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changelog.txt
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changelog.txt
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2.01 Changes:
Fixed 6 bugs logged at sf.net.
1844296 100 Bays truncate to 10 during plunder
1844287 Hull Hardening
1844164 V 2.00 police choice negated
1684012 v2.00 money error
1184044 shipyard design error
1173304 cargo transfer by pirate crashes the game
Removed installer and game converter projects
Added folders to zip file for custom ship data, saved games, and settings data
Added 4 new sets of custom ship images - thanks to William W. Connors!
2.0 Enhancements:
Bounty offered for capture/killing of player based on their Police Record
Custom ship designs in Shipyards, and newspaper will have notice when nearby system has a shipyard
Redesigned Equipment screen
Redesigned Personnel screen
Added color to Special button
Added some tool-tips
Added 15 new mercenaries and 8 new systems; allow up to three mercenaries per system at when new game is started
Added option to show newspaper automatically on arrival
Redesigned the saved game file format, so that new versions of Space Trader will always be able to open saved games from previous versions (back to 2.0)
Created file converter (saved games, high scores, options) to convert 1.3 files to 2.0
Added folders to the base folder for the saved games, images, etc. to reside in
Added 2 new quests
Added 1 new gadget
Numerous bug fixes
Added lots more images for equipment, etc.
Require confirmation when loading a game, starting a new game, or quitting game (but only when at least one day has passed since the last save)
Fixed code that generates opponents - the opponents were usually weaker than they should have been
Added 2 new weapons that can disable an opponent without destroying them
TODO:
in Form_Alert.cs : move the strings to a resource
make shipyard news advertisements
rework escape pod sequence
create images for trade goods
passenger modules
courier quests
more very rare encounters
fix GetValueFromHash calls