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HumanNPC.cs
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// Requires: PathFinding
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using Oxide.Game.Rust;
using Rust;
using Facepunch;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using Convert = System.Convert;
namespace Oxide.Plugins
{
[Info("HumanNPC", "Reneb/Nogrod/Calytic/RFC1920/Nikedemos", "0.3.50", ResourceId = 856)]
[Description("Adds interactive Human NPCs which can be modded by other plugins")]
public class HumanNPC : RustPlugin
{
//////////////////////////////////////////////////////
/// <summary>
/// Fields
/// </summary>
//////////////////////////////////////////////////////
private static Collider[] colBuffer;
private int playerLayer;
private static int targetLayer;
private static Vector3 Vector3Down;
private static int groundLayer;
private Hash<ulong, HumanNPCInfo> humannpcs = new Hash<ulong, HumanNPCInfo>();
// Nikedemos
private Hash<ulong, HumanNPCTeamInfo> humannpcteams = new Hash<ulong, HumanNPCTeamInfo>();
//private FoFLookup fofLookup = new FoFLookup(); //constructor is empty, don't generate yet, wait for all the NPCTeamInfo to be populated first!
public static readonly Dictionary<HumanNPCAlignment, string> FoFEnumToString = new Dictionary<HumanNPCAlignment, string>();
public static readonly Dictionary<string, HumanNPCAlignment> FoFStringToEnum = new Dictionary<string, HumanNPCAlignment>();
// Nikedemos
private static readonly int playerMask = LayerMask.GetMask("Player (Server)");
//static int obstructionMask = LayerMask.GetMask(new[] { "Player (Server)", "Construction", "Deployed", "Clutter" });
private static readonly int obstructionMask = LayerMask.GetMask(new[] { "Construction", "Deployed", "Clutter" });
private static readonly int constructionMask = LayerMask.GetMask(new[] { "Construction", "Deployed", "Clutter" });
private static readonly int terrainMask = LayerMask.GetMask(new[] { "Terrain", "Tree" });
private bool save;
private static bool debug;
private bool relocateZero = true;
private StoredData storedData;
private DynamicConfigFile data;
private Vector3 eyesPosition;
private string chat = "<color=#FA58AC>{0}:</color> ";
[PluginReference]
private readonly Plugin Kits, Waypoints, Vanish;
private static PathFinding PathFinding;
private class StoredData
{
public HashSet<HumanNPCInfo> HumanNPCs = new HashSet<HumanNPCInfo>();
// Nikedemos
public HashSet<HumanNPCTeamInfo> HumanNPCTeams = new HashSet<HumanNPCTeamInfo>();
}
public class WaypointInfo
{
public float Speed;
public Vector3 Position;
public WaypointInfo(Vector3 position, float speed)
{
Speed = speed;
Position = position;
}
}
public static bool IsLayerBlocked(Vector3 position, float radius, int mask)
{
List<Collider> colliders = Pool.GetList<Collider>();
Vis.Colliders(position, radius, colliders, mask, QueryTriggerInteraction.Collide);
bool blocked = colliders.Count > 0;
Pool.FreeList(ref colliders);
return blocked;
}
//////////////////////////////////////////////////////
/// <summary>
/// class SpawnInfo
/// Spawn information, position & rotation
/// public => will be saved in the data file
/// non public => won't be saved in the data file
/// </summary>
//////////////////////////////////////////////////////
public class SpawnInfo
{
public Vector3 position;
public Quaternion rotation;
public SpawnInfo(Vector3 position, Quaternion rotation)
{
this.position = position;
this.rotation = rotation;
}
public string String()
{
return $"Pos{position} - Rot{rotation}";
}
public string ShortString()
{
return $"Pos({Math.Ceiling(position.x)},{Math.Ceiling(position.y)},{Math.Ceiling(position.z)})";
