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support smpl with thetas? #15
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If it’s compatible with Unity, I’m sure you could get it working. AdamSent from my iPhoneOn Oct 23, 2023, at 7:30 AM, yosun ***@***.***> wrote:
is there a way to add support with thetas?
https://replicate.com/p/juthorjbv5uuo4qmprttoxac7i
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well, i'm trying to figure out how to get a smpl json generated to be usable in Unity - without having to write my own smpl to mecanim biped converter... i was under the impression that this plugin could help with that? does it only support smpl without thetas? |
Sorry I’m not sure what you’re referring to. You linked some kind of a model but without much context there. Sent from my iPhoneOn Oct 23, 2023, at 7:17 PM, yosun ***@***.***> wrote:
well, i'm trying to figure out how to get a smpl json generated to be usable in Unity - without having to write my own smpl to mecanim biped converter... i was under the impression that this plugin could help with that?
does it only support smpl without thetas?
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The model generated a SMPL json. How can we use this in Unity? I assume your Unity plugin's purpose is to allow Unity developers to use SMPL jsons directly in Unity, without needing to write our own converter? I notice that the file format included thetas which seemed different than your example format. Here is the entire SMPL json. https://gist.githubusercontent.com/yosun/2c296f9bb4e2de38926917797dcb59f9/raw/a764334d1f518d7d32012435d6ba4e4e0bddb812/idling.json |
is there a way to add support with thetas?
tried loading the below generated json
https://replicate.com/p/juthorjbv5uuo4qmprttoxac7i
got this error
NullReferenceException: Could not match animation to a model
generated smpl json sample shown below (truncated) - see link above for entire thing
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