上去十分迟钝木讷;很明显它是从它生活的小天地里被扯出来的,而且它渴望回到那个‘泡泡’里。”|《养蜂入门指南》", "allele.forestry.bee_species.bee_exotic.desc": "“紧张让冷汗浸透了我的养蜂员套装,但无论我的手怎么发抖,我最终还是成功从蜂房里取了一只出来。”|《养蜂入门指南》", "allele.forestry.bee_species.bee_farmerly.desc": "常出没于大片的原野——那些可以作为国家粮仓的地方。|《养蜂入门指南》", "allele.forestry.bee_species.bee_fiendish.desc": "据闻下界的养蜂人有时会被他们的蜜蜂袭击。小心为妙!|《养蜂入门指南》", - "allele.forestry.bee_species.bee_forest.desc": "林中寻常可见的昆虫之一;一般很友善。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_forest.desc": "林中寻常可见的昆虫之一;通常很温顺。|《养蜂入门指南》", "allele.forestry.bee_species.bee_frugal.desc": "若干代蜜蜂在太阳下的暴晒导致了该蜂种的诞生。|《养蜂入门指南》", - "allele.forestry.bee_species.bee_glacial.desc": "“凛冬将至!”|E. Stark,养蜂员", + "allele.forestry.bee_species.bee_glacial.desc": "“凛冬将至!”|E. Stark,养蜂人", "allele.forestry.bee_species.bee_hermitic.desc": "“亲爱的同事啊,你发给我的这种蜜蜂从不洗澡,还留着茂密的大胡子,请给我仔细解释一下情况!”|Binnie,养蜂员", "allele.forestry.bee_species.bee_heroic.desc": "这种蜜蜂的传说脍炙人口:它们将会为保卫自己的蜂巢与敌人死磕到底。|《养蜂员的魔法书》", "allele.forestry.bee_species.bee_icy.desc": "饲育该蜂种将会使得蜂巢内部温度下降到冰凌凝结。|《养蜂入门指南》", @@ -987,10 +987,10 @@ "allele.forestry.bee_species.bee_leporine.desc": "“我发誓,它很小,有翅膀,而且我确定我看见它长着毛茸茸的兔子耳朵……我真没喝醉!”|Sengir爵士,狂人", "allele.forestry.bee_species.bee_majestic.desc": "“砍掉他们的脑袋!”|红心皇后", "allele.forestry.bee_species.bee_marshy.desc": "“说真的,蘑菇?快给我拿走!”|《养蜂入门指南》", - "allele.forestry.bee_species.bee_meadows.desc": "主要分布于温带平原地带;一般很友善。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_meadows.desc": "主要分布于温带平原地带;通常很温顺。|《养蜂入门指南》", "allele.forestry.bee_species.bee_merry.desc": "“Hohoho!”|欢乐蜂", "allele.forestry.bee_species.bee_miry.desc": "“蜜蜂怎可能会为蘑菇授粉呢?”|Mezz,初级养蜂员", - "allele.forestry.bee_species.bee_modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境,但这却使得它们无法适应一些环境明显更好的地带。|《养蜂入门指南》", + "allele.forestry.bee_species.bee_modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境,但它们却因此无法在一些环境明显更好的地带中生存。|《养蜂入门指南》", "allele.forestry.bee_species.bee_monastic.desc": "“我保持着严肃,并告诫他:‘那些低贱的雄蜂不仅希望得到漂亮的公主蜂,还贪得无厌地要求提供大堆的绿宝石,这简直就是敲诈勒索!’”|《养蜂入门指南》", "allele.forestry.bee_species.bee_noble.desc": "“世界上再没有比饲养蜜蜂更加高贵的职业了!”|Binnie,养蜂员", "allele.forestry.bee_species.bee_omega.desc": "“我是阿尔法,我是欧米伽;我是元始,我是终结;我是最初,我是最后。”|Pahimar,养蜂员", @@ -999,7 +999,7 @@ "allele.forestry.bee_species.bee_rural.desc": "“五月落雨,谷草丰裕。”|M. Ages,农家养蜂员", "allele.forestry.bee_species.bee_secluded.desc": "“和沙漠种的蜜蜂杂交就是个错误。我的小蜜蜂们愈发不愿意出去了!”|《养蜂入门指南》", "allele.forestry.bee_species.bee_sinister.desc": "能在下界中生存的蜂种并不多,即使是能存活的也会受到地狱般环境的严重影响。|《养蜂入门指南》", - "allele.forestry.bee_species.bee_spectral.desc": "“我并不确定它是否还活着,它静静躺在我掌心,微微闪光,向我的手掌渗出一种我从未感受过的凉意。之后,我突然听到身后一堆骨头开始咯咯作响!”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_spectral.desc": "“我并不确定它是否还活着,它静静躺在我掌心,微微闪光,向我的手掌渗出一种我从未感受过的凉意。之后,我突然听到身后一堆骨头开始咯咯作响……”|《养蜂入门指南》", "allele.forestry.bee_species.bee_steadfast.desc": "一度被认为已灭绝,直到冒险家在幽深的地牢里再次发现了它们。|《养蜂员的魔法书》", "allele.forestry.bee_species.bee_tipsy.desc": "“善舞,美人善舞兮!”|东方微醺巫女", "allele.forestry.bee_species.bee_tricky.desc": "“不给糖果就捣蛋,给了糖果也捣蛋!”