}
}
//////////////////////////////////////////////////////
/// <summary>
/// class HumanTrigger
/// MonoBehaviour: managed by UnityEngine
/// This takes care of all collisions and area management of humanNPCs
/// </summary>
//////////////////////////////////////////////////////
public class HumanTrigger : MonoBehaviour
{
private HumanPlayer npc;
private readonly HashSet<BasePlayer> triggerPlayers = new HashSet<BasePlayer>();
private readonly HashSet<BaseAnimalNPC> triggerAnimals = new HashSet<BaseAnimalNPC>();
public float collisionRadius;
private void Awake()
{
npc = GetComponent<HumanPlayer>();
collisionRadius = npc.info.collisionRadius;
InvokeRepeating("UpdateTriggerArea", 2f, 1.5f);
}
private void OnDestroy()
{
CancelInvoke("UpdateTriggerArea");
}
private void UpdateTriggerArea()
{
HashSet<BasePlayer> collidePlayers = new HashSet<BasePlayer>();
HashSet<BaseAnimalNPC> collideAnimals = new HashSet<BaseAnimalNPC>();
List<BasePlayer> players = new List<BasePlayer>();
List<BaseAnimalNPC> animals = new List<BaseAnimalNPC>();
Vis.Entities(npc.player.transform.position, collisionRadius, players, targetLayer);
Vis.Entities(npc.player.transform.position, collisionRadius, animals, targetLayer);
foreach (BasePlayer player in players.Distinct().ToList())
{
//if (player.GetComponentInParent<HumanPlayer>()) continue;
collidePlayers.Add(player);
if (triggerPlayers.Add(player))
{
OnEnterCollision(player);
}
//if (debug) Interface.Oxide.LogInfo("UpdateTriggerArea: {0} found {1}", npc.player.displayName, player.displayName);
}
foreach (BaseAnimalNPC animal in animals.Distinct().ToList())
{
collideAnimals.Add(animal);
if (triggerAnimals.Add(animal))
{
OnEnterCollision(animal);
}
if (debug) Interface.Oxide.LogInfo("UpdateTriggerArea: {0} found {1}", npc.player.displayName, animal.ShortPrefabName);
}
HashSet<BasePlayer> removePlayers = new HashSet<BasePlayer>();
foreach (BasePlayer player in triggerPlayers)
{
if (!collidePlayers.Contains(player))
{
removePlayers.Add(player);
}
}
foreach (BasePlayer player in removePlayers)
{
triggerPlayers.Remove(player);
OnLeaveCollision(player);
}
HashSet<BaseAnimalNPC> removeAnimals = new HashSet<BaseAnimalNPC>();
foreach (BaseAnimalNPC animal in triggerAnimals)
{
if (!collideAnimals.Contains(animal))
{
removeAnimals.Add(animal);
}
}
foreach (BaseAnimalNPC animal in removeAnimals)
{
triggerAnimals.Remove(animal);
OnLeaveCollision(animal);
}
}
private void OnEnterCollision(BasePlayer player)
{
Interface.Oxide.CallHook("OnEnterNPC", npc.player, player);
}
private void OnLeaveCollision(BasePlayer player)
{
Interface.Oxide.CallHook("OnLeaveNPC", npc.player, player);
}
private void OnEnterCollision(BaseAnimalNPC animal)
{
Interface.Oxide.CallHook("OnEnterNPC", npc.player, animal);
}
private void OnLeaveCollision(BaseAnimalNPC animal)
{
Interface.Oxide.CallHook("OnLeaveNPC", npc.player, animal);
}
}
//////////////////////////////////////////////////////
/// <summary>
/// class HumanLocomotion
/// MonoBehaviour: managed by UnityEngine
/// This takes care of all movements and attacks of HumanNPCs
/// </summary>
//////////////////////////////////////////////////////
public class HumanLocomotion : MonoBehaviour
{
private HumanPlayer npc;
public Vector3 StartPos = new Vector3(0f, 0f, 0f);
public Vector3 EndPos = new Vector3(0f, 0f, 0f);
public Vector3 LastPos = new Vector3(0f, 0f, 0f);
private Vector3 nextPos = new Vector3(0f, 0f, 0f);
private float waypointDone;
public float secondsTaken;
private float secondsToTake;
public List<WaypointInfo> cachedWaypoints;
private int currentWaypoint = -1;
