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LooperBuffer.h
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#pragma once
#include "Commons.h"
#include "EnvFollower.h"
#include <algorithm>
enum PlaybackDirection
{
PLAYBACK_STALLED,
PLAYBACK_FORWARD,
PLAYBACK_BACKWARDS = -1
};
class WriteHead
{
private:
enum WriteStatus
{
WRITE_STATUS_INACTIVE,
WRITE_STATUS_FADE_IN,
WRITE_STATUS_FADE_OUT,
WRITE_STATUS_ACTIVE,
};
FloatArray* buffer_;
WriteStatus status_;
uint32_t index_;
uint32_t start_;
uint32_t end_;
int fadeIndex_;
bool doFade_;
public:
WriteHead(FloatArray* buffer)
{
buffer_ = buffer;
status_ = WRITE_STATUS_INACTIVE;
fadeIndex_ = 0;
doFade_ = false;
}
~WriteHead() {}
static WriteHead* create(FloatArray* buffer)
{
return new WriteHead(buffer);
}
static void destroy(WriteHead* obj)
{
delete obj;
}
inline bool IsWriting()
{
return WRITE_STATUS_INACTIVE != status_;
}
inline void Start()
{
if (WRITE_STATUS_INACTIVE == status_)
{
status_ = WRITE_STATUS_FADE_IN;
doFade_ = true;
fadeIndex_ = 0;
}
}
inline void Stop()
{
if (WRITE_STATUS_ACTIVE == status_)
{
status_ = WRITE_STATUS_FADE_OUT;
doFade_ = true;
fadeIndex_ = 0;
}
}
inline void Write(uint32_t position, float value)
{
while (position >= kLooperTotalBufferLength)
{
position -= kLooperTotalBufferLength;
}
while (position < 0)
{
position += kLooperTotalBufferLength;
}
if (doFade_)
{
float x = fadeIndex_ * kLooperFadeSamplesR;
if (WRITE_STATUS_FADE_IN == status_)
{
x = 1.f - x;
}
fadeIndex_++;
if (fadeIndex_ == kLooperFadeSamples)
{
x = WRITE_STATUS_FADE_OUT == status_;
doFade_ = false;
status_ = (WRITE_STATUS_FADE_IN == status_ ? WRITE_STATUS_ACTIVE : WRITE_STATUS_INACTIVE);
}
value = CheapEqualPowerCrossFade(value, buffer_->getElement(position), x);
}
if (WRITE_STATUS_INACTIVE != status_)
{
buffer_->setElement(position, value);
}
}
};
class LooperBuffer
{
private:
FloatArray buffer_;
float* clearBlock_;
WriteHead* writeHeads_[2];
public:
LooperBuffer()
{
buffer_ = FloatArray::create(kLooperTotalBufferLength);
buffer_.noise();
buffer_.multiply(kLooperNoiseLevel); // Tame the noise a bit
clearBlock_ = buffer_.getData();
for (size_t i = 0; i < 2; i++)
{
writeHeads_[i] = WriteHead::create(&buffer_);
}
}
~LooperBuffer()
{
for (size_t i = 0; i < 2; i++)
{
WriteHead::destroy(writeHeads_[i]);
}
}
static LooperBuffer* create()
{
return new LooperBuffer();
}
static void destroy(LooperBuffer* obj)
{
delete obj;
}
FloatArray* GetBuffer()
{
return &buffer_;
}
inline bool Clear()
{
if (clearBlock_ == buffer_.getData() + kLooperTotalBufferLength)
{
clearBlock_ = buffer_.getData();
return true;
}
memset(clearBlock_, 0, kLooperClearBlockTypeSize);
clearBlock_ += kLooperClearBlockSize;
return false;
}
inline void Write(uint32_t i, float left, float right)
{
writeHeads_[LEFT_CHANNEL]->Write(i, left);
writeHeads_[RIGHT_CHANNEL]->Write(i + kLooperChannelBufferLength, right);
}
inline bool IsRecording()
{
return writeHeads_[LEFT_CHANNEL]->IsWriting() && writeHeads_[RIGHT_CHANNEL]->IsWriting();
}
inline void StartRecording()
{
writeHeads_[LEFT_CHANNEL]->Start();
writeHeads_[RIGHT_CHANNEL]->Start();
}
inline void StopRecording()
{
writeHeads_[LEFT_CHANNEL]->Stop();
writeHeads_[RIGHT_CHANNEL]->Stop();
}
inline float ReadLeft(int32_t position)
{
while (position >= kLooperChannelBufferLength)
{
position -= kLooperChannelBufferLength;
}
while (position < 0)
{
position += kLooperChannelBufferLength;
}
return buffer_[position];
}
inline float ReadRight(int32_t position)
{
position += kLooperChannelBufferLength;
while (position >= kLooperTotalBufferLength)
{
position -= kLooperChannelBufferLength;
}
while (position < kLooperChannelBufferLength)
{
position += kLooperChannelBufferLength;
}
return buffer_[position];
}
inline void Read(float p, float &left, float &right, PlaybackDirection direction = PLAYBACK_FORWARD)
{
float l0, l1;
float r0, r1;
int32_t i = int32_t(p);
float f = p - i;
l0 = ReadLeft(i);
l1 = ReadLeft(i + direction);
left = l0 + direction * (l1 - l0) * f;
r0 = ReadRight(i);
r1 = ReadRight(i + direction);
right = r0 + direction * (r1 - r0) * f;
}
};