PAWN scripts can access persistent variables where, for example, some game states can be stored for the next run.
For details about how to use them, please refer to the animated Rubiks example and to the documentation of APIs related to variables.
PAWN scripts can access persistent variables where, for example, some game states can be stored for the next run.
For details about how to use them, please refer to the animated Rubiks example and to the documentation of APIs related to variables.