public float followDistance = 3.5f;
private float lastHit;
public int noPath;
public bool shouldMove = true;
private float startedReload;
private float startedFollow;
private bool reloading;
public bool returning;
public bool sitting;
public bool isRiding;
public BaseCombatEntity attackEntity;
public BaseEntity followEntity;
public Vector3 targetPosition = Vector3.zero;
public List<Vector3> pathFinding;
private HeldEntity firstWeapon;
public void Awake()
{
npc = GetComponent<HumanPlayer>();
UpdateWaypoints();
npc.player.modelState.onground = true;
}
public void UpdateWaypoints()
{
if (string.IsNullOrEmpty(npc.info.waypoint))
{
return;
}
object cwaypoints = Interface.Oxide.CallHook("GetWaypointsList", npc.info.waypoint);
if (cwaypoints == null)
{
cachedWaypoints = null;
}
else
{
cachedWaypoints = new List<WaypointInfo>();
Vector3 lastPos = npc.info.spawnInfo.position;
float speed = GetSpeed();
foreach (object cwaypoint in (List<object>)cwaypoints)
{
foreach (KeyValuePair<Vector3, float> pair in (Dictionary<Vector3, float>)cwaypoint)
{
if (HumanNPC.PathFinding == null)
{
cachedWaypoints.Add(new WaypointInfo(pair.Key, pair.Value));
continue;
}
List<Vector3> temppathFinding = HumanNPC.PathFinding.Go(lastPos, pair.Key);
speed = pair.Value;
if (temppathFinding != null)
{
lastPos = pair.Key;
foreach (Vector3 vector3 in temppathFinding)
{
cachedWaypoints.Add(new WaypointInfo(vector3, speed));
}
}
else
{
if (debug) Interface.Oxide.LogInfo("Blocked waypoint? {0} for {1}, speed {2}", pair.Key, npc.player.displayName, pair.Value);
//cachedWaypoints.Add(new WaypointInfo(pair.Key, speed));
}
}
}
if (HumanNPC.PathFinding != null && lastPos != npc.info.spawnInfo.position)
{
List<Vector3> temppathFinding = HumanNPC.PathFinding.Go(lastPos, npc.info.spawnInfo.position);
if (temppathFinding != null)
{
foreach (Vector3 vector3 in temppathFinding)
{
cachedWaypoints.Add(new WaypointInfo(vector3, speed));
}
}
else
{
if (debug) Interface.Oxide.LogInfo("Blocked waypoint to spawn? {0} for {1}", lastPos, npc.player.displayName);
}
}
if (cachedWaypoints.Count == 0)
{
cachedWaypoints = null;
}
if (debug) Interface.Oxide.LogInfo("Waypoints: {0} for {1}", cachedWaypoints.Count, npc.player.displayName);
}
}
private void FixedUpdate()
{
TryToMove();
}
public void TryToMove()
{
if (npc.player.IsDead() || npc.player.IsWounded())
{
return;
}
if (attackEntity is BaseCombatEntity)
{
if (debug) Interface.Oxide.LogInfo("TryToMove: ProcessAttack(attackEntity)");
ProcessAttack(attackEntity);
}
else if (followEntity is BaseEntity)
{
if (debug) Interface.Oxide.LogInfo("TryToMove: ProcessFollow(followEntity)");
startedFollow = Time.realtimeSinceStartup;
ProcessFollow(followEntity.transform.position);
}
else if (secondsTaken == 0f)
{
GetNextPath();
}
else if (targetPosition != Vector3.zero)// && !(followEntity as BaseCombatEntity).IsDead())
{
if (debug) Interface.Oxide.LogInfo("TryToMove: ProcessFollow(target)");
startedFollow = Time.realtimeSinceStartup;
ProcessFollow(targetPosition);
}
if (StartPos != EndPos)
{
Execute_Move();
}
if (waypointDone >= 1f)
{
secondsTaken = 0f;
}
}
private void Execute_Move()
{
if (!shouldMove)
{
return;
}
secondsTaken += Time.deltaTime;
waypointDone = Mathf.InverseLerp(0f, secondsToTake, secondsTaken);
nextPos = Vector3.Lerp(StartPos, EndPos, waypointDone);
nextPos.y = GetMoveY(nextPos);
npc.player.MovePosition(nextPos);
//npc.player.eyes.position = nextPos + new Vector3(0, 1.6f, 0);
Vector3 newEyesPos = nextPos + new Vector3(0, 1.6f, 0);
npc.player.eyes.position.Set(newEyesPos.x, newEyesPos.y, newEyesPos.z);
npc.player.EnablePlayerCollider();
