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Reputation.cs
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Reputation.cs
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/*******************************************************************************
*
* Space Trader for Windows 1.00
*
* Copyright (C) 2016 Keith Banner, All Rights Reserved
*
* Port to Windows by David Pierron & Jay French
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at [email protected]
*
******************************************************************************/
using System;
namespace SpaceTrader
{
public class Reputation
{
#region Member Declarations
private ReputationType _type;
#endregion
#region Methods
public Reputation(ReputationType type, int minScore)
{
_type = type;
MinScore = minScore;
}
public static Reputation GetReputationFromScore(int ReputationScore)
{
int i;
for (i = 0; i < Consts.Reputations.Length && Game.CurrentGame.Commander.ReputationScore >= Consts.Reputations[i].MinScore; i++);
return Consts.Reputations[Math.Max(0, i - 1)];
}
#endregion
#region Properties
public int MinScore { get; }
public string Name => Strings.ReputationNames[(int)_type];
public ReputationType Type => _type;
#endregion
}
}