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OpenGLTest.layout
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OpenGLTest.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Release" />
<File name="obj_loader.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="662" topLine="0" />
</Cursor>
</File>
<File name="transform.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="372" topLine="0" />
</Cursor>
</File>
<File name="texture.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</Cursor>
</File>
<File name="mesh.cpp" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="2047" topLine="0" />
</Cursor>
</File>
<File name="shader.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="188" topLine="0" />
</Cursor>
</File>
<File name="display.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="189" topLine="0" />
</Cursor>
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<Cursor>
<Cursor1 position="811" topLine="0" />
</Cursor>
</File>
<File name="camera.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="246" topLine="0" />
</Cursor>
</File>
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<Cursor1 position="1037" topLine="0" />
</Cursor>
</File>
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<Cursor1 position="47021" topLine="1459" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="2666" topLine="0" />
</Cursor>
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<Cursor1 position="2741" topLine="84" />
</Cursor>
</File>
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</Cursor>
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</Cursor>
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</Cursor>
</File>
</CodeBlocks_layout_file>