diff --git a/README.md b/README.md index ed6af89..ac8b451 100644 --- a/README.md +++ b/README.md @@ -83,7 +83,7 @@ If you're still in doubt, I have included the `.blend` file in the `models` fold # Limitations/Known Issues - Occasionally the bone gets into a twisted state. You can grab the jigglebone in the editor and carefully move it back in a twisting motion to fix it (use the move handles - rotation won't affect it). -- The addon seems to be broken in Godot 3.1 (you will get an error message). You can expect a fix soon. +- The jiggling is stronger in the editor compared to ingame. I'll look into this. # License MIT