npc.player.modelState.onground = !IsSwimming();
}
public void Evade()
{
if (IsSwimming())
{
return;
}
if (!npc.info.evade)
{
return;
}
if (debug) Interface.Oxide.LogInfo("Evading...");
//float evd = UnityEngine.Random.Range(-npc.info.evdist/2, npc.info.evdist/2);
float evd = UnityEngine.Random.Range(-npc.info.evdist, npc.info.evdist);
//Vector3 ev = new Vector3(UnityEngine.Random.Range(-npc.info.evdist, npc.info.evdist), 0, UnityEngine.Random.Range(-npc.info.evdist, npc.info.evdist));
Vector3 ev = new Vector3(evd, 0, evd);
Vector3 newpos = npc.player.transform.position + ev;
if (debug) Interface.Oxide.LogInfo($" first trying new position {newpos.ToString()}");
RaycastHit hitinfo;
int i = 0;
while(Physics.OverlapSphere(newpos, npc.info.evdist, constructionMask) != null)
{
newpos.x += UnityEngine.Random.Range(-0.2f, 0.2f);
newpos.y += UnityEngine.Random.Range(-0.1f, 0.1f);
newpos.z += UnityEngine.Random.Range(-0.2f, 0.2f);
if (debug) Interface.Oxide.LogInfo($" trying new position {newpos.ToString()}");
if (Physics.Raycast(newpos, Vector3Down, out hitinfo, 0.1f, groundLayer))
{
if (debug) Interface.Oxide.LogInfo($" found ground or construction at {newpos.ToString()}");
break;
}
else
{
newpos.y = npc.locomotion.GetGroundY(newpos);
if (debug) Interface.Oxide.LogInfo($" fell through floor, relocating to {newpos.ToString()}");
}
i++;
if (i > 100)
{
break;
}
}
npc.player.MovePosition(newpos);
}
public bool IsSwimming()
{
return WaterLevel.Test(npc.player.transform.position + new Vector3(0, 0.65f, 0));
}
private bool CanSit()
{
if (isRiding)
{
return false;
}
return sitting ? false : npc.info.allowsit;
}
private bool CanRide()
{
return isRiding ? false : npc.info.allowride;
}
public void Sit()
{
if (sitting)
{
return;
}
npc.Invoke("AllowMove",0);
// Find a place to sit
List<BaseChair> chairs = new List<BaseChair>();
List<StaticInstrument> pidrxy = new List<StaticInstrument>();
Vis.Entities(npc.player.transform.position, 10f, chairs);
Vis.Entities(npc.player.transform.position, 1f, pidrxy);
foreach (BaseChair mountable in chairs.Distinct().ToList())
{
if (debug) Interface.Oxide.LogInfo($"HumanNPC {npc.player.displayName} trying to sit...");
if (mountable.IsMounted())
{
if (debug) Interface.Oxide.LogInfo($"Someone is sitting here.");
continue;
}
if (debug) Interface.Oxide.LogInfo($"Found an empty chair.");
mountable.MountPlayer(npc.player);
npc.player.OverrideViewAngles(mountable.mountAnchor.transform.rotation.eulerAngles);
npc.player.eyes.NetworkUpdate(mountable.mountAnchor.transform.rotation);
npc.player.ClientRPCPlayer(null, npc.player, "ForcePositionTo", npc.player.transform.position);
mountable.SetFlag(BaseEntity.Flags.Busy, true, false);
sitting = true;
break;
}
foreach (StaticInstrument mountable in pidrxy.Distinct().ToList())
{
if (debug) Interface.Oxide.LogInfo($"HumanNPC {npc.player.displayName} trying to sit at instrument");
if (mountable.IsMounted())
{
if (debug) Interface.Oxide.LogInfo($"Someone is sitting here.");
continue;
}
if (debug) Interface.Oxide.LogInfo($"Found an empty instrument.");
mountable.MountPlayer(npc.player);
npc.player.OverrideViewAngles(mountable.mountAnchor.transform.rotation.eulerAngles);
npc.player.eyes.NetworkUpdate(mountable.mountAnchor.transform.rotation);
npc.player.ClientRPCPlayer(null, npc.player, "ForcePositionTo", npc.player.transform.position);
mountable.SetFlag(BaseEntity.Flags.Busy, true, false);
sitting = true;
if (debug) Interface.Oxide.LogInfo($"Setting instrument for {npc.player.displayName} to {mountable.ShortPrefabName}");
npc.info.instrument = mountable.ShortPrefabName;
npc.ktool = mountable;//.GetParentEntity() as StaticInstrument;
