-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathversion-history.text
387 lines (303 loc) · 14.2 KB
/
version-history.text
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
CHEESETRACKER!
--------------
Mail me your patches.
0.9.15.1
------
Added the Ctrl+D (Select 16 notes) keystroke to the Pattern Editor (F2).
Fixed some bugs that caused CheeseTracker to crash when copying a
selection.
0.9.15
------
Added libaudiofile support. Many new sample formats will load, including
compressed and floating-point WAV files.
0.9.14.3
------
Fixed a long-standing bug with the live keyboard feature. Notes
played with the live keyboard no longer get cut off by notes from
the song if it is played at the same time that a song is playing.
Also fixed a bug which makes operations on selections in the
Pattern Editor fail.
0.9.14.1
------
Fixed some bugs that made the release of 0.9.13 unacceptable. 0.9.13
didn't display samples correctly in the Sample Editor, and it completely
distorted instruments whose Pitch Envelope had the "Use As Filter"
option enabled.
0.9.13
------
-Multi-channel samples can now be loaded and saved (either in
WAV format, or within *.ct modules). Stereo samples can be
played back. (Samples with more than two channels will be
mixed down to stereo before playback).
Stereo samples saved within modules saved with this version
of CheeseTracker cannot be loaded by previous versions of
CheeseTracker.
*.ct modules that only contain mono samples are saved in
a format compatible with old versions of CheeseTracker-- IOW,
the format change only affects multi-channel samples.
-Greater-than-16-bit samples can be loaded, but all saving
of samples causes them to be downgraded to 16 bits. 8-bit
samples are promoted to 16 bits upon loading.
-Looping bug introduced in 0.9.10 has been fixed. Consequently,
the demo songs that come with CheeseTracker now sound the same
when played in 0.9.13 as they did in version 0.9.9.
-Totally restructured the "resampler" classes. There is now only
one copy of the main resampling algorithm.
-CheeseTracker now compiles with G++ 4.1.2, thanks to patches originally
submitted to the Debian project and sent to me by Wesley J. Landaker
-Other Debian patches applied, fixing more bugs.
-Fixed a bug created in 0.9.12 where holding SHIFT and the arrow keys in the
Pattern Editor (F2) no longer caused the data to be highlighted.
-Totally changed the way the resampler works.
-Laid the foundation for stereo sample support. The C++ class that
represents sample data is in the process of being made more
object oriented. The new, object-oriented interface takes arguments
for multi-channel support. Some of the sample-loading code has been made
ready to load stereo samples. The WAV loader is ready to load
multiple-channel samples. However, the underlying Sample_Data
class still only supports mono, even though it presents an
interface for handling multi-channel samples.
Multi-channel samples may be limited to stereo output until I gain access
to multi-channel hardware on which to test such functionality.
-Removed the last vestiges of code that accesses the data_ptr member of the
Sample_Data class directly.
-Inlined the byte and word-at-a-time methods of the file-reading class.
-Moved the ChangeLog to the top directory.
-Removed some stray temp files that were distributed with previous
versions.
Unofficial Release 0.9.12
------
-Deleted the remnants of the undeveloped GTK+ interface.
-Investigated Debian bug report #327709 (Crash while loading large
files)... This version did not crash, but the songs mentioned in
the report sound like shit, even with "old effects" and "compatible GXX"
enabled, and even after I fixed the bug where stereo samples are simply
thrown away.
-Changed Channel Mute key to Shift+F11 and Channel Solo key to Shift+F12.
The old F9/F10 keybinding was in conflict with the new F9 key for
opening files.
The original IT keybindings were Alt+F9 and Alt+F10, but these are
trapped by the popular XFWM window manager, as are Ctrl+F9 and Ctrl+F10.
Shift+F9 and Shift+F10 were attempted, but Qt seems to ignore the
state of the shift key when checking if the F9 menu accelerator has
been pressed.
-Within IT songs, stereo samples are now converted to mono instead of
being discarded.
-Wrote an mmap-based file-reading class. The class from 0.9.11 is used if
SCons cannot find mmap.
Planned for 1.0.0:
-=-=-=-=-=-=-=-=-
Since the code has changed hands, so have the plans. Here they are:
- A return to per-channel effect buffers, instead of the "two kinds
of channels" system that is currently implemented.
- Implementation of the above will enable the effect buffers to be
controllable from the pattern editor, just as the old-fashioned
DOS-era effects are. The control column will widen to accommodate
all the parameters of all the effects in use on a channel. Tooltips
will assist in associating a control column in the Pattern Editor
with the corresponding effect parameter in the Buffer screen.
- Fix all the really obvious bugs
- Support for multi-channel samples.
- Support for samples with greater than 16-bit precision
- Support for simultaneous output to multiple, multi-channel sound devices.
- Proper error handling
- WAV and OGG exporting
No longer planned for 1.0.0: Porting to Windows or Mac OS.
Unofficial Release 0.9.11
------
-Faster file-reading algorithm implemented. Large samples and modules will
load faster.
-Removed stupid bug in which CheeseTracker arbitrarily refuses to load
*.ct files bigger than 50 MB.
-Fixed the incredibly STUPID bug that prevented the use of samples
containing more than 1,048,576 data points (2 MB worth of 16-bit data).
-Stuffed the code with asserts-- The original author made lots of
calls to functions that return NULL without checking! CT dumped core
on me because of it.
-Replaced all the sprintf's with snprintf's, except in rtaudio.cpp
(which contains TONS of sprintf's, but it's only for Mac OS X,
so I can't test-build it)
-Merged more duplicate functions
-Started updating this ChangeLog
Unofficial Release 0.9.10
------
-New maintainer: [email protected]
-Applied the Debian security patch
-Fixed the memory leak created by the Debian patch
-Added F9 (Load File) and Ctrl+I (Load Instrument).
-As a result, broke the Mute key in the Pattern Editor
(it was also F9)
-Pressing Enter in the Sample and Instrument lists now
opens the Load Sample/Load Instrument dialog.
-Fixed behavior of F7 when pressed in the order list.
-Added support for raw samples. Unknown sample types are treated as raw.
-Project now compiles with -Wall and -g
-Changed blank-order behavior: Song now loops at blank orders, as
in Impulse Tracker.
-Loaded samples will now list with just the filename, instead of the
full pathname. If the undocumented GNU version of the 'basename()'
function cannot be detected by SCons, then this involves a C++ wrapper
around the POSIX-compliant basename(3) function, or a from-scratch
implementation if that doesn't exist.
-A few duplicate functions have been merged into single functions.
-New COMPILER_ASSERT macro in common/defines/typedefs.h
-A COMPILER_ASSERT macro will prevent compilation on one's complement
machines-- The original author made assumptions that are only true
on two's complement hardware.
-Typedefs for Uint8, Uint16, etc. now point to the corresponding
types in <stdint.h>. The old definitions are still available
via conditional compilation, and will be enabled by SCons if
<stdint.h> cannot be found.
-A COMPILER_ASSERT macro will prevent compilation if <stdint.h>
doesn't exist and the default definitions for Uint8, etc. don't
have the correct number of bytes.
v0.9.9
------
-Fixed OSS detection for REAL
-Disabled RtAudio, must reenable it at least for OSX, but that will be version 1.0.0
-All engine converted to floating point, may be a bit slower on pre p4/athlon computers,
though a bit more accurate
-Old FX core deprecated, sorry, this wont load effects on pre-9.9 songs, though it will keep the routes :(
-NEW FILTERS!!! rewrote the filters, they are MUCH better now..
-New effect!: Distortion (with many distortion modes)
-New effect! Pitch Shifter (not amazing, but very tweakeable)
-New effect! Stereo FX (kickass post-production helper)
-New bugs! report them please!
v0.9.6 (private)
------
-Added shift-f6, play pattern from cursor
-Added sample-being-played notification in sample screen.
-Added stereo-expander effect
-Fixed wave-loading bug, should work until i get libaudiofile working
-Fixed OSS detection issue, it's somewhat hacked for now
-Windows version.. for the adventurous..
v0.9.5 (private)
------
-Fixed ugly bug in GXX introduced in 0.9.1
-New Effect: Multiband equalizer.
-More resamplers (FM/Cosine/Cubic Spline).
-Doubled filter range.
-Added Bandpass/Highpass to instrument, which can be enveloped.
-Managed to reduce the source file size a bit
v0.9.1
------
-Oops, ITs being saved were corrupt, really stupid bug. My apologies if some work was lost! Better use t
-Fixed a bug where notes not were beign terminated properly
-Due to popular request, removed all the printfs!
-Fixes to OSX build system, made LADSPA support more portable (Benjamin Reed)
-Some things missing, but hey are minor. Expect a 0.9.5 with fixed/improved JACK support and friendlier
v0.9.0
------
-Removed sample mode (Scream Tracker 3 mode) as It's obsolete and not needed for backwards compatibility.
-Instruments are now layered and can perform up to 4 simultaneous voices with individual parameters each.
-Added an effect buffers system. Instruments are now routed to custom buffers (each with individual effect chains), which can also re-route to other buffers. This allows to create very complex effect routes for realtime processing.
-Effect buffers are "process on demand", which means they are smart enough to notice when they are doing nothing, thus disabling themselves.
-Added a few internal effects: Amplifier, Clipping/Distortion, Recursive Delay Line, Stereo Enhancer, Chorus and Reverb.
-Added a LADSPA effect source plugin. LADSPA plugins can be added to the chains.
-Created new file formats that save all the new features: .CT (CheeseTracker Module) .CI (Cheesetracker Instrument) and .CS (CheeseTracker Sample)
-Added preview to the sample file selection box, just hilite a file and use your keyboard to play notes (/ and * work in there too).
-Readded JACK Driver (Kasper Souren)
-Added RTAUDIO driver, allows for porting to Win32/ASIO and OSX/CoreAudio
-Fixed some big endian compatibility issues. CheeseTracker should work fine again on big endian machines.
-MacOSX port and build system/build fixes courtesy of Benjamin Reed
-Fixed tons and tons of bugs.
AND NOW PLEASE READ: How fast CheeseTracker reaches version 1.0 depends on YOU. The focus of this version is STABILITY. Because of this, I need to receive as many bug reports as I can, both program and build system. If you find a bug, I'd be enormously grateful if you submit it. Even if it is an obvious bug to you, chances that other people will find and report the same bug are much smaller than what you may think. If you dont report a bug that annoys you, the chances of it reappearing in the next version will allways be higher.
Planned for 1.0.0:
-=-=-=-=-=-=-=-=-
-Rock Solid stability
-WAV exporting
-A hopefully working Windows port. This depends mainly on the Qt-Win32 project. If you are a good Windows programmer and would like to see CheeseTracker working in there sooner, please give those guys a hand!
v0.8.0
------
-Total rewrite of the interface and half the core player engine :)
-CheeseTracker now uses the Qt toolkit.
-Nicely featured sample editor
-Lots of customization thinguies
-Interface improvements in nearly all aspects, MUCH more userfriendly
-MDI support, load many songs, play them together, exchange data between them,etc
Features dropped:
-Per channel chorus/reverb. But they will come back as effect buffers soon!
-NSF export, I am really sorry about this one, I will make a standalone app soon
PLEASE TEST! I'm sure it has lots of bugs
v0.5.5
------
Chorus!!
activate it with S1X -> X == 0..F
v0.5.1
------
bugfixes
v0.5.0
------
BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG RELEASE@!#$)@(#$
ok, changes are just too many.
Let's see...
First, a huge amount of bugfixes
A lot of interface improvements for usability
A context sensitive help system
XM/XI loading
fixed the inside-module-sample-browser
more menus
made popups nicer
cool buttons
saving of native IT instruments and samples..
added options to change font for the editor
customizable key bindings
constomizable sample/song paths
options are saved to a file and restored when next using cheesetracker
fixed something that made it crash when using pgcc due to a pgcc bug.
Added a directsound driver by James Martin (yesso),
it's untested, althought it worked with saturno.. so you can try to compile it using cygwin.
more stuff that i forgot..
v0.2.7
------
Implemented per channel reverb!!! (using freeverb)
use Z90/ZFF to set reverb send. A note of warning,
Impulse Tracker modules do not support reverb, so this
will only work within cheesetracker.
Volume ramps are now STABLE, that means, you shouldnt hear ugly
hisses/clicks anymore unless you're doing something really stupid
OR running in sample mode/notecut and using chipsamples, or
something odd like that. All in all, It shouldnt click, but it may rarely do
if are doing something "the wrong way".
WAVE EXPORT TOO!!
Yes! you can export a WAVE FILE out of your song, select that driver,
push F5 and wait untilit finishes, it should create a DUMP.WAV file.
Also many bugfixes i dont remember.
v0.2.6
------
FILTERZ FOR DA TRANZD00DS
Z00-Z7F sets cutoff and
Z80-Z8F sets resonance (Q factor).
also filter envelopes work, and default cutoff/resonance do
too.
haf fun.
v0.2.5
------
wave saver... and i think a declicker
v0.2.4
------
-bugfixes as allways
-NSF file export, if you dont know what this is,
you may not want to know..
NSF is the nintendo file format, I added an output
driver for it just because i allways wanted to be
able to make NSFs :) number use the first two channels
for square waves (samples 1-4 should be the sw duty)
second one for triangle and fourth for noise. set
both mixing/global volume to 128 (max)
select the driver, and play the song! you should
get the resulting NSF.
v0.2.3
------
-bugfixes
-volume ramp support (no clicking!)
-much nicer config scripts
v0.2.2
------
-Added preliminary WAV sample loading (Calvin French)
-Fixed some crash bugs
v0.2.1
------
-Initial release!