-
Notifications
You must be signed in to change notification settings - Fork 39
/
main.tscn
297 lines (264 loc) · 8.31 KB
/
main.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
[gd_scene load_steps=9 format=2]
[ext_resource path="res://models/suzanne.dae" type="PackedScene" id=1]
[ext_resource path="res://addons/jigglebones/jigglebone.gd" type="Script" id=2]
[ext_resource path="res://addons/jigglebones/icon.svg" type="Texture" id=3]
[ext_resource path="res://tile_tex.png" type="Texture" id=4]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.0565686
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
_sections_unfolded = [ "Ground" ]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0.340912, 0.62264, 0.746094, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background" ]
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.613281, 0.613281, 0.613281, 1 )
albedo_texture = ExtResource( 4 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 0.1, 0.1, 0.1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = true
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "UV1" ]
[sub_resource type="PlaneMesh" id=4]
material = SubResource( 3 )
size = Vector2( 1000, 1000 )
subdivide_width = 0
subdivide_depth = 0
[node name="main" type="WorldEnvironment" index="0"]
environment = SubResource( 2 )
[node name="Scene Root" parent="." index="0" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 0.999999, 0, 0, 0, 1, 0, 0, 0 )
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Armature" parent="Scene Root" index="0"]
transform = Transform( 0.92917, -0.0666382, 0.363597, -0.0766541, 0.927501, 0.365876, -0.361618, -0.367832, 0.856698, 0.177412, 0.624141, -0.334771 )
_sections_unfolded = [ "Transform" ]
[node name="Skeleton" parent="Scene Root/Armature" index="0"]
_sections_unfolded = [ "Transform", "bones", "bones/0", "bones/1", "bones/2", "bones/3", "bones/4", "bones/5", "bones/6", "bones/7", "bones/8", "bones/9" ]
[node name="earL" type="Spatial" parent="Scene Root/Armature/Skeleton" index="1"]
transform = Transform( 0.298455, -0.209461, -0.931162, -0.0879144, 0.965448, -0.245352, 0.950373, 0.155089, 0.269723, 1.6874, 0.273181, -0.796934 )
script = ExtResource( 2 )
__meta__ = {
"_editor_icon": ExtResource( 3 )
}
bone_name = "Ear.L"
stiffness = 1.0
damping = 0.0
use_gravity = false
gravity = Vector3( 0, -9.81, 0 )
forward_axis = 5
[node name="earR" type="Spatial" parent="Scene Root/Armature/Skeleton" index="2"]
transform = Transform( 0.297927, 0.210081, 0.93119, 0.0843141, 0.965884, -0.244884, -0.950859, 0.15147, 0.270051, -1.6874, 0.273182, -0.796935 )
script = ExtResource( 2 )
__meta__ = {
"_editor_icon": ExtResource( 3 )
}
bone_name = "Ear.R"
stiffness = 1.0
damping = 0.0
use_gravity = false
gravity = Vector3( 0, -9.81, 0 )
forward_axis = 5
[node name="chin" type="Spatial" parent="Scene Root/Armature/Skeleton" index="3"]
transform = Transform( 0.999969, -0.00849658, -4.36008e-05, 4.65214e-05, 0.000505269, 1, -0.00849831, -0.999969, 0.000506639, -1.49012e-07, -1.54214, 0.318184 )
script = ExtResource( 2 )
__meta__ = {
"_editor_icon": ExtResource( 3 )
}
bone_name = "Chin"
stiffness = 1.0
damping = 0.0
use_gravity = false
gravity = Vector3( 0, -9.81, 0 )
forward_axis = 5
[node name="AnimationPlayer" parent="Scene Root" index="1"]
autoplay = "default"
_sections_unfolded = [ "Playback Options" ]
[node name="light" type="DirectionalLight" parent="." index="1"]
transform = Transform( 0.573238, 0.661115, 0.48407, -0.674925, 0.0459793, 0.736452, 0.464623, -0.748874, 0.47256, 3.46112, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Directional Shadow", "Light", "Shadow" ]
[node name="floor" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.25885, -2.17987, -1.51131 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "LOD", "material" ]
[node name="cam" type="Camera" parent="." index="3"]
transform = Transform( 0.997219, -0.036321, 0.0976642, 0, 0.937366, 0.348603, -0.103659, -0.345799, 0.929826, 0.336978, 1.45275, 3.92528 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[editable path="Scene Root"]