break;
}
}
public void Stand()
{
//if (CanSit() && sitting)
if (sitting)
{
if (debug) Interface.Oxide.LogInfo($"HumanNPC {npc.player.displayName} trying to stand...");
// npc.Invoke("AllowMove",0);
BaseMountable mounted = npc.player.GetMounted();
mounted.DismountPlayer(npc.player);
mounted.SetFlag(BaseEntity.Flags.Busy, false, false);
sitting = false;
}
}
public void Ride()
{
// if (debug) Interface.Oxide.LogInfo($"Ride() invoked for {npc.player.displayName}.");
if (!npc.info.allowride)
{
return;
}
RidableHorse horse = npc.player.GetMountedVehicle() as RidableHorse;
if (horse == null)
{
// Find a place to sit
List<RidableHorse> horses = new List<RidableHorse>();
Vis.Entities(npc.player.transform.position, 15f, horses);
foreach (RidableHorse mountable in horses.Distinct().ToList())
{
if (debug) Interface.Oxide.LogInfo($"HumanNPC {npc.player.displayName} trying to ride...");
if (mountable.GetMounted() != null)
{
if (debug) Interface.Oxide.LogInfo($"Someone is riding it.");
continue;
}
if (debug) Interface.Oxide.LogInfo($"Found an available horse.");
mountable.AttemptMount(npc.player);
npc.player.SetParent(mountable, true, true);
isRiding = true;
break;
}
}
if (horse == null)
{
isRiding = false;
npc.player.SetParent(null, true, true);
npc.locomotion.PathFinding();
return;
}
Vector3 targetDir = new Vector3();
Vector3 targetLoc = new Vector3();
Vector3 targetHorsePos = new Vector3();
float distance = 0f;
bool rand = true;
if (attackEntity != null)
{
distance = Vector3.Distance(npc.player.transform.position, attackEntity.transform.position);
targetDir = attackEntity.transform.position;
if (debug) Interface.Oxide.LogInfo($"Riding towards attackEntity at {attackEntity.transform.position.ToString()}");
}
else
{
distance = Vector3.Distance(npc.player.transform.position, StartPos);
targetDir = StartPos - horse.transform.position;
// rand = true;
if (debug) Interface.Oxide.LogInfo($"Riding towards nowhere in particular...");
}
bool hasMoved = targetDir != Vector3.zero && Vector3.Distance(horse.transform.position, npc.player.transform.position) > 0.5f;
BasePlayer aepl = attackEntity as BasePlayer;
bool isVisible = attackEntity?.IsVisible(npc.player.eyes.position, aepl.eyes.position, 200) == true;
Vector2 randompos = UnityEngine.Random.insideUnitCircle * npc.info.damageDistance;
if (attackEntity != null)
{
if (isVisible)
{
targetLoc = attackEntity.transform.position;
rand = false;
}
else
{
if (Vector3.Distance(npc.player.transform.position, targetHorsePos) > 10 && !hasMoved)
{
attackEntity = null;
targetLoc = new Vector3(randompos.x, 0, randompos.y);
targetLoc += npc.info.spawnInfo.position;
targetHorsePos = targetLoc;
}
else
{
targetLoc = attackEntity.transform.position;
}
}
}
else
{
if (Vector3.Distance(npc.player.transform.position, targetHorsePos) > 10 && hasMoved)
{
targetLoc = targetHorsePos;
}
else
{
targetLoc = new Vector3(randompos.x, 0, randompos.y);
targetLoc += npc.player.transform.position;
targetHorsePos = targetLoc;
}
}
float angle = Vector3.SignedAngle(targetDir, horse.transform.forward, Vector3.up);
//float angle = Vector3.SignedAngle(npc.player.transform.forward, targetDir, Vector3.forward);
//float angle = Vector3.SignedAngle(targetDir, horse.transform.forward, Vector3.forward);
InputMessage message = new InputMessage() { buttons = 0 };
if (distance > npc.info.damageDistance)
{
message.buttons = 2; // FORWARD
}
if (distance > 40 && !rand)
{
message.buttons = 130; // SPRINT FORWARD
}
if (horse.currentRunState == BaseRidableAnimal.RunState.sprint && distance < npc.info.maxDistance)
{
message.buttons = 0; // STOP ?
