diff --git a/docs/components/introduction.md b/docs/components/introduction.md index ba22abd1..e1ddead8 100644 --- a/docs/components/introduction.md +++ b/docs/components/introduction.md @@ -12,7 +12,7 @@ Every object in Tabletop Simulator is a [GameObject](gameobject.md). When a game initialized and _some_ of these top-level GameObjects are then exposed via Tabletop Simulator's Lua scripting APIs as regular [Objects](../object.md), each with their own scripting contexts. -Some Lua-exposed Objects are made-up of hierarchy of children GameObjects. The Component APIs allow to access and +Some Lua-exposed Objects are made-up of a hierarchy of children GameObjects. The Component APIs allow you to access and interact with these children GameObjects (which you'd otherwise be unable to control). ## Components diff --git a/docs/events.md b/docs/events.md index f9cdc0b3..03c704bd 100644 --- a/docs/events.md +++ b/docs/events.md @@ -188,7 +188,7 @@ Return `false` to prevent the message appearing in the chat window. * [](types.md) **sender**: Player which sent the chat message. !!!example - Prevent the blue player from sending messages to other player's. Instead print the message to the host. Permit chat from all other players. + Prevent the blue player from sending messages to other players. Instead print the message to the host. Permit chat from all other players. ```lua function onChat(message, sender) if sender.color == "Blue" then diff --git a/docs/turns.md b/docs/turns.md index 2326ad13..c6a598c4 100644 --- a/docs/turns.md +++ b/docs/turns.md @@ -13,7 +13,7 @@ reverse_order {: #reverse_order } | Enable/disable reversing turn rotation direc skip_empty_hands {: #skip_empty_hands } | Enable/disable skipping empty hands. | [](types.md) disable_interactations {: #disable_interactations } | Enable/disable the blocking of players ability to interact with Objects when it is not their turn. | [](types.md) pass_turns {: #pass_turns } | Enable/disable a player's ability to pass their turn to another. | [](types.md) -turn_color {: #turn_color } | The color of the Player who's turn it is. | [](types.md) +turn_color {: #turn_color } | The color of the Player whose turn it is. | [](types.md) ##Function Summary {: data-toc-sort }