-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwater-derby.userprefs
35 lines (35 loc) · 1.37 KB
/
water-derby.userprefs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="../lost-toys/Assets/Scripts/Utils/ScreenBehaviour.cs">
<Files>
<File FileName="../lost-toys/Assets/Scripts/Game/GameController.cs" Line="7" Column="31" />
<File FileName="../lost-toys/Assets/Scripts/Utils/ScreenBehaviour.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Assets" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="WaterGunBehavior.cs" selected="True" />
</Node>
</Node>
</Node>
<Node name="Assembly-UnityScript-firstpass" expanded="True">
<Node name="Assets" expanded="True">
<Node name="Standard Assets" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="General Scripts" expanded="True" />
</Node>
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>