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water_boiling_processes.py
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from typing import Dict, List
from collections import namedtuple
import random
toggle_move_delay = 5
AbstractState = namedtuple('State', [
'boiling', 'pot_location', 'stove_on', 'faucet_on', 'pot_filled',
'water_spilled', 'action'
])
# Abstract class for cause-effect relations
# When the condition holds, the effect is scheduled for a random time in the
# future
class CausalProcess:
def __init__(self, name, delay_distribution):
self.name = name
# How long is the delay between condition_at_start holds and effect
# happens?
self.delay_distribution = delay_distribution
def condition_at_start(self, history):
"""The condition that must be hold for the process to be scheduled
"""
raise NotImplementedError
def condition_overall(self, history_slice):
"""The condition that must be hold for every state in the history slice
"""
return True
def condition_at_end(self, current_state):
"""The condition that must be hold for the last state in the history
slice."""
return True
def effect(self, state):
raise NotImplementedError
# Two different distributions for cause-effect delays
class ConstantDelay:
def __init__(self, delay):
self.delay = delay
def sample(self):
return self.delay
class GaussianDelay:
def __init__(self, mean, std):
self.mean = mean
self.std = std
def sample(self):
while True:
delay = int(random.gauss(self.mean, self.std) + 0.5)
if delay > 0:
return delay
# Example processes for the boiling water environment
# First, causal processes that describe our own action space
class ToggleFaucet(CausalProcess):
def __init__(self):
super().__init__('ToggleFaucet', GaussianDelay(5, 2))
def condition_at_start(self, history):
def check(s):
return s.action == "toggle_faucet"
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(faucet_on=not state.faucet_on, action=None)
class ToggleStove(CausalProcess):
def __init__(self):
super().__init__('ToggleStove', GaussianDelay(toggle_move_delay, 2))
def condition_at_start(self, history):
def check(s):
return s.action == "toggle_stove"
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(stove_on=not state.stove_on, action=None)
class MoveToFaucet(CausalProcess):
def __init__(self):
super().__init__('MoveToFaucet', GaussianDelay(toggle_move_delay, 2))
def condition_at_start(self, history):
def check(s):
return s.action == "move_to_faucet"
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(pot_location="faucet", action=None)
class MoveToStove(CausalProcess):
def __init__(self):
super().__init__('MoveToStove', GaussianDelay(5, 2))
def condition_at_start(self, history):
def check(s):
return s.action == "move_to_stove"
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(pot_location="stove", action=None)
# New Noop action process
class Noop(CausalProcess):
def __init__(self):
super().__init__('Noop', GaussianDelay(20, 1))
def condition_at_start(self, history):
def check(s):
return s.action == "noop"
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(action=None)
# then, causal processes that we don't get to control, and which are part of the
# environments passive dynamics
class FillPot(CausalProcess):
def __init__(self):
super().__init__('FillPot', GaussianDelay(5, 2))
def condition_at_start(self, history):
def check(s):
return s.pot_location == "faucet" and s.faucet_on and \
not s.pot_filled
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def condition_overall(self, history_slice):
def check(s):
return s.pot_location == "faucet" and s.faucet_on
return all([check(s) for s in history_slice])
def effect(self, state):
return state._replace(pot_filled=True)
class OverfillPot(CausalProcess):
def __init__(self):
super().__init__('OverfillPot', ConstantDelay(1))
def condition_at_start(self, history):
def check(s):
return s.pot_location == "faucet" and s.faucet_on and \
s.pot_filled and not s.water_spilled
suffix_passing_check = [check(s) for s in history[::-1]].index(False)
if suffix_passing_check > 10 + random.randint(
0, 10): # this can be made probabilistic
return True
else:
return False
def effect(self, state):
return state._replace(water_spilled=True)
class Spill(CausalProcess):
# water can spill whenever you're running the faucet and there's no pot to
# catch the water
def __init__(self):
super().__init__('Spill', ConstantDelay(1))
def condition_at_start(self, history):
def check(s):
return s.pot_location != "faucet" and s.faucet_on and \
not s.water_spilled
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def effect(self, state):
return state._replace(water_spilled=True)
class Boil(CausalProcess):
def __init__(self):
super().__init__('Boil', GaussianDelay(10, 1))
def condition_at_start(self, history):
def check(s):
return s.pot_location == "stove" and s.stove_on and s.pot_filled
return check(history[-1]) and (len(history) == 1
or not check(history[-2]))
def condition_overall(self, history_slice):
def check(s):
return s.pot_location == "stove" and s.stove_on and s.pot_filled
return all([check(s) for s in history_slice])
def effect(self, state):
return state._replace(boiling=True)