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emoji.go
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emoji.go
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/*
* Bamboo - A Vietnamese Input method editor
* Copyright (C) 2018 Luong Thanh Lam <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package main
import (
"encoding/json"
"io/ioutil"
"sort"
"strconv"
"strings"
)
type EmojiOne struct {
Name string
Shortname string
Keywords []string
ASCII []string
}
func loadEmojiOne(dataFile string) (*TrieNode, error) {
var trie = NewTrie()
var c = map[string]EmojiOne{}
var data, err = ioutil.ReadFile(dataFile)
if err != nil {
return nil, err
}
json.Unmarshal(data, &c)
for k, v := range c {
var codePointStr string
for _, codePoint := range strings.Split(k, "-") {
if code, err := strconv.ParseInt(codePoint, 16, 32); err == nil {
codePointStr += string(rune(code))
}
}
for _, ascii := range v.ASCII {
InsertTrie(trie, ascii, codePointStr)
}
for _, keyword := range v.Keywords {
InsertTrie(trie, keyword, codePointStr)
}
}
return trie, nil
}
type EmojiEngine struct {
keys []rune
}
func NewEmojiEngine() *EmojiEngine {
var be = &EmojiEngine{}
return be
}
func (be *EmojiEngine) MatchString(s string) bool {
var lookup = FindPrefix(emojiTrie, s)
return lookup != nil
}
func (be *EmojiEngine) Filter(s string) []string {
var codePoints []string
var keys []string
var lookup = FindPrefix(emojiTrie, s)
for key := range lookup {
keys = append(keys, key)
}
var names = byString(keys)
sort.Sort(names)
for _, name := range names {
var cps = byString(strings.Split(lookup[name], ":"))
sort.Sort(cps)
for _, cp := range cps {
codePoints = append(codePoints, cp)
}
}
return codePoints
}
func (be *EmojiEngine) ProcessKey(key rune) {
be.keys = append(be.keys, key)
}
func (be *EmojiEngine) GetRawString() string {
return string(be.keys)
}
func (be *EmojiEngine) Reset() {
be.keys = nil
}
func (be *EmojiEngine) Query() []string {
return be.Filter(string(be.keys))
}
func (be *EmojiEngine) RemoveLastKey() {
if len(be.keys) <= 0 {
return
}
be.keys = be.keys[:len(be.keys)-1]
}