}
if (angle > 30 && angle < 180)
{
message.buttons += 8; // LEFT
}
if (angle < -30 && angle > -180)
{
message.buttons += 16; // RIGHT
}
if (debug) Interface.Oxide.LogInfo($"Sending input to horse: {message.buttons.ToString()}");
horse.RiderInput(new InputState() { current = message }, npc.player);
}
private float GetSpeed(float speed = -1)
{
if (sitting)
{
speed = 0;
}
if (returning)
{
speed = 7;
}
else if (speed == -1)
{
speed = npc.info.speed;
}
if (IsSwimming())
{
speed /= 2f;
}
return speed;
}
private void GetNextPath()
{
if (npc == null)
{
npc = GetComponent<HumanPlayer>();
}
if (CanSit() && !sitting)
{
Sit();
}
else if (CanRide())// && isRiding == false)
{
InvokeRepeating("Ride", 0, 0.5f);
}
LastPos = Vector3.zero;
if (cachedWaypoints == null)
{
shouldMove = false;
return;
}
shouldMove = true;
Interface.Oxide.CallHook("OnNPCPosition", npc.player, npc.player.transform.position);
if (currentWaypoint + 1 >= cachedWaypoints.Count)
{
UpdateWaypoints();
currentWaypoint = -1;
}
if (cachedWaypoints == null)
{
shouldMove = false;
return;
}
currentWaypoint++;
WaypointInfo wp = cachedWaypoints[currentWaypoint];
SetMovementPoint(npc.player.transform.position, wp.Position, GetSpeed(wp.Speed));
if (npc.player.transform.position == wp.Position)
{
npc.DisableMove();
npc.Invoke("AllowMove", GetSpeed(wp.Speed));
}
}
public void SetMovementPoint(Vector3 startpos, Vector3 endpos, float s)
{
StartPos = startpos;
if (endpos != Vector3.zero)
{
EndPos = endpos;
EndPos.y = Math.Max(EndPos.y, TerrainMeta.HeightMap.GetHeight(EndPos));
if (StartPos != EndPos)
{
secondsToTake = Vector3.Distance(EndPos, StartPos) / s;
}
npc.LookTowards(EndPos);
}
else
{
if (IsInvoking("PathFinding")) { CancelInvoke("PathFinding"); }
}
secondsTaken = 0f;
waypointDone = 0f;
}
private bool HitChance(float chance = -1f)
{
if (chance < 0)
{
chance = npc.info.hitchance;
}
if (chance > 1)
{
chance = 0.75f;
}
return UnityEngine.Random.Range(1, 100) < (int)(chance * 100);
}
private void Move(Vector3 position, float speed = -1)
{
if (speed == -1)
{
speed = npc.info.speed;
}
if (waypointDone >= 1f)
{
if (pathFinding?.Count > 0)
{
pathFinding.RemoveAt(pathFinding.Count - 1);
}
waypointDone = 0f;
}
if (pathFinding == null || pathFinding.Count < 1)
{
return;
}
shouldMove = true;
if (waypointDone == 0f)
{
SetMovementPoint(position, pathFinding[pathFinding.Count - 1], GetSpeed(speed));
}
}
private void ProcessAttack(BaseCombatEntity entity)
{
if (debug) Interface.Oxide.LogInfo("ProcessAttack: {0} -> {1}", npc.player.displayName, entity.name);
float c_attackDistance = 0f;
if (entity?.IsAlive() == true)
{
if (entity is BaseAnimalNPC)
{
c_attackDistance = Vector3.Distance(entity.transform.position + new Vector3(0, 1.6f, 0), npc.player.transform.position + new Vector3(0, 0.3f, 0));
}
else
{
c_attackDistance = Vector3.Distance(entity.transform.position + new Vector3(0, 1.6f, 0), npc.player.transform.position + new Vector3(0, 1.6f, 0));
}
shouldMove = false;
bool validAttack = Vector3.Distance(LastPos, npc.player.transform.position) < npc.info.maxDistance && noPath < 5;
if (debug) Interface.Oxide.LogInfo(" Entity: Type {0}, alive {1}, valid {2}, distance {3}, noPath {4}", entity.GetType().FullName, entity.IsAlive(), validAttack, c_attackDistance.ToString(), noPath.ToString());
if (validAttack)
{
bool range = false;
if (npc.info.follow)
{
range = c_attackDistance < npc.info.damageDistance;
}
else
{
range = c_attackDistance < npc.info.maxDistance;
}
bool see = CanSee(npc, entity);
