diff --git a/changelog/snippets/balance.6235.md b/changelog/snippets/balance.6235.md new file mode 100644 index 0000000000..00e7753994 --- /dev/null +++ b/changelog/snippets/balance.6235.md @@ -0,0 +1,11 @@ +- (#6235) Tone down the Tempest, as it has become too oppressive and snowballed too quickly. Most importantly, its extremely powerful depth charges now fire once every 6 seconds instead of once every 5 seconds and have a reduced range. Additionally, the amount of mass required for it to attain one level of veterancy is increased from 12k to 18k. + - Tempest: Experimental Battleship (UAS0401): + - Oblivion Cannon Damage: 8000 --> 10000 + - Oblivion Cannon RateOfFire: 0.1 --> 0.08 + - Harmonic Depth Charge MaxRadius: 80 --> 65 + - Harmonic Depth Charge RateOfFire: 0.2 --> 0.1667 + - Harmonic Depth Charge DPS: 420 --> 350 + - VeteranMassMult: 0.5 --> 0.75 + - Atlantis: Experimental Aircraft Carrier (UES0401): + - TurnRate: 12 --> 18 + - VeteranMassMult: 0.5 --> 0.75 diff --git a/units/UAS0401/UAS0401_unit.bp b/units/UAS0401/UAS0401_unit.bp index 2b96d5554b..ac7f70470a 100644 --- a/units/UAS0401/UAS0401_unit.bp +++ b/units/UAS0401/UAS0401_unit.bp @@ -258,7 +258,7 @@ UnitBlueprint{ Level4 = 128, Level5 = 160, }, - VeteranMassMult = 0.5, + VeteranMassMult = 0.75, Weapon = { { AboveWaterTargetsOnly = true, @@ -270,7 +270,7 @@ UnitBlueprint{ }, BallisticArc = "RULEUBA_LowArc", CollideFriendly = false, - Damage = 8000, + Damage = 10000, DamageRadius = 5, DamageType = "Normal", DisplayName = "Oblivion Cannon", @@ -304,7 +304,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_DirectFire", - RateOfFire = 10/100, --10/integer interval in ticks + RateOfFire = 10/125, --10/integer interval in ticks SlavedToBody = false, TargetPriorities = { "NAVAL MOBILE", @@ -344,7 +344,7 @@ UnitBlueprint{ }, FiringTolerance = 2, Label = "Torpedo01", - MaxRadius = 80, + MaxRadius = 65, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 6, MuzzleVelocity = 20, @@ -371,7 +371,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_AntiNavy", - RateOfFire = 10/50, --10/integer interval in ticks + RateOfFire = 10/60, --10/integer interval in ticks TargetPriorities = { "SUBMERSIBLE", "(STRUCTURE * DEFENSE - ANTIAIR)", diff --git a/units/UES0401/UES0401_unit.bp b/units/UES0401/UES0401_unit.bp index 169fd7826b..38e3ce41c8 100644 --- a/units/UES0401/UES0401_unit.bp +++ b/units/UES0401/UES0401_unit.bp @@ -272,7 +272,7 @@ UnitBlueprint{ SkirtSizeX = 2, SkirtSizeZ = 24, TurnRadius = 40, - TurnRate = 12, + TurnRate = 18, }, SelectionSizeX = 1.62, SelectionSizeZ = 11.52, @@ -296,7 +296,7 @@ UnitBlueprint{ Level4 = 120, Level5 = 150, }, - VeteranMassMult = 0.5, + VeteranMassMult = 0.75, Weapon = { { Audio = {