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rubix_cube_solve.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define square 6
#define row 3
#define coll 3
int r_count = 0, o_count = 0, w_count = 0, y_count = 0, b_count = 0, g_count = 0; // count numbers max is 9 for all
typedef enum COLOR
{
r=1,
o,
w,
y,
b,
g
} COLOR; // colors: red orange white yellow blue green to be static
COLOR rand_color()
{
int random;
while (1) // to check if there was more then 9
{
random = rand() % 7;
switch (random)
{
case r:
if (r_count == 9)
continue;
r_count++;
return r;
case o:
if (o_count == 9)
continue;
o_count++;
return o;
case w:
if (w_count == 9)
continue;
w_count++;
return w;
case y:
if (y_count == 9)
continue;
y_count++;
return y;
case b:
if (b_count == 9)
continue;
b_count++;
return b;
case g:
if (g_count == 9)
continue;
g_count++;
return g;
default:
continue;
}
}
}
void init(COLOR cube[][3][3], int s, int r, int c)
{
for (int i = 0; i < s; i++)
{
for (int j = 0; j < r; j++)
{
for (int p = 0; p < c; p++)
{
cube[i][j][p] = rand_color();
}
}
}
}
void print_cube(const COLOR cukka[][3][3])
{
for (int i = 0; i < square; i++)
{
printf("\n \n");
for (int j = 0; j < row; j++)
{
printf("\n");
for (int p = 0; p < coll; p++)
{
printf("%d ", cukka[i][j][p]);
}
}
}
}
int checkwin(COLOR cube[][3][3])
{
for (int i = 0; i < square; i++)
{
int idk = cube[i][0][0];
bool flag;
for (int j = 0; j < coll; j++)
{
for (int y = 0; y < row; y++)
{
if (idk != cube[i][j][y])
{
flag = true;
break;
}
}
if (flag)
{
break;
}
}
if (flag)
{
return 1; //failed
}
else
{
return 0; //success
}
}
return 1;
}
void rightmove(COLOR cukka[][3][3],int sq,int r){
int nonintersecting= 7-sq;
cukka[sq][r][0];
for (int i = 0; i < square; i++)
{
if (i==nonintersecting);
{
continue;
}
switch (i)
{
case 1:
/* code */
break;
default:
break;
}
}
}
void leftmove(COLOR cukka[][3][3], int sq,int r){
}
void upmove(COLOR cukka[][3][3],int sq){
}
void downmove(COLOR cukka[][3][3], int sq){
}
int main()
{
COLOR cube[6][3][3]; // cube from enums idk if it use more bbyte from char or not
srand((unsigned int)time(0)); // seed for rand
init(cube, square, row, coll); // init cube randomly
print_cube(cube); // unsolved
if (checkwin(cube)==0)
{
printf("\nsolved cube");
}
else
{
printf("\nnot solved");
}
}
/*
saklı herkesin hali pasaklı bi dünya bu mu yani
*/