if (debug) Interface.Oxide.LogInfo(" validAttack Entity: Type {0}, ranged {1}, cansee {2}", entity.GetType().FullName, range, see);
if (range && see)
{
AttemptAttack(entity);
return;
}
if (GetSpeed() <= 0)
{
npc.EndAttackingEntity();
npc.EndFollowingEntity();
}
else if (npc.info.follow)
{
Move(npc.player.transform.position);
}
}
else
{
npc.EndFollowingEntity();
npc.EndAttackingEntity();
}
}
else
{
npc.EndAttackingEntity();
}
}
public void ProcessFollow(Vector3 target)
{
//startedFollow += Time.deltaTime;
if (Time.realtimeSinceStartup - startedFollow > npc.info.followtime)
{
if (debug) Interface.Oxide.LogInfo($"ProcessFollow() Took too long...");
npc.EndFollowingEntity(noPath < 5);
return;
}
if (debug) Interface.Oxide.LogInfo($"ProcessFollow() called for {target.ToString()}");
float c_followDistance = Vector3.Distance(target, npc.player.transform.position);
shouldMove = false;
if (debug) Interface.Oxide.LogInfo($"ProcessFollow() distance {c_followDistance.ToString()}");
if (followEntity == null)
{
npc.EndFollowingEntity(false);
return;
}
BaseCombatEntity fbce = followEntity as BaseCombatEntity;
if (fbce.IsDead())
{
npc.EndFollowingEntity(false);
return;
}
//if (c_followDistance > 0)// && Vector3.Distance(LastPos, npc.player.transform.position) < followDistance)// && noPath < 5)
if (c_followDistance > followDistance && Vector3.Distance(LastPos, npc.player.transform.position) < npc.info.maxDistance && noPath < 5)
{
Move(npc.player.transform.position, npc.info.speed);
}
else
{
if (followEntity is BaseEntity)
{
if (debug) Interface.Oxide.LogInfo($"ProcessFollow() bailing out - is BaseEntity");
npc.EndFollowingEntity(noPath < 5);
}
else if (targetPosition != Vector3.zero)
{
if (debug) Interface.Oxide.LogInfo($"ProcessFollow() bailing out");
npc.EndGo(noPath < 5);
npc.locomotion.GetBackToLastPos();
}
}
}
public void PathFinding()
{
Vector3 target = Vector3.zero;
if (attackEntity != null)
{
//Vector3 diff = new Vector3(Core.Random.Range(-npc.info.attackDistance, npc.info.attackDistance), 0, Core.Random.Range(-npc.info.attackDistance, npc.info.attackDistance));
target = attackEntity.transform.position;// + diff;
}
else if (followEntity != null)
{
target = followEntity.transform.position;
}
else if (targetPosition != Vector3.zero)
{
target = targetPosition;
}
if (target != Vector3.zero)
{
PathFinding(new Vector3(target.x, GetMoveY(target), target.z));
}
}
public void PathFinding(Vector3 targetPos)
{
if (gameObject == null)
{
return;
}
if (IsInvoking("PathFinding")) { CancelInvoke("PathFinding"); }
if (GetSpeed() <= 0)
{
return;
}
List<Vector3> temppathFinding = HumanNPC.PathFinding?.Go(npc.player.transform.position, targetPos);
if (temppathFinding == null)
{
if (pathFinding == null || pathFinding.Count == 0)
{
noPath++;
}
else
{
noPath = 0;
}
if (noPath < 5)
{
Invoke("PathFinding", 2);
}
else if (returning)
{
returning = false;
SetMovementPoint(npc.player.transform.position, LastPos, 7f);
secondsTaken = 0.01f;
}
}
else
{
noPath = 0;
pathFinding = temppathFinding;
pathFinding.Reverse();
waypointDone = 0f;
Invoke("PathFinding", pathFinding.Count / GetSpeed(npc.info.speed));
}
}
public void GetBackToLastPos()
{
if (npc.player.transform.position == LastPos)
{
return;
}
if (LastPos == Vector3.zero)
{
LastPos = npc.info.spawnInfo.position;
}
if (Vector3.Distance(npc.player.transform.position, LastPos) < 5)
{
SetMovementPoint(npc.player.transform.position, LastPos, 7f);
secondsTaken = 0.01f;
return;
}
returning = true;
npc.StartGo(LastPos);
}