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hello, I have a proposal to improve this addon.
add a barrel and a chest to the structure.
the barrel would give resources and the chest to receive them.
It would be nice to be able to create greenhouse that can contain villagers who can farm in Our place.
the shepherd could feed the animals with the wheat present in the barrel and when there are 3 adults in the greenhouse, kill 1 to collect the meat.
the librarian could enchant the equipment in the barrel of the library level present in the greenhouse and consume lapis lazuli in the barrel, it does not cost experience but the enchantment is random.
butcher allows meats to be cooked in their barrels by consuming charcoal.
Fletcher generates random monster resources by consuming arrows.
gunsmith automatically mines resources but consumes pickaxes (excellent with MCG).
blacksmith cooks ores with coal. mason creates an automatic crafting system by consuming food? .
fisherman fishing automatically consumes fishing rod. Leatherworker like the shepherd but leather products.
farmer harvests the fields and replant the seeds consuming the seeds and the bonemeal.
Thanks for read me and sorry because I'm use translator.
Edit: I understand that my request is important but it would be a good addition to the plugins I find and I understand is refused.
The text was updated successfully, but these errors were encountered:
hello, I have a proposal to improve this addon.
add a barrel and a chest to the structure.
the barrel would give resources and the chest to receive them.
It would be nice to be able to create greenhouse that can contain villagers who can farm in Our place.
the shepherd could feed the animals with the wheat present in the barrel and when there are 3 adults in the greenhouse, kill 1 to collect the meat.
the librarian could enchant the equipment in the barrel of the library level present in the greenhouse and consume lapis lazuli in the barrel, it does not cost experience but the enchantment is random.
butcher allows meats to be cooked in their barrels by consuming charcoal.
Fletcher generates random monster resources by consuming arrows.
gunsmith automatically mines resources but consumes pickaxes (excellent with MCG).
blacksmith cooks ores with coal. mason creates an automatic crafting system by consuming food? .
fisherman fishing automatically consumes fishing rod. Leatherworker like the shepherd but leather products.
farmer harvests the fields and replant the seeds consuming the seeds and the bonemeal.
Thanks for read me and sorry because I'm use translator.
Edit: I understand that my request is important but it would be a good addition to the plugins I find and I understand is refused.
The text was updated successfully, but these errors were encountered: