From 19229b3e8ea02ddda466a92f68cdccf8b4b9c85b Mon Sep 17 00:00:00 2001 From: Bauxitedev <31383123+Bauxitedev@users.noreply.github.com> Date: Mon, 21 Jan 2019 17:38:12 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ed6af89..ac8b451 100644 --- a/README.md +++ b/README.md @@ -83,7 +83,7 @@ If you're still in doubt, I have included the `.blend` file in the `models` fold # Limitations/Known Issues - Occasionally the bone gets into a twisted state. You can grab the jigglebone in the editor and carefully move it back in a twisting motion to fix it (use the move handles - rotation won't affect it). -- The addon seems to be broken in Godot 3.1 (you will get an error message). You can expect a fix soon. +- The jiggling is stronger in the editor compared to ingame. I'll look into this. # License MIT