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Readme.txt
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The process of uploading the code has begun and will continue until the Beta is released.
My current source organization is a little messy, so I'm reorganizing the project files as I upload.
This means the actual solution files for Microsoft Visual Studio will be the last files uploaded,
when I rebuild the project using the improved layout. I'll also continue to update this readme as
I go through this process.
Note that this repository will be read only for the forseeable future, however there will be a
system setup for code submissions once everything is in place. I will maintain control of the
repository and project for now, though all the code will be GPL.
--lucius
Source organization, only files uploaded so far (+ = main folder, - = subfolder):
+Engine
Core DarkXL engine files, includes systems such as Rendering, UI, Math, the OS layer and
so on.
-Console
Engine drop-down console classes.
-Math
Core math library.
-Sound
Core sound system and sound file loaders.
+Game_Shared
Game functionality that is shared across all supported games. This allows for game
systems, such as weapons, to be shared as much as possible.
+Game_DarkForces
Game functionality that is unique to Dark Forces.
-ScriptFiles
Scripts used for Dark Forces, including Logics, AI, Pickups, Weapon Scripts and so on.
+Game_Blood
Game functionality that is unique to Blood.
+Game_Outlaws
Game functionality that is unique to Outlaws.
... More to come as more of the project files are uploaded ...