|捣蛋蜂", From 80024e62032490263514dd1ea0c6617b7fcb9ed6 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 5 Sep 2024 15:10:58 +0800 Subject: [PATCH 08/10] =?UTF-8?q?fix=EF=BC=9A=E6=A0=BC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/forestry-community-edition/forestry/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 6e2ca21bb26..2b7448a26ef 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -159,7 +159,7 @@ "for.gui.imprinter.cheater": "(你作弊!)", "for.gui.imprinter": "基因组变换仪", "for.gui.inactive": "非活跃", - "for.gui.life": "生命", + "for.gui.life": "", "for.gui.lifespan": "寿命", "for.gui.normal": "普通", "for.gui.escritoire.probe": "检测样本", From df7663c0ad1c1ba227cba270e11ea0bea5ffb424 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 5 Sep 2024 22:32:55 +0800 Subject: [PATCH 09/10] Apply suggestions from code review Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com> --- .../forestry-community-edition/forestry/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 2b7448a26ef..35b9893d9b1 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -2,7 +2,7 @@ "_comment": "###################", "_comment": "CORE", "_comment": "###################", - "death.engine.clockwork.player": "%1$s被散落的弹簧片刺中了。%2$s是个粗心大意的发条匠。", + "death.engine.clockwork.player": "由于%2$s的粗心大意,%1$s被散落的弹簧片刺中了。", "death.engine.clockwork": "%1$s被散落的弹簧片刺中了。", "for.chat.cannotmemorizeagain": "你已经记住了相关内容。", "for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。", @@ -17,7 +17,7 @@ "for.chat.command.forestry.version.help": "显示当前版本", "for.chat.command.forestry.version.format": "格式:/%s", "for.chat.command.forestry.modules.desc": "- %s:林业组件列表", - "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为已激活的,红色为禁用的。", + "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为启用的,红色为禁用的。", "for.chat.command.forestry.modules.format": "格式:/%s", "for.chat.command.forestry.modules.info.desc": "- %s:林业组件信息", "for.chat.command.forestry.modules.info.help": "显示所给林业组件的信息", From 148cf876e2b9842834b143da6eaeb330c2858111 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 15 Sep 2024 18:02:35 +0800 Subject: [PATCH 10/10] =?UTF-8?q?update=EF=BC=9A=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../forestry/lang/en_us.json | 14 ++++++++++++++ .../forestry/lang/zh_cn.json | 16 +++++++++++++++- 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json index a3114ba506e..950bd08eddf 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/en_us.json @@ -432,6 +432,7 @@ "item.forestry.bee_comb_simmering": "Simmering Comb", "item.forestry.bee_comb_stringy": "Stringy Comb", "item.forestry.bee_comb_wheaten": "Wheaten Comb", + "item.forestry.bee_comb_kaolin": "Kaolin Comb", "item.forestry.beeswax": "Beeswax", "item.forestry.biome_finder": "Habitat Locator", "item.forestry.bituminous_peat": "Bituminous Peat", @@ -620,6 +621,7 @@ "block.forestry.block_bee_comb_simmering": "Simmering Comb Block", "block.forestry.block_bee_comb_stringy": "Stringy Comb Block", "block.forestry.block_bee_comb_wheaten": "Wheaten Comb Block", + "block.forestry.block_bee_comb_kaolin": "Kaolin Comb Block", "item.forestry.adventurer_bag": "Adventuring Backpack", "item.forestry.adventurer_bag_woven": "Woven Adventuring Backpack", "item.forestry.builder_bag": "Building Backpack", @@ -751,6 +753,8 @@ "death.bee.radioactive": "%1$s walked into Chernobyl without his helmet on.", "death.bee.heroic.player": "%1$s was slain by heroic bees! %2$s is forever in their debt.", "death.bee.heroic": "%1$s was slain by heroic bees!", + "effect.forestry.hakuna_matata": "Hakuna Matata", + "effect.forestry.matata": "Matata", "allele.forestry.bee_effect.bee_effect_aggressive": "Aggressive", "allele.forestry.bee_effect.bee_effect_beatific": "Beatific", "allele.forestry.bee_effect.bee_effect_creeper": "Creeper", @@ -770,6 +774,8 @@ "allele.forestry.bee_effect.bee_effect_resurrection": "Resurrection", "allele.forestry.bee_effect.bee_effect_snowing": "Snow", "allele.forestry.bee_effect.bee_effect_easter": "Easter", + "allele.forestry.bee_effect.bee_effect_sifter": "Sifter", + "allele.forestry.bee_effect.bee_effect_hakuna_matata": "Hakuna Matata", "for.beemode.easy.desc": "Simplifies beebreeding by drastically increasing mutation rate and removing the chance for genetic fatigue.", "for.beemode.hard.desc": "Reducing mutation rate slightly while increasing lifespan of individual queens by 50%%.", "for.beemode.hardcore.desc": "Halves mutation rate, increases lifespan of individual queens by 500%% and reduces fertility by 20%%.", @@ -832,6 +838,9 @@ "allele.forestry.bee_species.bee_vindictive": "Vindictive", "allele.forestry.bee_species.bee_wintry": "Wintry", "allele.forestry.bee_species.bee_patriotic": "Patriotic", + "allele.forestry.bee_species.bee_savanna": "Savanna", + "allele.forestry.bee_species.bee_argil": "Argil", + "allele.forestry.bee_species.bee_pride": "Pride", "allele.forestry.speed.0.3fd": "Slowest", "allele.forestry.speed.0.6fd": "Slower", "allele.forestry.speed.0.8fd": "Slow", @@ -1010,6 +1019,9 @@ "allele.forestry.bee_species.bee_vindictive.desc": "\"It ate my face! It ate my face!\"|K.M.", "allele.forestry.bee_species.bee_wintry.desc": "Common, but winter-hardened bee tribe; Cultivation in warmer climates is a challenge.|Beekeeping 101", "allele.forestry.bee_species.bee_patriotic.desc": "\"I saw the swarm crossing the Delaware... then it burst into a frenzy of fireworks.\"|TheDarkColour, Bee Historian", + "allele.forestry.bee_species.bee_savanna.desc": "\"A subspecies of ground nesting bees, commonly found in warmer climates.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_argil.desc": "\"These bees endure long periods of drought by incorporating increasing amounts of waterproof clays into their nests.\"|Beekeeping 101", + "allele.forestry.bee_species.bee_pride.desc": "\"Look, Simba: Everything the bees touch is our kingdom.\"|Mufasa, Local King", "for.genus.bees.agrarian": "Agrarian", "for.genus.bees.austere": "Austere", "for.genus.bees.boggy": "Boggy", @@ -1046,6 +1058,7 @@ "block.forestry.beehive_end": "Ender Hive", "block.forestry.beehive_snow": "Wintry Hive", "block.forestry.beehive_swamp": "Marshy Hive", + "block.forestry.beehive_savanna": "Savanna Hive", "block.forestry.beehive_swarm": "Swarm Hive", "block.forestry.candle_wall": "Candle", "block.forestry.candle": "Candle", @@ -2168,6 +2181,7 @@ "for.jei.description.miner_bag": "Extra inventory that automatically picks up ores and valuable mining-related item.", "for.jei.description.apiarist_bag": "Extra inventory that automatically picks up bees.", "for.jei.description.lepidopterist_bag": "Extra inventory that automatically picks up butterflies.", + "for.jei.description.bottler": "Used to empty and fill containers with fluids.", "_comment": "###################", "_comment": "JEI Recipes", "_comment": "###################", diff --git a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json index 35b9893d9b1..8f3228f178a 100644 --- a/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json +++ b/projects/1.19/assets/forestry-community-edition/forestry/lang/zh_cn.json @@ -432,6 +432,7 @@ "item.forestry.bee_comb_simmering": "激化蜜脾", "item.forestry.bee_comb_stringy": "纤维蜜脾", "item.forestry.bee_comb_wheaten": "麦香蜜脾", + "item.forestry.bee_comb_kaolin": "瓷土蜜脾", "item.forestry.beeswax": "蜂蜡", "item.forestry.biome_finder": "栖息地定位仪", "item.forestry.bituminous_peat": "沥青质泥炭", @@ -620,6 +621,7 @@ "block.forestry.block_bee_comb_simmering": "激化蜜脾块", "block.forestry.block_bee_comb_stringy": "纤维蜜脾块", "block.forestry.block_bee_comb_wheaten": "麦香蜜脾块", + "block.forestry.block_bee_comb_kaolin": "瓷土蜜脾块", "item.forestry.adventurer_bag": "冒险家背包", "item.forestry.adventurer_bag_woven": "冒险家编织背包", "item.forestry.builder_bag": "建筑师背包", @@ -751,6 +753,8 @@ "death.bee.radioactive": "%1$s没戴头盔就闯进了切尔诺贝利。", "death.bee.heroic.player": "%1$s被英雄蜂击杀了!%2$s再也还不清他的债了。", "death.bee.heroic": "%1$s被英雄蜂击杀了!", + "effect.forestry.hakuna_matata": "无忧无虑", + "effect.forestry.matata": "忧虑袭扰", "allele.forestry.bee_effect.bee_effect_aggressive": "举世皆敌", "allele.forestry.bee_effect.bee_effect_beatific": "皆大欢喜", "allele.forestry.bee_effect.bee_effect_creeper": "苦力怕", @@ -770,6 +774,8 @@ "allele.forestry.bee_effect.bee_effect_resurrection": "复苏", "allele.forestry.bee_effect.bee_effect_snowing": "落雪", "allele.forestry.bee_effect.bee_effect_easter": "复活节", + "allele.forestry.bee_effect.bee_effect_sifter": "筛土", + "allele.forestry.bee_effect.bee_effect_hakuna_matata": "哈库那马塔塔", "for.beemode.easy.desc": "简化养蜂流程,大幅提升突变概率,完全阻止遗传疲劳。", "for.beemode.hard.desc": "略微降低突变概率,令蜂后的寿命延长50%%。", "for.beemode.hardcore.desc": "突变概率减半,令蜂后的寿命延长500%%,并令其生育能力降低20%%。", @@ -832,6 +838,9 @@ "allele.forestry.bee_species.bee_vindictive": "记恨", "allele.forestry.bee_species.bee_wintry": "凛冬", "allele.forestry.bee_species.bee_patriotic": "爱国", + "allele.forestry.bee_species.bee_savanna": "莽原", + "allele.forestry.bee_species.bee_argil": "黏土", + "allele.forestry.bee_species.bee_pride": "骄傲", "allele.forestry.speed.0.3fd": "最慢速", "allele.forestry.speed.0.6fd": "甚慢速", "allele.forestry.speed.0.8fd": "慢速", @@ -1010,6 +1019,9 @@ "allele.forestry.bee_species.bee_vindictive.desc": "“它吃了我的脸!它吃了我的脸!”|K.M.", "allele.forestry.bee_species.bee_wintry.desc": "很常见,但属于寒带蜂种;在温暖气候中培育它们是个挑战。|《养蜂入门指南》", "allele.forestry.bee_species.bee_patriotic.desc": "“我曾见蜂群飞越了特拉华河……然后便炸成了一片热闹的烟花。”|TheDarkColour,蜜蜂史学家", + "allele.forestry.bee_species.bee_savanna.desc": "“在地上筑巢的亚种,通常出现在温暖的地区。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_argil.desc": "“这种蜜蜂在筑巢时使用了大量防水的黏土,以此撑过了长时间的干旱。”|《养蜂入门指南》", + "allele.forestry.bee_species.bee_pride.desc": "“看,辛巴。有蜜蜂的地方都是我们的王国。”|木法沙,当地国王", "for.genus.bees.agrarian": "农耕", "for.genus.bees.austere": "苦行", "for.genus.bees.boggy": "泥沼", @@ -1046,6 +1058,7 @@ "block.forestry.beehive_end": "末影蜂巢", "block.forestry.beehive_snow": "凛冬蜂巢", "block.forestry.beehive_swamp": "沼泽蜂巢", + "block.forestry.beehive_savanna": "莽原蜂巢", "block.forestry.beehive_swarm": "迁居蜂巢", "block.forestry.candle_wall": "蜡烛", "block.forestry.candle": "蜡烛", @@ -2168,6 +2181,7 @@ "for.jei.description.miner_bag": "能自动捡起矿石和高价值采矿有关物品。", "for.jei.description.apiarist_bag": "能自动捡起蜜蜂。", "for.jei.description.lepidopterist_bag": "能自动捡起蝴蝶。", + "for.jei.description.bottler": "用于向流体容器中装入或从中倒出流体。", "_comment": "###################", "_comment": "JEI Recipes", "_comment": "###################", @@ -2204,4 +2218,4 @@ "forestry.date.month.10": "10月%s日", "forestry.date.month.11": "11月%s日", "forestry.date.month.12": "12月%s日" -} +} \ No newline at end of file