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Editor.cpp
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// Editor.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "Editor.h"
#include "Callback.h"
#ifdef _MFCDEBUGNEW
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#endif
TestEditorDlg* g_Editor = NULL;
TestToolbarDlg* g_Toolbar = NULL;
//----------------------------------------
//The Plugin Info structure that must be filled for Virtools Dev to load effectively the plugin
PluginInfo g_PluginInfo0;
//Returns the number of plugin contained in this dll
//this function must be exported (have a .def file with its name or use __declspec( dllexport )
int GetVirtoolsPluginInfoCount()
{
return 1;
}
//returns the ptr of the (index)th plugininfo structure of this dll
//this function must be exported (have a .def file with its name or use __declspec( dllexport )
PluginInfo* GetVirtoolsPluginInfo(int index)
{
switch(index)
{
case 0:
return &g_PluginInfo0;
}
return NULL;
}
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CTestEditorApp
BEGIN_MESSAGE_MAP(CTestEditorApp, CWinApp)
//{{AFX_MSG_MAP(CTestEditorApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestEditorApp construction
CTestEditorApp::CTestEditorApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTestEditorApp object
CTestEditorApp theApp;
BOOL CTestEditorApp::InitInstance()
{
// TODO: Add your specialized code here and/or call the base class
strcpy(g_PluginInfo0.m_Name,"Script Materializer");
g_PluginInfo0.m_PluginType = PluginInfo::PT_EDITOR;
g_PluginInfo0.m_PluginType = (PluginInfo::PLUGIN_TYPE)(g_PluginInfo0.m_PluginType | PluginInfo::PTF_RECEIVENOTIFICATION);
g_PluginInfo0.m_PluginCallback = PluginCallback;
return CWinApp::InitInstance();
}
int CTestEditorApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::ExitInstance();
}